JimKam wins by Caresse Crosby!

JimKam:
    initial hand: Oars1 and Bangle1
    achievement(s):  1 – Prehistory 2 – Classical Empire Wealth
    score: (45)          1 4 5 5 5 8
     Caresse Crosby8 Skyscrapers8 Tractor8 Avicenna3 Medicine3 Domestication1 Noodles1 Pencil4
     Rocketry8 Stethoscope6 Radio Telescope8 X-Ray8 Telescope4 Almanac3 Chemistry5
     Globe4 Homing Pigeons3 Umbrella1 Fu Xi1 Ice Skates1
     Duke Ellington8 Clock4 Toilet4 Democracy6 Indian Clubs6 Sunglasses3
     The Pirate Code5 Kobukson4 Saladin3 Bangle1 Plumbing1 Engineering3
    4  5  3  5  4  3 

AJD:
    initial hand: Pottery1 and Ruler1
    achievement(s):  Supremacy War World Wonder 3 – Medieval
    score: (25)  4 4 8 8
     Barometer4 Deodorant3 Anatomy4 Perspective4 Steam Engine5
     Slide Rule4 Translation3 Alchemy3 Magnifying Glass3 Pottery1
     Invention4 Paper3 Navigation4
     Reformation4 Education3 Enterprise4 Novel3 Flute1
     Mobility8 Parachute8 Optics3 Katana3 Liquid Fire3 Oars1 Candles1
    4  8  7  8  5  1 


Game log JimKam melds Bangle1 and goes first. AJD melds Pottery1.
JimKam's turn 1 — JimKam draws Puppet1.
AJD's turn 1 — AJD draws Archery1. AJD activates the dogma of Pottery1. ... AJD returns Ruler1. ... AJD draws and scores Soap1. ... AJD draws Flute1.
JimKam's turn 2 — JimKam melds Puppet1. JimKam draws Ice Skates1.
AJD's turn 2 — AJD draws Agriculture1. AJD melds Flute1.
JimKam's turn 3 — JimKam melds Ice Skates1. JimKam draws Noodles1.
AJD's turn 3 — AJD draws Candles1. AJD melds Candles1.
JimKam's turn 4 — JimKam melds Noodles1. JimKam achieves age 1 – Prehistory (Mysticism1)! ... AJD draws Ptahhotep1.
AJD's turn 4 — AJD activates the dogma of Candles1. ... AJD draws Sandpaper3. ... demands are made of JimKam. ... JimKam transfers Oars1 to AJD's hand. ... JimKam draws Domestication1. AJD melds Sandpaper3.
JimKam's turn 5 — JimKam melds Domestication1. JimKam draws Clothing1.
AJD's turn 5 — AJD melds Oars1. AJD activates the dogma of Sandpaper3. ... AJD returns Agriculture1 and Archery1. ... AJD draws Liquid Fire3 and Alchemy3. ... AJD melds Liquid Fire3.
JimKam's turn 6 — JimKam activates the dogma of Ice Skates1. ... effects are shared with AJD. ... AJD returns Alchemy3. ... AJD draws and foreshadows Novel3. ... AJD returns Sandpaper3 from his board. ... JimKam returns Puppet1 from their board. ... JimKam draws Fu Xi1 as a sharing bonus. JimKam activates the dogma of Domestication1. ... JimKam melds Fu Xi1. ... JimKam draws Umbrella1.
AJD's turn 6 — AJD draws Magnifying Glass3. AJD melds Magnifying Glass3. ... AJD melds Novel3 from his forecast. ... AJD activates the dogma of Novel3. ... ... effects are shared with JimKam. ... ... JimKam draws Medicine3. ... ... AJD draws Almanac3. ... ... JimKam draws Optics3. ... ... AJD draws Feudalism3. ... ... AJD splays his purple cards left. ... ... JimKam's non-purple top cards have no non- icon in common. ... ... All AJD's non-purple top cards have in common. ... ... AJD achieves Supremacy! ... ... AJD draws Al-Kindi3 as a sharing bonus.
JimKam's turn 7 — JimKam activates the dogma of Domestication1. ... JimKam melds Umbrella1. ... JimKam draws Plumbing1. JimKam melds Optics3.
AJD's turn 7 — AJD activates the dogma of Magnifying Glass3. ... AJD draws Navigation4. ... AJD returns Almanac3. ... AJD returns nothing. ... AJD splays his blue cards left. AJD melds Navigation4.
JimKam's turn 8 — JimKam activates the dogma of Optics3. ... effects are shared with AJD. ... AJD draws and melds Katana3. ... AJD transfers Soap1 from his score pile to JimKam's score pile. ... JimKam draws and melds Paper3. ... JimKam draws and scores Colonialism4. ... JimKam draws Shen Kuo3 as a sharing bonus. JimKam activates the dogma of Paper3. ... JimKam splays their green cards left. ... JimKam draws Experimentation4.
AJD's turn 8 — AJD activates the dogma of Novel3. ... effects are shared with JimKam. ... JimKam splays their red cards left. ... AJD splays his red cards left. ... JimKam draws Education3. ... AJD draws Charitable Trust3. ... JimKam draws Engineering3. ... AJD draws Compass3. ... AJD draws Amina Sukhera4 as a sharing bonus. AJD issues a War decree. ... AJD removes from the game Ptahhotep1, Feudalism3, Al-Kindi3, Charitable Trust3, Compass3, and Amina Sukhera4. ... AJD achieves War! ... You choose the value 3. ... AJD returns Optics3 and Paper3 from JimKam's board.
JimKam's turn 9 — JimKam activates the dogma of Bangle1. ... effects are shared with AJD. ... AJD tucks nothing. ... JimKam tucks Plumbing1. ... AJD draws and foreshadows Translation3. ... JimKam draws and foreshadows Deodorant3. ... JimKam draws Shennong1 as a sharing bonus. JimKam melds Medicine3. ... JimKam melds Deodorant3 from their forecast. ... JimKam activates the dogma of Deodorant3. ... ... effects are shared with AJD. ... ... AJD draws and melds Alchemy3. ... ... JimKam draws and melds Sunglasses3. ... ... AJD draws and melds Optics3. ... ... JimKam draws and melds Homing Pigeons3. ... ... JimKam draws Saladin3 as a sharing bonus.
AJD's turn 9 — AJD activates the dogma of Alchemy3. ... AJD draws Perspective4. ... AJD returns Perspective4. ... AJD draws Enterprise4. ... AJD melds Enterprise4. ... AJD scores nothing. AJD draws Anatomy4.
JimKam's turn 10 — JimKam activates the dogma of Bangle1. ... effects are shared with AJD. ... AJD tucks nothing. ... JimKam tucks Engineering3. ... AJD draws and foreshadows Sandpaper3. ... JimKam draws and foreshadows Almanac3. ... JimKam draws Avicenna3 as a sharing bonus. JimKam melds Saladin3. ... JimKam melds Almanac3 from their forecast. ... JimKam activates the dogma of Almanac3. ... ... JimKam draws and foreshadows Toilet4. ... ... JimKam scores nothing.
AJD's turn 10 — AJD melds Anatomy4. ... AJD melds Translation3 from his forecast. AJD activates the dogma of Enterprise4. ... AJD draws Paper3. ... demands are made of JimKam. ... JimKam transfers Deodorant3 from their board to AJD's board. ... JimKam draws and melds Globe4.
JimKam's turn 11 — JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Kobukson4. ... JimKam scores nothing. JimKam activates the dogma of Globe4. ... JimKam melds Avicenna3. ... JimKam returns Clothing1, Education3, and Experimentation4. ... JimKam splays their red cards left. ... JimKam splays their yellow cards left. ... JimKam draws and foreshadows Indian Clubs6.
AJD's turn 11 — AJD activates the dogma of Translation3. ... AJD draws Shuriken4. ... AJD returns Shuriken4. ... AJD melds nothing from his score pile. ... AJD achieves World! AJD activates the dogma of Deodorant3. ... AJD draws and melds Education3. ... AJD draws Barometer4.
JimKam's turn 12 — JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Telescope4. ... JimKam would score Indian Clubs6, triggering the karma of Saladin3. ... ... JimKam melds Indian Clubs6. ... ... JimKam splays their purple cards left. JimKam activates the dogma of Almanac3. ... JimKam draws and foreshadows Clock4. ... JimKam would score Telescope4, triggering the karma of Saladin3. ... ... JimKam melds Telescope4. ... ... JimKam splays their blue cards left.
AJD's turn 12 — AJD activates the dogma of Deodorant3. ... AJD draws and melds Reformation4. ... AJD draws Invention4. AJD melds Paper3.
JimKam's turn 13 — JimKam inspires yellow. ... JimKam draws and tucks Pencil4. ... JimKam draws Chintz4. JimKam achieves age 2 – Classical (Currency2)! ... AJD draws William Shakespeare4.
AJD's turn 13 — AJD melds Barometer4. AJD activates the dogma of Reformation4. ... AJD splays his green cards left. ... AJD draws Slide Rule4. ... AJD splays his yellow cards right.
JimKam's turn 14 — JimKam draws Democracy6. JimKam melds Democracy6.
AJD's turn 14 — AJD melds Invention4. AJD activates the dogma of Invention4. ... AJD splays his purple cards right. ... AJD draws and scores Printing Press4. ... AJD achieves Wonder!
JimKam's turn 15 — JimKam activates the dogma of Democracy6. ... effects are shared with AJD. ... AJD returns nothing. ... JimKam returns Chintz4. ... JimKam would score X-Ray8, triggering the karma of Saladin3. ... ... JimKam melds X-Ray8. JimKam activates the dogma of Democracy6. ... effects are shared with AJD. ... AJD returns nothing. ... JimKam returns Shennong1. ... JimKam would score Radio Telescope8, triggering the karma of Saladin3. ... ... JimKam melds Radio Telescope8.
AJD's turn 15 — AJD melds Slide Rule4. AJD activates the dogma of Slide Rule4. ... AJD draws Shuriken4. ... AJD returns Shuriken4. ... AJD draws Parachute8.
JimKam's turn 16 — JimKam draws Crossword8. JimKam melds Crossword8. ... JimKam melds Kobukson4 from their forecast. ... JimKam activates the dogma of Kobukson4. ... ... JimKam splays AJD's purple cards left. ... ... demands are made of AJD. ... ... AJD returns nothing. ... ... AJD draws and tucks Perspective4. ... ... JimKam draws and tucks nothing.
AJD's turn 16 — AJD melds Parachute8. AJD activates the dogma of Parachute8. ... demands are made of JimKam. ... JimKam transfers Shen Kuo3 to AJD's hand.
JimKam's turn 17 — JimKam activates the dogma of Crossword8. ... effects are shared with AJD. ... AJD draws nothing. ... JimKam draws Antibiotics8, Sliced Bread8, Societies5, Experimentation4, The Pirate Code5, City States1, and The Wheel1. JimKam activates the dogma of Globe4. ... JimKam melds Sliced Bread8. ... JimKam returns Antibiotics8, Experimentation4, and Societies5. ... JimKam draws and foreshadows Stethoscope6.
AJD's turn 17 — AJD draws Bandage8. AJD activates the dogma of Invention4. ... AJD splays his red cards right. ... AJD draws and scores Experimentation4.
JimKam's turn 18 — JimKam activates the dogma of Sliced Bread8. ... effects are shared with AJD. ... AJD melds William Shakespeare4. ... JimKam melds The Pirate Code5. ... AJD returns Shen Kuo3 and Bandage8. ... AJD draws Mobility8 and Television8. ... JimKam returns City States1 and The Wheel1. ... JimKam draws Rocketry8 and Tractor8. ... AJD returns Printing Press4 from his score pile. ... AJD draws and scores Printing Press4 and Measurement5. ... JimKam returns Colonialism4 from their score pile. ... JimKam draws and scores Colonialism4 and Astronomy5. ... JimKam draws Duke Ellington8 as a sharing bonus. JimKam melds Tractor8. ... JimKam melds Stethoscope6 from their forecast. ... JimKam activates the dogma of Stethoscope6. ... ... effects are shared with AJD. ... ... AJD draws and foreshadows Physics5. ... ... JimKam draws and foreshadows Thermometer5. ... ... AJD draws and foreshadows Statistics5. ... ... JimKam draws and foreshadows Pressure Cooker5. ... ... AJD melds nothing. ... ... JimKam melds Rocketry8. ... ... AJD draws Lighting7. ... ... JimKam draws Elevator7 and Skyscrapers8. ... ... JimKam splays their yellow cards right. ... ... JimKam draws John von Neumann8 as a sharing bonus.
AJD's turn 18 — AJD inspires purple. ... AJD melds Mobility8. ... AJD draws Coal5. AJD activates the dogma of Mobility8. ... AJD draws nothing. ... demands are made of JimKam. ... JimKam transfers Sliced Bread8 from their board to AJD's score pile. ... JimKam achieves Empire! ... JimKam transfers Crossword8 from their board to AJD's score pile. ... JimKam draws Mass Media8.
JimKam's turn 19 — JimKam melds Skyscrapers8. ... JimKam melds Toilet4 from their forecast. ... JimKam activates the dogma of Toilet4. ... ... effects are shared with AJD. ... ... AJD draws and tucks Steam Engine5. ... ... JimKam draws and tucks Chemistry5. ... ... demands are made of no one. ... ... AJD returns Television8. ... ... AJD draws Air Conditioner8. ... ... JimKam returns nothing. ... ... JimKam draws J.P. Morgan8 as a sharing bonus. JimKam melds John von Neumann8. ... JimKam melded John von Neumann8, triggering its karma. ... ... JimKam returns William Shakespeare4 from AJD's board. ... JimKam melds Clock4 from their forecast. ... JimKam activates the dogma of Clock4. ... ... JimKam splays their red cards right. ... ... demands are made of AJD. ... ... AJD draws A.I.10, The Internet10, and Bioengineering10. ... ... AJD returns A.I.10, The Internet10, and Bioengineering10. ... ... The total number of is 5. ... ... AJD transfers Coal5 to JimKam's score pile. ... ... AJD transfers Measurement5 from his score pile to JimKam's score pile.
AJD's turn 19 — AJD draws Flight8. AJD achieves age 3 – Medieval (Machinery3)! ... JimKam draws Caresse Crosby8.
JimKam's turn 20 — JimKam melds Caresse Crosby8. JimKam fades John von Neumann8 from their board. JimKam activates the dogma of Globe4. ... effects are shared with AJD. ... AJD melds nothing. ... JimKam melds Duke Ellington8. ... AJD returns nothing. ... JimKam returns Elevator7 and Mass Media8. ... JimKam splays their yellow cards left. ... JimKam achieves Wealth! ... JimKam splays their red cards left. JimKam wins by Caresse Crosby!