markusin wins by score!

moomoo:
    initial hand: Agriculture1 and Bangle1
    achievement(s):  2 – Classical 4 – Renaissance 5 – Exploration 7 – Romance 8 – Modern
    score: (57)      2 2 2 2 2 2 3 3 3 4 1 2 5 6 2 1 1 1
    Pressure Cooker5 Stove5
     Typewriter7 Lightning Rod5 Experimentation4 Dice1
    Seed Drill5 Banking5 Umbrella1 Steamboat6 Telegraph7
    Rock9 Piano5 Saxophone7
     Coal5 Coke5 Gunpowder4 Bangle1 Plumbing1 Candles1
    1  4  5  2  6  0 

markusin:
    initial hand: Clothing1 and Bell1
    achievement(s):  1 – Prehistory 3 – Medieval 6 – Enlightenment
    score: (63)  1 1 3 4 3 4 5 6 6 6 3 3 5 4 1 7
    Ecology9 ATM9 Domestication1 Agriculture1 Masonry1 Steam Engine5 Vaccination6 Refrigeration7 Fertilizer7
     Calculator9 Bifocals6 Physics5 Printing Press4 Almanac3 Pottery1 Tools1 Perfume1 Alchemy3 Chemistry5 Atomic Theory6
     Measurement5 Classification6 Paper3 Clothing1 Invention4 Metric System6
     Reformation4 City States1 Flute1
     Industrialization6 Colonialism4 Engineering3 Archery1 Metalworking1 Oars1 Octant5
    6  8  16  6  6  2 


Game log moomoo melds Bangle1 and goes first. markusin melds Bell1.
moomoo's turn 1 — moomoo draws Umbrella1.
markusin's turn 1 — markusin draws Comb1. markusin melds Clothing1.
moomoo's turn 2 — moomoo melds Umbrella1. moomoo draws Dice1.
markusin's turn 2 — markusin draws City States1. markusin activates the dogma of Bell1. ... markusin scores Comb1. ... markusin draws and foreshadows Crossbow2.
moomoo's turn 3 — moomoo melds Dice1. moomoo activates the dogma of Dice1. ... moomoo draws Perfume1. ... moomoo draws and melds Tools1.
markusin's turn 3 — markusin draws Flute1. markusin melds Flute1.
moomoo's turn 4 — moomoo melds Perfume1. moomoo activates the dogma of Perfume1. ... moomoo draws and tucks Plumbing1. ... demands are made of markusin. ... markusin has no top card to transfer.
markusin's turn 4 — markusin activates the dogma of Flute1. ... markusin splays their purple cards left. ... demands are made of moomoo. ... moomoo returns nothing. ... markusin draws Soap1. ... markusin draws Mysticism1. markusin melds Soap1.
moomoo's turn 5 — moomoo activates the dogma of Perfume1. ... moomoo draws and tucks Noodles1. ... demands are made of markusin. ... markusin has no top card to transfer. moomoo activates the dogma of Perfume1. ... moomoo draws and tucks Ruler1. ... demands are made of markusin. ... markusin has no top card to transfer.
markusin's turn 5 — markusin activates the dogma of Flute1. ... markusin scores Mysticism1. ... demands are made of moomoo. ... moomoo returns nothing. ... markusin draws Ice Skates1. markusin achieves age 1 – Prehistory (Sailing1)!
moomoo's turn 6 — moomoo activates the dogma of Perfume1. ... moomoo draws and tucks Chopsticks1. ... demands are made of markusin. ... markusin has no top card to transfer. moomoo activates the dogma of Perfume1. ... moomoo draws and tucks Candles1. ... demands are made of markusin. ... markusin has no top card to transfer.
markusin's turn 6 — markusin melds City States1. markusin activates the dogma of City States1. ... markusin scores Ice Skates1. ... demands are made of moomoo. ... moomoo transfers Perfume1 from their board to markusin's board. ... moomoo draws Puppet1.
moomoo's turn 7 — moomoo activates the dogma of Noodles1. ... moomoo draws and scores Canal Building2. ... moomoo draws The Wheel1. moomoo activates the dogma of Noodles1. ... moomoo draws and scores Mathematics2. ... moomoo draws Metalworking1.
markusin's turn 7 — markusin activates the dogma of City States1. ... markusin scores nothing. ... demands are made of moomoo. ... moomoo transfers Tools1 from their board to markusin's board. ... moomoo draws Code of Laws1. markusin draws Pottery1.
moomoo's turn 8 — moomoo activates the dogma of Noodles1. ... moomoo draws and scores Road Building2. ... moomoo draws Writing1. moomoo activates the dogma of Noodles1. ... moomoo draws and scores Construction2. ... moomoo draws Archery1.
markusin's turn 8 — markusin draws Oars1. markusin melds Oars1.
moomoo's turn 9 — moomoo activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... moomoo draws and scores Fermenting2. ... markusin draws Masonry1. ... moomoo draws Domestication1. ... moomoo draws Calendar2 as a sharing bonus. moomoo activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... moomoo draws and scores Monotheism2. ... markusin draws Chaturanga2. ... moomoo draws Currency2. ... moomoo draws Philosophy2 as a sharing bonus.
markusin's turn 9 — markusin melds Pottery1. markusin activates the dogma of Pottery1. ... markusin returns Chaturanga2. ... markusin draws and scores Charitable Trust3. ... markusin draws Almanac3.
moomoo's turn 10 — moomoo melds Philosophy2. moomoo achieves age 2 – Classical (Mapmaking2)!
markusin's turn 10 — markusin melds Almanac3. markusin activates the dogma of Almanac3. ... markusin draws and foreshadows Telescope4. ... markusin scores Telescope4 from their forecast. ... markusin draws and foreshadows Tuning Fork5.
moomoo's turn 11 — moomoo activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... moomoo draws and scores Feudalism3. ... markusin draws Novel3. ... moomoo draws Translation3. ... moomoo draws Medicine3 as a sharing bonus. moomoo activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... moomoo draws and scores Education3. ... markusin draws Paper3. ... moomoo draws Engineering3. ... moomoo draws Machinery3 as a sharing bonus.
markusin's turn 11 — markusin achieves age 3 – Medieval (Optics3)! markusin melds Paper3.
moomoo's turn 12 — moomoo activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... moomoo draws and scores Compass3. ... markusin draws Alchemy3. ... moomoo draws Gunpowder4. ... moomoo draws Experimentation4 as a sharing bonus. moomoo melds Experimentation4.
markusin's turn 12 — markusin activates the dogma of City States1. ... markusin scores Novel3. ... markusin splays their blue cards left. ... demands are made of moomoo. ... moomoo has only three on the board. markusin activates the dogma of Paper3. ... effects are shared with moomoo. ... moomoo splays their blue cards left. ... markusin splays their green cards left. ... moomoo draws Navigation4. ... markusin draws Pencil4, Reformation4, and Enterprise4. ... markusin draws Invention4 as a sharing bonus.
moomoo's turn 13 — moomoo achieves age 4 – Renaissance (Perspective4)! moomoo activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... moomoo draws and scores Anatomy4. ... markusin draws Printing Press4. ... moomoo draws Colonialism4. ... moomoo draws Banking5 as a sharing bonus.
markusin's turn 13 — markusin melds Reformation4. markusin activates the dogma of Reformation4. ... markusin scores Pencil4. ... markusin tucks Masonry1, Alchemy3, Enterprise4, and Invention4. ... markusin splays their purple cards right.
moomoo's turn 14 — moomoo melds Banking5. moomoo achieves age 5 – Exploration (Societies5)!
markusin's turn 14 — markusin melds Printing Press4. ... markusin melds Crossbow2 from their forecast. markusin activates the dogma of Printing Press4. ... effects are shared with moomoo. ... moomoo draws and foreshadows Coal5. ... markusin draws and foreshadows Physics5. ... moomoo returns nothing. ... markusin returns Comb1 from their score pile. ... markusin draws Classification6. ... moomoo splays their blue cards right. ... markusin splays their blue cards right. ... markusin draws Palampore5 as a sharing bonus.
moomoo's turn 15 — moomoo activates the dogma of Philosophy2. ... moomoo splays their red cards left. ... moomoo scores Puppet1. moomoo activates the dogma of Experimentation4. ... moomoo draws and melds Lightning Rod5.
markusin's turn 15 — markusin melds Classification6. ... markusin melds Physics5 from their forecast. ... markusin activates the dogma of Physics5. ... ... markusin draws and tucks Steam Engine5. ... ... markusin draws Canning6, Machine Tools6, and Vaccination6. ... ... markusin returns Palampore5, Canning6, Machine Tools6, and Vaccination6. markusin activates the dogma of Physics5. ... markusin draws and tucks Astronomy5. ... markusin draws Encyclopedia6, Hot Air Balloon6, and Metric System6. ... markusin returns Encyclopedia6, Hot Air Balloon6, and Metric System6.
moomoo's turn 16 — moomoo melds Gunpowder4. moomoo activates the dogma of Gunpowder4. ... demands are made of markusin. ... markusin transfers Crossbow2 from their board to moomoo's score pile. ... moomoo draws and scores Thermometer5.
markusin's turn 16 — markusin draws Industrialization6. markusin activates the dogma of Classification6. ... markusin reveals Industrialization6. ... markusin transfers Metalworking1, Archery1, Engineering3, and Colonialism4 from moomoo's hand to their hand. ... markusin melds Metalworking1, Archery1, Engineering3, Colonialism4, and Industrialization6.
moomoo's turn 17 — moomoo activates the dogma of Lightning Rod5. ... effects are shared with markusin. ... markusin draws and tucks Statistics5. ... moomoo draws and tucks Piano5. ... demands are made of no one. ... markusin draws and tucks Chemistry5. ... markusin returns Soap1 from their board. ... moomoo draws and tucks Pressure Cooker5. ... moomoo returns Philosophy2 from their board. ... moomoo draws Coke5 as a sharing bonus. moomoo melds Coke5.
markusin's turn 17 — markusin activates the dogma of Industrialization6. ... effects are shared with moomoo. ... moomoo draws and tucks Steamboat6 and Morphine6. ... markusin draws and tucks Atomic Theory6 and Democracy6. ... moomoo splays their red cards right. ... markusin splays their red cards right. ... markusin draws Canning6 as a sharing bonus. markusin activates the dogma of Classification6. ... markusin reveals Canning6. ... markusin transfers Agriculture1, Domestication1, Medicine3, and Machinery3 from moomoo's hand to their hand. ... markusin melds Agriculture1, Domestication1, Medicine3, Machinery3, and Canning6.
moomoo's turn 18 — moomoo activates the dogma of Coke5. ... effects are shared with markusin. ... markusin draws Measurement5. ... moomoo draws nothing. ... markusin scores Statistics5 from their board. ... moomoo scores Morphine6 from their board. ... markusin draws and tucks Octant5. ... moomoo draws and tucks Stove5. ... markusin draws and melds Dentures6. ... markusin draws and foreshadows Bifocals6. ... moomoo draws and foreshadows Kaleidoscope6. ... moomoo draws Seed Drill5 as a sharing bonus. moomoo activates the dogma of Noodles1. ... effects are shared with markusin. ... markusin draws and scores nothing. ... moomoo draws and scores Philosophy2. ... markusin draws Palampore5. ... moomoo draws The Pirate Code5. ... moomoo draws Machine Tools6 as a sharing bonus.
markusin's turn 18 — markusin activates the dogma of Dentures6. ... markusin draws and tucks Vaccination6. ... markusin scores Canning6 and Dentures6 from their board. markusin achieves age 6 – Enlightenment (Emancipation6)!
moomoo's turn 19 — moomoo melds Seed Drill5. ... moomoo melds Coal5 from their forecast. ... moomoo activates the dogma of Coal5. ... ... effects are shared with markusin. ... ... markusin draws Encyclopedia6. ... ... moomoo draws nothing. ... ... markusin scores Democracy6 from their board. ... ... moomoo scores Ruler1 from their board. ... ... markusin draws and tucks Metric System6. ... ... moomoo draws and tucks Saxophone7. ... ... markusin draws and tucks Refrigeration7. ... ... moomoo draws and tucks Telegraph7. ... ... markusin scores Machinery3 and Medicine3 from their board. ... ... moomoo scores Noodles1 and Chopsticks1 from their board. ... ... moomoo draws Typewriter7 as a sharing bonus. moomoo melds Typewriter7.
markusin's turn 19 — markusin activates the dogma of Domestication1. ... markusin melds Measurement5. ... markusin draws Railroad7. markusin activates the dogma of Measurement5. ... markusin returns Palampore5. ... markusin splays their blue cards right. ... markusin draws ATM9.
moomoo's turn 20 — moomoo activates the dogma of Piano5. ... effects are shared with markusin. ... markusin draws Ecology9. ... moomoo draws Rock9. ... markusin doesn't have five top cards of different values. ... moomoo doesn't have five top cards of different values. ... moomoo draws Lighting7 as a sharing bonus. moomoo melds Rock9.
markusin's turn 20 — markusin melds ATM9. ... markusin melds Bifocals6 from their forecast. ... markusin activates the dogma of Bifocals6. ... ... markusin draws and tucks Rubber7. ... ... markusin draws and foreshadows Helicopter9. ... ... markusin returns Helicopter9 from their forecast. ... ... markusin draws and foreshadows Calculator9. ... ... markusin splays their green cards right. markusin melds Ecology9. ... markusin melds Calculator9 from their forecast. ... markusin activates the dogma of Calculator9. ... ... markusin draws and tucks Fertilizer7. ... ... markusin draws and foreshadows Jet9. ... ... markusin scores Astronomy5 and Enterprise4 from their board. ... ... markusin draws Email9. ... ... markusin scores Bell1 and Rubber7 from their board. ... ... markusin draws Corporations8. ... ... markusin splays their blue cards up.
moomoo's turn 21 — moomoo achieves age 7 – Romance (Publications7)! moomoo achieves age 8 – Modern (Mass Media8)!
markusin's turn 21 — markusin activates the dogma of Measurement5. ... markusin returns Encyclopedia6. ... markusin splays their blue cards right. ... markusin attempts to draw a card above 10. markusin wins by score!