qdread wins by achievements!

markusin:
    initial hand: Metalworking1 and Writing1
    achievement(s):  1 – Prehistory Monument 5 – Exploration 6 – Enlightenment
    score: (58) 3 1 1 3 2 3 6 3 7 2 4 6 8 9
     Canning6 Vaccination6 Refrigeration7 Antibiotics8 Ecology9
     Pottery1 Atomic Theory6 Evolution7 Publications7 Computers9
    Invention4 Metric System6 Bicycle7 Corporations8 Collaboration9
     Emancipation6 Socialism8
     Industrialization6 Explosives7 Composites9
    0  10  9  1  11  1 

qdread:
    initial hand: Masonry1 and Sailing1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance Empire 7 – Romance 8 – Modern
    score: (41) 2 1 2 1 2 1 1 1 3 2 3 3 8 8 3
     Skyscrapers8 Anatomy4
    Mathematics2 Printing Press4
     Currency2 Sailing1
     Railroad7 Enterprise4 Reformation4 Philosophy2 Mysticism1 City States1
    Mobility8 Flight8 Colonialism4 Machine Tools6
    4  6  5  11  4  3 


Game log markusin melds Metalworking1 and goes first. qdread melds Sailing1.
markusin's turn 1 — markusin activates the dogma of Metalworking1. ... markusin draws and scores The Wheel1. ... markusin draws Pottery1.
qdread's turn 1 — qdread activates the dogma of Sailing1. ... qdread draws and melds City States1. qdread activates the dogma of Sailing1. ... qdread draws and melds Domestication1.
markusin's turn 2 — markusin melds Pottery1. markusin activates the dogma of Pottery1. ... markusin returns Writing1. ... markusin draws and scores Clothing1. ... markusin draws Mysticism1.
qdread's turn 2 — qdread activates the dogma of Domestication1. ... effects are shared with markusin. ... markusin melds Mysticism1. ... markusin draws Oars1. ... qdread melds Masonry1. ... qdread draws Archery1. ... qdread draws Code of Laws1 as a sharing bonus. qdread activates the dogma of City States1. ... demands are made of markusin. ... markusin transfers Mysticism1 from their board to qdread's board. ... markusin draws Tools1.
markusin's turn 3 — markusin activates the dogma of Pottery1. ... markusin returns Tools1. ... markusin draws and scores Writing1. ... markusin draws Tools1. markusin activates the dogma of Pottery1. ... markusin returns Oars1. ... markusin draws and scores Oars1. ... markusin draws Mathematics2.
qdread's turn 3 — qdread melds Archery1. qdread activates the dogma of Mysticism1. ... qdread draws and melds Philosophy2. ... qdread draws Currency2.
markusin's turn 4 — markusin activates the dogma of Pottery1. ... markusin returns Tools1. ... markusin draws and scores Tools1. ... markusin draws Construction2. markusin achieves age 1 – Prehistory (Agriculture1)!
qdread's turn 4 — qdread activates the dogma of Sailing1. ... qdread draws and melds Mapmaking2. qdread activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers Writing1 from their score pile to qdread's score pile. ... qdread draws and scores Road Building2.
markusin's turn 5 — markusin melds Mathematics2. markusin activates the dogma of Mathematics2. ... effects are shared with qdread. ... qdread returns nothing. ... markusin returns Construction2. ... markusin draws and melds Education3.
qdread's turn 5 — qdread activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers The Wheel1 from their score pile to qdread's score pile. ... qdread draws and scores Calendar2. qdread activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers Clothing1 from their score pile to qdread's score pile. ... qdread draws and scores Canal Building2.
markusin's turn 6 — markusin activates the dogma of Education3. ... markusin returns Tools1 from their score pile. ... markusin draws Alchemy3. markusin activates the dogma of Mathematics2. ... markusin returns Alchemy3. ... markusin draws and melds Invention4.
qdread's turn 6 — qdread activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers Oars1 from their score pile to qdread's score pile. ... qdread draws and scores Tools1. qdread draws Fermenting2.
markusin's turn 7 — markusin draws Gunpowder4. markusin draws Printing Press4.
qdread's turn 7 — qdread activates the dogma of Archery1. ... demands are made of markusin. ... markusin draws Construction2. ... markusin transfers Printing Press4 to qdread's hand. qdread achieves age 2 – Classical (Monotheism2)!
markusin's turn 8 — markusin melds Gunpowder4. markusin activates the dogma of Gunpowder4. ... demands are made of qdread. ... qdread transfers Archery1 from his board to markusin's score pile. ... markusin draws and scores Compass3.
qdread's turn 8 — qdread melds Printing Press4. qdread draws Perspective4.
markusin's turn 9 — markusin activates the dogma of Gunpowder4. ... demands are made of qdread. ... qdread transfers Masonry1 from his board to markusin's score pile. ... markusin draws and scores Engineering3. markusin activates the dogma of Gunpowder4. ... demands are made of qdread. ... qdread transfers Domestication1 from his board to markusin's score pile. ... markusin draws and scores Machinery3.
qdread's turn 9 — qdread activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers Archery1 from their score pile to qdread's score pile. ... qdread draws and scores Paper3. qdread achieves age 3 – Medieval (Medicine3)!
markusin's turn 10 — markusin activates the dogma of Gunpowder4. ... demands are made of qdread. ... qdread transfers Mapmaking2 from his board to markusin's score pile. ... markusin draws and scores Translation3. markusin activates the dogma of Education3. ... markusin returns Engineering3 from their score pile. ... markusin draws Physics5.
qdread's turn 10 — qdread melds Currency2. qdread activates the dogma of Currency2. ... qdread returns Code of Laws1, Fermenting2, and Perspective4. ... qdread draws and scores Fermenting2, Optics3, and Feudalism3.
markusin's turn 11 — markusin activates the dogma of Mathematics2. ... markusin returns Physics5. ... markusin draws and melds Encyclopedia6. markusin draws Classification6.
qdread's turn 11 — qdread draws Colonialism4. qdread draws Anatomy4.
markusin's turn 12 — markusin draws Industrialization6. markusin melds Industrialization6.
qdread's turn 12 — qdread draws Reformation4. qdread achieves age 4 – Renaissance (Navigation4)!
markusin's turn 13 — markusin activates the dogma of Industrialization6. ... markusin draws and tucks Metric System6. ... markusin splays their red cards right. markusin activates the dogma of Industrialization6. ... markusin draws and tucks Atomic Theory6 and Machine Tools6.
qdread's turn 13 — qdread melds Reformation4. qdread activates the dogma of Reformation4. ... qdread tucks Colonialism4 and Anatomy4. ... qdread splays his purple cards right.
markusin's turn 14 — markusin activates the dogma of Industrialization6. ... markusin draws and tucks Emancipation6, Canning6, and Vaccination6. ... markusin splays their purple cards right. markusin activates the dogma of Industrialization6. ... markusin draws and tucks Bicycle7, Evolution7, and Publications7. ... markusin achieves Monument! ... markusin draws and tucks Refrigeration7.
qdread's turn 14 — qdread activates the dogma of Printing Press4. ... effects are shared with markusin. ... markusin returns nothing. ... qdread returns Writing1 from his score pile. ... qdread draws Lighting7. ... markusin splays their blue cards right. ... qdread draws Enterprise4 as a sharing bonus. qdread melds Enterprise4.
markusin's turn 15 — markusin activates the dogma of Canning6. ... markusin draws and tucks Combustion7. ... markusin scores Encyclopedia6 and Education3 from their board. ... markusin splays their yellow cards right. markusin activates the dogma of Emancipation6. ... demands are made of qdread. ... qdread transfers Lighting7 to markusin's score pile. ... qdread draws Sanitation7.
qdread's turn 15 — qdread activates the dogma of Enterprise4. ... demands are made of markusin. ... markusin transfers Mathematics2 from their board to qdread's board. ... markusin draws and melds Experimentation4. ... qdread splays his green cards right. qdread activates the dogma of Mathematics2. ... effects are shared with markusin. ... markusin returns Classification6. ... markusin draws and melds Explosives7. ... qdread returns Sanitation7. ... qdread draws and melds Mass Media8. ... qdread draws Flight8 as a sharing bonus.
markusin's turn 16 — markusin activates the dogma of Explosives7. ... demands are made of qdread. ... qdread transfers Flight8 to markusin's hand. ... qdread draws Railroad7. markusin achieves age 5 – Exploration (Banking5)!
qdread's turn 16 — qdread melds Railroad7. qdread activates the dogma of Railroad7. ... qdread draws Classification6, Sanitation7, and Empiricism8. ... qdread splays his purple cards up. ... qdread achieves Empire!
markusin's turn 17 — markusin activates the dogma of Explosives7. ... demands are made of qdread. ... qdread transfers Empiricism8, Sanitation7, and Classification6 to markusin's hand. ... qdread draws Socialism8. markusin melds Classification6.
qdread's turn 17 — qdread activates the dogma of Railroad7. ... qdread returns Socialism8. ... qdread draws Skyscrapers8, Antibiotics8, and Quantum Theory8. ... qdread splays his green cards up. qdread melds Quantum Theory8.
markusin's turn 18 — markusin activates the dogma of Classification6. ... markusin reveals Empiricism8. ... markusin melds Empiricism8. markusin activates the dogma of Classification6. ... markusin reveals Flight8. ... markusin melds Construction2 and Flight8.
qdread's turn 18 — qdread melds Skyscrapers8. qdread activates the dogma of Skyscrapers8. ... demands are made of markusin. ... markusin transfers Flight8 from their board to qdread's board. ... markusin scores Construction2. ... markusin returns Combustion7, Machine Tools6, Metalworking1, Gunpowder4, Industrialization6, and Explosives7 from their board.
markusin's turn 19 — markusin activates the dogma of Empiricism8. ... markusin chooses green and purple. ... markusin draws Fission9. markusin achieves age 6 – Enlightenment (Democracy6)!
qdread's turn 19 — qdread draws Mobility8. qdread melds Mobility8.
markusin's turn 20 — markusin melds Fission9. markusin activates the dogma of Canning6. ... effects are shared with qdread. ... qdread draws and tucks Machine Tools6. ... qdread scores Quantum Theory8 and Mass Media8 from his board. ... markusin draws and tucks Industrialization6. ... markusin scores Experimentation4, Classification6, Empiricism8, and Fission9 from their board. ... qdread splays his yellow cards right. ... markusin draws Combustion7 as a sharing bonus.
qdread's turn 20 — qdread achieves age 7 – Romance (Electricity7)! qdread activates the dogma of Currency2. ... qdread returns Antibiotics8. ... qdread draws and scores Alchemy3.
markusin's turn 21 — markusin activates the dogma of Industrialization6. ... markusin draws and tucks Explosives7, Corporations8, Socialism8, and Antibiotics8. ... markusin splays their red cards right. markusin activates the dogma of Industrialization6. ... markusin draws and tucks Composites9, Collaboration9, Ecology9, and Computers9. ... markusin splays their purple cards right.
qdread's turn 21 — qdread achieves age 8 – Modern (Rocketry8)! qdread wins by achievements!