qdread wins by achievements!

markusin:
    initial hand: Sailing1 and Comb1
    achievement(s):  War 1 – Prehistory Trade
    score: (19)  2 2 5 6
    Steam Engine5 Chopsticks1
     Publications7 Magnifying Glass3 Tools1 Chemistry5
    C. Columbus4 Comb1 Homing Pigeons3 Chintz4
    Societies5 Reformation4 Bell1 Enterprise4
    Coke5 Liquid Fire3 Colonialism4
    1  1  3  11  4  1 

qdread:
    initial hand: Metalworking1 and Soap1
    achievement(s):  1 – Prehistory Expansion 2 – Classical Supremacy 4 – Renaissance 3 – Medieval Heritage Monument
    score: (37)       2 3 7 7 7
     Sanitation7 Anatomy4 Statistics5 Deodorant3 Pencil4 Soap1 Toothbrush2 Domestication1 Sandpaper3
    Mathematics2 Atomic Theory6
    Charitable Trust3
     Lighting7 Kaleidoscope6 Feudalism3 Johannes Vermeer5 Education3 Novel3 Toilet4 Emancipation6
    Industrialization6 Engineering3
    2  12  8  6  3  1 


Game log markusin melds Comb1 and goes first. qdread melds Soap1.
markusin's turn 1 — markusin activates the dogma of Comb1. ... markusin chooses purple. ... markusin draws Ruler1, Oars1, Tools1, and Archery1. ... markusin returns Ruler1, Oars1, Tools1, and Archery1.
qdread's turn 1 — qdread draws Noodles1. qdread draws Writing1.
markusin's turn 2 — markusin draws Chopsticks1. markusin melds Chopsticks1.
qdread's turn 2 — qdread melds Noodles1. qdread activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... qdread draws and scores Chaturanga2. ... markusin draws Bell1. ... qdread draws Ice Skates1. ... qdread draws Sneferu1 as a sharing bonus.
markusin's turn 3 — markusin activates the dogma of Comb1. ... effects are shared with qdread. ... qdread chooses green. ... qdread draws City States1, Domestication1, Masonry1, and Clothing1. ... qdread returns City States1, Domestication1, and Masonry1. ... markusin chooses blue. ... markusin draws The Wheel1, Agriculture1, Mysticism1, and Pottery1. ... markusin returns The Wheel1, Agriculture1, and Mysticism1. ... markusin draws Tigernmas1 as a sharing bonus. markusin melds Bell1.
qdread's turn 3 — qdread activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... qdread draws and scores Mapmaking2. ... markusin draws Perfume1. ... qdread draws Oars1. ... qdread draws Daedalus1 as a sharing bonus. qdread activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... qdread draws and scores Construction2. ... markusin draws Tools1. ... qdread draws Archery1. ... qdread draws Fu Xi1 as a sharing bonus.
markusin's turn 4 — markusin melds Tools1. markusin activates the dogma of Tools1. ... markusin returns Sailing1, Pottery1, and Perfume1. ... markusin draws and melds Magnifying Glass3. ... markusin returns nothing.
qdread's turn 4 — qdread achieves age 1 – Prehistory (Code of Laws1)! ... markusin draws Tran Huang Dao3. qdread melds Ice Skates1.
markusin's turn 5 — markusin draws Sunglasses3. markusin activates the dogma of Magnifying Glass3. ... markusin draws Colonialism4. ... markusin returns Sunglasses3. ... markusin returns nothing. ... markusin splays their blue cards left.
qdread's turn 5 — qdread activates the dogma of Ice Skates1. ... qdread returns Metalworking1, Writing1, and Oars1. ... qdread draws and foreshadows Deodorant3, Liquid Fire3, and Charitable Trust3. ... qdread returns Noodles1 from his board. qdread melds Sneferu1.
markusin's turn 6 — markusin melds Colonialism4. markusin activates the dogma of Colonialism4. ... markusin draws and tucks Homing Pigeons3.
qdread's turn 6 — qdread inspires yellow. ... qdread draws and tucks Toothbrush2. ... qdread draws Flute1. qdread issues a Expansion decree. ... qdread removes from the game Clothing1, Daedalus1, Archery1, Fu Xi1, and Flute1. ... qdread achieves Expansion! ... qdread splays his yellow cards up.
markusin's turn 7 — markusin draws Chintz4. markusin draws Enterprise4.
qdread's turn 7 — qdread inspires yellow. ... qdread draws and tucks Mathematics2. ... qdread draws City States1. qdread activates the dogma of Sneferu1. ... effects are shared with markusin. ... markusin tucks Chintz4 and Enterprise4. ... qdread tucks City States1. ... qdread draws Zhang Heng2 as a sharing bonus.
markusin's turn 8 — markusin activates the dogma of Magnifying Glass3. ... effects are shared with qdread. ... qdread draws Pencil4. ... qdread returns Zhang Heng2. ... markusin draws Barometer4. ... markusin returns Barometer4. ... qdread returns nothing. ... markusin returns nothing. ... markusin draws Galileo Galilei4 as a sharing bonus. markusin issues a War decree. ... markusin removes from the game Tigernmas1, Tran Huang Dao3, and Galileo Galilei4. ... markusin achieves War! ... You choose the value 1. ... markusin returns Sneferu1, Ice Skates1, and City States1 from qdread's board.
qdread's turn 8 — qdread melds Pencil4. ... qdread melds Deodorant3 from his forecast. ... qdread activates the dogma of Deodorant3. ... ... qdread tucks nothing. ... ... qdread draws Statistics5. ... ... qdread draws and melds Novel3. ... ... qdread draws Toilet4. qdread melds Statistics5. ... qdread melds Liquid Fire3 from his forecast. ... qdread activates the dogma of Liquid Fire3. ... ... demands are made of markusin. ... ... markusin draws Feudalism3 and transfers it to qdread's forecast.
markusin's turn 9 — markusin draws Invention4. markusin draws Clock4.
qdread's turn 9 — qdread achieves age 2 – Classical (Road Building2)! ... markusin draws C. Columbus4. qdread activates the dogma of Novel3. ... qdread draws Medicine3. ... qdread draws Translation3. ... All qdread's non-purple top cards have in common. ... qdread achieves Supremacy!
markusin's turn 10 — markusin melds C. Columbus4. markusin inspires green. ... markusin draws Experimentation4. ... markusin draws Reformation4.
qdread's turn 10 — qdread activates the dogma of Liquid Fire3. ... demands are made of markusin. ... markusin draws Gunpowder4 and transfers it to qdread's forecast. qdread activates the dogma of Statistics5. ... qdread tucks Toilet4. ... qdread draws Piano5. ... qdread draws and melds Education3. ... demands are made of markusin. ... markusin has no cards in their score pile.
markusin's turn 11 — markusin activates the dogma of Chopsticks1. ... effects are shared with qdread. ... qdread draws Domestication1. ... markusin draws Masonry1. ... qdread doesn't transfer the bottom 1 to the available achievements. ... markusin transfers the bottom 1 to the available achievements. ... markusin draws Yi Sun-sin4 as a sharing bonus. markusin achieves age 1 – Prehistory (City States1)! ... qdread draws Johannes Vermeer5.
qdread's turn 11 — qdread melds Johannes Vermeer5. ... qdread melds Charitable Trust3 from his forecast. ... qdread activates the dogma of Charitable Trust3. ... ... effects are shared with markusin. ... ... markusin draws Navigation4. ... ... qdread draws Anatomy4. ... ... markusin melds nothing. ... ... qdread melds nothing. ... ... qdread draws Bartolomeo Cristofori5 as a sharing bonus. qdread inspires purple. ... qdread draws and scores Machinery3. ... qdread draws Banking5.
markusin's turn 12 — markusin inspires green. ... markusin draws Printing Press4. ... markusin draws Physics5. markusin melds Reformation4.
qdread's turn 12 — qdread would claim age 3 – Medieval, triggering the karma of Johannes Vermeer5. ... qdread achieves age 4 – Renaissance (Perspective4)! qdread achieves age 3 – Medieval (Optics3)! ... markusin draws Christian Huygens5. qdread melds Anatomy4. ... qdread melds Feudalism3 from his forecast. ... qdread activates the dogma of Feudalism3. ... ... demands are made of markusin. ... ... markusin transfers Masonry1 to qdread's hand. ... ... qdread splays his purple cards left.
markusin's turn 13 — markusin issues a Trade decree. ... markusin removes from the game Invention4, Clock4, Experimentation4, Yi Sun-sin4, Navigation4, Printing Press4, Physics5, and Christian Huygens5. ... markusin achieves Trade! ... markusin draws and foreshadows Coal5, The Pirate Code5, and Steam Engine5. markusin inspires green. ... markusin draws Societies5. ... markusin draws Coke5.
qdread's turn 13 — qdread activates the dogma of Mathematics2. ... qdread returns Piano5. ... qdread draws and melds Kaleidoscope6. qdread activates the dogma of Kaleidoscope6. ... qdread draws Sandpaper3. ... qdread draws and melds Publications7. ... qdread splays his blue cards right.
markusin's turn 14 — markusin melds Societies5. ... markusin melds The Pirate Code5 from their forecast. ... markusin activates the dogma of The Pirate Code5. ... ... demands are made of qdread. ... ... qdread transfers Chaturanga2 and Mapmaking2 from his score pile to markusin's score pile. ... ... markusin scores The Pirate Code5 from their board. markusin activates the dogma of Societies5. ... demands are made of qdread. ... qdread transfers Liquid Fire3 from his board to markusin's board. ... qdread draws Astronomy5.
qdread's turn 14 — qdread activates the dogma of Kaleidoscope6. ... qdread draws Paper3. ... qdread draws and melds Sanitation7. qdread activates the dogma of Kaleidoscope6. ... qdread draws Engineering3. ... qdread draws and melds Lighting7. ... qdread splays his purple cards right.
markusin's turn 15 — markusin melds Coke5. ... markusin melds Steam Engine5 from their forecast. ... markusin activates the dogma of Steam Engine5. ... ... markusin draws and tucks Chemistry5 and Canning6. ... ... markusin scores Canning6 from their board. markusin activates the dogma of Societies5. ... demands are made of qdread. ... qdread transfers Publications7 from his board to markusin's board. ... qdread draws Industrialization6.
qdread's turn 15 — qdread activates the dogma of Lighting7. ... qdread draws and tucks Atomic Theory6. ... qdread tucks Domestication1, Industrialization6, and Engineering3. ... qdread draws and scores Railroad7, Explosives7, and Electricity7. qdread activates the dogma of Lighting7. ... qdread draws and tucks Emancipation6. ... qdread tucks Sandpaper3. ... qdread achieves Heritage and Monument! qdread wins by achievements!