JimKam wins by achievements!
AJD:
initial hand: Oars1 and Chopsticks1
achievement(s): 2 – Classical 3 – Medieval War Legend Advancement
score: (29)
1 1 1 4 4 2 4 6
Sandpaper3 Deodorant3 Masonry1 Domestication1 Uruk1
Sejong the Great3 Almanac3 Pottery1
Homing Pigeons3 Charitable Trust3 Scissors2 Sargon of Akkad1 Memphis1
Istanbul3 Sunglasses3 City States1
Katana3 Optics3 Road Building2 Oars1 Archery1 Plumbing1 Metalworking1
13
4
1
4
0
0
JimKam:
initial hand: Tools1 and Puppet1
achievement(s): 1 – Prehistory Glory Wealth Wonder Repute History Supremacy Empire
score: (25)
3 4
St. Petersburg7 Pencil4 Toothbrush2 Ninevah2 Anatomy4
Johannesburg7 Publications7 Printing Press4 Montreal7 Slide Rule4 Johannes Kepler4 Magnifying Glass3 Linguistics2 Ruler1 Tools1 Stethoscope6
Collaboration9 Measurement5 Compass3 Chintz4 Marseille2 Nanjing2 Invention4
Empiricism8 San Francisco7 Enterprise4 Pagoda2 Ephesus1 Puppet1
Liquid Fire3 Horseshoes2 Alexander the Great2 Amina Sukhera4
6
8
24
14
3
3
Game log
AJD melds Oars1 and goes first.
JimKam melds Puppet1.
— AJD's turn 1 —
AJD activates the dogma of Oars1.
...
demands are made of no one.
...
effects are shared with JimKam.
... JimKam draws Ruler1.
... AJD draws Archery1.
... AJD draws Sargon of Akkad1 as a sharing bonus.
— JimKam's turn 1 —
JimKam melds Ruler1.
... JimKam draws Ephesus1.
JimKam activates the dogma of Ruler1.
... JimKam draws Pagoda2.
— AJD's turn 2 —
AJD melds Sargon of Akkad1.
... AJD draws Memphis1.
AJD inspires green.
... AJD draws and melds City States1.
... AJD draws Clothing1.
— JimKam's turn 2 —
JimKam melds Ephesus1.
... JimKam draws Road Building2.
JimKam melds Road Building2.
... JimKam draws Nanjing2.
— AJD's turn 3 —
AJD would meld Memphis1, triggering the karma of Sargon of Akkad1.
... AJD tucks Memphis1.
... AJD reveals Masonry1.
... AJD keeps Masonry1.
... AJD draws and returns nothing.
AJD melds Masonry1.
... AJD draws Uruk1.
— JimKam's turn 3 —
JimKam melds Nanjing2.
... JimKam draws Marseille2.
... JimKam reveals Philosophy2 and Canal Building2.
... JimKam keeps nothing.
... JimKam draws and returns Philosophy2 and Canal Building2.
JimKam melds Marseille2.
... JimKam reveals Construction2 and Calendar2.
... JimKam keeps nothing.
... JimKam draws and returns Construction2 and Calendar2.
— AJD's turn 4 —
AJD inspires green.
... AJD would meld Domestication1, triggering the karma of Sargon of Akkad1.
... ... AJD tucks Domestication1.
... AJD draws Pottery1.
AJD melds Pottery1.
— JimKam's turn 4 —
JimKam melds Pagoda2.
JimKam draws Linguistics2.
— AJD's turn 5 —
AJD activates the dogma of Pottery1.
... AJD returns Chopsticks1.
... AJD draws and scores Perfume1.
... AJD draws Plumbing1.
AJD activates the dogma of Oars1.
...
demands are made of no one.
...
effects are shared with JimKam.
... JimKam draws Mysticism1.
... AJD draws Metalworking1.
... AJD draws Ptahhotep1 as a sharing bonus.
— JimKam's turn 5 —
JimKam melds Linguistics2.
JimKam activates the dogma of Linguistics2.
... JimKam draws and foreshadows Slide Rule4.
... JimKam draws Toothbrush2.
— AJD's turn 6 —
AJD activates the dogma of Masonry1.
...
effects are shared with JimKam.
... JimKam melds nothing.
... AJD would meld Archery1, triggering the karma of Sargon of Akkad1.
... ... AJD tucks Archery1.
... AJD would meld Plumbing1, triggering the karma of Sargon of Akkad1.
... ... AJD tucks Plumbing1.
... AJD would meld Metalworking1, triggering the karma of Sargon of Akkad1.
... ... AJD tucks Metalworking1.
... AJD would meld Uruk1, triggering the karma of Sargon of Akkad1.
... ... AJD tucks Uruk1.
... AJD melds nothing.
AJD activates the dogma of City States1.
...
demands are made of JimKam.
... JimKam transfers Road Building2 from their board to AJD's board.
... JimKam draws Agriculture1.
— JimKam's turn 6 —
JimKam melds Toothbrush2.
... JimKam draws Ninevah2.
JimKam activates the dogma of Linguistics2.
... JimKam draws and foreshadows Chintz4.
... JimKam draws Horseshoes2.
— AJD's turn 7 —
AJD draws Scissors2.
AJD melds Scissors2.
— JimKam's turn 7 —
JimKam melds Horseshoes2.
JimKam endorses with Marseille2.
... JimKam tucks Ninevah2.
... JimKam activates the dogma of Horseshoes2 with endorsement.
... ...
effects are shared with AJD.
... ... AJD draws and foreshadows Crossbow2.
... ... JimKam draws and foreshadows Glassblowing2.
... ... JimKam draws and foreshadows Watermill2.
... ...
demands are made of no one.
... ... JimKam draws Alexander the Great2 as a sharing bonus.
— AJD's turn 8 —
AJD draws Chaturanga2.
AJD activates the dogma of Pottery1.
... AJD returns Chaturanga2.
... AJD draws and scores Flute1.
... AJD draws Dice1.
— JimKam's turn 8 —
JimKam achieves age 1 – Prehistory (The Wheel1)!
... AJD draws Sun Tzu2.
JimKam endorses with Marseille2.
... JimKam tucks Alexander the Great2.
... JimKam activates the dogma of Pagoda2 with endorsement.
... ...
effects are shared with AJD.
... ... AJD draws Optics3.
... ... AJD tucks Sun Tzu2.
... ... AJD melds Optics3.
... ... JimKam draws Magnifying Glass3.
... ... JimKam tucks Tools1.
... ... JimKam melds Magnifying Glass3.
... ... JimKam draws Liquid Fire3.
... ... JimKam foreshadows Liquid Fire3.
... ... JimKam draws Al-Kindi3 as a sharing bonus.
— AJD's turn 9 —
AJD activates the dogma of Scissors2.
... AJD transfers Sun Tzu2 from his board to his hand.
... AJD scores Dice1 and Clothing1.
... Paper3 isn't a top card.
AJD activates the dogma of Optics3.
... AJD draws and melds Charitable Trust3.
... AJD draws and scores Globe4.
— JimKam's turn 9 —
JimKam activates the dogma of Magnifying Glass3.
... JimKam draws Pencil4.
... JimKam returns Al-Kindi3.
... JimKam returns nothing.
... JimKam splays their blue cards left.
... ... JimKam draws Hangzhou3.
JimKam melds Pencil4.
... JimKam melds Liquid Fire3 from their forecast.
... JimKam activates the dogma of Liquid Fire3.
... ...
demands are made of AJD.
... ... AJD draws Novel3 and transfers it to JimKam's score pile.
— AJD's turn 10 —
AJD achieves age 2 – Classical (Fermenting2)!
... JimKam draws Johannes Kepler4.
AJD activates the dogma of Optics3.
... AJD draws and melds Deodorant3.
... AJD draws and scores Telescope4.
— JimKam's turn 10 —
JimKam melds Johannes Kepler4.
... JimKam melds Chintz4 from their forecast.
JimKam activates the dogma of Johannes Kepler4.
JimKam would take a Dogma action, triggering the karma of Johannes Kepler4.
... JimKam reveals Hangzhou3.
... JimKam draws Katana3.
... JimKam draws Measurement5.
... JimKam returns Katana3.
... JimKam draws Stethoscope6.
— AJD's turn 11 —
AJD achieves age 3 – Medieval (Medicine3)!
... JimKam draws Amina Sukhera4.
AJD activates the dogma of Deodorant3.
... AJD draws and melds Sunglasses3.
... AJD draws and melds Almanac3.
— JimKam's turn 11 —
JimKam activates the dogma of Johannes Kepler4.
JimKam would take a Dogma action, triggering the karma of Johannes Kepler4.
... JimKam reveals Hangzhou3 and Stethoscope6.
... JimKam draws Colonialism4.
... JimKam draws Classification6.
... JimKam returns Agriculture1.
... JimKam draws Combustion7.
JimKam activates the dogma of Johannes Kepler4.
JimKam would take a Dogma action, triggering the karma of Johannes Kepler4.
... JimKam reveals Hangzhou3 and Stethoscope6.
... JimKam draws Anatomy4.
... JimKam draws Machine Tools6.
... JimKam returns Mysticism1.
... JimKam draws Lighting7.
— AJD's turn 12 —
AJD activates the dogma of Almanac3.
... AJD draws and foreshadows Barometer4.
... AJD scores Crossbow2 from his forecast.
... AJD draws and foreshadows Toilet4.
AJD activates the dogma of Deodorant3.
... AJD draws and melds Homing Pigeons3.
... AJD draws and melds Sandpaper3.
— JimKam's turn 12 —
JimKam melds Lighting7.
... JimKam melds Slide Rule4 from their forecast.
... JimKam activates the dogma of Slide Rule4.
... ... JimKam draws Currency2.
... ... JimKam draws Invention4.
... ... JimKam returns Colonialism4.
... ... JimKam splays their yellow cards right.
... ... JimKam draws Coal5.
JimKam activates the dogma of Pencil4.
... JimKam tucks Anatomy4, Invention4, and Amina Sukhera4.
... JimKam draws Banking5.
... JimKam returns Hangzhou3.
... JimKam draws Enterprise4.
... JimKam foreshadows Enterprise4.
— AJD's turn 13 —
AJD activates the dogma of Homing Pigeons3.
...
demands are made of no one.
...
effects are shared with JimKam.
... JimKam splays their green cards left.
... ... JimKam draws St. Petersburg7.
... AJD splays his red cards left.
... ... AJD draws Mecca3.
... AJD draws Rhazes3 as a sharing bonus.
AJD issues a War decree.
... AJD removes from the game Ptahhotep1, Sun Tzu2, Mecca3, and Rhazes3.
... AJD achieves War!
... You choose the value 7.
... AJD returns Lighting7 from JimKam's board.
— JimKam's turn 13 —
JimKam melds St. Petersburg7.
... JimKam achieves Glory!
JimKam melds Measurement5.
... JimKam melds Enterprise4 from their forecast.
... JimKam activates the dogma of Enterprise4.
... ...
demands are made of no one.
... ...
effects are shared with AJD.
... ... AJD splays his green cards right.
... ... ... AJD draws Istanbul3.
... ... JimKam splays their green cards right.
... ... ... JimKam draws San Francisco7.
... ... JimKam draws Florence Nightingale7 as a sharing bonus.
— AJD's turn 14 —
AJD melds Istanbul3.
... AJD splays his purple cards left.
... ... AJD draws Jakarta3.
... AJD achieves Legend!
AJD activates the dogma of Almanac3.
...
effects are shared with JimKam.
... JimKam draws and foreshadows Reformation4.
... AJD draws and foreshadows Clock4.
... JimKam scores nothing.
... AJD scores Clock4 from his forecast.
... AJD draws and foreshadows Steamboat6.
... AJD draws Sejong the Great3 as a sharing bonus.
— JimKam's turn 14 —
JimKam melds San Francisco7.
... JimKam reveals Electricity7, Publications7, Bicycle7, Evolution7, Explosives7, Sanitation7, and Railroad7.
... JimKam keeps Electricity7, Publications7, and Evolution7.
... JimKam draws and returns Bicycle7, Explosives7, Sanitation7, and Railroad7.
JimKam endorses with San Francisco7.
... JimKam tucks Stethoscope6.
... JimKam activates the dogma of Measurement5 with endorsement.
... ... JimKam returns Currency2.
... ... JimKam splays their red cards right.
... ... ... JimKam draws Montreal7.
... ... JimKam draws Kobukson4.
... ... JimKam returns Kobukson4.
... ... JimKam splays their purple cards right.
... ... JimKam achieves Wealth!
... ... JimKam draws Palampore5.
— AJD's turn 15 —
AJD activates the dogma of Optics3.
...
effects are shared with JimKam.
... JimKam draws and melds Compass3.
... JimKam draws and scores Navigation4.
... AJD draws and melds Katana3.
... AJD transfers Perfume1 from his score pile to JimKam's score pile.
... AJD draws Avicenna3 as a sharing bonus.
AJD activates the dogma of Almanac3.
...
effects are shared with JimKam.
... JimKam draws and foreshadows Printing Press4.
... AJD draws and foreshadows Shuriken4.
... JimKam scores nothing.
... AJD scores Steamboat6 from his forecast.
... AJD draws and foreshadows Rubber7.
... AJD draws Saladin3 as a sharing bonus.
— JimKam's turn 15 —
JimKam melds Montreal7.
... JimKam splays their blue cards right.
... ... JimKam draws Johannesburg7.
... JimKam achieves Wonder and Repute!
... JimKam draws Empiricism8.
... JimKam melds Printing Press4 from their forecast.
... JimKam activates the dogma of Printing Press4.
... ... JimKam melds Publications7.
... ... JimKam returns Perfume1 from their score pile.
... ... JimKam draws Satellites9.
JimKam activates the dogma of Publications7.
... JimKam melds Johannesburg7.
... JimKam rearranges their green cards.
... JimKam splays their blue cards up.
... ... JimKam draws London7.
... JimKam achieves History!
— AJD's turn 16 —
AJD melds Sejong the Great3.
AJD issues a Advancement decree.
... AJD removes from the game Jakarta3, Avicenna3, and Saladin3.
... AJD achieves Advancement!
... AJD draws Chemistry5.
— JimKam's turn 16 —
JimKam melds Empiricism8.
... JimKam achieves Supremacy!
JimKam activates the dogma of Empiricism8.
... JimKam chooses green and blue.
... JimKam draws and melds Collaboration9.
... JimKam splays their green cards up.
... JimKam achieves Empire!
JimKam wins by achievements!