JimKam wins by achievements!
JimKam:
initial hand: Masonry1 and Candles1
achievement(s): Legend 1 – Prehistory Glory Repute 2 – Classical 4 – Renaissance 3 – Medieval
score: (23)
5 6
Fertilizer7 Dentures6 Lisbon4 Masonry1
Berlin6 Madrid4 Thermometer5 Bifocals6
Globe4 Venice3 Charitable Trust3 Hot Air Balloon6
Kaleidoscope6
Lyon7 Candles1 Loom6
1
2
5
2
11
0
moomoo:
initial hand: Archery1 and Dice1
achievement(s):
score: (12)
Air Conditioner8 Deodorant3
X-Ray8 Mathematics2 Dice1
Nylon8 Jeans7 Scissors2 Sliced Bread8
Crossword8 Television8 Indian Clubs6 Toilet4
Coke5 Katana3 Parachute8
0
2
0
2
4
0
Game log
JimKam melds Candles1 and goes first.
moomoo melds Dice1.
— JimKam's turn 1 —
JimKam activates the dogma of Candles1.
... JimKam draws nothing.
...
demands are made of moomoo.
... moomoo transfers Archery1 to JimKam's hand.
... moomoo draws Sailing1.
— moomoo's turn 1 —
moomoo activates the dogma of Dice1.
... moomoo draws Soap1.
... moomoo draws and melds Mathematics2.
moomoo activates the dogma of Mathematics2.
... moomoo returns Soap1.
... moomoo draws and melds Scissors2.
— JimKam's turn 2 —
JimKam activates the dogma of Candles1.
...
effects are shared with moomoo.
... moomoo draws nothing.
... JimKam draws Charitable Trust3.
...
demands are made of no one.
JimKam melds Charitable Trust3.
... JimKam draws Venice3.
— moomoo's turn 2 —
moomoo draws Pagoda2.
moomoo activates the dogma of Mathematics2.
... moomoo returns Pagoda2.
... moomoo draws and melds Katana3.
— JimKam's turn 3 —
JimKam melds Venice3.
... JimKam draws Globe4.
JimKam melds Globe4.
— moomoo's turn 3 —
moomoo draws Deodorant3.
moomoo melds Deodorant3.
... moomoo draws Jakarta3.
— JimKam's turn 4 —
JimKam activates the dogma of Globe4.
... JimKam returns Archery1.
... JimKam splays their green cards left.
... ... JimKam draws Lisbon4.
JimKam melds Lisbon4.
... JimKam draws Madrid4, Thermometer5, and Steam Engine5.
— moomoo's turn 4 —
moomoo activates the dogma of Mathematics2.
... moomoo returns Jakarta3.
... moomoo draws and melds Toilet4.
moomoo draws Shuriken4.
— JimKam's turn 5 —
JimKam melds Thermometer5.
JimKam melds Madrid4.
... JimKam splays their blue cards left.
... ... JimKam draws Tenochtitlan4.
... JimKam achieves Legend!
— moomoo's turn 5 —
moomoo activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns Tenochtitlan4.
... JimKam draws and melds Palampore5.
... moomoo returns Shuriken4.
... moomoo draws and melds Coke5.
... moomoo draws Johannes Vermeer5 as a sharing bonus.
moomoo activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns nothing.
... moomoo returns Johannes Vermeer5.
... moomoo draws and melds Indian Clubs6.
— JimKam's turn 6 —
JimKam achieves age 1 – Prehistory (Oars1)!
... moomoo draws Tecumseh6.
JimKam draws Octant5.
— moomoo's turn 6 —
moomoo activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns Octant5.
... JimKam draws and melds Dentures6.
... moomoo returns Tecumseh6.
... moomoo draws and melds Jeans7.
... moomoo draws John Ericsson7 as a sharing bonus.
moomoo activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns nothing.
... moomoo returns John Ericsson7.
... moomoo draws and melds X-Ray8.
— JimKam's turn 7 —
JimKam activates the dogma of Dentures6.
... JimKam draws and tucks Hot Air Balloon6.
... JimKam scores Globe4 and Palampore5 from their board.
... JimKam splays their blue cards right.
... ... JimKam draws Berlin6.
JimKam melds Berlin6.
... JimKam achieves Glory!
— moomoo's turn 7 —
moomoo activates the dogma of X-Ray8.
... moomoo draws and tucks Sliced Bread8.
... moomoo draws and foreshadows Bandage8.
moomoo activates the dogma of X-Ray8.
... moomoo draws and tucks Parachute8.
... moomoo draws and foreshadows Television8.
— JimKam's turn 8 —
JimKam endorses with Berlin6.
... JimKam tucks Masonry1.
... JimKam activates the dogma of Dentures6 with endorsement.
... ... JimKam draws and tucks Bifocals6.
... ... JimKam draws and tucks Kaleidoscope6.
... ... JimKam scores nothing from their board.
... ... JimKam draws and tucks Shrapnel6.
... ... JimKam scores Candles1 from their board.
... ... JimKam scores nothing from their board.
... ... JimKam draws and tucks Loom6.
... ... JimKam scores Shrapnel6 from their board.
JimKam activates the dogma of Kaleidoscope6.
... JimKam draws and melds Fertilizer7.
... JimKam splays their yellow cards right.
... ... JimKam draws Lyon7.
— moomoo's turn 8 —
moomoo draws Air Conditioner8.
moomoo melds Air Conditioner8.
... moomoo melds Television8 from their forecast.
... moomoo activates the dogma of Television8.
... ... moomoo draws and melds Nylon8.
... ... moomoo chooses JimKam and the value 1.
... ... moomoo transfers Candles1 from JimKam's score pile to JimKam's board.
... ... moomoo achieves nothing from JimKam's score pile.
— JimKam's turn 9 —
JimKam melds Lyon7.
... JimKam splays their red cards right.
... ... JimKam draws Melbourne7.
... JimKam achieves Repute!
JimKam achieves age 2 – Classical (Fermenting2)!
... moomoo draws Nikola Tesla8.
— moomoo's turn 9 —
moomoo activates the dogma of Television8.
... moomoo draws and melds Crossword8.
... moomoo chooses JimKam and the value 4.
... moomoo transfers Globe4 from JimKam's score pile to JimKam's board.
... JimKam has no achievement of value 4.
moomoo activates the dogma of Crossword8.
...
effects are shared with JimKam.
... JimKam draws Rubber7, Metric System6, Canning6, Enterprise4, Optics3, and Code of Laws1.
... moomoo draws Helicopter9, Flight8, Mass Media8, and Mobility8.
... moomoo draws H.G. Wells8 as a sharing bonus.
— JimKam's turn 10 —
JimKam achieves age 4 – Renaissance (Reformation4)!
... moomoo draws Albert Einstein8.
JimKam achieves age 3 – Medieval (Compass3)!
JimKam wins by achievements!