JimKam wins by achievements!

moomoo:
    initial hand: Sailing1 and Dice1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance
    score: (24) 2 2 2 3 7 6
     Antibiotics8 Fertilizer7 Steam Engine5 Agriculture1 Noodles1 Chopsticks1
    Calendar2 Stethoscope6
     Astronomy5 Puppet1 Mysticism1
     Flight8 Construction2 Plumbing1 Katana3 Optics3
    6  8  3  3  1  1 

JimKam:
    initial hand: Clothing1 and Ice Skates1
    achievement(s):  Monument History 5 – Exploration 6 – Enlightenment 7 – Romance Wealth 2 – Classical
    score: (30)         7 7
     Air Conditioner8 Morphine6 Statistics5 Pencil4 Barometer4 Toothbrush2 Masonry1 Machinery3 Domestication1
     Mathematics2 Photography7 Thermometer5 Translation3 Perfume1 Alchemy3
     Globe4 Homing Pigeons3 Clothing1 Ice Skates1
     Television8 Saxophone7 Ice Cream7 Flute1 Bell1
     Loom6 Machine Gun7 Kobukson4 Shuriken4 Oars1 Metalworking1 Archery1 Candles1
    9  6  4  9  6  1 


Game log moomoo melds Dice1 and goes first. JimKam melds Ice Skates1.
moomoo's turn 1 — moomoo activates the dogma of Dice1. ... effects are shared with JimKam. ... JimKam draws Perfume1. ... JimKam draws and melds The Wheel1. ... moomoo draws Chopsticks1. ... It doesn't have a bonus. ... moomoo draws Masonry1 as a sharing bonus.
JimKam's turn 1 — JimKam melds Perfume1. JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Flute1. ... demands are made of moomoo. ... moomoo has no top card to transfer.
moomoo's turn 2 — moomoo melds Chopsticks1. moomoo activates the dogma of Dice1. ... moomoo draws Puppet1. ... moomoo draws and melds Machinery3.
JimKam's turn 2 — JimKam activates the dogma of Flute1. ... effects are shared with moomoo. ... moomoo splays their yellow cards left. ... JimKam splays their green cards left. ... demands are made of no one. ... moomoo draws Writing1. ... JimKam draws Candles1. ... JimKam draws Archery1. ... JimKam draws Metalworking1 as a sharing bonus. JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Domestication1. ... demands are made of moomoo. ... moomoo transfers Machinery3 from their board to JimKam's board. ... moomoo draws and melds Optics3.
moomoo's turn 3 — moomoo melds Puppet1. moomoo activates the dogma of Optics3. ... moomoo draws and melds Katana3.
JimKam's turn 3 — JimKam melds Candles1. JimKam activates the dogma of Candles1. ... JimKam draws Sunglasses3. ... demands are made of moomoo. ... moomoo transfers Masonry1 to JimKam's hand. ... moomoo draws Plumbing1.
moomoo's turn 4 — moomoo draws Medicine3. moomoo melds Plumbing1.
JimKam's turn 4 — JimKam activates the dogma of Candles1. ... JimKam draws Compass3. ... demands are made of moomoo. ... moomoo has no cards with . JimKam activates the dogma of The Wheel1. ... JimKam draws Oars1 and Pottery1.
moomoo's turn 5 — moomoo draws Noodles1. moomoo achieves age 1 – Prehistory (City States1)!
JimKam's turn 5 — JimKam melds Masonry1. JimKam activates the dogma of Masonry1. ... JimKam melds Sunglasses3, Archery1, Metalworking1, and Oars1. ... JimKam achieves Monument!
moomoo's turn 6 — moomoo melds Noodles1. moomoo activates the dogma of Noodles1. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... moomoo draws and scores nothing. ... JimKam draws Ruler1. ... moomoo draws Bangle1. ... moomoo draws Mysticism1 as a sharing bonus.
JimKam's turn 6 — JimKam activates the dogma of Sunglasses3. ... JimKam scores Compass3. ... JimKam splays their purple cards left. JimKam activates the dogma of Sunglasses3. ... JimKam splays their red cards left. ... JimKam scores Clothing1. ... JimKam splays their yellow cards left.
moomoo's turn 7 — moomoo activates the dogma of Noodles1. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... moomoo draws and scores Philosophy2. ... JimKam draws Tools1. ... moomoo draws Agriculture1. ... moomoo draws Code of Laws1 as a sharing bonus. moomoo activates the dogma of Noodles1. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... moomoo draws and scores Mapmaking2. ... JimKam draws Mathematics2. ... moomoo draws Fermenting2. ... moomoo draws Construction2 as a sharing bonus.
JimKam's turn 7 — JimKam melds Ruler1. JimKam melds Mathematics2.
moomoo's turn 8 — moomoo melds Construction2. moomoo activates the dogma of Noodles1. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... moomoo draws and scores Canal Building2. ... JimKam draws Toothbrush2. ... moomoo draws Road Building2. ... moomoo draws Calendar2 as a sharing bonus.
JimKam's turn 8 — JimKam melds Toothbrush2. JimKam activates the dogma of Sunglasses3. ... JimKam splays their blue cards left. ... JimKam scores Tools1. ... JimKam can't splay anything.
moomoo's turn 9 — moomoo achieves age 2 – Classical (Monotheism2)! moomoo activates the dogma of Noodles1. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... moomoo draws and scores Currency2. ... JimKam draws Sandpaper3. ... moomoo draws Feudalism3. ... moomoo draws Engineering3 as a sharing bonus.
JimKam's turn 9 — JimKam activates the dogma of Mathematics2. ... JimKam draws Alchemy3. ... JimKam returns Sandpaper3. ... JimKam draws and melds Globe4. JimKam activates the dogma of Mathematics2. ... JimKam draws Liquid Fire3. ... JimKam returns Liquid Fire3. ... JimKam draws and melds Shuriken4.
moomoo's turn 10 — moomoo melds Agriculture1. moomoo activates the dogma of Agriculture1. ... moomoo returns Bangle1. ... moomoo draws and scores Almanac3.
JimKam's turn 10 — JimKam activates the dogma of Mathematics2. ... JimKam draws Charitable Trust3. ... JimKam returns Charitable Trust3. ... JimKam draws and melds Barometer4. JimKam activates the dogma of Barometer4. ... effects are shared with moomoo. ... moomoo has nothing to transfer. ... JimKam has nothing to transfer. ... moomoo draws and foreshadows Thermometer5. ... JimKam draws and foreshadows Piano5. ... JimKam draws Pencil4 as a sharing bonus.
moomoo's turn 11 — moomoo draws Homing Pigeons3. moomoo melds Homing Pigeons3.
JimKam's turn 11 — JimKam melds Pencil4. JimKam activates the dogma of Mathematics2. ... JimKam draws Deodorant3. ... JimKam returns Deodorant3. ... JimKam draws and melds Kobukson4.
moomoo's turn 12 — moomoo melds Code of Laws1. moomoo achieves age 3 – Medieval (Education3)!
JimKam's turn 12 — JimKam activates the dogma of Pencil4. ... JimKam draws Palampore5. ... JimKam returns Alchemy3. ... JimKam draws Enterprise4. ... JimKam foreshadows Enterprise4. JimKam activates the dogma of Pencil4. ... JimKam draws Statistics5. ... JimKam returns Pottery1. ... JimKam draws Translation3. ... JimKam foreshadows Translation3.
moomoo's turn 13 — moomoo activates the dogma of Code of Laws1. ... moomoo tucks Mysticism1. ... moomoo splays their purple cards left. moomoo activates the dogma of Homing Pigeons3. ... demands are made of JimKam. ... JimKam returns Compass3 and Tools1. ... moomoo splays their red cards left.
JimKam's turn 13 — JimKam melds Statistics5. ... JimKam melds Piano5 from their forecast. ... JimKam activates the dogma of Piano5. ... ... JimKam draws Astronomy5. ... ... JimKam doesn't have five top cards of different values. JimKam activates the dogma of Statistics5. ... demands are made of no one. ... effects are shared with moomoo. ... moomoo splays their yellow cards right. ... JimKam splays their yellow cards right. ... JimKam draws Steam Engine5 as a sharing bonus.
moomoo's turn 14 — moomoo activates the dogma of Construction2. ... demands are made of JimKam. ... JimKam transfers Astronomy5 and Steam Engine5 to moomoo's hand. ... JimKam draws Paper3. moomoo activates the dogma of Construction2. ... demands are made of JimKam. ... JimKam transfers Palampore5 and Paper3 to moomoo's hand. ... JimKam draws Alchemy3.
JimKam's turn 14 — JimKam draws Stove5. JimKam melds Stove5. ... JimKam achieves History!
moomoo's turn 15 — moomoo melds Palampore5. moomoo melds Steam Engine5. ... moomoo melds Thermometer5 from their forecast. ... moomoo activates the dogma of Thermometer5. ... ... effects are shared with JimKam. ... ... JimKam melds Ice Skates1 from their board. ... ... moomoo melds Homing Pigeons3 from their board. ... ... JimKam draws and melds Dentures6 and Machine Gun7. ... ... moomoo draws and melds Morphine6 and Saxophone7. ... ... moomoo draws Elevator7 as a sharing bonus.
JimKam's turn 15 — JimKam activates the dogma of Dentures6. ... JimKam tucks Alchemy3. ... JimKam has nothing to transfer. ... JimKam draws Coal5. ... JimKam draws and tucks Steamboat6. ... JimKam scores Globe4 and Ice Skates1 from their board. ... JimKam splays their blue cards right. JimKam activates the dogma of Machine Gun7. ... JimKam splays moomoo's yellow cards left. ... JimKam draws and scores Photography7. ... demands are made of moomoo. ... moomoo transfers Morphine6, Thermometer5, Homing Pigeons3, and Saxophone7 from their board to JimKam's score pile. ... moomoo draws Electricity7. ... JimKam returns Piano5, The Wheel1, Mathematics2, and Dentures6 from their board.
moomoo's turn 16 — moomoo melds Elevator7. moomoo achieves age 4 – Renaissance (Experimentation4)!
JimKam's turn 16 — JimKam activates the dogma of Machine Gun7. ... effects are shared with moomoo. ... moomoo splays JimKam's yellow cards left. ... JimKam splays their green cards left. ... moomoo draws and scores Telegraph7. ... JimKam draws and scores Ice Cream7. ... demands are made of no one. ... moomoo returns Elevator7, Dice1, Palampore5, and Code of Laws1 from their board. ... JimKam returns Stove5, Ruler1, Steamboat6, and Sunglasses3 from their board. ... JimKam draws Fertilizer7 as a sharing bonus. JimKam achieves age 5 – Exploration (Banking5)!
moomoo's turn 17 — moomoo activates the dogma of Construction2. ... demands are made of JimKam. ... JimKam transfers Coal5 and Fertilizer7 to moomoo's hand. ... JimKam draws Mathematics2. moomoo melds Fertilizer7.
JimKam's turn 17 — JimKam achieves age 6 – Enlightenment (Industrialization6)! JimKam achieves age 7 – Romance (Combustion7)!
moomoo's turn 18 — moomoo melds Astronomy5. moomoo activates the dogma of Astronomy5. ... effects are shared with JimKam. ... JimKam draws Loom6. ... moomoo draws and melds Stethoscope6. ... moomoo draws Indian Clubs6. ... moomoo draws Bicycle7 as a sharing bonus.
JimKam's turn 18 — JimKam melds Loom6. ... JimKam melds Translation3 from their forecast. ... JimKam activates the dogma of Translation3. ... ... JimKam draws and tucks Bell1. ... ... JimKam melds Ice Skates1, Clothing1, Homing Pigeons3, Globe4, Ice Cream7, Saxophone7, Morphine6, Thermometer5, and Photography7 from their score pile. JimKam activates the dogma of Saxophone7. ... JimKam splays their purple cards up. ... JimKam draws Typewriter7, Lighting7, and Explosives7.
moomoo's turn 19 — moomoo activates the dogma of Stethoscope6. ... moomoo melds Calendar2. ... moomoo draws Evolution7 and Flight8. ... moomoo splays their yellow cards right. moomoo melds Flight8.
JimKam's turn 19 — JimKam melds Mathematics2. JimKam activates the dogma of Morphine6. ... JimKam scores Typewriter7. ... demands are made of moomoo. ... moomoo returns Sailing1, Writing1, Medicine3, Feudalism3, Engineering3, Paper3, Electricity7, Coal5, Bicycle7, and Evolution7. ... moomoo draws Machine Tools6. ... JimKam draws Television8. ... JimKam splays their red cards right. ... JimKam achieves Wealth!
moomoo's turn 20 — moomoo activates the dogma of Fertilizer7. ... moomoo returns Indian Clubs6. ... moomoo has no 6 to transfer. ... JimKam has no 6 to transfer. ... moomoo draws and foreshadows Radio Telescope8. moomoo draws Tractor8.
JimKam's turn 20 — JimKam melds Television8. JimKam activates the dogma of Television8. ... effects are shared with moomoo. ... moomoo scores Machine Tools6. ... JimKam scores Explosives7. ... moomoo splays their blue cards left. ... JimKam splays their green cards left. ... moomoo scores Calendar2 from their board. ... JimKam scores Mathematics2 from their board. ... moomoo draws and melds Antibiotics8. ... JimKam draws and melds Air Conditioner8. ... moomoo chooses JimKam and the value 2. ... moomoo transfers Mathematics2 from JimKam's score pile to JimKam's board. ... JimKam has no achievement of value 2. ... JimKam chooses moomoo and the value 2. ... JimKam transfers Calendar2 from moomoo's score pile to moomoo's board. ... JimKam achieves age 2 – Classical (Mapmaking2) from moomoo's score pile! JimKam wins by achievements!