JimKam wins by achievements!

MTom:
    initial hand: Oars1 and Candles1
    achievement(s):  Destiny Advancement History 3 – Medieval
    score: (26)      3 7 5
     Vaccination6 Perspective4 Morphine6 Steam Engine5 Osaka5 Statistics5 Toothbrush2 Linzi1 Stove5 A. van Leeuwenhoek5
     Publications7 Edinburgh6 Chemistry5 Isaac Newton5 Alchemy3 Almanac3 Archimedes2 Imhotep1 Pottery1 Telescope4
     Electricity7 Measurement5 Homing Pigeons3 Compass3
     Saxophone7 Tuning Fork5 Toilet4 Tokyo5 Astronomy5 Novel3 Puppet1
    The Pirate Code5 Kobukson4 Colonialism4 Crossbow2 Bangle1 Engineering3
    6  12  16  7  9  1 

JimKam:
    initial hand: Mysticism1 and Ice Skates1
    achievement(s):  Supremacy Monument Empire Heritage 1 – Prehistory 2 – Classical 8 – Modern + 2
    score: (41)       6 6 7 8
     Air Conditioner8 Barometer4 Machinery3 Fermenting2 Masonry1 HolAn5 Agriculture1
     Marie Curie8 Mathematics2 Boston5 Printing Press4 Translation3 Dice1 Writing1 Ruler1 Tools1 Experimentation4 Bifocals6
     Navigation4 Scissors2 Mapmaking2 The Wheel1 Jerusalem1 Clothing1 Sailing1 Invention4 Currency2
     Piano5 Reformation4 Sunglasses3 Feudalism3 Monotheism2 Education3 Philosophy2 Mohen-Daro1 Flute1 Code of Laws1 City States1 Mysticism1 Hattusa1 Bell1 Enterprise4
     Industrialization6 Rubber7 Shivaji5 Construction2 Katana3 Oars1 Road Building2 Thebes1 Metalworking1 Chang'An1 Archery1 Gunpowder4 Liquid Fire3
    17  11  13  10  7  0 


Game log MTom melds Candles1 and goes first. JimKam melds Mysticism1.
MTom's turn 1 — MTom activates the dogma of Candles1. ... MTom draws nothing. ... demands are made of JimKam. ... JimKam transfers Ice Skates1 to MTom's hand. ... JimKam draws Clothing1.
JimKam's turn 1 — JimKam melds Clothing1. ... JimKam draws Jerusalem1. JimKam melds Jerusalem1. ... JimKam reveals Agriculture1. ... JimKam keeps nothing. ... JimKam draws and returns Agriculture1.
MTom's turn 2 — MTom melds Ice Skates1. ... MTom draws Damascus1. MTom melds Damascus1. ... MTom draws Linzi1. ... MTom reveals Archery1. ... MTom keeps Archery1. ... MTom draws and returns nothing.
JimKam's turn 2 — JimKam draws Metalworking1. JimKam melds Metalworking1. ... JimKam draws Chang'An1.
MTom's turn 3 — MTom draws Plumbing1. MTom draws The Wheel1.
JimKam's turn 3 — JimKam endorses with Jerusalem1. ... JimKam tucks Chang'An1. ... JimKam activates the dogma of Mysticism1 with endorsement. ... ... JimKam draws and melds City States1. ... ... JimKam draws Code of Laws1. ... ... JimKam draws Dice1. JimKam melds Dice1. ... JimKam draws Hattusa1.
MTom's turn 4 — MTom endorses with Damascus1. ... MTom tucks Linzi1. ... MTom activates the dogma of Ice Skates1 with endorsement. ... ... MTom returns Plumbing1. ... ... MTom returns Archery1 and The Wheel1. ... ... MTom draws and foreshadows Almanac3, Sandpaper3, and Homing Pigeons3. ... ... MTom returns Damascus1 from his board. ... ... MTom returns Candles1 from his board. MTom draws Soap1.
JimKam's turn 4 — JimKam melds Code of Laws1. JimKam activates the dogma of Code of Laws1. ... effects are shared with MTom. ... MTom tucks nothing. ... JimKam tucks Hattusa1. ... JimKam splays their purple cards left. ... ... JimKam draws Thebes1.
MTom's turn 5 — MTom draws Masonry1. MTom draws Pottery1.
JimKam's turn 5 — JimKam melds Thebes1. ... JimKam reveals Writing1. ... JimKam keeps Writing1. ... JimKam draws and returns nothing. JimKam endorses with Thebes1. ... JimKam tucks Writing1. ... JimKam activates the dogma of Dice1 with endorsement. ... ... JimKam draws Sailing1. ... ... It doesn't have a bonus. ... ... JimKam draws Flute1. ... ... JimKam draws and melds Tools1.
MTom's turn 6 — MTom activates the dogma of Ice Skates1. ... effects are shared with JimKam. ... JimKam returns Tools1 from their board. ... MTom returns Soap1, Oars1, and Masonry1. ... MTom draws and foreshadows Magnifying Glass3, Deodorant3, and Charitable Trust3. ... MTom returns Ice Skates1 from his board. ... MTom draws Fu Xi1 as a sharing bonus. MTom melds Fu Xi1. ... MTom draws Babylon1.
JimKam's turn 6 — JimKam melds Flute1. JimKam endorses with Thebes1. ... JimKam tucks Sailing1. ... JimKam activates the dogma of Flute1 with endorsement. ... ... JimKam splays their green cards left. ... ... ... JimKam draws Mohen-Daro1. ... ... JimKam splays their red cards left. ... ... demands are made of MTom. ... ... MTom returns nothing. ... ... MTom returns nothing. ... ... JimKam draws Ruler1. ... ... JimKam draws Agriculture1.
MTom's turn 7 — MTom draws Puppet1. MTom melds Puppet1.
JimKam's turn 7 — JimKam endorses with Thebes1. ... JimKam tucks Ruler1. ... JimKam activates the dogma of Flute1 with endorsement. ... ... JimKam splays their blue cards left. ... ... demands are made of MTom. ... ... MTom returns nothing. ... ... MTom returns nothing. ... ... JimKam draws Bell1. ... ... JimKam draws Archery1. JimKam melds Mohen-Daro1. ... JimKam draws Road Building2.
MTom's turn 8 — MTom draws Bangle1. MTom melds Bangle1.
JimKam's turn 8 — JimKam endorses with Thebes1. ... JimKam tucks Bell1. ... JimKam activates the dogma of Dice1 with endorsement. ... ... JimKam draws Scissors2. ... ... JimKam draws Construction2. ... ... JimKam draws The Wheel1. ... ... It doesn't have a bonus. ... ... JimKam draws Tools1. ... ... It doesn't have a bonus. JimKam melds The Wheel1.
MTom's turn 9 — MTom activates the dogma of Bangle1. ... effects are shared with JimKam. ... JimKam tucks Archery1. ... MTom tucks nothing. ... JimKam draws and foreshadows Optics3. ... MTom draws and foreshadows Sunglasses3. ... MTom achieves Destiny! ... MTom draws Imhotep1 as a sharing bonus. MTom melds Imhotep1. MTom fades Fu Xi1 from his board.
JimKam's turn 9 — JimKam endorses with Mohen-Daro1. ... JimKam tucks Tools1. ... JimKam activates the dogma of The Wheel1 with endorsement. ... ... JimKam draws Oars1 and Masonry1. ... ... JimKam draws Currency2 and Fermenting2. JimKam activates the dogma of The Wheel1. ... JimKam draws Mathematics2 and Canal Building2.
MTom's turn 10 — MTom endorses with Linzi1. ... MTom tucks Pottery1. ... MTom activates the dogma of Imhotep1 with endorsement. ... ... effects are shared with JimKam. ... ... JimKam draws and melds Mapmaking2. ... ... MTom draws and melds Crossbow2. ... ... MTom would meld Linguistics2, triggering the karma of Imhotep1. ... ... ... MTom splays his blue cards left. ... ... ... MTom returns Linguistics2. ... ... MTom draws Archimedes2 as a sharing bonus. MTom activates the dogma of Imhotep1. ... effects are shared with JimKam. ... JimKam draws and melds Philosophy2. ... MTom draws and melds Toothbrush2. ... MTom draws Ptolemy2 as a sharing bonus.
JimKam's turn 10 — JimKam endorses with Thebes1. ... JimKam tucks Masonry1. ... JimKam activates the dogma of Mapmaking2 with endorsement. ... ... demands are made of MTom. ... ... MTom transfers Fu Xi1 from his score pile to JimKam's score pile. ... ... MTom transfers nothing from his score pile to JimKam's score pile. ... ... JimKam draws and scores Monotheism2. ... ... JimKam draws and scores Feudalism3. JimKam activates the dogma of Masonry1. ... JimKam melds Scissors2 and Road Building2. ... ... JimKam achieves Supremacy! ... JimKam melds Oars1 and Fermenting2. ... JimKam achieves Monument!
MTom's turn 11 — MTom melds Archimedes2. MTom activates the dogma of Archimedes2. MTom would take a Dogma action, triggering the karma of Archimedes2. ... effects are shared with JimKam. ... JimKam draws and melds Katana3. ... MTom draws and melds Novel3. ... JimKam draws Liquid Fire3. ... MTom draws Education3. ... MTom draws Alhazen3 as a sharing bonus.
JimKam's turn 11 — JimKam melds Construction2. JimKam activates the dogma of Construction2. ... demands are made of MTom. ... MTom transfers Babylon1 and Education3 to JimKam's hand. ... MTom draws Paper3. ... JimKam achieves Empire!
MTom's turn 12 — MTom issues a Advancement decree. ... MTom removes from the game Ptolemy2, Alhazen3, and Paper3. ... MTom achieves Advancement! ... MTom draws Statistics5. MTom melds Statistics5. ... MTom melds Almanac3 from his forecast. ... MTom activates the dogma of Almanac3. ... ... effects are shared with JimKam. ... ... JimKam draws and melds Translation3. ... ... MTom draws and melds Compass3. ... ... JimKam draws and foreshadows Navigation4. ... ... MTom draws and foreshadows Perspective4. ... ... JimKam scores nothing. ... ... MTom scores Sunglasses3 from his forecast. ... ... MTom draws and foreshadows Colonialism4. ... ... MTom draws Shivaji5 as a sharing bonus.
JimKam's turn 12 — JimKam activates the dogma of Construction2. ... demands are made of MTom. ... MTom transfers Shivaji5 to JimKam's hand. ... MTom draws Engineering3. JimKam melds Shivaji5. ... JimKam melds Navigation4 from their forecast. ... JimKam activates the dogma of Navigation4. ... ... demands are made of MTom. ... ... MTom transfers Sunglasses3 from his score pile to JimKam's score pile.
MTom's turn 13 — MTom activates the dogma of Almanac3. ... effects are shared with JimKam. ... JimKam draws and melds Machinery3. ... MTom draws and melds Alchemy3. ... JimKam draws and foreshadows Reformation4. ... MTom draws and foreshadows Slide Rule4. ... JimKam scores nothing. ... MTom scores Charitable Trust3 from his forecast. ... MTom draws and foreshadows Toilet4. ... MTom draws Isaac Newton5 as a sharing bonus. MTom melds Isaac Newton5. ... MTom melds Homing Pigeons3 from his forecast. ... MTom activates the dogma of Homing Pigeons3. ... ... demands are made of no one. ... ... effects are shared with JimKam. ... ... MTom splays his green cards left. ... ... ... MTom draws Osaka5.
JimKam's turn 13 — JimKam melds Education3. JimKam activates the dogma of Translation3. ... JimKam draws Printing Press4. ... JimKam melds Fu Xi1, Monotheism2, Feudalism3, and Sunglasses3 from their score pile. JimKam fades Fu Xi1 from their board.
MTom's turn 14 — MTom melds Osaka5. ... MTom reveals Banking5, Steam Engine5, Measurement5, Chemistry5, and Astronomy5. ... MTom keeps Measurement5, Chemistry5, and Astronomy5. ... MTom draws and returns Banking5 and Steam Engine5. MTom melds Astronomy5. ... MTom melds Colonialism4 from his forecast. ... MTom activates the dogma of Colonialism4. ... ... effects are shared with JimKam. ... ... JimKam draws and tucks Enterprise4, Gunpowder4, and Invention4. ... ... MTom draws and tucks Telescope4. ... ... MTom achieves History! ... ... MTom would take a Draw action, triggering the karma of Isaac Newton5. ... ... ... MTom draws Barometer4 and transfers it to JimKam's board. ... ... MTom draws A. van Leeuwenhoek5 as a sharing bonus.
JimKam's turn 14 — JimKam melds Printing Press4. ... JimKam melds Reformation4 from their forecast. ... JimKam activates the dogma of Reformation4. ... ... JimKam scores Babylon1. ... ... JimKam splays their yellow cards left. ... ... ... JimKam draws HolAn5. ... ... JimKam tucks Liquid Fire3, HolAn5, Agriculture1, and Currency2. ... ... JimKam splays their purple cards right. ... ... ... JimKam draws Boston5. ... ... JimKam achieves Heritage! JimKam melds Boston5. ... JimKam draws Shrapnel6 and Encyclopedia6.
MTom's turn 15 — MTom activates the dogma of Isaac Newton5. ... MTom draws and foreshadows Tuning Fork5. ... MTom draws and melds Kobukson4. ... MTom draws and foreshadows Shuriken4. ... MTom splays his yellow cards right. ... ... MTom draws Tokyo5. MTom melds Tokyo5. ... MTom melds Toilet4 from his forecast. ... MTom activates the dogma of Toilet4. ... ... effects are shared with JimKam. ... ... JimKam draws and tucks Experimentation4. ... ... MTom draws and tucks Stove5. ... ... demands are made of no one. ... ... JimKam returns Canal Building2. ... ... JimKam draws Canal Building2. ... ... MTom returns Chemistry5. ... ... MTom draws Octant5. ... ... MTom would take a Draw action, triggering the karma of Isaac Newton5. ... ... ... MTom draws The Pirate Code5 and transfers it to MTom's board. ... ... MTom draws Peter the Great5 as a sharing bonus.
JimKam's turn 15 — JimKam melds Mathematics2. JimKam activates the dogma of Mathematics2. ... JimKam draws Physics5. ... JimKam returns Shrapnel6. ... JimKam draws and melds Rubber7.
MTom's turn 16 — MTom endorses with Osaka5. ... MTom tucks A. van Leeuwenhoek5. ... MTom activates the dogma of Isaac Newton5 with endorsement. ... ... effects are shared with JimKam. ... ... JimKam draws and foreshadows Lightning Rod5. ... ... MTom draws and foreshadows Societies5. ... ... MTom draws and foreshadows Banking5. ... ... JimKam draws and melds Piano5. ... ... MTom draws and melds Steam Engine5. ... ... MTom draws and melds Chemistry5. ... ... JimKam draws and foreshadows Indian Clubs6. ... ... MTom draws and foreshadows Metric System6. ... ... MTom draws and foreshadows Democracy6. ... ... JimKam splays their blue cards right. ... ... ... JimKam draws Johannesburg7. ... ... MTom splays his blue cards right. ... ... ... MTom draws Edinburgh6. ... ... MTom splays his purple cards right. ... ... MTom draws Napoleon Bonaparte6 as a sharing bonus. MTom melds Edinburgh6. ... MTom draws Combustion7 and Bicycle7. ... MTom melds Tuning Fork5 from his forecast. ... MTom activates the dogma of Tuning Fork5. ... ... effects are shared with JimKam. ... ... JimKam draws and tucks Bifocals6. ... ... MTom draws and tucks Vaccination6. ... ... JimKam looks at the top of the 7 deck. ... ... MTom looks at the top of the 6 deck. ... ... JimKam returns Canal Building2. ... ... JimKam draws and returns Horseshoes2. ... ... MTom returns Measurement5. ... ... MTom draws and melds Measurement5. ... ... MTom returns Bicycle7. ... ... MTom draws and melds Electricity7. ... ... MTom returns Combustion7. ... ... MTom draws and melds Publications7. ... ... MTom returns Octant5. ... ... MTom draws and melds Morphine6. ... ... MTom draws Queen Victoria7 as a sharing bonus.
JimKam's turn 16 — JimKam activates the dogma of Mathematics2. ... JimKam draws and foreshadows Television8. ... JimKam returns Johannesburg7. ... JimKam draws and melds Air Conditioner8. JimKam activates the dogma of Piano5. ... JimKam draws Machine Gun7. ... JimKam returns Fu Xi1 and Babylon1. ... JimKam draws and scores Canal Building2, Atomic Theory6, Canning6, Evolution7, and Mass Media8.
MTom's turn 17 — MTom melds Queen Victoria7. ... MTom melds Perspective4 from his forecast. MTom activates the dogma of Publications7. ... MTom rearranges his yellow cards. ... MTom splays his yellow cards up. ... ... MTom draws Lyon7.
JimKam's turn 17 — JimKam achieves age 1 – Prehistory (Domestication1)! ... MTom draws Emperor Meiji7. JimKam achieves age 2 – Classical (Calendar2)! ... MTom draws John Ericsson7.
MTom's turn 18 — MTom activates the dogma of Vaccination6. ... MTom scores Queen Victoria7. ... MTom tucks Engineering3. ... MTom scores Peter the Great5. ... demands are made of JimKam. ... JimKam returns Canal Building2 from their score pile. ... JimKam draws and melds Industrialization6. ... MTom draws and melds Saxophone7. MTom achieves age 3 – Medieval (Medicine3)! ... JimKam draws Marie Curie8.
JimKam's turn 18 — JimKam achieves age 8 – Modern (Socialism8)! ... MTom draws Florence Nightingale7. JimKam melds Marie Curie8. JimKam wins by achievements!