JimKam wins by Bioengineering!
moomoo:
initial hand: Oars1 and Masonry1
achievement(s): 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration
score: (34) 2 4 3 2 1 5 1 5 1 1 5 4
Steam Engine5
Chemistry5 Mathematics2 Writing1
Oars1 The Pirate Code5
2
0
3
3
5
0
JimKam:
initial hand: Tools1 and City States1
achievement(s): 1 – Prehistory
score: (35) 2 2 6 10 10 5
Antibiotics8 Medicine3 Canal Building2 Fermenting2 Agriculture1
Bioengineering10 Quantum Theory8 Pottery1 Tools1
Sailing1
Education3 Philosophy2 Feudalism3 Mysticism1
3
5
5
3
0
2
Game log
moomoo melds Masonry1 and goes first.
JimKam melds Tools1.
— moomoo's turn 1 —
moomoo draws Writing1.
— JimKam's turn 1 —
JimKam draws Sailing1.
JimKam melds Sailing1.
— moomoo's turn 2 —
moomoo melds Writing1.
moomoo melds Oars1.
— JimKam's turn 2 —
JimKam activates the dogma of Sailing1.
...
effects are shared with moomoo.
... moomoo draws and melds Domestication1.
... JimKam draws and melds Mysticism1.
... JimKam draws Pottery1 as a sharing bonus.
JimKam activates the dogma of Sailing1.
...
effects are shared with moomoo.
... moomoo draws and melds The Wheel1.
... JimKam draws and melds Agriculture1.
... JimKam draws Metalworking1 as a sharing bonus.
— moomoo's turn 3 —
moomoo activates the dogma of The Wheel1.
... moomoo draws Clothing1 and Code of Laws1.
moomoo activates the dogma of The Wheel1.
... moomoo draws Construction2 and Mathematics2.
— JimKam's turn 3 —
JimKam melds Metalworking1.
JimKam activates the dogma of Mysticism1.
...
effects are shared with moomoo.
... moomoo draws Philosophy2.
... JimKam draws and melds Fermenting2.
... JimKam draws Calendar2.
... JimKam draws Currency2 as a sharing bonus.
— moomoo's turn 4 —
moomoo melds Mathematics2.
moomoo activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns Currency2.
... JimKam draws and melds Feudalism3.
... moomoo returns Philosophy2.
... moomoo draws and melds Machinery3.
... moomoo draws Engineering3 as a sharing bonus.
— JimKam's turn 4 —
JimKam melds Pottery1.
JimKam activates the dogma of Fermenting2.
... JimKam draws Monotheism2, Canal Building2, and Mapmaking2.
— moomoo's turn 5 —
moomoo activates the dogma of Mathematics2.
... moomoo returns Engineering3.
... moomoo draws and melds Perspective4.
moomoo melds Code of Laws1.
— JimKam's turn 5 —
JimKam activates the dogma of Feudalism3.
...
demands are made of moomoo.
... moomoo transfers Construction2 to JimKam's hand.
... JimKam splays their yellow cards left.
JimKam activates the dogma of Pottery1.
... JimKam returns Calendar2.
... JimKam draws and scores Currency2.
... JimKam draws Philosophy2.
— moomoo's turn 6 —
moomoo draws Gunpowder4.
moomoo melds Gunpowder4.
— JimKam's turn 6 —
JimKam melds Philosophy2.
JimKam melds Canal Building2.
— moomoo's turn 7 —
moomoo activates the dogma of Gunpowder4.
...
demands are made of JimKam.
... JimKam transfers Metalworking1 from their board to moomoo's score pile.
... moomoo draws and scores Calendar2.
moomoo draws Anatomy4.
— JimKam's turn 7 —
JimKam activates the dogma of Pottery1.
... JimKam returns Monotheism2.
... JimKam draws and scores Monotheism2.
... JimKam draws Education3.
JimKam activates the dogma of Pottery1.
... JimKam returns Mapmaking2.
... JimKam draws and scores Mapmaking2.
... JimKam draws Alchemy3.
— moomoo's turn 8 —
moomoo activates the dogma of Mathematics2.
... moomoo returns Anatomy4.
... moomoo draws and melds Chemistry5.
moomoo activates the dogma of Chemistry5.
... moomoo splays their blue cards right.
... moomoo draws and scores Industrialization6.
... moomoo returns Calendar2 from their score pile.
— JimKam's turn 8 —
JimKam achieves age 1 – Prehistory (Archery1)!
JimKam activates the dogma of Philosophy2.
...
effects are shared with moomoo.
... JimKam splays their purple cards left.
... moomoo scores nothing.
... JimKam scores Construction2.
— moomoo's turn 9 —
moomoo activates the dogma of Chemistry5.
... moomoo draws and scores Vaccination6.
... moomoo returns Metalworking1 from their score pile.
moomoo achieves age 2 – Classical (Road Building2)!
— JimKam's turn 9 —
JimKam melds Education3.
JimKam draws Medicine3.
— moomoo's turn 10 —
moomoo draws Coal5.
moomoo melds Coal5.
— JimKam's turn 10 —
JimKam melds Medicine3.
JimKam activates the dogma of Medicine3.
...
demands are made of moomoo.
... moomoo transfers Mapmaking2 from JimKam's score pile to their score pile.
... moomoo transfers Vaccination6 from their score pile to JimKam's score pile.
— moomoo's turn 11 —
moomoo activates the dogma of Coal5.
... moomoo draws and tucks The Pirate Code5.
... moomoo splays their red cards right.
... moomoo scores Perspective4 and Machinery3 from their board.
moomoo achieves age 3 – Medieval (Translation3)!
— JimKam's turn 11 —
JimKam activates the dogma of Medicine3.
...
demands are made of moomoo.
... moomoo transfers Currency2 from JimKam's score pile to their score pile.
... moomoo transfers Industrialization6 from their score pile to JimKam's score pile.
JimKam activates the dogma of Education3.
... JimKam returns Vaccination6 from their score pile.
... JimKam draws Antibiotics8.
— moomoo's turn 12 —
moomoo activates the dogma of Coal5.
... moomoo draws and tucks Measurement5.
... moomoo scores The Wheel1 and Measurement5 from their board.
moomoo activates the dogma of Coal5.
... moomoo draws and tucks Societies5.
... moomoo scores Code of Laws1 and Societies5 from their board.
— JimKam's turn 12 —
JimKam melds Antibiotics8.
JimKam activates the dogma of Antibiotics8.
... JimKam returns City States1 and Alchemy3.
... JimKam draws Corporations8, Skyscrapers8, Mobility8, and Flight8.
— moomoo's turn 13 —
moomoo activates the dogma of Coal5.
... moomoo draws and tucks Statistics5.
... moomoo scores Domestication1 and Masonry1 from their board.
moomoo achieves age 4 – Renaissance (Navigation4)!
— JimKam's turn 13 —
JimKam activates the dogma of Antibiotics8.
... JimKam returns Flight8.
... JimKam draws Quantum Theory8 and Socialism8.
JimKam melds Quantum Theory8.
— moomoo's turn 14 —
moomoo draws Banking5.
moomoo achieves age 5 – Exploration (Physics5)!
— JimKam's turn 14 —
JimKam activates the dogma of Quantum Theory8.
... JimKam returns Corporations8 and Skyscrapers8.
... JimKam draws A.I.10.
... JimKam draws and scores Globalization10.
JimKam activates the dogma of Quantum Theory8.
... JimKam returns Socialism8 and Mobility8.
... JimKam draws Bioengineering10.
... JimKam draws and scores Stem Cells10.
— moomoo's turn 15 —
moomoo activates the dogma of Coal5.
... moomoo draws and tucks Steam Engine5.
... moomoo scores Coal5 and Gunpowder4 from their board.
moomoo draws Astronomy5.
— JimKam's turn 15 —
JimKam melds Bioengineering10.
JimKam activates the dogma of Bioengineering10.
... JimKam transfers Statistics5 from moomoo's board to their score pile.
JimKam wins by Bioengineering!