AJD wins by achievements!

JimKam:
    initial hand: Pottery1 and Chopsticks1
    achievement(s): 
    score: (7)  
     Perspective4 Deodorant3 Noodles1 Chopsticks1 Toothbrush2 Barometer4 Masonry1
     Printing Press4 Translation3 Alchemy3 Magnifying Glass3 Linguistics2 Perfume1 Writing1 Ruler1
    Comb1 Ice Skates1 Umbrella1
    Reformation4 Toilet4 Sunglasses3 Bell1
    Loom6 Kobukson4 Crossbow2 Oars1 The Pirate Code5
    5  8  9  3  1  0 

AJD:
    initial hand: Sailing1 and Puppet1
    achievement(s):  1 – Prehistory Monument 2 – Classical Wonder 3 – Medieval 4 – Renaissance Wealth
    score: (23)         4 4 4
     Anatomy4 Medicine3 Watermill2 Soap1 Domestication1 Canal Building2 Statistics5
     Telescope4 Slide Rule4 Almanac3
     Measurement5 Invention4 The Wheel1 Sailing1 Scissors2 Homing Pigeons3 Charitable Trust3 Globe4
     Mysticism1 Flute1 Code of Laws1 City States1 Puppet1 Chaturanga2 Monotheism2
     Engineering3 Road Building2 Metalworking1 Archery1 Bangle1 Plumbing1 Candles1 Gunpowder4
    14  10  7  8  2  0 


Game log JimKam melds Chopsticks1 and goes first. AJD melds Sailing1.
JimKam's turn 1 — JimKam draws Ice Skates1.
AJD's turn 1 — AJD activates the dogma of Sailing1. ... AJD draws and melds Domestication1. AJD activates the dogma of Domestication1. ... AJD melds Puppet1. ... AJD draws City States1.
JimKam's turn 2 — JimKam melds Ice Skates1. JimKam draws Bell1.
AJD's turn 2 — AJD activates the dogma of Sailing1. ... AJD draws and melds Bangle1. AJD activates the dogma of Sailing1. ... AJD draws and melds Soap1.
JimKam's turn 3 — JimKam melds Bell1. JimKam activates the dogma of Bell1. ... effects are shared with AJD. ... AJD scores nothing. ... JimKam scores nothing. ... AJD draws and foreshadows Watermill2. ... JimKam draws and foreshadows Linguistics2. ... JimKam draws Ruler1 as a sharing bonus.
AJD's turn 3 — AJD achieves age 1 – Prehistory (Tools1)! AJD melds City States1.
JimKam's turn 4 — JimKam melds Ruler1. JimKam draws Noodles1.
AJD's turn 4 — AJD activates the dogma of Sailing1. ... AJD draws and melds Code of Laws1. AJD activates the dogma of Sailing1. ... AJD draws and melds Archery1.
JimKam's turn 5 — JimKam melds Noodles1. JimKam activates the dogma of Noodles1. ... JimKam draws and scores Pagoda2. ... JimKam draws Comb1.
AJD's turn 5 — AJD draws Mysticism1. AJD draws Plumbing1.
JimKam's turn 6 — JimKam draws Oars1. JimKam melds Comb1.
AJD's turn 6 — AJD activates the dogma of Code of Laws1. ... AJD tucks Plumbing1. ... AJD splays his red cards left. AJD activates the dogma of Sailing1. ... AJD draws and melds Flute1.
JimKam's turn 7 — JimKam activates the dogma of Comb1. ... JimKam chooses blue. ... JimKam draws Umbrella1, Metalworking1, The Wheel1, and Writing1. ... JimKam returns Umbrella1, Metalworking1, and The Wheel1. JimKam melds Writing1.
AJD's turn 7 — AJD activates the dogma of Flute1. ... AJD splays his purple cards left. ... demands are made of JimKam. ... JimKam returns nothing. ... AJD draws Candles1. ... AJD draws Agriculture1. AJD melds Mysticism1.
JimKam's turn 8 — JimKam activates the dogma of Comb1. ... effects are shared with AJD. ... AJD chooses blue. ... AJD draws Clothing1, Masonry1, Metalworking1, and The Wheel1. ... AJD returns Clothing1, Masonry1, Metalworking1, and The Wheel1. ... JimKam chooses yellow. ... JimKam draws Dice1, Clothing1, Masonry1, and Metalworking1. ... JimKam returns Dice1, Clothing1, and Metalworking1. ... JimKam draws Perfume1 as a sharing bonus. JimKam melds Perfume1.
AJD's turn 8 — AJD activates the dogma of Mysticism1. ... AJD splays his yellow cards left. ... AJD draws and melds The Wheel1. ... AJD draws Clothing1. AJD activates the dogma of Mysticism1. ... AJD splays his green cards left. ... AJD draws and melds Metalworking1. ... AJD draws Road Building2.
JimKam's turn 9 — JimKam activates the dogma of Perfume1. ... effects are shared with AJD. ... AJD draws and tucks Canal Building2. ... JimKam draws and tucks Toothbrush2. ... demands are made of no one. ... JimKam draws Crossbow2 as a sharing bonus. JimKam melds Crossbow2. ... JimKam melds Linguistics2 from their forecast. ... JimKam activates the dogma of Linguistics2. ... ... JimKam draws and foreshadows Toilet4. ... ... JimKam draws Deodorant3.
AJD's turn 9 — AJD melds Road Building2. ... AJD melds Watermill2 from his forecast. ... AJD activates the dogma of Watermill2. ... ... AJD tucks Candles1. ... ... AJD draws Scissors2. ... ... AJD tucks Scissors2. ... ... AJD draws Chaturanga2. ... ... AJD tucks Chaturanga2. ... ... AJD draws Homing Pigeons3. ... ... AJD tucks Homing Pigeons3. ... ... AJD draws Charitable Trust3. ... ... AJD tucks Charitable Trust3. ... ... AJD draws Almanac3. ... ... AJD tucks Almanac3. ... ... AJD achieves Monument! ... ... AJD draws Globe4. ... ... AJD tucks Globe4. ... ... AJD draws Slide Rule4. AJD activates the dogma of Almanac3. ... AJD draws and foreshadows Invention4. ... AJD scores nothing.
JimKam's turn 10 — JimKam melds Deodorant3. JimKam activates the dogma of Deodorant3. ... JimKam draws and melds Magnifying Glass3. ... JimKam draws and melds Sunglasses3.
AJD's turn 10 — AJD melds Slide Rule4. ... AJD melds Invention4 from his forecast. ... AJD activates the dogma of Invention4. ... ... AJD splays his purple cards right. ... ... AJD draws and scores Clock4. AJD achieves age 2 – Classical (Mapmaking2)!
JimKam's turn 11 — JimKam activates the dogma of Magnifying Glass3. ... effects are shared with AJD. ... AJD draws Shuriken4. ... AJD returns Agriculture1. ... JimKam draws Kobukson4. ... JimKam returns Pottery1. ... AJD returns nothing. ... JimKam returns nothing. ... AJD splays his blue cards left. ... JimKam splays their blue cards left. ... JimKam draws Compass3 as a sharing bonus. JimKam melds Kobukson4. ... JimKam melds Toilet4 from their forecast. ... JimKam activates the dogma of Toilet4. ... ... effects are shared with AJD. ... ... AJD draws and tucks Colonialism4. ... ... JimKam draws and tucks Barometer4. ... ... demands are made of no one. ... ... AJD returns Shuriken4. ... ... AJD draws Telescope4. ... ... JimKam returns Compass3. ... ... JimKam draws Katana3. ... ... JimKam draws Reformation4 as a sharing bonus.
AJD's turn 11 — AJD activates the dogma of Invention4. ... AJD splays his green cards right. ... AJD draws and scores Enterprise4. ... AJD achieves Wonder! AJD achieves age 3 – Medieval (Feudalism3)!
JimKam's turn 12 — JimKam activates the dogma of Deodorant3. ... effects are shared with AJD. ... AJD draws and melds Medicine3. ... JimKam draws and melds Alchemy3. ... AJD draws and melds Engineering3. ... JimKam draws and melds Translation3. ... JimKam draws Printing Press4 as a sharing bonus. JimKam melds Printing Press4.
AJD's turn 12 — AJD activates the dogma of Invention4. ... AJD draws Gunpowder4. ... AJD transfers Colonialism4 from his board to his hand. ... AJD splays his red cards right. ... AJD draws and scores Experimentation4. AJD achieves age 4 – Renaissance (Navigation4)!
JimKam's turn 13 — JimKam activates the dogma of Printing Press4. ... effects are shared with AJD. ... AJD draws Monotheism2. ... JimKam draws Construction2. ... AJD draws Anatomy4. ... AJD returns Clothing1. ... JimKam draws Perspective4. ... JimKam returns Katana3. ... AJD returns nothing. ... JimKam returns Pagoda2 from their score pile. ... JimKam draws Loom6. ... JimKam splays their blue cards right. ... JimKam draws The Pirate Code5 as a sharing bonus. JimKam melds Loom6.
AJD's turn 13 — AJD draws Measurement5. AJD melds Measurement5.
JimKam's turn 14 — JimKam melds Perspective4. JimKam melds Reformation4.
AJD's turn 14 — AJD draws Statistics5. AJD melds Anatomy4.
JimKam's turn 15 — JimKam activates the dogma of Printing Press4. ... JimKam draws and tucks Umbrella1. ... JimKam returns nothing. JimKam activates the dogma of Reformation4. ... effects are shared with AJD. ... AJD tucks Gunpowder4, Monotheism2, and Statistics5. ... JimKam tucks Oars1, Masonry1, and The Pirate Code5. ... AJD splays his yellow cards right. ... JimKam splays their yellow cards right. ... JimKam draws Indian Clubs6 as a sharing bonus.
AJD's turn 15 — AJD melds Telescope4. ... AJD achieves Wealth! AJD wins by achievements!