JimKam wins by score!

JimKam:
    initial hand: Sailing1 and Chopsticks1
    achievement(s):  2 – Classical 3 – Medieval
    score: (34)     3 1 1 1 1 4 4 6 5
     Medicine3 Sandpaper3 Machinery3 Masonry1 Anatomy4 Chopsticks1 Agriculture1
     Perfume1 Alchemy3 Writing1 Dice1
     Measurement5 Paper3 Sailing1
     Reformation4 Enterprise4 Code of Laws1 Puppet1
     Oars1 Engineering3 Liquid Fire3 Optics3 Katana3 Candles1 Plumbing1 Bangle1 Kobukson4 Colonialism4 Coal5
    11  9  3  9  4  0 

MTom:
    initial hand: Oars1 and Perfume1
    achievement(s):  1 – Prehistory 4 – Renaissance
    score: (23)    1 1 2 2 2 2 1 1 1 1 3
    Fermenting2
    Almanac3 Linguistics2 Calendar2
    Homing Pigeons3 Umbrella1
    Flute1 Bell1
    Shrapnel6 Coke5
    1  5  0  1  3  0 


Game log JimKam melds Chopsticks1 and goes first. MTom melds Perfume1.
JimKam's turn 1 — JimKam draws Bangle1.
MTom's turn 1 — MTom draws Bell1. MTom melds Bell1.
JimKam's turn 2 — JimKam melds Bangle1. JimKam melds Sailing1.
MTom's turn 2 — MTom draws Umbrella1. MTom melds Umbrella1.
JimKam's turn 3 — JimKam draws Tools1. JimKam activates the dogma of Sailing1. ... JimKam draws and melds Plumbing1.
MTom's turn 3 — MTom draws Ruler1. MTom activates the dogma of Bell1. ... MTom scores Ruler1. ... MTom draws and foreshadows Linguistics2.
JimKam's turn 4 — JimKam activates the dogma of Sailing1. ... JimKam draws and melds Dice1. JimKam activates the dogma of Dice1. ... JimKam draws Candles1. ... JimKam draws and melds Writing1.
MTom's turn 4 — MTom draws Flute1. MTom melds Flute1.
JimKam's turn 5 — JimKam melds Candles1. JimKam activates the dogma of Candles1. ... JimKam draws Novel3. ... demands are made of MTom. ... MTom transfers Oars1 to JimKam's hand. ... MTom draws Archery1.
MTom's turn 5 — MTom draws Ice Skates1. MTom melds Ice Skates1.
JimKam's turn 6 — JimKam melds Novel3. JimKam activates the dogma of Novel3. ... JimKam draws Sunglasses3. ... JimKam draws Alchemy3. ... JimKam's non-purple top cards have no non- icon in common.
MTom's turn 6 — MTom draws Comb1. MTom draws Metalworking1.
JimKam's turn 7 — JimKam activates the dogma of Novel3. ... JimKam draws Translation3. ... JimKam draws Paper3. ... JimKam's non-purple top cards have no non- icon in common. JimKam activates the dogma of Novel3. ... JimKam draws Optics3. ... JimKam draws Machinery3. ... JimKam's non-purple top cards have no non- icon in common.
MTom's turn 7 — MTom draws Code of Laws1. MTom activates the dogma of Ice Skates1. ... effects are shared with JimKam. ... JimKam returns Tools1, Oars1, and Sunglasses3. ... JimKam draws and foreshadows Sandpaper3, Katana3, and Liquid Fire3. ... JimKam returns Novel3 from their board. ... MTom returns Comb1, Metalworking1, and Archery1. ... MTom draws and foreshadows Magnifying Glass3, Almanac3, and Charitable Trust3. ... MTom returns Perfume1 from his board. ... MTom draws Noodles1 as a sharing bonus.
JimKam's turn 8 — JimKam melds Alchemy3. ... JimKam melds Katana3 from their forecast. ... JimKam activates the dogma of Katana3. ... ... demands are made of MTom. ... ... MTom transfers Ice Skates1 from his board to JimKam's score pile. ... ... MTom draws City States1 and transfers it to JimKam's forecast. JimKam melds Optics3.
MTom's turn 8 — MTom melds Noodles1. MTom activates the dogma of Noodles1. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... MTom draws and scores Toothbrush2. ... JimKam draws Puppet1. ... MTom draws Soap1. ... MTom draws The Wheel1 as a sharing bonus.
JimKam's turn 9 — JimKam activates the dogma of Alchemy3. ... effects are shared with MTom. ... MTom melds The Wheel1. ... MTom scores Soap1. ... JimKam melds Paper3. ... JimKam scores Translation3. ... JimKam draws Engineering3 as a sharing bonus. JimKam activates the dogma of Paper3. ... JimKam splays their blue cards left. ... JimKam draws Anatomy4.
MTom's turn 9 — MTom achieves age 1 – Prehistory (Clothing1)! MTom draws Comb1.
JimKam's turn 10 — JimKam melds Anatomy4. ... JimKam melds Liquid Fire3 from their forecast. ... JimKam activates the dogma of Liquid Fire3. ... ... demands are made of MTom. ... ... MTom draws Masonry1 and transfers it to JimKam's forecast. JimKam activates the dogma of Anatomy4. ... demands are made of MTom. ... MTom returns Toothbrush2 from his score pile. ... MTom has no top 2 to return.
MTom's turn 10 — MTom activates the dogma of Noodles1. ... MTom draws and scores Monotheism2. ... MTom draws Agriculture1. MTom activates the dogma of Noodles1. ... MTom draws and scores Mathematics2. ... MTom draws Pottery1.
JimKam's turn 11 — JimKam melds Engineering3. ... JimKam melds Masonry1 from their forecast. ... JimKam activates the dogma of Masonry1. ... ... JimKam melds Puppet1 and Machinery3. JimKam activates the dogma of Machinery3. ... demands are made of MTom. ... MTom transfers Code of Laws1, Comb1, Agriculture1, and Pottery1 to JimKam's hand. ... MTom transfers nothing from JimKam's hand to his hand. ... JimKam scores Comb1. ... JimKam splays their red cards left.
MTom's turn 11 — MTom activates the dogma of The Wheel1. ... effects are shared with JimKam. ... JimKam draws Perfume1 and Domestication1. ... MTom draws Mysticism1 and Tools1. ... MTom draws Oars1 as a sharing bonus. MTom melds Tools1.
JimKam's turn 12 — JimKam activates the dogma of Engineering3. ... demands are made of MTom. ... MTom transfers Noodles1, Tools1, and The Wheel1 from his board to JimKam's score pile. JimKam achieves age 2 – Classical (Mapmaking2)!
MTom's turn 12 — MTom draws Metalworking1. MTom draws Archery1.
JimKam's turn 13 — JimKam melds Code of Laws1. JimKam activates the dogma of Code of Laws1. ... JimKam tucks Agriculture1. ... JimKam splays their yellow cards left.
MTom's turn 13 — MTom draws Pagoda2. MTom draws Canal Building2.
JimKam's turn 14 — JimKam activates the dogma of Alchemy3. ... JimKam draws Invention4 and Perspective4. ... JimKam melds Perfume1. ... JimKam scores Domestication1. JimKam activates the dogma of Paper3. ... JimKam splays their green cards left. ... JimKam draws Kobukson4, Navigation4, Enterprise4, and Printing Press4.
MTom's turn 14 — MTom draws Calendar2. MTom activates the dogma of Umbrella1. ... effects are shared with JimKam. ... JimKam melds Enterprise4. ... MTom melds Calendar2. ... JimKam returns Pottery1. ... JimKam scores Invention4 and Navigation4. ... MTom returns Mysticism1 and Oars1. ... MTom scores Canal Building2, Pagoda2, Archery1, and Metalworking1. ... MTom draws Construction2 as a sharing bonus.
JimKam's turn 15 — JimKam achieves age 3 – Medieval (Feudalism3)! JimKam activates the dogma of Paper3. ... JimKam draws Colonialism4, Experimentation4, Reformation4, and Coal5.
MTom's turn 15 — MTom activates the dogma of Calendar2. ... effects are shared with JimKam. ... JimKam draws Medicine3 and Education3. ... MTom draws Homing Pigeons3 and Compass3. ... MTom draws Fermenting2 as a sharing bonus. MTom melds Fermenting2. ... MTom melds Linguistics2 from his forecast. ... MTom activates the dogma of Linguistics2. ... ... effects are shared with JimKam. ... ... JimKam draws and foreshadows Physics5. ... ... MTom draws Societies5. ... ... JimKam draws Pottery1. ... ... MTom draws Mysticism1. ... ... MTom draws Philosophy2 as a sharing bonus.
JimKam's turn 16 — JimKam activates the dogma of Paper3. ... JimKam draws Statistics5, Steam Engine5, Astronomy5, and Measurement5. JimKam melds Reformation4.
MTom's turn 16 — MTom melds Homing Pigeons3. ... MTom melds Almanac3 from his forecast. ... MTom activates the dogma of Almanac3. ... ... effects are shared with JimKam. ... ... JimKam draws and foreshadows The Pirate Code5. ... ... MTom draws and foreshadows Thermometer5. ... ... JimKam scores nothing. ... ... MTom scores Thermometer5 from his forecast. ... ... MTom draws and foreshadows Kaleidoscope6. ... ... MTom draws Coke5 as a sharing bonus. MTom melds Coke5.
JimKam's turn 17 — JimKam activates the dogma of Reformation4. ... JimKam tucks Kobukson4, Colonialism4, and Coal5. ... JimKam splays their purple cards right. JimKam melds Measurement5. ... JimKam melds Sandpaper3 from their forecast. ... JimKam activates the dogma of Sandpaper3. ... ... JimKam draws Oars1. ... ... JimKam returns Pottery1 and Oars1. ... ... JimKam draws Pressure Cooker5 and Chemistry5. ... ... JimKam melds Medicine3.
MTom's turn 17 — MTom achieves age 4 – Renaissance (Gunpowder4)! MTom activates the dogma of Almanac3. ... effects are shared with JimKam. ... JimKam draws and foreshadows Machine Tools6. ... MTom draws and foreshadows Morphine6. ... JimKam scores nothing. ... MTom scores Morphine6 from his forecast. ... MTom draws and foreshadows Crossword8. ... MTom draws Shrapnel6 as a sharing bonus.
JimKam's turn 18 — JimKam activates the dogma of Medicine3. ... JimKam draws Pottery1. ... demands are made of MTom. ... MTom transfers Comb1 from JimKam's score pile to his score pile. ... MTom transfers Morphine6 from his score pile to JimKam's score pile. JimKam activates the dogma of Medicine3. ... JimKam draws Oars1. ... demands are made of MTom. ... MTom transfers Ice Skates1 from JimKam's score pile to his score pile. ... MTom transfers Thermometer5 from his score pile to JimKam's score pile.
MTom's turn 18 — MTom melds Shrapnel6. MTom activates the dogma of Almanac3. ... effects are shared with JimKam. ... JimKam draws and foreshadows Canning6. ... MTom draws and foreshadows Loom6. ... JimKam scores nothing. ... MTom scores Magnifying Glass3 from his forecast. ... MTom draws and foreshadows Bifocals6. ... MTom draws Hot Air Balloon6 as a sharing bonus.
JimKam's turn 19 — JimKam melds Oars1. JimKam activates the dogma of Measurement5. ... JimKam returns Pressure Cooker5. ... JimKam splays their red cards right. ... JimKam attempts to draw a card above 10. JimKam wins by score!