markusin wins by achievements!

markusin:
    initial hand: Oars1 and Chopsticks1
    achievement(s):  1 – Prehistory 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
    score: (32)     6 9 6
    Steam Engine5 Noodles1
     Physics5 Telescope4 Printing Press4 Experimentation4 Perfume1
    Mass Media8 Palampore5 Navigation4 Sliced Bread8
     Societies5 Crossword8 Television8 Astronomy5 Tuning Fork5
     Combustion7 Oars1 Plumbing1 Octant5 Candles1 Colonialism4 Bandage8
    3  1  13  9  6  2 

antony:
    initial hand: The Wheel1 and Comb1
    achievement(s):  1 – Prehistory 5 – Exploration 6 – Enlightenment 7 – Romance Monument Heritage
    score: (31)      7 4
    Vaccination6 Pressure Cooker5 Anatomy4 Antibiotics8 Skyscrapers8
     Publications7 Photography7 Typewriter7 Bifocals6 Alchemy3 Almanac3 Tools1 Atomic Theory6 Encyclopedia6
     Metric System6 Invention4 The Wheel1 Measurement5 Corporations8 Classification6
     Saxophone7 Kaleidoscope6 Clock4 Reformation4 Socialism8
     Mobility8 Loom6 Rubber7 Explosives7 Parachute8 Social Networking10 The Pirate Code5 Industrialization6 Gunpowder4
    1  9  14  7  14  6 


Game log markusin melds Chopsticks1 and goes first. antony melds The Wheel1.
markusin's turn 1 — markusin draws Perfume1.
antony's turn 1 — antony activates the dogma of The Wheel1. ... antony draws Pottery1 and Domestication1. antony activates the dogma of The Wheel1. ... antony draws Code of Laws1 and Tools1.
markusin's turn 2 — markusin melds Oars1. markusin melds Perfume1.
antony's turn 2 — antony melds Tools1. antony activates the dogma of Tools1. ... antony returns Comb1, Pottery1, and Code of Laws1. ... antony draws and melds Charitable Trust3. ... antony returns nothing.
markusin's turn 3 — markusin activates the dogma of Perfume1. ... markusin draws and tucks City States1. ... demands are made of antony. ... antony transfers Charitable Trust3 from their board to markusin's board. ... antony draws and melds Almanac3. markusin activates the dogma of Charitable Trust3. ... markusin draws Experimentation4. ... markusin melds Experimentation4. ... markusin returns Charitable Trust3 from their board.
antony's turn 3 — antony activates the dogma of The Wheel1. ... effects are shared with markusin. ... markusin draws Clothing1 and Flute1. ... antony draws Umbrella1 and Agriculture1. ... antony draws Alchemy3 as a sharing bonus. antony melds Alchemy3.
markusin's turn 4 — markusin melds Clothing1. markusin activates the dogma of Clothing1. ... markusin melds nothing. ... markusin draws and scores Sailing1, Masonry1, and Archery1.
antony's turn 4 — antony activates the dogma of Alchemy3. ... antony draws Reformation4. ... antony melds Reformation4. ... antony scores Umbrella1. antony activates the dogma of Alchemy3. ... antony draws Shuriken4. ... antony returns Agriculture1, Shuriken4, and Domestication1. ... antony melds nothing.
markusin's turn 5 — markusin activates the dogma of Chopsticks1. ... effects are shared with antony. ... antony draws Writing1. ... markusin draws Metalworking1. ... antony transfers the bottom 1 to the available achievements. ... markusin transfers the bottom 1 to the available achievements. ... markusin draws Enterprise4 as a sharing bonus. markusin activates the dogma of Clothing1. ... effects are shared with antony. ... antony melds nothing. ... markusin melds nothing. ... antony has no unique colors. ... markusin draws and scores Pottery1 and Code of Laws1.
antony's turn 5 — antony activates the dogma of Alchemy3. ... antony draws Clock4. ... antony melds Clock4. ... antony scores Writing1. antony achieves age 1 – Prehistory (Mysticism1)!
markusin's turn 6 — markusin achieves age 1 – Prehistory (Domestication1)! markusin activates the dogma of Clothing1. ... markusin melds nothing. ... markusin draws and scores Philosophy2 and Canal Building2.
antony's turn 6 — antony activates the dogma of Alchemy3. ... antony draws Gunpowder4. ... antony returns Gunpowder4. ... antony melds nothing. antony activates the dogma of Alchemy3. ... antony draws Invention4. ... antony melds Invention4. ... antony scores nothing.
markusin's turn 7 — markusin activates the dogma of Clothing1. ... markusin melds nothing. ... markusin draws and scores Fermenting2 and Road Building2. markusin achieves age 1 – Prehistory (Agriculture1)!
antony's turn 7 — antony activates the dogma of Alchemy3. ... effects are shared with markusin. ... markusin draws Colonialism4. ... markusin returns Flute1, Metalworking1, Enterprise4, and Colonialism4. ... markusin melds nothing. ... antony melds nothing. ... antony draws Navigation4 as a sharing bonus. antony activates the dogma of Alchemy3. ... effects are shared with markusin. ... markusin draws Printing Press4. ... markusin melds Printing Press4. ... markusin scores nothing. ... antony melds Navigation4. ... antony scores nothing. ... antony draws Anatomy4 as a sharing bonus.
markusin's turn 8 — markusin draws Gunpowder4. markusin achieves age 2 – Classical (Mathematics2)!
antony's turn 8 — antony activates the dogma of Alchemy3. ... effects are shared with markusin. ... markusin draws Kobukson4. ... markusin returns Kobukson4 and Gunpowder4. ... markusin melds nothing. ... antony melds Anatomy4. ... antony scores nothing. ... antony draws Enterprise4 as a sharing bonus. antony activates the dogma of Alchemy3. ... effects are shared with markusin. ... markusin draws Colonialism4. ... markusin returns Colonialism4. ... markusin melds nothing. ... antony melds Enterprise4. ... antony scores nothing. ... antony draws Gunpowder4 as a sharing bonus.
markusin's turn 9 — markusin activates the dogma of Chopsticks1. ... effects are shared with antony. ... antony draws Bell1. ... markusin draws Metalworking1. ... The 1 deck is empty. ... markusin draws Telescope4 as a sharing bonus. markusin melds Telescope4.
antony's turn 9 — antony activates the dogma of Alchemy3. ... effects are shared with markusin. ... markusin draws Chintz4. ... markusin melds Chintz4. ... markusin scores Metalworking1. ... antony melds Gunpowder4. ... antony scores Bell1. ... antony draws Colonialism4 as a sharing bonus. antony activates the dogma of Gunpowder4. ... demands are made of markusin. ... markusin transfers City States1 from their board to antony's score pile. ... antony draws and scores Toothbrush2.
markusin's turn 10 — markusin activates the dogma of Chintz4. ... effects are shared with antony. ... antony draws Pressure Cooker5. ... markusin draws Statistics5. ... antony draws nothing. ... markusin draws Tuning Fork5. ... markusin draws and scores Societies5. ... markusin draws The Pirate Code5 as a sharing bonus. markusin melds The Pirate Code5.
antony's turn 10 — antony activates the dogma of Enterprise4. ... demands are made of markusin. ... markusin transfers Chintz4 from their board to antony's board. ... markusin draws and melds Physics5. ... antony splays their green cards right. antony activates the dogma of Enterprise4. ... demands are made of markusin. ... markusin transfers Clothing1 from their board to antony's board. ... markusin draws and melds Chemistry5.
markusin's turn 11 — markusin activates the dogma of Chemistry5. ... markusin splays their blue cards right. ... markusin draws and scores Democracy6. ... markusin returns Sailing1 from their score pile. markusin melds Tuning Fork5.
antony's turn 11 — antony activates the dogma of Enterprise4. ... demands are made of markusin. ... markusin transfers The Pirate Code5 from their board to antony's board. ... markusin draws and melds Lightning Rod5. antony activates the dogma of The Pirate Code5. ... demands are made of markusin. ... markusin transfers Masonry1 and Archery1 from their score pile to antony's score pile. ... antony scores Clothing1 from their board.
markusin's turn 12 — markusin achieves age 3 – Medieval (Translation3)! markusin achieves age 4 – Renaissance (Perspective4)!
antony's turn 12 — antony activates the dogma of The Pirate Code5. ... demands are made of markusin. ... markusin transfers Pottery1 and Code of Laws1 from their score pile to antony's score pile. ... antony scores Enterprise4 from their board. antony activates the dogma of The Pirate Code5. ... demands are made of markusin. ... markusin transfers Road Building2 and Metalworking1 from their score pile to antony's score pile. ... antony scores Chintz4 from their board.
markusin's turn 13 — markusin activates the dogma of Lightning Rod5. ... markusin draws and tucks Plumbing1. ... markusin draws and tucks Palampore5. ... demands are made of antony. ... antony draws and tucks Measurement5. ... antony returns Navigation4 from their board. ... markusin draws and tucks Octant5. ... markusin returns Lightning Rod5 from their board. markusin activates the dogma of Chemistry5. ... markusin draws and tucks Candles1. ... markusin draws and scores Indian Clubs6. ... markusin returns Philosophy2 from their score pile.
antony's turn 13 — antony achieves age 5 – Exploration (Banking5)! antony activates the dogma of The Pirate Code5. ... demands are made of markusin. ... markusin transfers Canal Building2 and Fermenting2 from their score pile to antony's score pile. ... antony scores The Pirate Code5 from their board.
markusin's turn 14 — markusin activates the dogma of Tuning Fork5. ... markusin looks at the top of the 5 deck. ... markusin returns Statistics5. ... markusin draws and returns Astronomy5. markusin activates the dogma of Chopsticks1. ... effects are shared with antony. ... antony draws Sailing1. ... markusin draws Calendar2. ... The 1 deck is empty. ... markusin draws Piano5 as a sharing bonus.
antony's turn 14 — antony melds Pressure Cooker5. antony activates the dogma of Pressure Cooker5. ... effects are shared with markusin. ... markusin returns Calendar2 and Piano5. ... markusin draws Steam Engine5. ... antony returns Sailing1 and Colonialism4. ... antony draws Coal5 and Stove5. ... antony draws Statistics5 as a sharing bonus.
markusin's turn 15 — markusin melds Steam Engine5. markusin activates the dogma of Steam Engine5. ... markusin draws and tucks Navigation4 and Colonialism4. ... markusin scores Chopsticks1 from their board.
antony's turn 15 — antony activates the dogma of Alchemy3. ... effects are shared with markusin. ... markusin draws Astronomy5. ... antony draws Metric System6. ... markusin melds Astronomy5. ... markusin scores nothing. ... antony melds Metric System6. ... antony scores Stove5. ... antony draws Bifocals6 as a sharing bonus. antony achieves age 6 – Enlightenment (Canning6)!
markusin's turn 16 — markusin activates the dogma of Astronomy5. ... markusin draws Vaccination6. markusin activates the dogma of Astronomy5. ... markusin draws Shrapnel6.
antony's turn 16 — antony melds Bifocals6. antony activates the dogma of Bifocals6. ... antony draws and foreshadows Morphine6. ... antony returns Morphine6 from their forecast. ... antony draws and foreshadows Loom6.
markusin's turn 17 — markusin melds Vaccination6. markusin activates the dogma of Vaccination6. ... demands are made of antony. ... antony returns Bell1, Umbrella1, Pottery1, Masonry1, City States1, Clothing1, Code of Laws1, Archery1, Metalworking1, and Writing1 from their score pile. ... antony draws and melds Kaleidoscope6. ... markusin draws and melds Combustion7.
antony's turn 17 — antony activates the dogma of Kaleidoscope6. ... effects are shared with markusin. ... markusin draws and melds Lighting7. ... markusin splays their purple cards right. ... antony draws and melds Typewriter7. ... antony splays their blue cards right. ... antony draws Telegraph7 as a sharing bonus. antony activates the dogma of Typewriter7. ... antony draws and foreshadows Refrigeration7. ... antony returns Telegraph7, Statistics5, and Coal5. ... markusin's top yellow card is higher than antony's. ... markusin's top red card is higher than antony's. ... antony draws Sanitation7, Saxophone7, Bicycle7, and Railroad7.
markusin's turn 18 — markusin activates the dogma of Vaccination6. ... demands are made of antony. ... antony returns Toothbrush2, Canal Building2, Fermenting2, and Road Building2 from their score pile. ... antony draws and melds Industrialization6. ... markusin draws and melds Publications7. markusin melds Shrapnel6.
antony's turn 18 — antony melds Saxophone7. ... antony melds Refrigeration7 from their forecast. ... antony activates the dogma of Refrigeration7. ... ... demands are made of markusin. ... ... markusin returns nothing. ... ... antony scores Bicycle7. antony activates the dogma of Saxophone7. ... antony splays their purple cards up. ... antony draws Ice Cream7.
markusin's turn 19 — markusin draws Electricity7. markusin melds Electricity7.
antony's turn 19 — antony activates the dogma of Refrigeration7. ... demands are made of markusin. ... markusin returns nothing. ... antony scores Ice Cream7. antony achieves age 7 – Romance (Evolution7)!
markusin's turn 20 — markusin activates the dogma of Electricity7. ... markusin returns Publications7 and Lighting7. ... markusin draws Empiricism8 and Television8. markusin melds Television8.
antony's turn 20 — antony activates the dogma of Typewriter7. ... antony draws and foreshadows Rubber7. ... antony returns Sanitation7 and Railroad7. ... markusin's top purple card is higher than antony's. ... antony draws Explosives7 and Photography7. antony melds Photography7.
markusin's turn 21 — markusin activates the dogma of Television8. ... markusin looks at the top of the 9 deck. ... markusin draws and melds Air Conditioner8. ... markusin chooses antony and the value 5. ... markusin transfers The Pirate Code5 from antony's score pile to antony's board. ... markusin achieves age 5 – Exploration (Stove5) from antony's score pile! markusin activates the dogma of Chemistry5. ... markusin draws and tucks Noodles1. ... markusin draws and scores Karaoke9. ... markusin returns Chopsticks1 from their score pile.
antony's turn 21 — antony activates the dogma of Photography7. ... antony draws and foreshadows Social Networking10. ... antony melds Social Networking10 from their forecast. ... demands are made of markusin. ... markusin transfers Air Conditioner8 from their board to their hand. antony activates the dogma of Social Networking10. ... demands are made of markusin. ... markusin chooses . ... markusin transfers Vaccination6, Chemistry5, Electricity7, and Shrapnel6 from their board to antony's score pile.
markusin's turn 22 — markusin activates the dogma of Television8. ... effects are shared with antony. ... antony looks at the top of the 10 deck. ... markusin looks at the top of the 10 deck. ... antony draws and melds Parachute8. ... markusin draws and melds Mass Media8. ... antony chooses markusin and the value 6. ... antony transfers Democracy6 from markusin's score pile to markusin's board. ... markusin has no achievement of value 6. ... markusin chooses antony and the value 4. ... markusin transfers Chintz4 from antony's score pile to antony's board. ... antony has no achievement of value 4. ... markusin draws Flight8 as a sharing bonus. markusin activates the dogma of Mass Media8. ... markusin returns Air Conditioner8. ... markusin chooses the value 7. ... markusin returns Bicycle7, Ice Cream7, and Electricity7 from antony's score pile. ... markusin splays their purple cards up.
antony's turn 22 — antony melds Explosives7. ... antony melds Rubber7 from their forecast. ... antony activates the dogma of Rubber7. ... ... effects are shared with markusin. ... ... markusin draws and tucks Sliced Bread8 and Bandage8. ... ... antony draws and tucks Antibiotics8 and Skyscrapers8. ... ... markusin scores Democracy6 from their board. ... ... antony scores Refrigeration7 from their board. ... ... markusin splays their red cards up. ... ... antony splays their red cards up. ... ... antony draws Publications7 as a sharing bonus. antony melds Publications7. ... antony melds Loom6 from their forecast. ... antony activates the dogma of Loom6. ... ... antony draws and tucks Socialism8 and Corporations8. ... ... antony scores Chintz4 from their board. ... ... antony returns Enterprise4 and Chemistry5 from their score pile. ... ... antony draws and tucks Classification6 and Atomic Theory6. ... ... antony achieves Monument! ... ... antony draws and tucks Encyclopedia6. ... ... antony achieves Heritage!
markusin's turn 23 — markusin activates the dogma of Television8. ... effects are shared with antony. ... antony draws and melds Mobility8. ... markusin draws and melds Crossword8. ... antony chooses markusin and the value 5. ... antony transfers Societies5 from markusin's score pile to markusin's board. ... antony achieves nothing from markusin's score pile. ... markusin chooses antony and the value 6. ... markusin transfers Vaccination6 from antony's score pile to antony's board. ... markusin achieves age 6 – Enlightenment (Shrapnel6) from antony's score pile! markusin wins by achievements!