JimKam wins by score!
moomoo:
initial hand: Pottery1 and Plumbing1
achievement(s): Advancement 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration
score: (37)
1 1 4 1 2 2 2 1 2 4 1 3 5
Soap1
Pottery1
Bartholomew Roberts5 Paper3 Invention4 Currency2 Ice Skates1
Toilet4 Flute1 Bell1
Gunpowder4 Plumbing1
1
7
0
2
2
0
JimKam:
initial hand: Masonry1 and Ruler1
achievement(s): 1 – Prehistory Destiny
score: (40)
1 5 6 8 5 10
Statistics5 Deodorant3 Noodles1 Chopsticks1 Shennong1 Medicine3 Perspective4
Almanac3 Magnifying Glass3 Writing1 Perfume1 Ruler1 Translation3
Homing Pigeons3 Umbrella1 Glassblowing2
Reformation4 Education3
Liquid Fire3 Archery1 Metalworking1
1
12
5
4
0
0
Game log
moomoo melds Plumbing1 and goes first.
JimKam melds Ruler1.
— moomoo's turn 1 —
moomoo draws Soap1.
— JimKam's turn 1 —
JimKam draws Noodles1.
JimKam melds Noodles1.
— moomoo's turn 2 —
moomoo melds Soap1.
moomoo draws Dice1.
— JimKam's turn 2 —
JimKam activates the dogma of Ruler1.
... JimKam draws Glassblowing2.
JimKam melds Glassblowing2.
— moomoo's turn 3 —
moomoo melds Dice1.
moomoo activates the dogma of Dice1.
...
effects are shared with JimKam.
... JimKam draws Umbrella1.
... It doesn't have a bonus.
... moomoo draws Ice Skates1.
... It doesn't have a bonus.
... moomoo draws Huang Di1 as a sharing bonus.
— JimKam's turn 3 —
JimKam melds Umbrella1.
JimKam draws Bangle1.
— moomoo's turn 4 —
moomoo melds Ice Skates1.
moomoo activates the dogma of Dice1.
... moomoo draws Bell1.
... It doesn't have a bonus.
— JimKam's turn 4 —
JimKam melds Bangle1.
JimKam draws Puppet1.
— moomoo's turn 5 —
moomoo melds Bell1.
moomoo activates the dogma of Dice1.
... moomoo draws Chopsticks1.
... It doesn't have a bonus.
— JimKam's turn 5 —
JimKam melds Puppet1.
JimKam achieves age 1 – Prehistory (Tools1)!
... moomoo draws Sneferu1.
— moomoo's turn 6 —
moomoo melds Pottery1.
moomoo activates the dogma of Pottery1.
... moomoo returns Chopsticks1.
... moomoo draws and scores Candles1.
... moomoo draws Flute1.
— JimKam's turn 6 —
JimKam draws Perfume1.
JimKam melds Perfume1.
— moomoo's turn 7 —
moomoo melds Flute1.
moomoo activates the dogma of Flute1.
... moomoo splays their purple cards left.
...
demands are made of JimKam.
... JimKam returns nothing.
... moomoo draws Comb1.
— JimKam's turn 7 —
JimKam activates the dogma of Perfume1.
... JimKam draws and tucks Chopsticks1.
...
demands are made of moomoo.
... moomoo has no top card to transfer.
JimKam activates the dogma of Perfume1.
... JimKam draws and tucks Archery1.
...
demands are made of moomoo.
... moomoo has no top card to transfer.
— moomoo's turn 8 —
moomoo draws Oars1.
moomoo draws Code of Laws1.
— JimKam's turn 8 —
JimKam activates the dogma of Perfume1.
... JimKam draws and tucks Metalworking1.
...
demands are made of moomoo.
... moomoo has no top card to transfer.
JimKam activates the dogma of Perfume1.
... JimKam draws and tucks Mysticism1.
...
demands are made of moomoo.
... moomoo has no top card to transfer.
— moomoo's turn 9 —
moomoo activates the dogma of Plumbing1.
...
effects are shared with JimKam.
... JimKam scores Mysticism1 from their board.
... moomoo scores Dice1 from their board.
... moomoo draws Gilgamesh1 as a sharing bonus.
moomoo melds Huang Di1.
— JimKam's turn 9 —
JimKam draws Clothing1.
JimKam draws Agriculture1.
— moomoo's turn 10 —
moomoo activates the dogma of Huang Di1.
... moomoo draws Calendar2.
moomoo activates the dogma of Huang Di1.
... moomoo draws Currency2.
— JimKam's turn 10 —
JimKam draws Writing1.
JimKam melds Writing1.
— moomoo's turn 11 —
moomoo melds Currency2.
moomoo issues a Advancement decree.
... moomoo removes from the game Sneferu1, Comb1, Oars1, Code of Laws1, Gilgamesh1, and Calendar2.
... moomoo achieves Advancement!
... moomoo draws Invention4.
— JimKam's turn 11 —
JimKam activates the dogma of Writing1.
...
effects are shared with moomoo.
... moomoo draws Scissors2.
... JimKam draws Pagoda2.
... JimKam draws Shennong1 as a sharing bonus.
JimKam melds Pagoda2.
— moomoo's turn 12 —
moomoo melds Invention4.
moomoo activates the dogma of Invention4.
... moomoo splays their purple cards right.
... moomoo draws and scores Enterprise4.
— JimKam's turn 12 —
JimKam activates the dogma of Pagoda2.
... JimKam draws Katana3.
... JimKam foreshadows Katana3.
JimKam activates the dogma of Pagoda2.
... JimKam draws Liquid Fire3.
... JimKam foreshadows Liquid Fire3.
— moomoo's turn 13 —
moomoo draws Gunpowder4.
moomoo achieves age 2 – Classical (Monotheism2)!
... JimKam draws Zhang Heng2.
— JimKam's turn 13 —
JimKam activates the dogma of Pagoda2.
... JimKam draws Deodorant3.
... JimKam tucks Shennong1.
... JimKam melds Deodorant3.
JimKam activates the dogma of Deodorant3.
... JimKam draws and melds Homing Pigeons3.
... JimKam draws and melds Magnifying Glass3.
— moomoo's turn 14 —
moomoo melds Gunpowder4.
moomoo activates the dogma of Gunpowder4.
...
demands are made of JimKam.
... JimKam transfers Bangle1 from their board to moomoo's score pile.
... moomoo draws and scores Construction2.
— JimKam's turn 14 —
JimKam draws Sandpaper3.
JimKam melds Sandpaper3.
... JimKam melds Liquid Fire3 from their forecast.
— moomoo's turn 15 —
moomoo activates the dogma of Gunpowder4.
...
demands are made of JimKam.
... JimKam transfers Pagoda2 from their board to moomoo's score pile.
... moomoo draws and scores Canal Building2.
moomoo activates the dogma of Gunpowder4.
...
demands are made of JimKam.
... JimKam transfers Puppet1 from their board to moomoo's score pile.
... moomoo draws and scores Road Building2.
— JimKam's turn 15 —
JimKam activates the dogma of Sandpaper3.
...
effects are shared with moomoo.
... moomoo returns Scissors2.
... moomoo draws Paper3.
... moomoo melds Paper3.
... JimKam returns Zhang Heng2, Agriculture1, Clothing1, and Masonry1.
... JimKam draws Medicine3, Almanac3, Translation3, and Education3.
... JimKam melds Education3.
... JimKam draws Tran Huang Dao3 as a sharing bonus.
JimKam activates the dogma of Magnifying Glass3.
... JimKam draws Reformation4.
... JimKam returns Tran Huang Dao3.
... JimKam returns nothing.
... JimKam splays their blue cards left.
— moomoo's turn 16 —
moomoo draws Printing Press4.
moomoo achieves age 3 – Medieval (Alchemy3)!
... JimKam draws Saladin3.
— JimKam's turn 16 —
JimKam activates the dogma of Magnifying Glass3.
... JimKam draws Mapmaking2.
... JimKam draws Perspective4.
... JimKam returns Mapmaking2.
... JimKam returns nothing.
... JimKam splays their yellow cards left.
JimKam melds Reformation4.
— moomoo's turn 17 —
moomoo draws Toilet4.
moomoo melds Toilet4.
— JimKam's turn 17 —
JimKam activates the dogma of Reformation4.
...
effects are shared with moomoo.
... JimKam tucks Medicine3, Translation3, and Perspective4.
... JimKam splays their yellow cards right.
JimKam activates the dogma of Homing Pigeons3.
...
demands are made of moomoo.
... moomoo returns nothing.
... JimKam splays their green cards left.
— moomoo's turn 18 —
moomoo melds Printing Press4.
moomoo activates the dogma of Paper3.
...
effects are shared with JimKam.
... moomoo splays their blue cards left.
... JimKam draws Experimentation4 and Colonialism4.
... moomoo draws Anatomy4.
... moomoo draws Bartholomew Roberts5 as a sharing bonus.
— JimKam's turn 18 —
JimKam melds Almanac3.
JimKam activates the dogma of Almanac3.
... JimKam draws Chaturanga2.
... JimKam draws Measurement5.
... JimKam returns Chaturanga2.
... JimKam draws and foreshadows Coke5.
... JimKam scores nothing.
— moomoo's turn 19 —
moomoo melds Bartholomew Roberts5.
moomoo inspires green.
... moomoo would score Printing Press4, triggering the karma of Bartholomew Roberts5.
... ... moomoo achieves age 4 – Renaissance (Navigation4)!
... moomoo scores Printing Press4 from their board.
... moomoo draws Piano5.
moomoo fades Huang Di1 from their board.
— JimKam's turn 19 —
JimKam activates the dogma of Almanac3.
... JimKam draws Crossbow2.
... JimKam draws Statistics5.
... JimKam returns Crossbow2.
... JimKam draws and foreshadows Pressure Cooker5.
... JimKam scores Pressure Cooker5 from their forecast.
... JimKam draws and foreshadows Morphine6.
JimKam activates the dogma of Almanac3.
... JimKam draws Toothbrush2.
... JimKam draws Banking5.
... JimKam returns Toothbrush2.
... JimKam draws and foreshadows Thermometer5.
... JimKam scores Morphine6 from their forecast.
... JimKam draws and foreshadows Sliced Bread8.
— moomoo's turn 20 —
moomoo draws Coal5.
moomoo inspires green.
... moomoo scores Sandpaper3 from JimKam's board.
... moomoo draws Astronomy5.
— JimKam's turn 20 —
JimKam melds Statistics5.
JimKam activates the dogma of Almanac3.
... JimKam draws Lever2.
... JimKam draws Chemistry5.
... JimKam returns Lever2.
... JimKam draws and foreshadows Octant5.
... JimKam scores Sliced Bread8 from their forecast.
... JimKam draws and foreshadows Cell Phone10.
— moomoo's turn 21 —
moomoo melds Astronomy5.
moomoo inspires green.
... moomoo would score Astronomy5, triggering the karma of Bartholomew Roberts5.
... ... moomoo achieves age 5 – Exploration (Physics5)!
... moomoo scores Astronomy5 from their board.
... moomoo draws Steam Engine5.
— JimKam's turn 21 —
JimKam activates the dogma of Almanac3.
... JimKam draws Horseshoes2.
... JimKam draws Societies5.
... JimKam returns Horseshoes2.
... JimKam draws and foreshadows Lightning Rod5.
... JimKam scores Lightning Rod5 from their forecast.
... JimKam draws and foreshadows Jeans7.
JimKam activates the dogma of Almanac3.
... JimKam draws Watermill2.
... JimKam draws The Pirate Code5.
... JimKam returns Watermill2.
... JimKam draws and foreshadows Stethoscope6.
... JimKam achieves Destiny!
... JimKam scores Cell Phone10 from their forecast.
... JimKam attempts to draw a card above 10.
JimKam wins by score!