qdread2 wins by achievements!

qdread2:
    initial hand: Code of Laws1 and Puppet1
    achievement(s):  1 – Prehistory Monument 2 – Classical 3 – Medieval 4 – Renaissance 1 – Prehistory 7 – Romance Repute + 2
    score: (31)  1 1 1 2 2 2 2 2 2 2 3 1 1 4 4
     St. Petersburg7 Refrigeration7 Agriculture1 Canal Building2
     Atomic Theory6 Benjamin Franklin6 Naples5 Hangzhou3 Troy1 Dice1 Tools1 Writing1 Perfume1
     Alfred Nobel7 Banking5 Currency2 Jerusalem1
     Democracy6 Code of Laws1 Puppet1
    Machine Gun7 The Pirate Code5 Gunpowder4 Metalworking1 Thebes1
    3  6  13  8  4  0 

AJD:
    initial hand: Masonry1 and Chopsticks1
    achievement(s):  Rivalry Wealth Trade 6 – Enlightenment 5 – Exploration
    score: (46)     1 1 2 2 2 2 2 2 5 5 5 6
     Stove5 Ninevah2 Masonry1 Domestication1 Morphine6
    Mathematics2
     Adam Smith6 Jeans7 Measurement5 Babylon1 Memphis1
     Tuning Fork5 Reformation4 Pagoda2 Philosophy2 Indian Clubs6
    Loom6 Oars1
    4  5  6  15  2  0 


Game log qdread2 melds Code of Laws1 and goes first. AJD melds Masonry1.
qdread2's turn 1 — qdread2 activates the dogma of Code of Laws1. ... qdread2 tucks Puppet1. ... qdread2 splays their purple cards left. ... ... qdread2 draws Thebes1.
AJD's turn 1 — AJD draws Oars1. AJD melds Oars1. ... AJD draws Babylon1.
qdread2's turn 2 — qdread2 melds Thebes1. ... qdread2 draws Troy1. ... qdread2 reveals Agriculture1. ... qdread2 keeps nothing. ... qdread2 draws and returns Agriculture1. qdread2 melds Troy1. ... qdread2 draws Jerusalem1. ... qdread2 reveals The Wheel1. ... qdread2 keeps nothing. ... qdread2 draws and returns The Wheel1.
AJD's turn 2 — AJD melds Babylon1. ... AJD draws Hattusa1 and Construction2. AJD melds Hattusa1. ... AJD draws Memphis1. ... AJD reveals Writing1. ... AJD keeps nothing. ... AJD draws and returns Writing1.
qdread2's turn 3 — qdread2 melds Jerusalem1. ... qdread2 draws Damascus1. ... qdread2 reveals Metalworking1. ... qdread2 keeps Metalworking1. ... qdread2 draws and returns nothing. qdread2 melds Damascus1. ... qdread2 draws Ephesus1. ... qdread2 reveals Pottery1. ... qdread2 keeps nothing. ... qdread2 draws and returns Pottery1.
AJD's turn 3 — AJD activates the dogma of Oars1. ... demands are made of no one. ... effects are shared with qdread2. ... qdread2 draws Dice1. ... AJD draws Clothing1. ... AJD draws Sinuhe1 as a sharing bonus. AJD activates the dogma of Oars1. ... demands are made of no one. ... effects are shared with qdread2. ... qdread2 draws Tools1. ... AJD draws Archery1. ... AJD draws Hatshepsut1 as a sharing bonus.
qdread2's turn 4 — qdread2 melds Metalworking1. qdread2 endorses with Jerusalem1. ... qdread2 tucks Ephesus1. ... qdread2 activates the dogma of Metalworking1 with endorsement. ... ... qdread2 draws and scores Domestication1, City States1, and Mysticism1. ... ... qdread2 draws Agriculture1. ... ... qdread2 draws and scores The Wheel1. ... ... qdread2 draws Writing1.
AJD's turn 4 — AJD activates the dogma of Oars1. ... demands are made of no one. ... effects are shared with qdread2. ... qdread2 draws Pottery1. ... AJD draws Philosophy2. ... AJD draws Archimedes2 as a sharing bonus. AJD melds Archimedes2.
qdread2's turn 5 — qdread2 endorses with Troy1. ... qdread2 tucks Dice1. ... qdread2 activates the dogma of Metalworking1 with endorsement. ... ... qdread2 draws Chaturanga2. ... ... qdread2 draws and scores Mapmaking2. ... ... qdread2 draws Canal Building2. qdread2 achieves age 1 – Prehistory (Sailing1)! ... AJD draws Cai Lun2.
AJD's turn 5 — AJD activates the dogma of Oars1. AJD would take a Dogma action, triggering the karma of Archimedes2. ... demands are made of no one. ... effects are shared with qdread2. ... qdread2 draws Monotheism2. ... AJD draws Calendar2. ... AJD draws Plato2 as a sharing bonus. AJD melds Philosophy2.
qdread2's turn 6 — qdread2 endorses with Jerusalem1. ... qdread2 tucks Tools1. ... qdread2 activates the dogma of Metalworking1 with endorsement. ... ... qdread2 draws Currency2. ... ... qdread2 draws Mathematics2. qdread2 melds Currency2.
AJD's turn 6 — AJD endorses with Babylon1. ... AJD tucks Memphis1. ... AJD activates the dogma of Philosophy2 with endorsement. ... AJD would take a Dogma action, triggering the karma of Archimedes2. ... ... AJD splays his green cards left. ... ... ... AJD draws Ninevah2. ... ... AJD splays his purple cards left. ... ... AJD scores Chopsticks1. ... ... AJD scores Clothing1. AJD melds Ninevah2. ... AJD reveals Fermenting2. ... AJD keeps Fermenting2. ... AJD draws and returns nothing.
qdread2's turn 7 — qdread2 endorses with Damascus1. ... qdread2 tucks Agriculture1. ... qdread2 activates the dogma of Metalworking1 with endorsement. ... ... qdread2 draws and scores Feudalism3. ... ... qdread2 draws Medicine3. ... ... qdread2 draws Education3. qdread2 activates the dogma of Code of Laws1. ... qdread2 tucks Canal Building2. ... qdread2 splays their yellow cards left. ... ... qdread2 draws Hangzhou3.
AJD's turn 7 — AJD melds Plato2. AJD fades Archimedes2 from his board. AJD issues a Rivalry decree. ... AJD removes from the game Construction2, Archery1, Sinuhe1, Hatshepsut1, Cai Lun2, Calendar2, and Fermenting2. ... AJD achieves Rivalry! ... AJD chooses qdread2. ... AJD returns Feudalism3, Mapmaking2, and Domestication1.
qdread2's turn 8 — qdread2 endorses with Troy1. ... qdread2 tucks Writing1. ... qdread2 activates the dogma of Currency2 with endorsement. ... ... qdread2 returns Chaturanga2, Pottery1, and Medicine3. ... ... qdread2 draws and scores Toothbrush2, Glassblowing2, and Scissors2. ... ... qdread2 returns Monotheism2 and Education3. ... ... qdread2 draws and scores Watermill2 and Horseshoes2. qdread2 activates the dogma of Currency2. ... qdread2 returns Mathematics2. ... qdread2 draws and scores Lever2. ... qdread2 achieves Monument!
AJD's turn 8 — AJD activates the dogma of Oars1. ... demands are made of no one. ... effects are shared with qdread2. ... qdread2 draws Perfume1. ... AJD draws Domestication1. ... AJD draws Zhang Heng2 as a sharing bonus. AJD melds Zhang Heng2. ... AJD draws Sparta2. AJD fades Plato2 from his board.
qdread2's turn 9 — qdread2 melds Hangzhou3. ... qdread2 draws Gunpowder4. qdread2 achieves age 2 – Classical (Road Building2)! ... AJD draws Sun Tzu2.
AJD's turn 9 — AJD melds Sparta2. ... AJD reveals Mapmaking2 and Monotheism2. ... AJD keeps Mapmaking2 and Monotheism2. ... AJD draws and returns nothing. AJD endorses with Babylon1. ... AJD tucks Domestication1. ... AJD activates the dogma of Philosophy2 with endorsement. ... ... AJD splays his yellow cards left. ... ... ... AJD draws Rome2. ... ... AJD splays his red cards left. ... ... AJD scores Monotheism2. ... ... AJD scores Mapmaking2. ... ... AJD achieves Wealth!
qdread2's turn 10 — qdread2 achieves age 3 – Medieval (Compass3)! ... AJD draws Ptolemy2. qdread2 melds Gunpowder4.
AJD's turn 10 — AJD melds Ptolemy2. AJD fades Zhang Heng2 from his board. AJD inspires green. ... AJD draws and melds Pagoda2. ... AJD draws Crossbow2.
qdread2's turn 11 — qdread2 activates the dogma of Code of Laws1. ... qdread2 tucks Perfume1. ... qdread2 splays their blue cards left. ... ... qdread2 draws Beijing4. qdread2 draws Barometer4.
AJD's turn 11 — AJD inspires green. ... AJD draws and melds Mathematics2. ... AJD draws Alchemy3. AJD activates the dogma of Mathematics2. ... effects are shared with qdread2. ... qdread2 returns Beijing4. ... qdread2 draws and melds Banking5. ... AJD returns Alchemy3. ... AJD draws and melds Reformation4. ... AJD draws Niccolo Machiavelli4 as a sharing bonus.
qdread2's turn 12 — qdread2 activates the dogma of Gunpowder4. ... demands are made of AJD. ... AJD transfers Sparta2 from his board to qdread2's score pile. ... qdread2 draws and scores Machinery3. qdread2 activates the dogma of Banking5. ... demands are made of AJD. ... AJD has no card to transfer. ... qdread2 splays their green cards right. ... ... qdread2 draws Naples5.
AJD's turn 12 — AJD issues a Trade decree. ... AJD removes from the game Sun Tzu2, Rome2, Crossbow2, and Niccolo Machiavelli4. ... AJD achieves Trade! ... AJD draws and foreshadows Statistics5, The Pirate Code5, and Measurement5. AJD activates the dogma of Oars1. ... demands are made of qdread2. ... qdread2 transfers nothing to AJD's score pile. ... AJD draws Pottery1.
qdread2's turn 13 — qdread2 achieves age 4 – Renaissance (Perspective4)! ... AJD draws Amina Sukhera4. qdread2 melds Naples5. ... qdread2 draws Democracy6 and Encyclopedia6.
AJD's turn 13 — AJD melds Amina Sukhera4. ... AJD melded Amina Sukhera4, triggering its karma. ... ... AJD scores nothing. AJD fades Ptolemy2 from his board. AJD draws Toilet4.
qdread2's turn 14 — qdread2 melds Democracy6. qdread2 activates the dogma of Banking5. ... demands are made of AJD. ... AJD transfers Amina Sukhera4 from his board to qdread2's board. ... AJD draws and scores Coal5.
AJD's turn 14 — AJD activates the dogma of Mathematics2. ... AJD returns Toilet4. ... AJD draws and melds Tuning Fork5. AJD draws Stove5.
qdread2's turn 15 — qdread2 achieves age 1 – Prehistory (Damascus1) from their board! ... AJD draws Johannes Vermeer5. qdread2 inspires red. ... qdread2 scores Ephesus1 from their board. ... qdread2 scores Hattusa1 from AJD's board. ... qdread2 draws Experimentation4.
AJD's turn 15 — AJD melds Johannes Vermeer5. ... AJD melds The Pirate Code5 from his forecast. AJD would claim age 5 – Exploration, triggering the karma of Johannes Vermeer5. ... AJD achieves age 6 – Enlightenment (Vaccination6)! AJD achieves age 5 – Exploration (Physics5)! ... qdread2 draws Benjamin Franklin6.
qdread2's turn 16 — qdread2 melds Benjamin Franklin6. qdread2 fades Amina Sukhera4 from their board. qdread2 activates the dogma of Banking5. ... demands are made of AJD. ... AJD transfers The Pirate Code5 from his board to qdread2's board. ... AJD draws and scores Societies5.
AJD's turn 16 — AJD melds Stove5. ... AJD melds Measurement5 from his forecast. ... AJD activates the dogma of Measurement5. ... ... AJD returns Pottery1. ... ... AJD splays his purple cards right. ... ... ... AJD draws Boston5. ... ... AJD draws Pressure Cooker5. AJD activates the dogma of Mathematics2. ... AJD returns Pressure Cooker5. ... AJD draws and melds Loom6.
qdread2's turn 17 — qdread2 draws Atomic Theory6. qdread2 would meld Atomic Theory6, triggering the karma of Benjamin Franklin6. ... qdread2 draws and melds Refrigeration7. qdread2 melds Atomic Theory6.
AJD's turn 17 — AJD activates the dogma of Johannes Vermeer5. ... effects are shared with qdread2. ... qdread2 looks at the top of the 7 deck. ... AJD looks at the top of the 6 deck. ... AJD draws Tecumseh6 as a sharing bonus. AJD melds Tecumseh6. AJD fades Johannes Vermeer5 from his board.
qdread2's turn 18 — qdread2 activates the dogma of Refrigeration7. ... demands are made of AJD. ... AJD returns nothing. ... qdread2 scores Barometer4. qdread2 achieves age 7 – Romance (Evolution7)! ... AJD draws Adam Smith6.
AJD's turn 18 — AJD activates the dogma of Tecumseh6. ... AJD draws and tucks Indian Clubs6. AJD activates the dogma of Tecumseh6. ... AJD draws and tucks Morphine6.
qdread2's turn 19 — qdread2 activates the dogma of Atomic Theory6. ... effects are shared with AJD. ... qdread2 splays their blue cards right. ... ... qdread2 draws St. Petersburg7. ... AJD draws and melds Jeans7. ... qdread2 draws and melds Machine Gun7. ... qdread2 draws Alfred Nobel7 as a sharing bonus. qdread2 melds St. Petersburg7. ... qdread2 splays their yellow cards right. ... ... qdread2 draws London7. ... qdread2 achieves Repute!
AJD's turn 19 — AJD melds Adam Smith6. AJD fades Tecumseh6 from his board. AJD inspires green. ... AJD splays his yellow cards right. ... AJD draws Dentures6.
qdread2's turn 20 — qdread2 melds Alfred Nobel7. qdread2 wins by achievements!