antony wins by achievements!
markusin:
initial hand: Clothing1 and Sailing1
achievement(s): 2 – Classical 6 – Enlightenment
score: (32) 1 1 2 2 2 2 1 1 1 1 5 3 5 5
Statistics5 Steam Engine5 Canal Building2
Pottery1 Experimentation4
Clothing1 Metric System6
Railroad7 Lighting7 Astronomy5 Enterprise4
Industrialization6
0
8
1
5
5
2
antony:
initial hand: Mysticism1 and Metalworking1
achievement(s): 1 – Prehistory 3 – Medieval 4 – Renaissance 5 – Exploration 7 – Romance 8 – Modern
score: (46) 1 1 2 3 3 4 4 4 4 3 7 3 3 4
Agriculture1 Canning6
Mathematics2 Encyclopedia6
Corporations8 Compass3
Mysticism1
Coal5 Colonialism4 Road Building2 Optics3 Metalworking1 Machine Tools6
6
3
2
4
8
0
Game log
markusin melds Clothing1 and goes first.
antony melds Metalworking1.
— markusin's turn 1 —
markusin draws Masonry1.
— antony's turn 1 —
antony activates the dogma of Metalworking1.
... antony draws and scores The Wheel1, City States1, and Domestication1.
... antony draws Writing1.
antony activates the dogma of Metalworking1.
... antony draws Agriculture1.
— markusin's turn 2 —
markusin activates the dogma of Clothing1.
... markusin melds Masonry1.
... markusin draws and scores Code of Laws1 and Archery1.
markusin draws Tools1.
— antony's turn 2 —
antony activates the dogma of Metalworking1.
...
effects are shared with markusin.
... markusin draws Pottery1.
... antony draws and scores Mapmaking2.
... antony draws Philosophy2.
... antony draws Mathematics2 as a sharing bonus.
antony achieves age 1 – Prehistory (Oars1)!
— markusin's turn 3 —
markusin activates the dogma of Clothing1.
... markusin melds Pottery1.
... markusin draws and scores Monotheism2, Currency2, and Fermenting2.
markusin activates the dogma of Pottery1.
... markusin returns Sailing1 and Tools1.
... markusin draws and scores Calendar2.
... markusin draws Sailing1.
— antony's turn 3 —
antony melds Agriculture1.
antony melds Mathematics2.
— markusin's turn 4 —
markusin activates the dogma of Pottery1.
... markusin returns Sailing1.
... markusin draws and scores Tools1.
... markusin draws Sailing1.
markusin activates the dogma of Pottery1.
... markusin returns Sailing1.
... markusin draws and scores Sailing1.
... markusin draws Road Building2.
— antony's turn 4 —
antony activates the dogma of Metalworking1.
...
effects are shared with markusin.
... markusin draws Canal Building2.
... antony draws Compass3.
... antony draws Medicine3 as a sharing bonus.
antony activates the dogma of Mathematics2.
... antony returns Medicine3.
... antony draws and melds Anatomy4.
— markusin's turn 5 —
markusin melds Road Building2.
markusin achieves age 2 – Classical (Construction2)!
— antony's turn 5 —
antony activates the dogma of Metalworking1.
...
effects are shared with markusin.
... markusin draws Optics3.
... antony draws and scores Feudalism3 and Alchemy3.
... antony draws Education3.
... antony draws Colonialism4 as a sharing bonus.
antony activates the dogma of Mathematics2.
... antony returns Colonialism4.
... antony draws and melds Measurement5.
— markusin's turn 6 —
markusin activates the dogma of Road Building2.
... markusin melds Canal Building2 and Optics3.
... markusin transfers Optics3 from their board to antony's board.
... markusin transfers Measurement5 from antony's board to their board.
markusin draws Steam Engine5.
— antony's turn 6 —
antony activates the dogma of Optics3.
... antony draws and melds Paper3.
... antony draws and scores Invention4.
antony achieves age 3 – Medieval (Engineering3)!
— markusin's turn 7 —
markusin melds Steam Engine5.
markusin activates the dogma of Steam Engine5.
... markusin draws and tucks Experimentation4 and Enterprise4.
... markusin scores Masonry1 from their board.
— antony's turn 7 —
antony activates the dogma of Optics3.
... antony draws and melds Machinery3.
... antony transfers Domestication1 from their score pile to markusin's score pile.
antony activates the dogma of Optics3.
... antony draws and melds Translation3.
... antony draws and scores Navigation4.
— markusin's turn 8 —
markusin draws Statistics5.
markusin draws Astronomy5.
— antony's turn 8 —
antony activates the dogma of Optics3.
... antony draws and melds Medicine3.
... antony draws and scores Gunpowder4.
antony activates the dogma of Optics3.
... antony draws and melds Printing Press4.
... antony draws and scores Perspective4.
— markusin's turn 9 —
markusin activates the dogma of Road Building2.
... markusin melds Statistics5 and Astronomy5.
... markusin transfers Road Building2 from their board to antony's board.
... markusin transfers Paper3 from antony's board to their board.
markusin activates the dogma of Astronomy5.
... markusin draws Democracy6.
— antony's turn 9 —
antony achieves age 4 – Renaissance (Reformation4)!
antony activates the dogma of Road Building2.
... antony melds Compass3 and Mysticism1.
... antony doesn't transfer Road Building2.
— markusin's turn 10 —
markusin activates the dogma of Astronomy5.
... markusin draws Industrialization6.
markusin melds Industrialization6.
— antony's turn 10 —
antony activates the dogma of Mysticism1.
... antony draws and melds Colonialism4.
... antony draws Chemistry5.
antony activates the dogma of Mysticism1.
... antony draws and melds Coal5.
... antony draws Physics5.
— markusin's turn 11 —
markusin activates the dogma of Statistics5.
...
demands are made of antony.
... antony transfers Invention4 from their score pile to their hand.
... markusin splays their yellow cards right.
markusin activates the dogma of Pottery1.
... markusin returns Democracy6.
... markusin draws and scores Banking5.
... markusin draws The Pirate Code5.
— antony's turn 11 —
antony activates the dogma of Coal5.
...
effects are shared with markusin.
... markusin draws and tucks Metric System6.
... antony draws and tucks Encyclopedia6.
... antony splays their red cards right.
... markusin scores Paper3 and Measurement5 from their board.
... antony scores Printing Press4 and Translation3 from their board.
... antony draws Vaccination6 as a sharing bonus.
antony achieves age 5 – Exploration (Societies5)!
— markusin's turn 12 —
markusin activates the dogma of Pottery1.
... markusin returns The Pirate Code5.
... markusin draws and scores The Pirate Code5.
... markusin draws Canning6.
markusin achieves age 6 – Enlightenment (Emancipation6)!
— antony's turn 12 —
antony activates the dogma of Mathematics2.
...
effects are shared with markusin.
... markusin returns Canning6.
... markusin draws and melds Lighting7.
... antony returns Vaccination6.
... antony draws and melds Refrigeration7.
... antony draws Explosives7 as a sharing bonus.
antony activates the dogma of Mathematics2.
... antony returns Explosives7.
... antony draws and melds Corporations8.
— markusin's turn 13 —
markusin draws Railroad7.
markusin draws Sanitation7.
— antony's turn 13 —
antony activates the dogma of Coal5.
... antony draws and tucks Machine Tools6.
... antony scores Refrigeration7 and Medicine3 from their board.
antony achieves age 7 – Romance (Combustion7)!
— markusin's turn 14 —
markusin melds Railroad7.
markusin activates the dogma of Railroad7.
... markusin returns Sanitation7.
... markusin draws Classification6, Atomic Theory6, and Democracy6.
... markusin splays their yellow cards up.
— antony's turn 14 —
antony activates the dogma of Coal5.
... antony draws and tucks Canning6.
... antony scores Machinery3 and Anatomy4 from their board.
antony achieves age 8 – Modern (Antibiotics8)!
antony wins by achievements!