JimKam wins by achievements!
JimKam:
initial hand: Metalworking1 and Archery1
achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
score: (36) 2 2 2 3 3 4 1 5 1 6 7
Refrigeration7 Statistics5
Pottery1
Navigation4 Clothing1 Sailing1
Education3
Gunpowder4 Optics3 Metalworking1
0
5
3
5
2
0
AJD:
initial hand: City States1 and Writing1
achievement(s):
score: (34) 2 4 3 4 4 3 6 1 4 2 1
Steam Engine5
Publications7 Chemistry5 Experimentation4 Translation3 Mathematics2 Writing1 Physics5
Banking5 Invention4 Paper3 The Wheel1 Classification6
Societies5 Democracy6
Coal5
1
0
12
6
8
1
Game log
JimKam melds Metalworking1 and goes first.
AJD melds Writing1.
— JimKam's turn 1 —
JimKam activates the dogma of Metalworking1.
... JimKam draws Sailing1.
— AJD's turn 1 —
AJD draws Oars1.
AJD melds City States1.
— JimKam's turn 2 —
JimKam melds Sailing1.
JimKam activates the dogma of Sailing1.
...
effects are shared with AJD.
... AJD draws and melds The Wheel1.
... JimKam draws and melds Clothing1.
... JimKam draws Pottery1 as a sharing bonus.
— AJD's turn 2 —
AJD activates the dogma of The Wheel1.
... AJD draws Masonry1 and Agriculture1.
AJD melds Oars1.
— JimKam's turn 3 —
JimKam activates the dogma of Clothing1.
... JimKam melds Pottery1.
... JimKam has no unique colors.
JimKam activates the dogma of Metalworking1.
...
effects are shared with AJD.
... AJD draws and scores Tools1.
... AJD draws Code of Laws1.
... JimKam draws and scores Mysticism1.
... JimKam draws Currency2.
... JimKam draws Road Building2 as a sharing bonus.
— AJD's turn 3 —
AJD activates the dogma of The Wheel1.
... AJD draws Philosophy2 and Mathematics2.
AJD melds Masonry1.
— JimKam's turn 4 —
JimKam activates the dogma of Metalworking1.
...
effects are shared with AJD.
... AJD draws and scores Construction2.
... AJD draws Calendar2.
... JimKam draws and scores Monotheism2, Mapmaking2, Fermenting2, and Machinery3.
... JimKam draws Optics3.
... JimKam draws Feudalism3 as a sharing bonus.
JimKam achieves age 1 – Prehistory (Domestication1)!
— AJD's turn 4 —
AJD activates the dogma of The Wheel1.
... AJD draws Engineering3 and Paper3.
AJD melds Mathematics2.
— JimKam's turn 5 —
JimKam melds Optics3.
JimKam activates the dogma of Optics3.
...
effects are shared with AJD.
... AJD draws and melds Translation3.
... AJD draws and scores Enterprise4.
... JimKam draws and melds Education3.
... JimKam transfers Mysticism1 from their score pile to AJD's score pile.
... JimKam draws Medicine3 as a sharing bonus.
— AJD's turn 5 —
AJD melds Paper3.
AJD draws Alchemy3.
— JimKam's turn 6 —
JimKam activates the dogma of Pottery1.
... JimKam returns Feudalism3.
... JimKam draws and scores Feudalism3.
... JimKam draws Colonialism4.
JimKam achieves age 2 – Classical (Canal Building2)!
— AJD's turn 6 —
AJD melds Philosophy2.
AJD activates the dogma of Philosophy2.
... AJD splays his blue cards left.
... AJD scores Alchemy3.
— JimKam's turn 7 —
JimKam activates the dogma of Pottery1.
... JimKam returns Colonialism4.
... JimKam draws and scores Reformation4.
... JimKam draws Perspective4.
JimKam achieves age 3 – Medieval (Compass3)!
— AJD's turn 7 —
AJD activates the dogma of Paper3.
... AJD splays his green cards left.
... AJD draws Invention4 and Experimentation4.
AJD melds Invention4.
— JimKam's turn 8 —
JimKam activates the dogma of Pottery1.
... JimKam returns Perspective4.
... JimKam draws and scores Navigation4.
... JimKam draws Gunpowder4.
JimKam activates the dogma of Education3.
...
effects are shared with AJD.
... AJD returns nothing from his score pile.
... JimKam returns Navigation4 from their score pile.
... JimKam draws Encyclopedia6.
— AJD's turn 8 —
AJD activates the dogma of Invention4.
... AJD splays his blue cards right.
... AJD draws and scores Anatomy4.
AJD activates the dogma of Invention4.
... AJD splays his green cards right.
... AJD draws and scores Colonialism4.
— JimKam's turn 9 —
JimKam activates the dogma of Optics3.
...
effects are shared with AJD.
... AJD draws and melds Perspective4.
... AJD transfers Tools1 from his score pile to JimKam's score pile.
... JimKam draws and melds Navigation4.
... JimKam draws and scores The Pirate Code5.
... JimKam draws Statistics5 as a sharing bonus.
JimKam achieves age 4 – Renaissance (Printing Press4)!
— AJD's turn 9 —
AJD activates the dogma of Philosophy2.
... AJD splays his purple cards left.
... AJD scores Engineering3.
AJD melds Experimentation4.
— JimKam's turn 10 —
JimKam melds Gunpowder4.
JimKam activates the dogma of Gunpowder4.
...
demands are made of AJD.
... AJD transfers Oars1 from his board to JimKam's score pile.
... JimKam draws and scores Physics5.
— AJD's turn 10 —
AJD activates the dogma of Experimentation4.
... AJD draws and melds Banking5.
AJD activates the dogma of Experimentation4.
... AJD draws and melds Chemistry5.
— JimKam's turn 11 —
JimKam melds Statistics5.
JimKam achieves age 5 – Exploration (Astronomy5)!
— AJD's turn 11 —
AJD draws Measurement5.
AJD activates the dogma of Chemistry5.
... AJD draws and scores Canning6.
... AJD returns Mysticism1 from his score pile.
— JimKam's turn 12 —
JimKam activates the dogma of Education3.
...
effects are shared with AJD.
... AJD returns nothing from his score pile.
... JimKam returns Physics5 from their score pile.
... JimKam draws Publications7.
JimKam melds Publications7.
— AJD's turn 12 —
AJD draws Steam Engine5.
AJD melds Steam Engine5.
— JimKam's turn 13 —
JimKam draws Refrigeration7.
JimKam melds Refrigeration7.
— AJD's turn 13 —
AJD activates the dogma of Steam Engine5.
... AJD draws and tucks Coal5 and Societies5.
... AJD scores Masonry1 from his board.
AJD activates the dogma of Steam Engine5.
... AJD draws and tucks Physics5 and Classification6.
... AJD scores Perspective4 from his board.
— JimKam's turn 14 —
JimKam activates the dogma of Refrigeration7.
...
demands are made of AJD.
... AJD returns Agriculture1 and Code of Laws1.
... JimKam scores Encyclopedia6.
JimKam draws Lighting7.
— AJD's turn 14 —
AJD activates the dogma of Coal5.
... AJD draws and tucks Democracy6.
... AJD scores Philosophy2 and City States1 from his board.
AJD activates the dogma of Societies5.
...
demands are made of JimKam.
... JimKam transfers Publications7 from their board to AJD's board.
... JimKam draws Emancipation6.
— JimKam's turn 15 —
JimKam activates the dogma of Refrigeration7.
...
demands are made of AJD.
... AJD returns Calendar2.
... JimKam scores Lighting7.
JimKam achieves age 6 – Enlightenment (Atomic Theory6)!
JimKam wins by achievements!