markusin wins by achievements!
moomoo:
initial hand: Clothing1 and Soap1
achievement(s): 3 – Medieval Wealth
score: (21)
2 6 5
Dice1 Thermometer5 Magnifying Glass3
Invention4 Homing Pigeons3 Currency2 Shen Kuo3
Tuning Fork5 Clock4 Plato2 Flute1
Shivaji5 Bangle1
0
2
5
4
3
0
markusin:
initial hand: Code of Laws1 and Comb1
achievement(s): 1 – Prehistory Monument 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance
score: (44)
1 1 1 1 1 1 1 2 2 2 1 1 6 2 5 7
Canning6 Soap1 Pressure Cooker5 Sandpaper3 Machinery3 Domestication1
Experimentation4 Mathematics2 Tools1
Hot Air Balloon6 Compass3 Scissors2 Comb1 Palampore5 Umbrella1
Lighting7 Astronomy5 Ptahhotep1 Code of Laws1
Octant5 Katana3
1
6
6
6
2
1
Game log
moomoo melds Clothing1 and goes first.
markusin melds Comb1.
— moomoo's turn 1 —
moomoo melds Soap1.
— markusin's turn 1 —
markusin activates the dogma of Comb1.
... markusin chooses yellow.
... markusin draws Plumbing1, Pottery1, City States1, and Sailing1.
... markusin returns Plumbing1, Pottery1, City States1, and Sailing1.
markusin activates the dogma of Comb1.
... markusin chooses yellow.
... markusin draws Perfume1, Domestication1, Oars1, and Writing1.
... markusin returns Perfume1, Oars1, and Writing1.
— moomoo's turn 2 —
moomoo draws Masonry1.
moomoo draws Flute1.
— markusin's turn 2 —
markusin melds Domestication1.
markusin activates the dogma of Domestication1.
... markusin melds Code of Laws1.
... markusin draws Tools1.
— moomoo's turn 3 —
moomoo melds Flute1.
moomoo activates the dogma of Flute1.
...
effects are shared with markusin.
...
demands are made of no one.
... markusin draws Umbrella1.
... moomoo draws Bell1.
... moomoo draws Sunshu Ao1 as a sharing bonus.
— markusin's turn 3 —
markusin activates the dogma of Domestication1.
... markusin melds Tools1.
... markusin draws Metalworking1.
markusin activates the dogma of Domestication1.
... markusin melds Umbrella1.
... markusin draws Candles1.
— moomoo's turn 4 —
moomoo draws Archery1.
moomoo draws The Wheel1.
— markusin's turn 4 —
markusin activates the dogma of Domestication1.
... markusin melds Candles1.
... markusin draws Bangle1.
markusin activates the dogma of Candles1.
... markusin draws Machinery3.
...
demands are made of moomoo.
... moomoo transfers Bell1 to markusin's hand.
... moomoo draws Chopsticks1.
— moomoo's turn 5 —
moomoo melds The Wheel1.
moomoo activates the dogma of The Wheel1.
...
effects are shared with markusin.
... markusin draws Mysticism1 and Pottery1.
... moomoo draws City States1 and Sailing1.
... moomoo draws Ptahhotep1 as a sharing bonus.
— markusin's turn 5 —
markusin melds Machinery3.
markusin activates the dogma of Machinery3.
...
demands are made of moomoo.
... moomoo transfers Masonry1, Sunshu Ao1, Archery1, Chopsticks1, City States1, Sailing1, and Ptahhotep1 to markusin's hand.
... moomoo transfers Metalworking1, Bangle1, Bell1, Mysticism1, and Pottery1 from markusin's hand to their hand.
... markusin scores Archery1.
— moomoo's turn 6 —
moomoo melds Bangle1.
moomoo activates the dogma of The Wheel1.
... moomoo draws Oars1 and Writing1.
— markusin's turn 6 —
markusin activates the dogma of Umbrella1.
... markusin melds Sunshu Ao1.
... markusin returns Masonry1.
... markusin scores Chopsticks1 and Sailing1.
markusin achieves age 1 – Prehistory (Agriculture1)!
... moomoo draws Shennong1.
— moomoo's turn 7 —
moomoo activates the dogma of The Wheel1.
... moomoo draws Masonry1 and Canal Building2.
moomoo activates the dogma of The Wheel1.
... moomoo draws Philosophy2 and Mathematics2.
— markusin's turn 7 —
markusin melds Ptahhotep1.
markusin fades Sunshu Ao1 from their board.
markusin activates the dogma of Machinery3.
...
demands are made of moomoo.
... moomoo transfers Metalworking1, Bell1, Mysticism1, Pottery1, Oars1, Writing1, Shennong1, Masonry1, Canal Building2, Philosophy2, and Mathematics2 to markusin's hand.
... moomoo transfers City States1 from markusin's hand to their hand.
... markusin scores Metalworking1.
— moomoo's turn 8 —
moomoo activates the dogma of The Wheel1.
...
effects are shared with markusin.
... markusin draws Construction2 and Monotheism2.
... moomoo draws Lever2 and Currency2.
... moomoo draws Plato2 as a sharing bonus.
moomoo melds Lever2.
— markusin's turn 8 —
markusin activates the dogma of Umbrella1.
... markusin melds Mathematics2.
... markusin returns Bell1, Mysticism1, and Oars1.
... markusin scores Pottery1, Writing1, Masonry1, Construction2, Canal Building2, and Monotheism2.
... markusin achieves Monument!
markusin achieves age 2 – Classical (Road Building2)!
... moomoo draws Zhang Heng2.
— moomoo's turn 9 —
moomoo melds Zhang Heng2.
moomoo activates the dogma of Zhang Heng2.
...
effects are shared with markusin.
... markusin draws and tucks Katana3.
... markusin scores Candles1 from their board.
... moomoo draws and tucks Homing Pigeons3.
... moomoo scores Clothing1 and The Wheel1 from their board.
... moomoo draws Rhazes3 as a sharing bonus.
— markusin's turn 9 —
markusin activates the dogma of Mathematics2.
... markusin returns Philosophy2.
... markusin draws and melds Sandpaper3.
markusin achieves age 3 – Medieval (Engineering3)!
... moomoo draws Shen Kuo3.
— moomoo's turn 10 —
moomoo activates the dogma of Zhang Heng2.
... moomoo draws and tucks Magnifying Glass3.
... moomoo scores Lever2 and Zhang Heng2 from their board.
moomoo melds Plato2.
— markusin's turn 10 —
markusin draws Deodorant3.
markusin activates the dogma of Mathematics2.
...
effects are shared with moomoo.
... moomoo returns nothing.
... markusin returns Deodorant3.
... markusin draws and melds Telescope4.
— moomoo's turn 11 —
moomoo activates the dogma of Magnifying Glass3.
... moomoo draws Clock4.
... moomoo returns City States1.
... moomoo returns nothing.
moomoo melds Clock4.
— markusin's turn 11 —
markusin inspires purple.
... markusin scores Telescope4 from their board.
... markusin draws Noodles1.
markusin draws Education3.
— moomoo's turn 12 —
moomoo draws Slide Rule4.
moomoo draws Invention4.
— markusin's turn 12 —
markusin activates the dogma of Mathematics2.
...
effects are shared with moomoo.
... moomoo returns Slide Rule4.
... moomoo draws and melds Coke5.
... markusin returns Education3.
... markusin draws and melds Experimentation4.
... markusin draws William Shakespeare4 as a sharing bonus.
markusin activates the dogma of Experimentation4.
... markusin draws and melds Chemistry5.
— moomoo's turn 13 —
moomoo activates the dogma of Clock4.
... moomoo splays their purple cards right.
...
demands are made of markusin.
... moomoo would successfully demand something of markusin, triggering the karma of Ptahhotep1.
... ... markusin transfers The Wheel1 from moomoo's score pile to their score pile.
... markusin draws Software10, Self Service10, and The Internet10.
... markusin returns Software10, Self Service10, and The Internet10.
... The total number of
is 5.
... markusin transfers nothing.
moomoo draws Tuning Fork5.
— markusin's turn 13 —
markusin activates the dogma of Chemistry5.
...
effects are shared with moomoo.
... markusin splays their blue cards right.
... moomoo draws and scores Atomic Theory6.
... moomoo returns Clothing1 from their score pile.
... markusin draws and scores Democracy6.
... markusin returns Archery1 from their score pile.
... markusin draws Peter the Great5 as a sharing bonus.
markusin achieves age 4 – Renaissance (Colonialism4)!
... moomoo draws A. van Leeuwenhoek5.
— moomoo's turn 14 —
moomoo activates the dogma of Soap1.
... moomoo tucks Currency2, Shen Kuo3, and Invention4.
... moomoo achieves age 3 – Medieval (Rhazes3) from their hand!
moomoo melds A. van Leeuwenhoek5.
— markusin's turn 14 —
markusin issues a War decree.
... markusin removes from the game Shennong1, Noodles1, William Shakespeare4, and Peter the Great5.
... markusin achieves War!
... You choose the value 5.
... markusin returns A. van Leeuwenhoek5 and Coke5 from moomoo's board.
markusin achieves age 5 – Exploration (Banking5)!
... moomoo draws Niccolo Machiavelli4.
— moomoo's turn 15 —
moomoo activates the dogma of Homing Pigeons3.
...
demands are made of markusin.
... moomoo would successfully demand something of markusin, triggering the karma of Ptahhotep1.
... ... markusin transfers Lever2 from moomoo's score pile to their score pile.
... markusin returns Telescope4.
... moomoo splays their green cards left.
moomoo melds Tuning Fork5.
— markusin's turn 15 —
markusin inspires purple.
... markusin scores Chemistry5 from their board.
... markusin draws Mysticism1.
markusin activates the dogma of Experimentation4.
... markusin draws and melds Pressure Cooker5.
— moomoo's turn 16 —
moomoo draws Palampore5.
moomoo melds Palampore5.
— markusin's turn 16 —
markusin activates the dogma of Experimentation4.
... markusin draws and melds Octant5.
markusin activates the dogma of Octant5.
...
demands are made of moomoo.
... moomoo transfers Soap1 from their board to markusin's board.
... moomoo draws and foreshadows Steamboat6.
... markusin draws and foreshadows Hot Air Balloon6.
— moomoo's turn 17 —
moomoo activates the dogma of Tuning Fork5.
...
effects are shared with markusin.
... markusin splays their yellow cards right.
... moomoo splays their green cards right.
... markusin looks at the top of the 5 deck.
... moomoo looks at the top of the 5 deck.
... markusin returns Mysticism1.
... markusin draws and returns Oars1.
... moomoo returns Niccolo Machiavelli4.
... moomoo draws and returns Reformation4.
... moomoo draws Shivaji5 as a sharing bonus.
moomoo activates the dogma of Palampore5.
... moomoo draws and scores Lightning Rod5.
... moomoo achieves Wealth!
— markusin's turn 17 —
markusin activates the dogma of Octant5.
...
demands are made of moomoo.
... moomoo transfers Palampore5 from their board to markusin's board.
... moomoo draws and foreshadows Indian Clubs6.
... markusin draws and foreshadows Emancipation6.
markusin activates the dogma of Experimentation4.
...
effects are shared with moomoo.
... moomoo draws and melds Thermometer5.
... markusin draws and melds Astronomy5.
... markusin draws Bartolomeo Cristofori5 as a sharing bonus.
— moomoo's turn 18 —
moomoo activates the dogma of Thermometer5.
...
effects are shared with markusin.
... markusin melds Comb1 from their board.
... moomoo melds Invention4 from their board.
... markusin draws and melds Scissors2.
... moomoo draws and melds Dice1.
... moomoo draws Johannes Vermeer5 as a sharing bonus.
moomoo activates the dogma of Dice1.
...
effects are shared with markusin.
... markusin draws Puppet1.
... markusin draws and melds Compass3.
... moomoo draws Ruler1.
... It doesn't have a bonus.
... moomoo draws Christopher Polhem5 as a sharing bonus.
— markusin's turn 18 —
markusin activates the dogma of Astronomy5.
... markusin draws Canning6.
markusin melds Canning6.
... markusin melds Hot Air Balloon6 from their forecast.
... markusin activates the dogma of Hot Air Balloon6.
... ... markusin draws and scores Explosives7.
... ... There's nothing markusin can achieve.
... ... markusin draws and melds Lighting7.
— moomoo's turn 19 —
moomoo melds Shivaji5.
moomoo issues a War decree.
... moomoo removes from the game Johannes Vermeer5, Ruler1, and Christopher Polhem5.
... moomoo returns War from markusin's achievements.
— markusin's turn 19 —
markusin achieves age 6 – Enlightenment (Classification6)!
... moomoo draws Bartholomew Roberts5.
markusin achieves age 7 – Romance (Railroad7)!
markusin wins by achievements!