AJD wins by achievements!
qdread2:
initial hand: Mysticism1 and Comb1
achievement(s): War Advancement
score: (10)
1 1 1 2 1 2
Barometer4 Medicine3 Chopsticks1 Soap1 Masonry1
Slide Rule4 Huang Di1 Writing1
Paper3 Navigation4 The Wheel1 Globe4
Niccolo Machiavelli4 Code of Laws1 Mysticism1
Shuriken4 Plumbing1 Bangle1
3
5
7
7
0
0
AJD:
initial hand: Tools1 and Ice Skates1
achievement(s): 1 – Prehistory Trade Destiny Monument History 2 – Classical 3 – Medieval 4 – Renaissance
score: (20)
1 1 1 1 4 5
Watermill2 Noodles1 Pencil4
Linguistics2 Almanac3 Perfume1 Magnifying Glass3 Experimentation4 Telescope4
Fu Xi1 Glassblowing2 Ice Skates1 Su Song3 Charitable Trust3 Homing Pigeons3
Reformation4 Flute1 Novel3 Sunglasses3
Kobukson4 Colonialism4
2
7
17
3
1
0
Game log
qdread2 melds Comb1 and goes first.
AJD melds Ice Skates1.
— qdread2's turn 1 —
qdread2 draws Candles1.
— AJD's turn 1 —
AJD draws Perfume1.
AJD draws Pottery1.
— qdread2's turn 2 —
qdread2 melds Candles1.
qdread2 draws Soap1.
— AJD's turn 2 —
AJD melds Perfume1.
AJD activates the dogma of Perfume1.
...
effects are shared with qdread2.
... qdread2 draws and tucks The Wheel1.
... AJD draws and tucks Ruler1.
...
demands are made of no one.
... AJD draws Fu Xi1 as a sharing bonus.
— qdread2's turn 3 —
qdread2 melds Soap1.
qdread2 activates the dogma of Comb1.
...
effects are shared with AJD.
... AJD chooses purple.
... AJD draws Noodles1, Masonry1, City States1, and Clothing1.
... AJD returns Noodles1, Masonry1, and Clothing1.
... qdread2 chooses purple.
... qdread2 draws Puppet1, Metalworking1, Oars1, and Archery1.
... qdread2 returns Oars1, Metalworking1, and Archery1.
... qdread2 draws Sargon of Akkad1 as a sharing bonus.
— AJD's turn 3 —
AJD activates the dogma of Perfume1.
...
effects are shared with qdread2.
... qdread2 draws and tucks Writing1.
... AJD draws and tucks Flute1.
...
demands are made of no one.
... AJD draws Imhotep1 as a sharing bonus.
AJD activates the dogma of Flute1.
... AJD splays his blue cards left.
...
demands are made of qdread2.
... qdread2 returns Puppet1.
... AJD draws Umbrella1.
— qdread2's turn 4 —
qdread2 melds Mysticism1.
qdread2 activates the dogma of Mysticism1.
... qdread2 draws and melds Bangle1.
... qdread2 draws Plumbing1.
— AJD's turn 4 —
AJD activates the dogma of Ice Skates1.
... AJD returns Tools1, Umbrella1, and Pottery1.
... AJD draws and melds Linguistics2, Glassblowing2, and Crossbow2.
... AJD returns Linguistics2 from his board.
AJD achieves age 1 – Prehistory (Domestication1)!
... qdread2 draws Gilgamesh1.
— qdread2's turn 5 —
qdread2 melds Plumbing1.
qdread2 activates the dogma of Mysticism1.
... qdread2 draws and melds Chopsticks1.
... qdread2 draws Bell1.
— AJD's turn 5 —
AJD activates the dogma of Flute1.
... AJD splays his green cards left.
...
demands are made of qdread2.
... qdread2 returns Gilgamesh1.
... AJD draws Dice1.
... AJD draws Sailing1.
AJD activates the dogma of Glassblowing2.
... AJD scores Dice1.
... AJD draws and foreshadows Clock4.
— qdread2's turn 6 —
qdread2 activates the dogma of Mysticism1.
... qdread2 draws and melds Code of Laws1.
... qdread2 draws Agriculture1.
qdread2 activates the dogma of Plumbing1.
...
effects are shared with AJD.
... AJD scores Ruler1 from his board.
... qdread2 scores Candles1 from their board.
... qdread2 draws Daedalus1 as a sharing bonus.
— AJD's turn 6 —
AJD melds Fu Xi1.
AJD activates the dogma of Perfume1.
...
effects are shared with qdread2.
... qdread2 draws and tucks Masonry1.
... AJD draws and tucks Noodles1.
...
demands are made of no one.
... AJD draws Sun Tzu2 as a sharing bonus.
— qdread2's turn 7 —
qdread2 melds Bell1.
qdread2 activates the dogma of Bell1.
...
effects are shared with AJD.
... AJD scores Sailing1.
... qdread2 scores Agriculture1.
... AJD draws and foreshadows Lever2.
... qdread2 draws and foreshadows Scissors2.
... qdread2 draws Hatshepsut1 as a sharing bonus.
— AJD's turn 7 —
AJD issues a Trade decree.
... AJD removes from the game City States1, Imhotep1, and Sun Tzu2.
... AJD achieves Trade!
... AJD draws and foreshadows Education3, Machinery3, and Alchemy3.
AJD draws Mapmaking2.
— qdread2's turn 8 —
qdread2 activates the dogma of Bell1.
...
effects are shared with AJD.
... AJD scores nothing.
... qdread2 scores Daedalus1.
... AJD draws and foreshadows Watermill2.
... qdread2 draws and foreshadows Chaturanga2.
... qdread2 draws Hammurabi1 as a sharing bonus.
qdread2 activates the dogma of Writing1.
...
effects are shared with AJD.
... AJD draws Pagoda2.
... qdread2 draws Horseshoes2.
... qdread2 draws Tigernmas1 as a sharing bonus.
— AJD's turn 8 —
AJD melds Pagoda2.
... AJD melds Lever2 from his forecast.
... AJD activates the dogma of Lever2.
... ... AJD draws Toothbrush2 and Fermenting2.
... ... AJD returns Mapmaking2 and Toothbrush2.
... ... AJD draws Almanac3.
AJD activates the dogma of Crossbow2.
...
demands are made of qdread2.
... qdread2 transfers Hatshepsut1 to AJD's score pile.
... qdread2 draws Clothing1.
— qdread2's turn 9 —
qdread2 melds Tigernmas1.
qdread2 issues a War decree.
... qdread2 removes from the game Sargon of Akkad1, Hammurabi1, Horseshoes2, and Clothing1.
... qdread2 achieves War!
... You choose the value 2.
... qdread2 returns Lever2, Crossbow2, and Pagoda2 from AJD's board.
— AJD's turn 9 —
AJD melds Almanac3.
AJD activates the dogma of Almanac3.
...
effects are shared with qdread2.
... qdread2 draws and foreshadows Invention4.
... AJD draws and foreshadows Chintz4.
... qdread2 scores Scissors2 from their forecast.
... qdread2 draws and foreshadows Paper3.
... AJD scores Chintz4 from his forecast.
... AJD draws and foreshadows Lightning Rod5.
... AJD draws Avicenna3 as a sharing bonus.
— qdread2's turn 10 —
qdread2 activates the dogma of Writing1.
...
effects are shared with AJD.
... AJD draws Linguistics2.
... qdread2 draws Road Building2.
... qdread2 draws Huang Di1 as a sharing bonus.
qdread2 melds Huang Di1.
qdread2 fades Tigernmas1 from their board.
— AJD's turn 10 —
AJD activates the dogma of Almanac3.
...
effects are shared with qdread2.
... qdread2 draws and foreshadows Shuriken4.
... AJD draws and foreshadows Anatomy4.
... AJD achieves Destiny!
... qdread2 scores Chaturanga2 from their forecast.
... qdread2 draws and foreshadows Barometer4.
... AJD scores Lightning Rod5 from his forecast.
... AJD draws and foreshadows Explosives7.
... AJD draws Su Song3 as a sharing bonus.
AJD melds Linguistics2.
... AJD melds Watermill2 from his forecast.
... AJD activates the dogma of Watermill2.
... ...
effects are shared with qdread2.
... ... qdread2 tucks nothing.
... ... AJD tucks Su Song3.
... ... AJD draws Charitable Trust3.
... ... AJD tucks Charitable Trust3.
... ... AJD draws Novel3.
... ... AJD tucks Novel3.
... ... AJD draws Homing Pigeons3.
... ... AJD tucks Homing Pigeons3.
... ... AJD draws Sunglasses3.
... ... AJD tucks Sunglasses3.
... ... AJD draws Magnifying Glass3.
... ... AJD tucks Magnifying Glass3.
... ... AJD achieves Monument!
... ... AJD draws Sandpaper3.
— qdread2's turn 11 —
qdread2 melds Road Building2.
qdread2 activates the dogma of Huang Di1.
...
effects are shared with AJD.
... AJD draws Currency2.
... qdread2 draws Philosophy2.
... qdread2 draws Bi Sheng2 as a sharing bonus.
— AJD's turn 11 —
AJD activates the dogma of Flute1.
... AJD splays his blue cards left.
...
demands are made of qdread2.
... qdread2 returns nothing.
... AJD draws Oars1.
AJD activates the dogma of Linguistics2.
... AJD draws Reformation4.
... AJD returns Sandpaper3.
... AJD draws and foreshadows Slide Rule4.
... AJD draws and foreshadows Kobukson4.
... AJD draws Katana3.
— qdread2's turn 12 —
qdread2 activates the dogma of Huang Di1.
...
effects are shared with AJD.
... AJD draws Canal Building2.
... qdread2 draws Toothbrush2.
... qdread2 draws Alexander the Great2 as a sharing bonus.
qdread2 issues a Advancement decree.
... qdread2 removes from the game Philosophy2, Bi Sheng2, Toothbrush2, and Alexander the Great2.
... qdread2 achieves Advancement!
... qdread2 draws Navigation4.
— AJD's turn 12 —
AJD melds Reformation4.
... AJD melds Slide Rule4 from his forecast.
... AJD activates the dogma of Slide Rule4.
... ... AJD draws Colonialism4.
... ... AJD returns Katana3.
... ... AJD draws and foreshadows Toilet4.
... ... AJD splays his yellow cards right.
... ... AJD draws Telescope4.
AJD melds Colonialism4.
... AJD melds Kobukson4 from his forecast.
... AJD activates the dogma of Kobukson4.
... ... AJD splays his purple cards left.
... ...
demands are made of qdread2.
... ... qdread2 returns Comb1, Bell1, and Road Building2 from their board.
... ... qdread2 draws and tucks Globe4.
... ... AJD draws and tucks Experimentation4.
— qdread2's turn 13 —
qdread2 melds Navigation4.
... qdread2 melds Shuriken4 from their forecast.
... qdread2 activates the dogma of Shuriken4.
... ...
demands are made of AJD.
... ... AJD transfers Slide Rule4 from his board to qdread2's board.
... ... AJD draws Perspective4.
... ... qdread2 splays their purple cards right.
qdread2 activates the dogma of Slide Rule4.
...
effects are shared with AJD.
... qdread2 splays their yellow cards right.
... AJD draws Banking5.
... qdread2 draws Medicine3.
... qdread2 draws Niccolo Machiavelli4 as a sharing bonus.
— AJD's turn 13 —
AJD activates the dogma of Watermill2.
... AJD tucks Telescope4.
... AJD achieves History!
... AJD draws Pencil4.
... AJD tucks Pencil4.
... AJD draws Printing Press4.
AJD achieves age 2 – Classical (Monotheism2)!
... qdread2 draws Galileo Galilei4.
— qdread2's turn 14 —
qdread2 melds Medicine3.
... qdread2 melds Paper3 from their forecast.
... qdread2 activates the dogma of Paper3.
... ...
effects are shared with AJD.
... ... qdread2 splays their green cards left.
... ... AJD draws Enterprise4, Octant5, and Chemistry5.
... ... qdread2 draws Palampore5.
... ... qdread2 draws Christopher Polhem5 as a sharing bonus.
qdread2 melds Niccolo Machiavelli4.
... qdread2 melds Barometer4 from their forecast.
... qdread2 activates the dogma of Barometer4.
... ...
effects are shared with AJD.
... ... AJD has nothing to transfer.
... ... qdread2 has nothing to transfer.
... ... AJD draws and foreshadows Statistics5.
... ... qdread2 draws and foreshadows Steam Engine5.
... ... qdread2 draws Isaac Newton5 as a sharing bonus.
— AJD's turn 14 —
AJD achieves age 3 – Medieval (Engineering3)!
... qdread2 draws A. van Leeuwenhoek5.
AJD achieves age 4 – Renaissance (Gunpowder4)!
AJD wins by achievements!