MTom wins by achievements!
JimKam:
initial hand: Agriculture1 and Archery1
achievement(s): Empire Monument
score: (37) 5 3 2 2 3 3 6 5 8
Masonry1 Perspective4 Machinery3 Statistics5 Medicine3 Fermenting2 Agriculture1 Domestication1 Anatomy4
Physics5 Experimentation4 Pottery1 Calendar2
Sailing1 The Wheel1
Mysticism1 Reformation4 Societies5 Feudalism3 Philosophy2 Monotheism2 Enterprise4
The Pirate Code5 Optics3 Road Building2 Engineering3 Gunpowder4 Colonialism4
12
13
7
8
4
0
MTom:
initial hand: City States1 and Code of Laws1
achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
score: (30) 6 6 6 6 6
Vaccination6
Evolution7 Chemistry5 Mathematics2 Writing1
Measurement5 Invention4 Clothing1
Socialism8 Emancipation6 City States1 Code of Laws1
Machine Tools6 Archery1 Construction2 Oars1 Metalworking1
0
7
9
2
7
0
Game log
JimKam melds Archery1 and goes first.
MTom melds Code of Laws1.
— JimKam's turn 1 —
JimKam draws Oars1.
— MTom's turn 1 —
MTom draws Metalworking1.
MTom melds Metalworking1.
— JimKam's turn 2 —
JimKam melds Oars1.
JimKam activates the dogma of Oars1.
...
demands are made of no one.
...
effects are shared with MTom.
... MTom draws Sailing1.
... JimKam draws Pottery1.
... JimKam draws The Wheel1 as a sharing bonus.
— MTom's turn 2 —
MTom activates the dogma of Metalworking1.
... MTom draws Writing1.
MTom activates the dogma of Metalworking1.
... MTom draws and scores Mysticism1 and Masonry1.
... MTom draws Clothing1.
— JimKam's turn 3 —
JimKam melds The Wheel1.
JimKam activates the dogma of The Wheel1.
... JimKam draws Domestication1 and Road Building2.
— MTom's turn 3 —
MTom melds Clothing1.
MTom activates the dogma of Clothing1.
... MTom melds Writing1.
... MTom draws and scores Mapmaking2 and Canal Building2.
— JimKam's turn 4 —
JimKam melds Domestication1.
JimKam activates the dogma of Domestication1.
... JimKam melds Pottery1.
... JimKam draws Fermenting2.
— MTom's turn 4 —
MTom achieves age 1 – Prehistory (Tools1)!
MTom activates the dogma of Metalworking1.
...
effects are shared with JimKam.
... JimKam draws Philosophy2.
... MTom draws Calendar2.
... MTom draws Mathematics2 as a sharing bonus.
— JimKam's turn 5 —
JimKam activates the dogma of Domestication1.
... JimKam melds Agriculture1.
... JimKam draws Construction2.
JimKam melds Philosophy2.
— MTom's turn 5 —
MTom melds City States1.
MTom activates the dogma of City States1.
...
demands are made of JimKam.
... JimKam transfers Oars1 from their board to MTom's board.
... JimKam draws Monotheism2.
— JimKam's turn 6 —
JimKam melds Construction2.
JimKam activates the dogma of Construction2.
...
demands are made of MTom.
... MTom transfers Sailing1 and Calendar2 to JimKam's hand.
... MTom draws Compass3.
... JimKam achieves Empire!
— MTom's turn 6 —
MTom activates the dogma of City States1.
...
demands are made of JimKam.
... JimKam transfers Construction2 from their board to MTom's board.
... JimKam draws Machinery3.
MTom activates the dogma of City States1.
...
demands are made of JimKam.
... JimKam transfers Archery1 from their board to MTom's board.
... JimKam draws Optics3.
— JimKam's turn 7 —
JimKam melds Optics3.
JimKam melds Sailing1.
— MTom's turn 7 —
MTom melds Mathematics2.
MTom activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns nothing.
... MTom returns Compass3.
... MTom draws and melds Invention4.
— JimKam's turn 8 —
JimKam activates the dogma of Optics3.
... JimKam draws and melds Feudalism3.
JimKam activates the dogma of Feudalism3.
...
demands are made of no one.
...
effects are shared with MTom.
... MTom splays his purple cards left.
... JimKam splays their yellow cards left.
... JimKam draws Paper3 as a sharing bonus.
— MTom's turn 8 —
MTom activates the dogma of Invention4.
... MTom splays his purple cards right.
... MTom draws and scores Printing Press4.
MTom achieves age 2 – Classical (Currency2)!
— JimKam's turn 9 —
JimKam activates the dogma of Feudalism3.
...
demands are made of no one.
...
effects are shared with MTom.
... JimKam splays their purple cards left.
JimKam melds Paper3.
— MTom's turn 9 —
MTom draws Reformation4.
MTom activates the dogma of Mathematics2.
... MTom returns Reformation4.
... MTom draws and melds Measurement5.
— JimKam's turn 10 —
JimKam activates the dogma of Paper3.
...
effects are shared with MTom.
... MTom splays his green cards left.
... JimKam splays their green cards left.
... MTom draws Perspective4.
... JimKam draws Enterprise4, Gunpowder4, and Experimentation4.
... JimKam draws Engineering3 as a sharing bonus.
JimKam melds Experimentation4.
— MTom's turn 10 —
MTom draws Physics5.
MTom activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns Enterprise4.
... JimKam draws and melds Societies5.
... MTom returns Physics5.
... MTom draws and melds Vaccination6.
... MTom draws Classification6 as a sharing bonus.
— JimKam's turn 11 —
JimKam activates the dogma of Paper3.
... JimKam splays their blue cards left.
... JimKam draws Colonialism4, Anatomy4, Reformation4, and Enterprise4.
JimKam melds Reformation4.
— MTom's turn 11 —
MTom draws Emancipation6.
MTom melds Emancipation6.
— JimKam's turn 12 —
JimKam activates the dogma of Reformation4.
... JimKam tucks Monotheism2, Enterprise4, Road Building2, and Engineering3.
... JimKam splays their purple cards right.
JimKam activates the dogma of Reformation4.
... JimKam tucks Calendar2 and Gunpowder4.
... JimKam achieves Monument!
... JimKam tucks Colonialism4 and Anatomy4.
... JimKam splays their yellow cards right.
— MTom's turn 12 —
MTom draws Machine Tools6.
MTom melds Machine Tools6.
— JimKam's turn 13 —
JimKam melds Fermenting2.
JimKam activates the dogma of Fermenting2.
... JimKam draws Medicine3, Alchemy3, Education3, Compass3, and Astronomy5.
— MTom's turn 13 —
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Banking5.
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Steam Engine5.
— JimKam's turn 14 —
JimKam melds Medicine3.
JimKam activates the dogma of Medicine3.
...
demands are made of MTom.
... MTom transfers Steam Engine5 from his score pile to JimKam's score pile.
— MTom's turn 14 —
MTom achieves age 3 – Medieval (Translation3)!
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Chemistry5.
— JimKam's turn 15 —
JimKam activates the dogma of Optics3.
... JimKam draws and melds Statistics5.
... No opponents have fewer points than JimKam.
JimKam activates the dogma of Statistics5.
...
demands are made of MTom.
... MTom transfers Banking5 from his score pile to his hand.
— MTom's turn 15 —
MTom activates the dogma of Machine Tools6.
... MTom draws and scores The Pirate Code5.
MTom achieves age 4 – Renaissance (Navigation4)!
— JimKam's turn 16 —
JimKam activates the dogma of Optics3.
... JimKam draws and melds Physics5.
... No opponents have fewer points than JimKam.
JimKam activates the dogma of Statistics5.
...
demands are made of MTom.
... MTom transfers Chemistry5 from his score pile to his hand.
— MTom's turn 16 —
MTom melds Chemistry5.
MTom activates the dogma of Chemistry5.
... MTom splays his blue cards right.
... MTom draws and scores Evolution7.
... MTom returns Mysticism1 from his score pile.
— JimKam's turn 17 —
JimKam activates the dogma of Statistics5.
...
demands are made of MTom.
... MTom transfers Evolution7 from his score pile to his hand.
JimKam activates the dogma of Statistics5.
...
demands are made of MTom.
... MTom transfers The Pirate Code5 from his score pile to his hand.
— MTom's turn 17 —
MTom melds Evolution7.
MTom activates the dogma of Evolution7.
... MTom draws and scores Socialism8.
... MTom returns Masonry1 from his score pile.
— JimKam's turn 18 —
JimKam activates the dogma of Statistics5.
...
demands are made of MTom.
... MTom transfers Socialism8 from his score pile to his hand.
JimKam activates the dogma of Statistics5.
...
demands are made of MTom.
... MTom transfers Printing Press4 from his score pile to his hand.
— MTom's turn 18 —
MTom melds Socialism8.
MTom draws Skyscrapers8.
— JimKam's turn 19 —
JimKam melds Machinery3.
JimKam activates the dogma of Machinery3.
...
demands are made of MTom.
... MTom transfers Perspective4, Classification6, Banking5, The Pirate Code5, Printing Press4, and Skyscrapers8 to JimKam's hand.
... MTom transfers Astronomy5 from JimKam's hand to his hand.
... JimKam scores Alchemy3.
... JimKam splays their red cards left.
— MTom's turn 19 —
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Democracy6.
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Encyclopedia6.
— JimKam's turn 20 —
JimKam melds The Pirate Code5.
JimKam activates the dogma of The Pirate Code5.
...
demands are made of MTom.
... MTom transfers Mapmaking2 and Canal Building2 from his score pile to JimKam's score pile.
... JimKam scores Paper3 from their board.
— MTom's turn 20 —
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Industrialization6.
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Atomic Theory6.
— JimKam's turn 21 —
JimKam melds Perspective4.
JimKam activates the dogma of Perspective4.
...
effects are shared with MTom.
... MTom returns nothing.
... JimKam returns Education3.
... JimKam scores Compass3, Classification6, Banking5, and Skyscrapers8.
— MTom's turn 21 —
MTom activates the dogma of Machine Tools6.
... MTom draws and scores Metric System6.
MTom achieves age 5 – Exploration (Coal5)!
— JimKam's turn 22 —
JimKam activates the dogma of Sailing1.
... JimKam draws and melds Mysticism1.
JimKam activates the dogma of Mysticism1.
... JimKam draws and melds Masonry1.
... JimKam draws Education3.
— MTom's turn 22 —
MTom achieves age 6 – Enlightenment (Canning6)!
MTom wins by achievements!