AJD wins by achievements!

AJD:
    initial hand: Archery1 and Bell1
    achievement(s):  Trade Destiny Legend Wonder 2 – Classical 5 – Exploration 6 – Enlightenment 7 – Romance 8 – Modern
    score: (47)    3 3 2 3 4 4 3 4 4 7
     Chicago8 Watermill2 Damascus1 Steam Engine5 Perspective4
     Frankfurt4 Cordoba3 Calendar2 Alhazen3 Thermometer5 Writing1 Publications7
     Invention4 Paper3 Fu Xi1 Babylon1 Electricity7
     Philosophy2 Bell1 Education3 Railroad7 Lighting7
     Road Building2 Archery1 Barcelona3 Optics3 The Pirate Code5 Explosives7 Combustion7 Flight8
    6  5  18  8  9  2 

antony:
    initial hand: Code of Laws1 and Chopsticks1
    achievement(s):  Monument 1 – Prehistory 3 – Medieval 4 – Renaissance 1 – Prehistory War
    score: (41)   1 3 3 5 5 7 5 7
     Kaifeng3 Domestication1 Masonry1 Uruk1 Chopsticks1 Soap1 Canal Building2
     Chemistry5 Physics5 Printing Press4 Perfume1 Tools1 Telescope4 Lightning Rod5 Atomic Theory6
    Seed Drill5 Currency2 Navigation4 Venice3 The Wheel1 Clothing1 Compass3
     Pagoda2 City States1 Mysticism1 Code of Laws1 Enterprise4 Astronomy5 Emancipation6
    Shivaji5 Gunpowder4 Engineering3 Oars1 Candles1 Octant5
    11  5  7  2  6  0 


Game log AJD melds Bell1 and goes first. antony melds Chopsticks1.
AJD's turn 1 — AJD melds Archery1. ... AJD draws Hattusa1.
antony's turn 1 — antony melds Code of Laws1. ... antony draws Uruk1. antony melds Uruk1. ... antony reveals Clothing1. ... antony keeps nothing. ... antony draws and returns Clothing1.
AJD's turn 2 — AJD activates the dogma of Bell1. ... effects are shared with antony. ... antony scores nothing. ... AJD scores Hattusa1. ... antony draws and foreshadows Currency2. ... AJD draws and foreshadows Road Building2. ... AJD draws Fu Xi1 as a sharing bonus. AJD melds Fu Xi1. ... AJD draws Damascus1.
antony's turn 2 — antony draws The Wheel1. antony endorses with Uruk1. ... antony tucks The Wheel1. ... antony activates the dogma of The Wheel1 with endorsement. ... ... antony draws Mysticism1 and Candles1. ... ... antony draws Pottery1 and Domestication1.
AJD's turn 3 — AJD melds Damascus1. ... AJD draws Babylon1. ... AJD reveals Agriculture1. ... AJD keeps nothing. ... AJD draws and returns Agriculture1. AJD endorses with Damascus1. ... AJD tucks Babylon1. ... AJD activates the dogma of Bell1 with endorsement. ... ... effects are shared with antony. ... ... antony scores Pottery1. ... ... AJD scores nothing. ... ... AJD scores nothing. ... ... antony draws and foreshadows Mapmaking2. ... ... AJD draws and foreshadows Calendar2. ... ... AJD draws and foreshadows Monotheism2. ... ... AJD draws Sargon of Akkad1 as a sharing bonus.
antony's turn 3 — antony endorses with Uruk1. ... antony tucks Candles1. ... antony activates the dogma of The Wheel1 with endorsement. ... ... antony draws Comb1 and Sailing1. ... ... antony draws Tools1 and Writing1. antony melds Mysticism1.
AJD's turn 4 — AJD activates the dogma of Bell1. ... effects are shared with antony. ... antony scores Comb1. ... AJD scores nothing. ... antony draws and foreshadows Crossbow2. ... AJD draws and foreshadows Scissors2. ... AJD draws Imhotep1 as a sharing bonus. AJD issues a Trade decree. ... AJD removes from the game Sargon of Akkad1 and Imhotep1. ... AJD achieves Trade! ... AJD draws and foreshadows Construction2, Philosophy2, and Fermenting2. ... AJD achieves Destiny!
antony's turn 4 — antony endorses with Uruk1. ... antony tucks Tools1. ... antony activates the dogma of Mysticism1 with endorsement. ... ... antony draws and melds Perfume1. ... ... antony draws Soap1. ... ... antony draws and melds City States1. ... ... antony draws Masonry1. antony activates the dogma of The Wheel1. ... antony draws Oars1 and Clothing1.
AJD's turn 5 — AJD draws Agriculture1. AJD draws Watermill2.
antony's turn 5 — antony endorses with Uruk1. ... antony tucks Soap1. ... antony activates the dogma of The Wheel1 with endorsement. ... ... antony draws Pagoda2 and Canal Building2. ... ... antony draws Education3 and Compass3. antony melds Masonry1.
AJD's turn 6 — AJD draws Paper3. AJD melds Watermill2. ... AJD melds Philosophy2 from his forecast. ... AJD activates the dogma of Philosophy2. ... ... AJD splays his purple cards left. ... ... ... AJD draws Barcelona3. ... ... AJD scores Agriculture1.
antony's turn 6 — antony activates the dogma of The Wheel1. ... antony draws Translation3 and Feudalism3. antony activates the dogma of Masonry1. ... antony melds Oars1, Domestication1, Pagoda2, and Feudalism3. ... antony achieves Monument!
AJD's turn 7 — AJD activates the dogma of Watermill2. ... AJD tucks Barcelona3. ... AJD draws Toilet4. AJD activates the dogma of Philosophy2. ... AJD scores nothing. ... AJD splays his red cards left. ... ... AJD draws Istanbul3. ... AJD scores Istanbul3.
antony's turn 7 — antony activates the dogma of Feudalism3. ... demands are made of AJD. ... AJD has no card to transfer. ... antony splays their yellow cards left. ... ... antony draws Venice3. antony melds Venice3. ... antony draws Telescope4. ... antony melds Mapmaking2 from their forecast. ... antony activates the dogma of Mapmaking2. ... ... demands are made of AJD. ... ... AJD transfers Agriculture1 from his score pile to antony's score pile. ... ... antony draws and scores Alchemy3.
AJD's turn 8 — AJD melds Paper3. ... AJD melds Calendar2 from his forecast. ... AJD activates the dogma of Calendar2. ... ... AJD draws Optics3 and Engineering3. AJD activates the dogma of Paper3. ... AJD splays his green cards left. ... ... AJD draws Cordoba3. ... AJD draws Perspective4, Gunpowder4, and Anatomy4.
antony's turn 8 — antony activates the dogma of Feudalism3. ... demands are made of AJD. ... AJD transfers Engineering3 to antony's hand. ... antony splays their purple cards left. ... ... antony draws Kaifeng3. antony achieves age 1 – Prehistory (Metalworking1)! ... AJD draws Alhazen3.
AJD's turn 9 — AJD melds Cordoba3. ... AJD splays his blue cards left. ... ... AJD draws Baghdad3. ... AJD achieves Legend! ... AJD melds Road Building2 from his forecast. ... AJD activates the dogma of Road Building2. ... ... effects are shared with antony. ... ... antony melds Kaifeng3 and Engineering3. ... ... antony doesn't transfer Engineering3. ... ... AJD melds Gunpowder4. ... ... AJD draws Amina Sukhera4 as a sharing bonus. AJD endorses with Cordoba3. ... AJD tucks Optics3. ... AJD activates the dogma of Gunpowder4 with endorsement. ... ... demands are made of antony. ... ... antony transfers Feudalism3 from their board to AJD's score pile. ... ... antony transfers Mapmaking2 from their board to AJD's score pile. ... ... AJD draws and scores Machinery3. ... ... AJD draws and scores Reformation4.
antony's turn 9 — antony activates the dogma of Perfume1. ... antony draws and tucks Enterprise4. ... demands are made of AJD. ... AJD transfers Gunpowder4 from his board to antony's board. ... AJD draws and melds Invention4. antony endorses with Venice3. ... antony tucks Canal Building2. ... antony activates the dogma of Gunpowder4 with endorsement. ... ... demands are made of no one. ... ... effects are shared with AJD.
AJD's turn 10 — AJD activates the dogma of Philosophy2. ... AJD scores Toilet4. ... AJD splays his yellow cards left. ... AJD scores Baghdad3. AJD endorses with Cordoba3. ... AJD tucks Alhazen3. ... AJD activates the dogma of Invention4 with endorsement. ... ... AJD splays his green cards right. ... ... ... AJD draws Frankfurt4. ... ... AJD draws and scores Shuriken4. ... ... AJD splays his blue cards right. ... ... AJD draws and scores Barometer4. ... ... AJD achieves Wonder!
antony's turn 10 — antony endorses with Kaifeng3. ... antony tucks Clothing1. ... antony activates the dogma of Pagoda2 with endorsement. ... ... antony draws Colonialism4. ... ... antony foreshadows Colonialism4. ... ... antony draws Navigation4. ... ... antony tucks Compass3. ... ... antony melds Navigation4. antony activates the dogma of Pagoda2. ... antony draws Printing Press4. ... antony tucks Telescope4. ... antony melds Printing Press4.
AJD's turn 11 — AJD achieves age 2 – Classical (Mathematics2)! ... antony draws Shivaji5. AJD melds Frankfurt4. ... AJD draws Thermometer5 and Statistics5.
antony's turn 11 — antony activates the dogma of Printing Press4. ... effects are shared with AJD. ... AJD returns nothing. ... antony returns Comb1 from their score pile. ... antony draws Seed Drill5. ... antony splays their blue cards right. ... ... antony draws HolAn5. antony melds Shivaji5. ... antony melds Currency2 from their forecast. ... antony activates the dogma of Currency2. ... ... antony returns HolAn5, Translation3, and Writing1. ... ... antony draws and scores Translation3, Societies5, and Coal5.
AJD's turn 12 — AJD would claim age 3 – Medieval, triggering the karma of Shivaji5. ... antony achieves age 3 – Medieval (Medicine3)! AJD activates the dogma of Watermill2. ... effects are shared with antony. ... antony tucks nothing. ... AJD tucks Thermometer5. ... AJD draws Tuning Fork5.
antony's turn 12 — antony endorses with Kaifeng3. ... antony tucks Sailing1. ... antony activates the dogma of Pagoda2 with endorsement. ... ... antony draws Chemistry5. ... ... antony foreshadows Chemistry5. ... ... antony draws Physics5. ... ... antony foreshadows Physics5. antony achieves age 4 – Renaissance (Experimentation4)! ... AJD draws S. de Champlain5.
AJD's turn 13 — AJD melds S. de Champlain5. AJD inspires green. ... AJD returns Tuning Fork5. ... AJD would draw Shrapnel6 into his hand, triggering the karma of S. de Champlain5. ... ... AJD achieves age 5 – Exploration (Measurement5)! ... AJD draws Shrapnel6. ... AJD draws Banking5.
antony's turn 13 — antony melds Seed Drill5. ... antony melds Physics5 from their forecast. ... antony activates the dogma of Physics5. ... ... effects are shared with AJD. ... ... AJD draws and tucks Writing1. ... ... antony draws and tucks Octant5. ... ... AJD draws Canning6, Machine Tools6, and Democracy6. ... ... antony draws Indian Clubs6, Emancipation6, and Atomic Theory6. ... ... antony returns Indian Clubs6, Education3, Emancipation6, and Atomic Theory6. ... ... antony draws A. van Leeuwenhoek5 as a sharing bonus. antony activates the dogma of Physics5. ... effects are shared with AJD. ... AJD draws and tucks Education3. ... antony draws and tucks Lightning Rod5. ... AJD draws Encyclopedia6, Metric System6, and Industrialization6. ... antony draws Stethoscope6, Vaccination6, and Emancipation6. ... antony draws Peter the Great5 as a sharing bonus.
AJD's turn 14 — AJD melds Industrialization6. AJD achieves age 6 – Enlightenment (Classification6)! ... antony draws Isaac Newton5.
antony's turn 14 — antony melds Peter the Great5. ... antony melded Peter the Great5, triggering its karma. ... ... antony returns S. de Champlain5 from AJD's board. ... antony melds Chemistry5 from their forecast. ... antony activates the dogma of Chemistry5. ... ... effects are shared with AJD. ... ... AJD draws and tucks The Pirate Code5. ... ... antony draws and tucks Astronomy5. ... ... AJD draws and tucks Steam Engine5. ... ... antony draws and tucks Atomic Theory6. ... ... AJD draws and scores Sanitation7. ... ... AJD returns Hattusa1 from his score pile. ... ... antony draws and scores Refrigeration7. ... ... antony returns Pottery1 from their score pile. ... ... antony draws Queen Victoria7 as a sharing bonus. antony inspires red. ... antony would tuck Emancipation6, triggering the karma of Peter the Great5. ... ... antony achieves age 1 – Prehistory (Sailing1) from their board! ... antony tucks Emancipation6. ... antony draws Evolution7.
AJD's turn 15 — AJD endorses with Frankfurt4. ... AJD tucks Perspective4. ... AJD activates the dogma of Industrialization6 with endorsement. ... ... AJD draws and tucks Railroad7, Explosives7, and Publications7. ... ... AJD draws and tucks Lighting7, Electricity7, Combustion7, and Flight8. ... ... AJD splays his red cards right. ... ... ... AJD draws Chicago8. ... ... AJD splays his purple cards right. AJD melds Chicago8. ... AJD reveals Socialism8, Antibiotics8, Rocketry8, Corporations8, Mass Media8, Skyscrapers8, Empiricism8, and Quantum Theory8. ... AJD keeps Socialism8 and Antibiotics8. ... AJD draws and returns Corporations8, Mass Media8, Rocketry8, Skyscrapers8, Empiricism8, and Quantum Theory8.
antony's turn 15 — antony melds Queen Victoria7. antony fades Peter the Great5 and Queen Victoria7 from their board. antony issues a War decree. ... antony removes from the game A. van Leeuwenhoek5, Stethoscope6, Vaccination6, Isaac Newton5, and Evolution7. ... antony achieves War! ... You choose the value 6. ... antony returns Industrialization6 from AJD's board.
AJD's turn 16 — AJD achieves age 7 – Romance (Bicycle7)! ... antony draws John L. McAdam6. AJD achieves age 8 – Modern (Mobility8)! AJD wins by achievements!