moomoo wins by achievements!

moomoo:
    initial hand: Tools1 and Domestication1
    achievement(s):  1 – Prehistory 5 – Exploration Empire 6 – Enlightenment 7 – Romance 8 – Modern
    score: (56) 1 4 2 5 5 6 7 6 3 9 8
     Canning6 Steam Engine5
     Physics5 Pottery1 Tools1 Printing Press4 Evolution7
    Invention4
     Railroad7 Astronomy5 Emancipation6 Democracy6 Philosophy2 Code of Laws1
    Mobility8 Machine Tools6 Optics3
    1  5  11  2  9  3 

markusin:
    initial hand: Oars1 and Masonry1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance Wonder Monument
    score: (13) 1 2 2 1 4 3
     Masonry1 Perspective4 Refrigeration7 Skyscrapers8
     Writing1 Encyclopedia6 Chemistry5 Publications7 Quantum Theory8
     Electricity7 Bicycle7 Metric System6 Paper3 The Wheel1 Sailing1 Mass Media8
     Gunpowder4 Road Building2 Metalworking1 Industrialization6 Colonialism4 Combustion7
    7  1  9  12  9  3 


Game log moomoo melds Domestication1 and goes first. markusin melds Masonry1.
moomoo's turn 1 — moomoo draws Mysticism1.
markusin's turn 1 — markusin draws Sailing1. markusin melds Sailing1.
moomoo's turn 2 — moomoo melds Mysticism1. moomoo activates the dogma of Domestication1. ... moomoo melds Tools1. ... moomoo draws The Wheel1.
markusin's turn 2 — markusin activates the dogma of Sailing1. ... markusin draws and melds Metalworking1. markusin activates the dogma of Sailing1. ... markusin draws and melds Agriculture1.
moomoo's turn 3 — moomoo activates the dogma of Domestication1. ... moomoo melds The Wheel1. ... moomoo draws Code of Laws1. moomoo activates the dogma of The Wheel1. ... moomoo draws Clothing1 and Pottery1.
markusin's turn 3 — markusin activates the dogma of Sailing1. ... markusin draws and melds Writing1. markusin activates the dogma of Metalworking1. ... effects are shared with moomoo. ... moomoo draws and scores Archery1. ... moomoo draws Philosophy2. ... markusin draws and scores Mapmaking2. ... markusin draws Calendar2. ... markusin draws Road Building2 as a sharing bonus.
moomoo's turn 4 — moomoo activates the dogma of The Wheel1. ... moomoo draws Monotheism2 and Currency2. moomoo activates the dogma of The Wheel1. ... moomoo draws Canal Building2 and Fermenting2.
markusin's turn 4 — markusin melds Road Building2. markusin activates the dogma of Road Building2. ... effects are shared with moomoo. ... moomoo melds Fermenting2 and Pottery1. ... moomoo has no top red card to transfer. ... markusin melds Oars1 and Calendar2. ... markusin transfers Oars1 from their board to moomoo's board. ... markusin transfers The Wheel1 from moomoo's board to their board. ... markusin draws Mathematics2 as a sharing bonus.
moomoo's turn 5 — moomoo melds Code of Laws1. moomoo activates the dogma of Fermenting2. ... moomoo draws Compass3, Education3, and Alchemy3.
markusin's turn 5 — markusin activates the dogma of The Wheel1. ... markusin draws Machinery3 and Paper3. markusin melds Paper3.
moomoo's turn 6 — moomoo activates the dogma of Fermenting2. ... moomoo draws Medicine3, Engineering3, and Translation3. moomoo melds Philosophy2.
markusin's turn 6 — markusin activates the dogma of Paper3. ... effects are shared with moomoo. ... moomoo splays their blue cards left. ... markusin splays their green cards left. ... moomoo draws Invention4. ... markusin draws Gunpowder4. ... markusin draws Optics3 as a sharing bonus. markusin melds Gunpowder4.
moomoo's turn 7 — moomoo melds Clothing1. moomoo activates the dogma of Fermenting2. ... moomoo draws Perspective4, Anatomy4, and Navigation4.
markusin's turn 7 — markusin activates the dogma of Gunpowder4. ... demands are made of moomoo. ... moomoo transfers Oars1 from their board to markusin's score pile. ... markusin draws and scores Reformation4. markusin activates the dogma of Gunpowder4. ... demands are made of moomoo. ... moomoo transfers Fermenting2 from their board to markusin's score pile. ... markusin draws and scores Printing Press4.
moomoo's turn 8 — moomoo activates the dogma of Philosophy2. ... effects are shared with markusin. ... markusin splays their yellow cards left. ... moomoo splays their purple cards left. ... markusin scores Mathematics2. ... moomoo scores Anatomy4. ... moomoo draws Colonialism4 as a sharing bonus. moomoo achieves age 1 – Prehistory (City States1)!
markusin's turn 8 — markusin activates the dogma of Gunpowder4. ... demands are made of moomoo. ... moomoo transfers Domestication1 from their board to markusin's score pile. ... markusin draws and scores Enterprise4. markusin achieves age 2 – Classical (Construction2)!
moomoo's turn 9 — moomoo melds Navigation4. moomoo activates the dogma of Navigation4. ... demands are made of markusin. ... markusin transfers Mapmaking2 from their score pile to moomoo's score pile.
markusin's turn 9 — markusin melds Machinery3. markusin activates the dogma of Machinery3. ... demands are made of moomoo. ... moomoo transfers Monotheism2, Currency2, Canal Building2, Compass3, Education3, Alchemy3, Medicine3, Engineering3, Translation3, Invention4, Perspective4, and Colonialism4 to markusin's hand. ... moomoo transfers Optics3 from markusin's hand to their hand. ... markusin scores Engineering3. ... markusin splays their red cards left.
moomoo's turn 10 — moomoo melds Optics3. moomoo activates the dogma of Optics3. ... moomoo draws and melds Statistics5. ... No opponents have fewer points than moomoo.
markusin's turn 10 — markusin achieves age 3 – Medieval (Feudalism3)! markusin melds Education3.
moomoo's turn 11 — moomoo activates the dogma of Optics3. ... moomoo draws and melds Steam Engine5. ... moomoo draws and scores Measurement5. moomoo activates the dogma of Optics3. ... moomoo draws and melds Physics5. ... No opponents have fewer points than moomoo.
markusin's turn 11 — markusin achieves age 4 – Renaissance (Experimentation4)! markusin activates the dogma of Education3. ... markusin returns Printing Press4 from their score pile. ... markusin draws Atomic Theory6.
moomoo's turn 12 — moomoo activates the dogma of Physics5. ... effects are shared with markusin. ... markusin draws Democracy6, Emancipation6, and Machine Tools6. ... markusin returns Monotheism2 and Currency2. ... markusin returns Canal Building2, Compass3, Alchemy3, Medicine3, Translation3, Invention4, Perspective4, Colonialism4, Atomic Theory6, Democracy6, Emancipation6, and Machine Tools6. ... moomoo draws Classification6, Metric System6, and Canning6. ... moomoo returns Classification6, Metric System6, and Canning6. ... moomoo draws Astronomy5 as a sharing bonus. moomoo activates the dogma of Steam Engine5. ... moomoo draws and tucks Printing Press4 and Invention4. ... moomoo scores Statistics5 from their board.
markusin's turn 12 — markusin activates the dogma of Education3. ... markusin returns Reformation4 from their score pile. ... markusin draws Encyclopedia6. markusin activates the dogma of Paper3. ... markusin splays their blue cards left. ... markusin draws Perspective4, Colonialism4, Reformation4, and Chemistry5.
moomoo's turn 13 — moomoo activates the dogma of Physics5. ... effects are shared with markusin. ... markusin draws Industrialization6, Atomic Theory6, and Democracy6. ... moomoo draws Emancipation6, Machine Tools6, and Classification6. ... moomoo draws Coal5 as a sharing bonus. moomoo melds Machine Tools6.
markusin's turn 13 — markusin melds Reformation4. markusin activates the dogma of Reformation4. ... markusin tucks Encyclopedia6, Perspective4, Industrialization6, and Colonialism4. ... markusin splays their purple cards right.
moomoo's turn 14 — moomoo melds Classification6. moomoo activates the dogma of Classification6. ... moomoo reveals Astronomy5. ... moomoo transfers Democracy6 from markusin's hand to their hand. ... moomoo melds Democracy6, Emancipation6, and Astronomy5.
markusin's turn 14 — markusin melds Atomic Theory6. markusin activates the dogma of Atomic Theory6. ... effects are shared with moomoo. ... moomoo splays their blue cards right. ... markusin splays their blue cards right. ... moomoo draws and melds Railroad7. ... markusin draws and melds Publications7. ... markusin draws Refrigeration7 as a sharing bonus.
moomoo's turn 15 — moomoo activates the dogma of Railroad7. ... moomoo returns Coal5. ... moomoo draws Metric System6, Canning6, and Explosives7. ... moomoo splays their blue cards up. moomoo melds Canning6.
markusin's turn 15 — markusin activates the dogma of Machinery3. ... demands are made of moomoo. ... moomoo transfers Metric System6 and Explosives7 to markusin's hand. ... moomoo transfers Refrigeration7 from markusin's hand to their hand. ... markusin scores nothing. markusin melds Metric System6.
moomoo's turn 16 — moomoo activates the dogma of Canning6. ... moomoo draws and tucks Evolution7. ... moomoo scores Classification6 from their board. ... moomoo splays their yellow cards right. moomoo activates the dogma of Railroad7. ... moomoo returns Refrigeration7. ... moomoo draws Electricity7, Combustion7, and Bicycle7. ... moomoo splays their yellow cards up.
markusin's turn 16 — markusin activates the dogma of Machinery3. ... demands are made of moomoo. ... moomoo transfers Electricity7, Combustion7, and Bicycle7 to markusin's hand. ... moomoo transfers Explosives7 from markusin's hand to their hand. ... markusin scores nothing. markusin activates the dogma of Reformation4. ... markusin tucks Chemistry5, Electricity7, Combustion7, and Bicycle7. ... markusin splays their yellow cards right.
moomoo's turn 17 — moomoo activates the dogma of Machine Tools6. ... moomoo draws and scores Lighting7. moomoo achieves age 5 – Exploration (Banking5)!
markusin's turn 17 — markusin activates the dogma of Metric System6. ... effects are shared with moomoo. ... moomoo splays their green cards right. ... markusin splays their green cards right. ... markusin draws Refrigeration7 as a sharing bonus. markusin activates the dogma of Metric System6. ... markusin splays their red cards right. ... markusin achieves Wonder!
moomoo's turn 18 — moomoo activates the dogma of Railroad7. ... moomoo returns Explosives7. ... moomoo draws Explosives7, Quantum Theory8, and Antibiotics8. ... moomoo splays their green cards up. moomoo melds Quantum Theory8.
markusin's turn 18 — markusin activates the dogma of Publications7. ... effects are shared with moomoo. ... moomoo achieves Empire! ... moomoo rearranges their purple cards. ... markusin rearranges their green cards. ... markusin splays their blue cards up. ... markusin draws Skyscrapers8 as a sharing bonus. markusin activates the dogma of Electricity7. ... effects are shared with moomoo. ... moomoo returns Quantum Theory8, Navigation4, and Mysticism1. ... moomoo draws Rocketry8, Corporations8, and Mobility8. ... markusin returns Machinery3, Publications7, and Reformation4. ... markusin draws Mass Media8, Empiricism8, and Socialism8. ... markusin draws Publications7 as a sharing bonus.
moomoo's turn 19 — moomoo melds Mobility8. moomoo activates the dogma of Mobility8. ... demands are made of markusin. ... markusin transfers Atomic Theory6 and Education3 from their board to moomoo's score pile. ... markusin draws Quantum Theory8.
markusin's turn 19 — markusin melds Socialism8. markusin activates the dogma of Socialism8. ... markusin tucks Refrigeration7, Skyscrapers8, Mass Media8, Empiricism8, Publications7, and Quantum Theory8. ... markusin achieves Monument! ... markusin transfers Explosives7 from moomoo's hand to their hand.
moomoo's turn 20 — moomoo achieves age 6 – Enlightenment (Vaccination6)! moomoo achieves age 7 – Romance (Sanitation7)!
markusin's turn 20 — markusin activates the dogma of Electricity7. ... effects are shared with moomoo. ... moomoo returns Clothing1. ... moomoo draws Computers9. ... markusin returns Agriculture1, Calendar2, and Socialism8. ... markusin draws Socialism8, Specialization9, and Satellites9. ... markusin draws Services9 as a sharing bonus. markusin melds Satellites9.
moomoo's turn 21 — moomoo activates the dogma of Mobility8. ... demands are made of markusin. ... markusin transfers Satellites9 and Empiricism8 from their board to moomoo's score pile. ... markusin draws Fission9. moomoo achieves age 8 – Modern (Flight8)! moomoo wins by achievements!