antony wins by achievements!

antony:
    initial hand: The Wheel1 and Bell1
    achievement(s):  Advancement 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance
    score: (36)  2 1 1 3 1 1 3 1 1 3 7 7 2
     Magnifying Glass3 Huang Di1
    Clothing1
     Code of Laws1 Monotheism2 Education3 Bell1
     Machine Gun7 Loom6 Road Building2 Gunpowder4 Horseshoes2 Engineering3 John Ericsson7
    4  3  1  3  3  0 

markusin:
    initial hand: Archery1 and Noodles1
    achievement(s):  Trade Destiny Rivalry Empire
    score: (54)    1 1 2 3 3 3 4 4 4 4 7 7 4
    Chopsticks1 Agriculture1 Shennong1
    Telescope4 Almanac3 Ruler1 Printing Press4
    Sailing1 Homing Pigeons3 Su Song3 Sargon of Akkad1 Fu Xi1
     Johannes Vermeer5 Puppet1 Flute1 Sinuhe1 Toilet4
    Construction2 Colonialism4 Kobukson4
    4  5  1  3  0  0 


Game log antony melds Bell1 and goes first. markusin melds Noodles1.
antony's turn 1 — antony activates the dogma of Bell1. ... effects are shared with markusin. ... markusin scores nothing. ... antony scores nothing. ... markusin draws and foreshadows Linguistics2. ... antony draws and foreshadows Crossbow2. ... antony draws Ptahhotep1 as a sharing bonus.
markusin's turn 1 — markusin activates the dogma of Noodles1. ... effects are shared with antony. ... antony draws and scores Chaturanga2. ... markusin draws and scores nothing. ... antony draws Ice Skates1. ... markusin draws Flute1. ... markusin draws Fu Xi1 as a sharing bonus. markusin activates the dogma of Noodles1. ... effects are shared with antony. ... antony draws and scores nothing. ... markusin draws and scores nothing. ... antony draws Tools1. ... markusin draws Writing1. ... markusin draws Sunshu Ao1 as a sharing bonus.
antony's turn 2 — antony activates the dogma of Bell1. ... effects are shared with markusin. ... markusin scores Writing1. ... antony scores nothing. ... markusin draws and foreshadows Mathematics2. ... antony draws and foreshadows Philosophy2. ... antony draws Homer1 as a sharing bonus. antony activates the dogma of Bell1. ... effects are shared with markusin. ... markusin scores nothing. ... antony scores Ice Skates1. ... markusin draws and foreshadows Fermenting2. ... antony draws and foreshadows Glassblowing2. ... antony draws Huang Di1 as a sharing bonus.
markusin's turn 2 — markusin melds Flute1. markusin activates the dogma of Flute1. ... demands are made of antony. ... antony returns Homer1. ... markusin draws Comb1.
antony's turn 3 — antony activates the dogma of Bell1. ... effects are shared with markusin. ... markusin scores nothing. ... antony scores nothing. ... markusin draws and foreshadows Construction2. ... antony draws and foreshadows Horseshoes2. ... antony draws Hatshepsut1 as a sharing bonus. antony melds Huang Di1.
markusin's turn 3 — markusin activates the dogma of Noodles1. ... effects are shared with antony. ... antony draws and scores nothing. ... markusin draws and scores nothing. ... antony draws Plumbing1. ... markusin draws Oars1. ... markusin draws Sneferu1 as a sharing bonus. markusin melds Fu Xi1.
antony's turn 4 — antony issues a Advancement decree. ... antony removes from the game The Wheel1, Ptahhotep1, Tools1, Hatshepsut1, and Plumbing1. ... antony achieves Advancement! ... antony draws Engineering3. antony melds Engineering3. ... antony melds Glassblowing2 from their forecast. ... antony activates the dogma of Glassblowing2. ... ... effects are shared with markusin. ... ... markusin scores Sunshu Ao1. ... ... antony scores nothing. ... ... markusin draws and foreshadows Reformation4. ... ... antony draws and foreshadows Gunpowder4. ... ... antony draws Avicenna3 as a sharing bonus.
markusin's turn 4 — markusin activates the dogma of Noodles1. ... effects are shared with antony. ... antony draws and scores nothing. ... markusin draws and scores Mapmaking2. ... antony draws Dice1. ... markusin draws Pottery1. ... markusin draws Tigernmas1 as a sharing bonus. markusin issues a Trade decree. ... markusin removes from the game Archery1, Comb1, Oars1, Sneferu1, Pottery1, and Tigernmas1. ... markusin achieves Trade! ... markusin draws and foreshadows Calendar2 and Road Building2. ... markusin achieves Destiny! ... markusin draws and foreshadows Currency2.
antony's turn 5 — antony activates the dogma of Bell1. ... antony scores Avicenna3. ... antony draws and foreshadows Monotheism2. antony achieves age 1 – Prehistory (Mysticism1)! ... markusin draws Sargon of Akkad1.
markusin's turn 5 — markusin melds Sargon of Akkad1. markusin inspires green. ... markusin would meld Domestication1, triggering the karma of Sargon of Akkad1. ... ... markusin tucks Domestication1. ... markusin draws Sailing1.
antony's turn 6 — antony activates the dogma of Glassblowing2. ... effects are shared with markusin. ... markusin scores nothing. ... antony scores Dice1. ... markusin draws and foreshadows Barometer4. ... antony draws and foreshadows Perspective4. ... antony draws Al-Kindi3 as a sharing bonus. antony melds Al-Kindi3. ... antony melds Horseshoes2 from their forecast. ... antony activates the dogma of Horseshoes2. ... ... effects are shared with markusin. ... ... markusin draws and foreshadows Almanac3. ... ... antony draws and foreshadows Translation3. ... ... demands are made of no one. ... ... antony would draw a 3, triggering the karma of Al-Kindi3. ... ... ... antony draws Education3 and Deodorant3. ... ... antony draws Murasaki Shikibu3 as a sharing bonus. antony fades Al-Kindi3 from their board.
markusin's turn 6 — markusin inspires green. ... markusin would meld Chopsticks1, triggering the karma of Sargon of Akkad1. ... ... markusin tucks Chopsticks1. ... markusin draws Ruler1. markusin activates the dogma of Noodles1. ... effects are shared with antony. ... antony draws and scores nothing. ... markusin draws and scores Medicine3. ... antony draws Code of Laws1. ... markusin draws Masonry1. ... markusin draws Shennong1 as a sharing bonus.
antony's turn 7 — antony achieves age 2 – Classical (Canal Building2)! ... markusin draws Gilgamesh1. antony melds Education3. ... antony melds Monotheism2 from their forecast. ... antony activates the dogma of Monotheism2. ... ... demands are made of markusin. ... ... markusin transfers Noodles1 to antony's score pile. ... ... markusin transfers Noodles1 from their board to antony's score pile. ... ... markusin draws and tucks Agriculture1. ... ... antony draws and tucks Clothing1.
markusin's turn 7 — markusin would meld Shennong1, triggering the karma of Sargon of Akkad1. ... markusin tucks Shennong1. markusin activates the dogma of Domestication1. ... effects are shared with antony. ... antony melds Code of Laws1. ... antony draws City States1. ... markusin melds Ruler1. ... markusin draws Puppet1. ... markusin draws Sinuhe1 as a sharing bonus.
antony's turn 8 — antony melds Deodorant3. ... antony melds Philosophy2 from their forecast. ... antony activates the dogma of Philosophy2. ... ... antony splays their purple cards left. ... ... antony scores City States1. antony activates the dogma of Deodorant3. ... antony draws and melds Homing Pigeons3. ... antony draws and melds Katana3.
markusin's turn 8 — markusin activates the dogma of Domestication1. ... effects are shared with antony. ... antony melds Murasaki Shikibu3. ... antony draws Metalworking1. ... markusin would meld Sinuhe1, triggering the karma of Sargon of Akkad1. ... ... markusin tucks Sinuhe1. ... markusin draws Compass3. ... markusin draws Su Song3 as a sharing bonus. antony fades Murasaki Shikibu3 from their board. markusin melds Su Song3. ... markusin melds Road Building2 from their forecast. ... markusin activates the dogma of Road Building2. ... ... markusin melds Masonry1 and Gilgamesh1. ... ... markusin transfers Gilgamesh1 from their board to antony's board. ... ... markusin transfers Homing Pigeons3 from antony's board to their board. antony fades Gilgamesh1 from their board.
antony's turn 9 — antony achieves age 3 – Medieval (Feudalism3)! ... markusin draws Tran Huang Dao3. antony activates the dogma of Deodorant3. ... antony draws and melds Magnifying Glass3. ... antony draws and melds Novel3.
markusin's turn 9 — markusin melds Tran Huang Dao3. ... markusin melds Almanac3 from their forecast. ... markusin activates the dogma of Almanac3. ... ... markusin draws and foreshadows Colonialism4. ... ... markusin scores nothing. markusin activates the dogma of Tran Huang Dao3. ... markusin scores Katana3 from antony's board.
antony's turn 10 — antony activates the dogma of Magnifying Glass3. ... antony draws Chintz4. ... antony returns Metalworking1. ... antony returns nothing. ... antony splays their blue cards left. antony melds Chintz4. ... antony melds Gunpowder4 from their forecast. ... antony activates the dogma of Gunpowder4. ... ... demands are made of markusin. ... ... markusin transfers Masonry1 from their board to antony's score pile. ... ... antony draws and scores Optics3.
markusin's turn 10 — markusin activates the dogma of Tran Huang Dao3. ... markusin scores Tran Huang Dao3 from their board. markusin activates the dogma of Road Building2. ... markusin melds Sailing1 and Compass3. ... markusin transfers Road Building2 from their board to antony's board. ... markusin transfers Chintz4 from antony's board to their board.
antony's turn 11 — antony activates the dogma of Deodorant3. ... antony draws and melds Alchemy3. ... antony draws and melds Paper3. antony activates the dogma of Paper3. ... antony splays their green cards left. ... antony draws Enterprise4, Slide Rule4, and Invention4.
markusin's turn 11 — markusin melds Puppet1. markusin activates the dogma of Chintz4. ... effects are shared with antony. ... antony draws Navigation4. ... markusin draws Printing Press4. ... antony draws nothing. ... markusin draws Toilet4. ... markusin draws and scores Anatomy4. ... markusin draws Johannes Vermeer5 as a sharing bonus.
antony's turn 12 — antony melds Slide Rule4. ... antony melds Perspective4 from their forecast. ... antony activates the dogma of Perspective4. ... ... antony returns Navigation4. ... ... antony scores Enterprise4 and Invention4. antony achieves age 4 – Renaissance (Experimentation4)! ... markusin draws C. Columbus4.
markusin's turn 12 — markusin melds Johannes Vermeer5. ... markusin melds Reformation4 from their forecast. ... markusin activates the dogma of Reformation4. ... ... markusin tucks Printing Press4 and Toilet4. ... ... markusin splays their purple cards right. markusin activates the dogma of Domestication1. ... effects are shared with antony. ... antony melds nothing. ... antony draws Metalworking1. ... markusin melds C. Columbus4. ... markusin draws Machinery3. ... markusin draws William Shakespeare4 as a sharing bonus.
antony's turn 13 — antony activates the dogma of Slide Rule4. ... antony draws Globe4. ... antony returns Globe4. ... antony splays their yellow cards right. ... antony draws Loom6. antony melds Loom6.
markusin's turn 13 — markusin inspires green. ... markusin draws Kobukson4. ... markusin draws Navigation4. markusin melds Kobukson4. ... markusin melds Mathematics2 from their forecast. ... markusin activates the dogma of Mathematics2. ... ... effects are shared with antony. ... ... antony returns nothing. ... ... markusin returns Navigation4. ... ... markusin draws and melds Piano5.
antony's turn 14 — antony achieves age 5 – Exploration (Chemistry5)! ... markusin draws Peter the Great5. antony achieves age 6 – Enlightenment (Metric System6)! ... markusin draws Bartholomew Roberts5.
markusin's turn 14 — markusin melds William Shakespeare4. ... markusin melds Barometer4 from their forecast. ... markusin activates the dogma of Barometer4. ... ... markusin has nothing to transfer. ... ... markusin draws and foreshadows Hot Air Balloon6. markusin fades C. Columbus4 from their board. markusin issues a Rivalry decree. ... markusin removes from the game Machinery3, Peter the Great5, and Bartholomew Roberts5. ... markusin achieves Rivalry! ... markusin chooses antony. ... markusin returns Avicenna3, Enterprise4, and Invention4.
antony's turn 15 — antony activates the dogma of Slide Rule4. ... antony draws Shuriken4. ... antony returns Shuriken4. ... antony draws Machine Gun7. antony melds Machine Gun7.
markusin's turn 15 — markusin activates the dogma of Chintz4. ... effects are shared with antony. ... antony draws Pencil4. ... markusin draws Navigation4. ... antony draws nothing. ... markusin draws Telescope4. ... markusin draws and scores Enterprise4. ... markusin draws Johannes Kepler4 as a sharing bonus. markusin melds Johannes Kepler4. ... markusin melds Colonialism4 from their forecast. markusin fades William Shakespeare4 from their board.
antony's turn 16 — antony activates the dogma of Machine Gun7. ... effects are shared with markusin. ... markusin draws and scores Publications7. ... antony draws and scores Bicycle7. ... demands are made of no one. ... markusin returns Barometer4, Johannes Kepler4, Chintz4, and Piano5 from their board. ... antony returns Slide Rule4, Paper3, Novel3, and Perspective4 from their board. ... antony draws John Ericsson7 as a sharing bonus. antony activates the dogma of Machine Gun7. ... effects are shared with markusin. ... markusin draws and scores Railroad7. ... antony draws and scores Explosives7. ... demands are made of no one. ... markusin returns Domestication1, Mathematics2, Compass3, and Reformation4 from their board. ... antony returns Deodorant3, Alchemy3, Glassblowing2, and Philosophy2 from their board. ... antony draws Queen Victoria7 as a sharing bonus.
markusin's turn 16 — markusin melds Telescope4. ... markusin melds Construction2 from their forecast. ... markusin activates the dogma of Construction2. ... ... demands are made of antony. ... ... antony transfers Metalworking1 and Pencil4 to markusin's hand. ... ... antony draws Lever2. ... ... markusin achieves Empire! markusin activates the dogma of Construction2. ... demands are made of antony. ... antony transfers Queen Victoria7 and Lever2 to markusin's hand. ... antony draws Toothbrush2.
antony's turn 17 — antony activates the dogma of Code of Laws1. ... effects are shared with markusin. ... markusin scores Pencil4. ... antony scores Toothbrush2. ... markusin tucks nothing. ... antony tucks John Ericsson7. ... antony splays their red cards left. ... antony draws Charles Darwin7 as a sharing bonus. antony achieves age 7 – Romance (Combustion7)! antony wins by achievements!