qdread wins by achievements!

qdread:
    initial hand: Metalworking1 and Bangle1
    achievement(s):  1 – Prehistory 2 – Classical Empire Legend Monument 3 – Medieval Glory Advancement 
    score: (22)      1 1 1 4 1 4
     Chopsticks1 Sandpaper3 Damascus1 Agriculture1
    Stethoscope6 Ruler1
     Bartholomew Roberts5 Paper3 Amsterdam5 Invention4 Calicut4 Compass3 Comb1 Scissors2 Sargon of Akkad1 Navigation4
     Reformation4 Sunglasses3 City States1 Ptahhotep1 Ephesus1 Homer1 Feudalism3 Mysticism1
     Algiers5 Construction2 Bangle1 Gilgamesh1 Hammurabi1 Oars1 Machine Tools6 Colonialism4
    6  9  4  11  3  0 

markusin:
    initial hand: Archery1 and Plumbing1
    achievement(s):  Trade Destiny World 4 – Renaissance 5 – Exploration
    score: (56)     1 3 2 5 5 1 1 1 1 1 4 5 5 2 2 2 8
    Lisbon4
     Mathematics2 Translation3 Alchemy3
     Manila4 Currency2 Mapmaking2 Fu Xi1
     Emancipation6 Democracy6 Seville4 Flute1 Code of Laws1 Murasaki Shikibu3
     Archery1 Liquid Fire3 Optics3 Candles1 Athens1 Plumbing1 Thebes1 Amina Sukhera4
    4  2  9  14  5  0 


Game log qdread melds Bangle1 and goes first. markusin melds Plumbing1.
qdread's turn 1 — qdread activates the dogma of Bangle1. ... effects are shared with markusin. ... markusin tucks Archery1. ... qdread tucks Metalworking1. ... markusin draws and foreshadows Translation3. ... qdread draws and foreshadows Paper3. ... qdread draws Homer1 as a sharing bonus.
markusin's turn 1 — markusin activates the dogma of Plumbing1. ... effects are shared with qdread. ... qdread scores Metalworking1 from his board. ... markusin scores Archery1 from their board. ... markusin draws Shennong1 as a sharing bonus. markusin draws Comb1.
qdread's turn 2 — qdread activates the dogma of Bangle1. ... effects are shared with markusin. ... markusin tucks nothing. ... qdread tucks nothing. ... markusin draws and foreshadows Medicine3. ... qdread draws and foreshadows Charitable Trust3. ... qdread draws Sunshu Ao1 as a sharing bonus. qdread activates the dogma of Bangle1. ... effects are shared with markusin. ... markusin tucks nothing. ... qdread tucks nothing. ... markusin draws and foreshadows Optics3. ... qdread draws and foreshadows Novel3. ... qdread draws Gilgamesh1 as a sharing bonus.
markusin's turn 2 — markusin melds Comb1. ... markusin draws Thebes1. markusin activates the dogma of Comb1. ... markusin chooses purple. ... markusin draws Flute1, Mysticism1, Oars1, and The Wheel1. ... markusin returns The Wheel1 and Oars1.
qdread's turn 3 — qdread activates the dogma of Bangle1. ... effects are shared with markusin. ... markusin tucks Thebes1. ... qdread tucks Gilgamesh1. ... markusin draws and foreshadows Machinery3. ... qdread draws and foreshadows Sandpaper3. ... qdread draws Hammurabi1 as a sharing bonus. qdread melds Homer1. ... qdread draws Damascus1.
markusin's turn 3 — markusin melds Flute1. ... markusin draws Troy1. markusin activates the dogma of Flute1. ... markusin splays their red cards left. ... demands are made of qdread. ... qdread would return Sunshu Ao1, triggering the karma of Homer1. ... ... qdread tucks Sunshu Ao1. ... markusin draws Dice1. ... markusin draws Code of Laws1. qdread fades Sunshu Ao1 from his board.
qdread's turn 4 — qdread achieves age 1 – Prehistory (Sailing1)! ... markusin draws Sneferu1. qdread activates the dogma of Bangle1. ... effects are shared with markusin. ... markusin tucks nothing. ... qdread tucks Hammurabi1. ... markusin draws and foreshadows Engineering3. ... qdread draws and foreshadows Sunglasses3. ... qdread draws Ptahhotep1 as a sharing bonus.
markusin's turn 4 — markusin melds Troy1. ... markusin draws Athens1. ... markusin reveals Domestication1. ... markusin keeps Domestication1. ... markusin draws and returns nothing. markusin melds Domestication1.
qdread's turn 5 — qdread melds Damascus1. ... qdread draws Ephesus1. ... qdread reveals Pottery1. ... qdread keeps nothing. ... qdread draws and returns Pottery1. qdread inspires purple. ... qdread draws and tucks Scissors2. ... qdread draws Soap1.
markusin's turn 5 — markusin endorses with Troy1. ... markusin tucks Code of Laws1. ... markusin activates the dogma of Domestication1 with endorsement. ... ... markusin melds Dice1. ... ... markusin draws Bell1. ... ... markusin melds Athens1. ... ... markusin draws Writing1. markusin activates the dogma of Flute1. ... effects are shared with qdread. ... qdread splays his red cards left. ... markusin splays their purple cards left. ... ... markusin draws Linzi1. ... demands are made of no one. ... qdread draws Tools1. ... markusin draws Clothing1. ... markusin draws Daedalus1 as a sharing bonus.
qdread's turn 6 — qdread melds Ephesus1. ... qdread draws Construction2. qdread melds Construction2.
markusin's turn 6 — markusin activates the dogma of Domestication1. ... effects are shared with qdread. ... qdread melds Ptahhotep1. ... qdread draws City States1. ... markusin melds Bell1. ... markusin draws Candles1. ... markusin draws Fu Xi1 as a sharing bonus. markusin activates the dogma of Domestication1. ... effects are shared with qdread. ... qdread melds City States1. ... qdread draws Agriculture1. ... markusin melds Candles1. ... markusin draws Perfume1. ... markusin draws Sargon of Akkad1 as a sharing bonus.
qdread's turn 7 — qdread endorses with Damascus1. ... qdread tucks Tools1. ... qdread activates the dogma of Construction2 with endorsement. ... ... demands are made of markusin. ... ... markusin transfers Writing1 and Clothing1 to qdread's hand. ... ... markusin draws Fermenting2. ... ... markusin transfers Mysticism1 and Sargon of Akkad1 to qdread's hand. ... ... markusin draws Philosophy2. qdread activates the dogma of City States1. ... demands are made of markusin. ... markusin transfers Comb1 from their board to qdread's board. ... markusin draws Masonry1.
markusin's turn 7 — markusin melds Fu Xi1. markusin issues a Trade decree. ... markusin removes from the game Shennong1, Sneferu1, Linzi1, Daedalus1, Perfume1, Fermenting2, Philosophy2, and Masonry1. ... markusin achieves Trade! ... markusin draws and foreshadows Currency2 and Calendar2. ... markusin achieves Destiny! ... markusin draws and foreshadows Mapmaking2.
qdread's turn 8 — qdread activates the dogma of Tools1. ... effects are shared with markusin. ... markusin returns nothing. ... qdread returns Soap1, Writing1, and Clothing1. ... qdread draws and melds Katana3. ... markusin returns nothing. ... qdread returns nothing. qdread endorses with Damascus1. ... qdread tucks Agriculture1. ... qdread activates the dogma of Katana3 with endorsement. ... ... demands are made of markusin. ... ... markusin transfers Domestication1 and Bell1 from their board to qdread's score pile. ... ... markusin draws Invention4 and transfers it to qdread's forecast. ... ... markusin has no card to transfer.
markusin's turn 8 — markusin activates the dogma of Candles1. ... markusin draws Alchemy3. ... demands are made of qdread. ... qdread transfers Mysticism1 to markusin's hand. ... qdread draws Ruler1. markusin melds Alchemy3. ... markusin melds Optics3 from their forecast. ... markusin activates the dogma of Optics3. ... ... effects are shared with qdread. ... ... qdread draws and melds Compass3. ... ... qdread draws and scores Anatomy4. ... ... markusin draws and melds Liquid Fire3. ... ... No opponents have fewer points than markusin. ... ... markusin draws Shen Kuo3 as a sharing bonus.
qdread's turn 9 — qdread achieves age 2 – Classical (Canal Building2)! ... markusin draws Murasaki Shikibu3. qdread draws Feudalism3.
markusin's turn 9 — markusin activates the dogma of Flute1. ... effects are shared with qdread. ... qdread splays his green cards left. ... ... qdread draws Calicut4. ... markusin splays their blue cards left. ... ... markusin draws Seville4. ... demands are made of no one. ... qdread draws The Wheel1. ... markusin draws Noodles1. ... markusin draws Oars1. ... markusin draws Amina Sukhera4 as a sharing bonus. markusin melds Seville4. ... markusin reveals Navigation4, Perspective4, Colonialism4, and Experimentation4. ... markusin keeps Perspective4, Colonialism4, and Experimentation4. ... markusin draws and returns Navigation4. ... markusin melds Translation3 from their forecast.
qdread's turn 10 — qdread melds Calicut4. ... qdread reveals Gunpowder4, Reformation4, Printing Press4, and Navigation4. ... qdread keeps Reformation4. ... qdread draws and returns Gunpowder4, Printing Press4, and Navigation4. ... qdread melds Sunglasses3 from his forecast. ... qdread activates the dogma of Sunglasses3. ... ... qdread scores The Wheel1. ... ... qdread splays his purple cards left. ... ... ... qdread draws Tenochtitlan4. qdread melds Reformation4. ... qdread melds Invention4 from his forecast. ... qdread activates the dogma of Invention4. ... ... effects are shared with markusin. ... ... markusin splays their red cards right. ... ... ... markusin draws Lisbon4. ... ... markusin draws and scores Gunpowder4. ... ... qdread splays his red cards right. ... ... qdread draws and scores Printing Press4. ... ... qdread draws Takiyuddin4 as a sharing bonus.
markusin's turn 10 — markusin activates the dogma of Translation3. ... markusin melds Archery1 and Gunpowder4 from their score pile. ... markusin achieves World! markusin activates the dogma of Gunpowder4. ... markusin scores Troy1 from their board. ... markusin draws Navigation4. ... demands are made of qdread. ... qdread transfers Katana3 from his board to markusin's score pile. ... markusin draws and scores Monotheism2.
qdread's turn 11 — qdread endorses with Damascus1. ... qdread tucks Ruler1. ... qdread activates the dogma of Construction2 with endorsement. ... ... demands are made of markusin. ... ... markusin transfers Mysticism1 and Oars1 to qdread's hand. ... ... markusin draws Mathematics2. ... ... markusin transfers Colonialism4 and Navigation4 to qdread's hand. ... ... markusin draws Road Building2. ... ... qdread achieves Empire! qdread melds Tenochtitlan4. ... qdread splays his red cards left. ... ... qdread draws Amsterdam5. ... qdread achieves Legend!
markusin's turn 11 — markusin endorses with Seville4. ... markusin tucks Murasaki Shikibu3. ... markusin activates the dogma of Fu Xi1 with endorsement. ... ... markusin draws and scores Chemistry5. ... ... markusin draws and scores Measurement5. markusin melds Lisbon4. ... markusin draws Tokyo5, Coal5, and The Pirate Code5. ... markusin melds Mapmaking2 from their forecast. ... markusin activates the dogma of Mapmaking2. ... ... demands are made of qdread. ... ... qdread transfers Metalworking1 from his score pile to markusin's score pile. ... ... markusin draws and scores Pottery1.
qdread's turn 12 — qdread melds Amsterdam5. ... qdread draws Stethoscope6 and Machine Tools6. qdread endorses with Amsterdam5. ... qdread tucks Oars1. ... qdread activates the dogma of Reformation4 with endorsement. ... ... qdread tucks Feudalism3, Mysticism1, and Machine Tools6. ... ... qdread tucks Sargon of Akkad1 and Colonialism4. ... ... qdread achieves Monument! ... ... qdread tucks Navigation4. ... ... qdread splays his purple cards right. ... ... ... qdread draws Algiers5. ... ... qdread splays his yellow cards right.
markusin's turn 12 — markusin endorses with Lisbon4. ... markusin tucks Noodles1. ... markusin activates the dogma of Gunpowder4 with endorsement. ... ... markusin scores Dice1 from their board. ... ... markusin scores Noodles1 from their board. ... ... markusin draws nothing. ... ... markusin draws nothing. ... ... demands are made of qdread. ... ... qdread transfers Tools1 from his board to markusin's score pile. ... ... qdread transfers Tenochtitlan4 from his board to markusin's score pile. ... ... markusin draws and scores Seed Drill5. ... ... markusin draws and scores Lightning Rod5. markusin melds Mathematics2. ... markusin melds Currency2 from their forecast. ... markusin activates the dogma of Currency2. ... ... markusin returns Tokyo5, Experimentation4, and Road Building2. ... ... markusin draws and scores Glassblowing2, Linguistics2, and Pagoda2.
qdread's turn 13 — qdread achieves age 3 – Medieval (Education3)! ... markusin draws Niccolo Machiavelli4. qdread melds Algiers5. ... qdread achieves Glory! ... qdread melds Paper3 from his forecast. ... qdread activates the dogma of Paper3. ... ... effects are shared with markusin. ... ... markusin splays their green cards left. ... ... ... markusin draws Manila4. ... ... markusin draws Slide Rule4, Experimentation4, and Statistics5. ... ... qdread draws Societies5 and Steam Engine5. ... ... qdread draws Bartholomew Roberts5 as a sharing bonus.
markusin's turn 13 — markusin achieves age 4 – Renaissance (Enterprise4)! ... qdread draws Peter the Great5. markusin endorses with Seville4. ... markusin tucks Amina Sukhera4. ... markusin activates the dogma of Mathematics2 with endorsement. ... ... markusin returns Statistics5. ... ... markusin draws and melds Democracy6. ... ... markusin returns The Pirate Code5. ... ... markusin draws and melds Emancipation6.
qdread's turn 14 — qdread melds Stethoscope6. ... qdread melds Sandpaper3 from his forecast. ... qdread activates the dogma of Sandpaper3. ... ... effects are shared with markusin. ... ... markusin returns nothing. ... ... markusin melds Manila4. ... ... qdread returns nothing. ... ... qdread melds Bartholomew Roberts5. ... ... qdread draws Catherine the Great6 as a sharing bonus. qdread issues a Advancement decree. ... qdread removes from the game Takiyuddin4, Societies5, Steam Engine5, Peter the Great5, and Catherine the Great6. ... qdread achieves Advancement! ... qdread draws Antibiotics8.
markusin's turn 14 — markusin activates the dogma of Emancipation6. ... demands are made of qdread. ... qdread transfers Antibiotics8 to markusin's score pile. ... qdread draws Classification6. ... markusin splays their purple cards right. ... ... markusin draws New York City6. markusin achieves age 5 – Exploration (Astronomy5)! ... qdread draws Carl Friedrich Gauss6.
qdread's turn 15 — qdread inspires green. ... qdread draws and melds Chopsticks1. qdread wins by achievements!