antony wins by Bioengineering!

AJD:
    initial hand: Mysticism1 and Bell1
    achievement(s):  Monument 1 – Prehistory 3 – Medieval 2 – Classical
    score: (56)   5 6 5 6 2 4 5 6 7
    Morphine6
     Mathematics2 Writing1
    Electricity7 Clothing1 Palampore5
     Karaoke9 Piano5 Education3 Mysticism1 Enterprise4 Kaleidoscope6
     Tecumseh6 Construction2 Peter the Great5 Kobukson4 Oars1
    3  1  6  3  4  0 

antony:
    initial hand: Masonry1 and Umbrella1
    achievement(s):  Supremacy Empire War
    score: (22)    1 3 6 4
     Domestication1 Masonry1 Steam Engine5
     Bioengineering10 Computers9 Benjamin Franklin6 Alchemy3 Stethoscope6 Lightning Rod5 Tools1 Telescope4
     Mass Media8 Steamboat6 Measurement5 Paper3 The Wheel1 Umbrella1 Invention4
    Tuning Fork5 Sunglasses3
     Optics3 Archery1 Coal5 Industrialization6
    9  2  10  7  3  3 


Game log AJD melds Mysticism1 and goes first. antony melds Umbrella1.
AJD's turn 1 — AJD draws Clothing1.
antony's turn 1 — antony draws Soap1. antony draws Agriculture1.
AJD's turn 2 — AJD draws Oars1. AJD melds Oars1.
antony's turn 2 — antony draws The Wheel1. antony melds The Wheel1.
AJD's turn 3 — AJD melds Clothing1. AJD activates the dogma of Mysticism1. ... AJD draws Tools1.
antony's turn 3 — antony activates the dogma of The Wheel1. ... effects are shared with AJD. ... AJD draws City States1 and Writing1. ... antony draws Domestication1 and Archery1. ... antony draws Daedalus1 as a sharing bonus. antony melds Masonry1.
AJD's turn 4 — AJD activates the dogma of Clothing1. ... AJD melds Writing1. ... AJD draws and scores Code of Laws1, Pottery1, and Metalworking1. AJD activates the dogma of Clothing1. ... AJD melds nothing. ... AJD draws and scores Fermenting2, Road Building2, and Mapmaking2. ... AJD achieves Monument!
antony's turn 4 — antony activates the dogma of The Wheel1. ... antony draws Construction2 and Monotheism2. antony activates the dogma of Masonry1. ... antony melds Archery1, Construction2, and Monotheism2. ... ... antony achieves Supremacy! ... antony melds Domestication1 and Daedalus1.
AJD's turn 5 — AJD activates the dogma of Mysticism1. ... effects are shared with antony. ... antony draws and melds Canal Building2. ... antony draws Currency2. ... AJD draws and melds Mathematics2. ... AJD draws Philosophy2. ... AJD draws Shen Kuo3 as a sharing bonus. AJD achieves age 1 – Prehistory (Sailing1)! ... antony draws Murasaki Shikibu3.
antony's turn 5 — antony activates the dogma of Construction2. ... demands are made of AJD. ... AJD transfers Bell1 and Tools1 to antony's hand. ... AJD draws Homing Pigeons3. ... antony achieves Empire! antony activates the dogma of The Wheel1. ... antony draws Machinery3 and Paper3.
AJD's turn 6 — AJD melds Shen Kuo3. AJD activates the dogma of Mathematics2. ... AJD returns Homing Pigeons3. ... AJD draws and melds Kobukson4.
antony's turn 6 — antony melds Paper3. antony activates the dogma of Paper3. ... effects are shared with AJD. ... AJD splays his blue cards left. ... antony splays their green cards left. ... AJD draws Globe4. ... antony draws Anatomy4. ... antony draws Saladin3 as a sharing bonus.
AJD's turn 7 — AJD activates the dogma of Kobukson4. ... AJD splays his red cards left. ... demands are made of antony. ... antony returns Daedalus1, Monotheism2, and Construction2 from their board. ... antony draws and tucks Invention4. ... AJD draws and tucks Enterprise4. AJD inspires green. ... AJD splays his purple cards left. ... AJD draws Optics3.
antony's turn 7 — antony melds Machinery3. antony activates the dogma of Machinery3. ... demands are made of AJD. ... AJD transfers City States1, Philosophy2, Globe4, and Optics3 to antony's hand. ... AJD transfers Anatomy4 from antony's hand to his hand. ... antony scores Bell1.
AJD's turn 8 — AJD activates the dogma of Mathematics2. ... effects are shared with antony. ... antony returns Globe4. ... antony draws and melds Measurement5. ... AJD returns Anatomy4. ... AJD draws and melds Banking5. ... AJD draws Peter the Great5 as a sharing bonus. AJD melds Peter the Great5.
antony's turn 8 — antony activates the dogma of Measurement5. ... antony melds Optics3. ... antony returns Soap1. ... antony splays their yellow cards right. ... antony draws Telescope4. antony activates the dogma of Measurement5. ... effects are shared with AJD. ... AJD melds nothing. ... antony melds Telescope4. ... AJD returns nothing. ... antony returns Tools1. ... antony splays their green cards right. ... antony draws Seed Drill5.
AJD's turn 9 — AJD activates the dogma of Mysticism1. ... effects are shared with antony. ... antony draws and melds Tools1. ... antony draws Monotheism2. ... AJD draws and melds Construction2. ... AJD draws Education3. ... AJD draws Bartholomew Roberts5 as a sharing bonus. AJD melds Bartholomew Roberts5.
antony's turn 9 — antony melds Saladin3. antony activates the dogma of Saladin3. ... effects are shared with AJD. ... AJD would score Machinery3, triggering the karma of Bartholomew Roberts5. ... ... AJD achieves age 3 – Medieval (Translation3)! ... AJD scores Machinery3 from antony's board. ... antony would score Tools1, triggering the karma of Saladin3. ... ... antony melds Tools1. ... ... antony splays their blue cards left. ... antony draws Johannes Vermeer5 as a sharing bonus.
AJD's turn 10 — AJD inspires green. ... AJD would score Canal Building2, triggering the karma of Bartholomew Roberts5. ... ... AJD achieves age 2 – Classical (Calendar2)! ... AJD scores Canal Building2 from antony's board. ... AJD draws Octant5. AJD activates the dogma of Mathematics2. ... effects are shared with antony. ... antony returns Seed Drill5. ... antony draws and melds Steamboat6. ... AJD returns Octant5. ... AJD draws and melds Morphine6. ... AJD draws Tecumseh6 as a sharing bonus.
antony's turn 10 — antony issues a War decree. ... antony removes from the game Agriculture1, Currency2, Murasaki Shikibu3, City States1, Philosophy2, Monotheism2, and Johannes Vermeer5. ... antony achieves War! ... You choose the value 5. ... antony returns Bartholomew Roberts5 from AJD's board. antony activates the dogma of Domestication1. ... effects are shared with AJD. ... AJD melds Education3. ... AJD draws Deodorant3. ... antony melds nothing. ... antony draws Feudalism3. ... antony draws Catherine the Great6 as a sharing bonus.
AJD's turn 11 — AJD activates the dogma of Construction2. ... effects are shared with antony. ... antony splays their blue cards left. ... AJD splays antony's green cards left. ... demands are made of no one. AJD activates the dogma of Mathematics2. ... AJD returns Deodorant3. ... AJD draws and melds Barometer4.
antony's turn 11 — antony activates the dogma of Tools1. ... effects are shared with AJD. ... AJD draws and foreshadows Piano5. ... antony draws and foreshadows Lightning Rod5. ... AJD returns nothing. ... antony returns Feudalism3. ... antony returns Feudalism3. ... antony draws Sunglasses3, Alchemy3, and Compass3. ... antony draws John L. McAdam6 as a sharing bonus. antony melds John L. McAdam6. ... antony melds Lightning Rod5 from their forecast. ... antony activates the dogma of Lightning Rod5. ... ... antony draws and foreshadows Physics5. ... ... antony draws and tucks Steam Engine5. ... ... demands are made of AJD. ... ... AJD draws and tucks Palampore5. ... ... AJD returns Banking5 from his board. ... ... antony draws and tucks Coal5. ... ... antony returns nothing. antony fades Saladin3 from their board.
AJD's turn 12 — AJD melds Tecumseh6. ... AJD melds Piano5 from his forecast. ... AJD activates the dogma of Piano5. ... ... AJD draws Vaccination6. ... ... AJD returns Pottery1, Code of Laws1, Metalworking1, Mapmaking2, and Road Building2. ... ... AJD draws and scores Chaturanga2, Liquid Fire3, Shuriken4, Pressure Cooker5, and Dentures6. AJD fades Shen Kuo3 from his board. AJD activates the dogma of Tecumseh6. ... effects are shared with antony. ... antony splays their red cards left. ... AJD splays antony's blue cards left. ... antony draws and tucks Industrialization6. ... AJD draws and tucks Kaleidoscope6. ... AJD draws Carl Friedrich Gauss6 as a sharing bonus.
antony's turn 12 — antony activates the dogma of Steamboat6. ... antony melds Sunglasses3. ... demands are made of AJD. ... AJD draws Stethoscope6. ... AJD transfers Vaccination6, Carl Friedrich Gauss6, and Stethoscope6 to antony's hand. antony melds Stethoscope6.
AJD's turn 13 — AJD activates the dogma of Piano5. ... AJD draws Atomic Theory6. ... AJD returns Canal Building2, Chaturanga2, Fermenting2, Liquid Fire3, and Machinery3. ... AJD draws and scores Chopsticks1, Crossbow2, Clock4, Coke5, and Indian Clubs6. AJD activates the dogma of Mathematics2. ... AJD returns Atomic Theory6. ... AJD draws and melds Electricity7.
antony's turn 13 — antony activates the dogma of Stethoscope6. ... effects are shared with AJD. ... AJD draws and foreshadows Societies5. ... antony draws and foreshadows Tuning Fork5. ... AJD melds nothing. ... antony melds Alchemy3. ... AJD draws Combustion7. ... antony draws Typewriter7 and Mass Media8. ... AJD splays his yellow cards right. ... antony draws Benjamin Franklin6 as a sharing bonus. antony inspires yellow. ... antony melds Benjamin Franklin6. ... antony draws Metric System6. antony fades John L. McAdam6 from their board.
AJD's turn 14 — AJD activates the dogma of Piano5. ... AJD draws Bandage8. ... AJD returns Chopsticks1, Crossbow2, Shen Kuo3, Shuriken4, and Clock4. ... AJD draws and scores Mapmaking2, Experimentation4, Chemistry5, Democracy6, and Evolution7. AJD activates the dogma of Mathematics2. ... AJD returns Bandage8. ... AJD draws and melds Karaoke9.
antony's turn 14 — antony would meld Mass Media8, triggering the karma of Benjamin Franklin6. ... antony draws and melds Computers9. antony melds Mass Media8. ... antony melds Tuning Fork5 from their forecast. ... antony activates the dogma of Tuning Fork5. ... ... effects are shared with AJD. ... ... AJD looks at the top of the 9 deck. ... ... antony looks at the top of the 10 deck. ... ... AJD returns Combustion7. ... ... AJD draws and returns Railroad7. ... ... antony returns Metric System6. ... ... antony draws and returns Classification6. ... ... antony draws Nelson Mandela9 as a sharing bonus. antony activates the dogma of Computers9. ... antony draws and foreshadows The Pirate Code5. ... antony splays their green cards up. ... antony draws and melds Bioengineering10. ... antony executes Bioengineering10. ... ... antony transfers Barometer4 from AJD's board to their score pile. antony wins by Bioengineering!