AJD wins by achievements!

AJD:
    initial hand: Writing1 and Dice1
    achievement(s):  1 – Prehistory 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance 1 – Prehistory
    score: (42)      1 1 4 3 2 3 3 7 7
     Steam Engine5 Medicine3 Deodorant3 Noodles1 Anatomy4 Canning6
     Publications7 Encyclopedia6 Experimentation4 Perfume1 Almanac3 Mathematics2 Dice1 Chemistry5 Physics5
    Hot Air Balloon6 Invention4 Sailing1
    Emancipation6 Astronomy5 City States1 Puppet1 Enterprise4 Societies5
    Gunpowder4 Plumbing1
    2  6  12  9  9  1 

antony:
    initial hand: Metalworking1 and Chopsticks1
    achievement(s):  2 – Classical Monument 1 – Prehistory 1 – Prehistory 1 – Prehistory
    score: (34) 1 1 1 1 2 2 2 2 3 3 2 3 3 2 2 2 2
    Vaccination6
    Pottery1 Printing Press4
    Navigation4 Currency2 Compass3 Banking5 Measurement5 Metric System6
    Reformation4 Tuning Fork5 Democracy6
    Colonialism4 Metalworking1 Industrialization6 Machine Tools6
    0  8  1  3  3  0 


Game log AJD melds Dice1 and goes first. antony melds Metalworking1.
AJD's turn 1 — AJD activates the dogma of Dice1. ... AJD draws Noodles1. ... AJD draws and melds City States1.
antony's turn 1 — antony activates the dogma of Metalworking1. ... antony draws Pottery1. antony activates the dogma of Metalworking1. ... antony draws Code of Laws1.
AJD's turn 2 — AJD melds Noodles1. AJD activates the dogma of Dice1. ... AJD draws Plumbing1. ... AJD draws and melds Mathematics2.
antony's turn 2 — antony activates the dogma of Metalworking1. ... effects are shared with AJD. ... AJD draws and scores The Wheel1. ... AJD draws Sailing1. ... antony draws and scores Archery1, Mysticism1, Oars1, and Tools1. ... antony draws Agriculture1. ... antony draws Masonry1 as a sharing bonus. antony activates the dogma of Metalworking1. ... effects are shared with AJD. ... AJD draws and scores Domestication1. ... AJD draws Canal Building2. ... antony draws and scores Construction2. ... antony draws Philosophy2. ... antony draws Fermenting2 as a sharing bonus.
AJD's turn 3 — AJD melds Plumbing1. AJD achieves age 1 – Prehistory (Clothing1)!
antony's turn 3 — antony activates the dogma of Metalworking1. ... effects are shared with AJD. ... AJD draws Linguistics2. ... antony draws and scores Road Building2 and Monotheism2. ... antony draws Currency2. ... antony draws Mapmaking2 as a sharing bonus. antony melds Currency2.
AJD's turn 4 — AJD activates the dogma of Mathematics2. ... AJD returns Linguistics2. ... AJD draws and melds Almanac3. AJD activates the dogma of Almanac3. ... effects are shared with antony. ... antony draws and foreshadows Colonialism4. ... AJD draws and foreshadows Kobukson4. ... antony scores nothing. ... AJD scores Kobukson4 from his forecast. ... AJD draws and foreshadows Hot Air Balloon6. ... AJD draws Deodorant3 as a sharing bonus.
antony's turn 4 — antony activates the dogma of Metalworking1. ... effects are shared with AJD. ... AJD draws and scores Engineering3. ... AJD draws Optics3. ... antony draws Compass3. ... antony draws Education3 as a sharing bonus. antony achieves age 2 – Classical (Calendar2)!
AJD's turn 5 — AJD achieves age 3 – Medieval (Machinery3)! AJD melds Sailing1.
antony's turn 5 — antony activates the dogma of Currency2. ... effects are shared with AJD. ... AJD returns Writing1, Canal Building2, and Optics3. ... AJD draws and scores Canal Building2, Feudalism3, and Translation3. ... antony returns Pottery1, Philosophy2, and Education3. ... antony draws and scores Philosophy2, Alchemy3, and Paper3. ... antony draws Medicine3 as a sharing bonus. antony activates the dogma of Currency2. ... effects are shared with AJD. ... AJD returns nothing. ... antony returns Code of Laws1, Fermenting2, Medicine3, Agriculture1, and Masonry1. ... antony draws and scores Fermenting2, Optics3, and Education3. ... antony achieves Monument!
AJD's turn 6 — AJD melds Deodorant3. AJD activates the dogma of Deodorant3. ... AJD draws and melds Medicine3. ... AJD draws and melds Invention4.
antony's turn 6 — antony melds Chopsticks1. antony draws Shuriken4.
AJD's turn 7 — AJD draws Experimentation4. AJD achieves age 4 – Renaissance (Perspective4)!
antony's turn 7 — antony activates the dogma of Chopsticks1. ... effects are shared with AJD. ... AJD draws Perfume1. ... antony draws Writing1. ... AJD transfers the bottom 1 to the available achievements. ... antony doesn't transfer the bottom 1 to the available achievements. ... antony draws Navigation4 as a sharing bonus. antony achieves age 1 – Prehistory (Masonry1)!
AJD's turn 8 — AJD melds Perfume1. AJD activates the dogma of Perfume1. ... effects are shared with antony. ... antony draws and tucks Pottery1. ... AJD draws and tucks Puppet1. ... demands are made of no one. ... AJD draws Barometer4 as a sharing bonus.
antony's turn 8 — antony activates the dogma of Chopsticks1. ... antony draws Code of Laws1. ... antony transfers the bottom 1 to the available achievements. antony achieves age 1 – Prehistory (Agriculture1)!
AJD's turn 9 — AJD melds Experimentation4. AJD activates the dogma of Experimentation4. ... AJD draws and melds Astronomy5.
antony's turn 9 — antony activates the dogma of Currency2. ... effects are shared with AJD. ... AJD returns nothing. ... antony returns Code of Laws1, Writing1, Mapmaking2, Compass3, and Shuriken4. ... antony draws and scores Lever2, Toothbrush2, Horseshoes2, and Chaturanga2. antony melds Navigation4. ... antony melds Colonialism4 from their forecast. ... antony activates the dogma of Colonialism4. ... ... antony draws and tucks Compass3, Printing Press4, and Reformation4.
AJD's turn 10 — AJD activates the dogma of Astronomy5. ... AJD draws and melds Encyclopedia6. ... AJD draws Emancipation6. AJD melds Emancipation6. ... AJD melds Hot Air Balloon6 from his forecast. ... AJD activates the dogma of Hot Air Balloon6. ... ... AJD draws and scores Bicycle7. ... ... AJD doesn't achieve anything. ... ... AJD draws and melds Publications7.
antony's turn 10 — antony activates the dogma of Chopsticks1. ... antony draws Code of Laws1. ... antony transfers the bottom 1 to the available achievements. antony achieves age 1 – Prehistory (Writing1)!
AJD's turn 11 — AJD achieves age 5 – Exploration (Coal5)! AJD achieves age 6 – Enlightenment (Atomic Theory6)!
antony's turn 11 — antony activates the dogma of Colonialism4. ... effects are shared with AJD. ... AJD draws and tucks Enterprise4, Gunpowder4, and Anatomy4. ... antony draws and tucks Tuning Fork5. ... antony draws Lightning Rod5 as a sharing bonus. antony activates the dogma of Colonialism4. ... effects are shared with AJD. ... AJD draws and tucks Societies5, Steam Engine5, and Chemistry5. ... antony draws and tucks Banking5 and Measurement5. ... antony draws The Pirate Code5 as a sharing bonus.
AJD's turn 12 — AJD activates the dogma of Publications7. ... AJD rearranges his red cards. ... AJD splays his blue cards up. AJD activates the dogma of Publications7. ... AJD draws and foreshadows Statistics5. ... AJD rearranges his yellow cards. ... AJD splays his yellow cards up.
antony's turn 12 — antony activates the dogma of Colonialism4. ... effects are shared with AJD. ... AJD draws and tucks Physics5. ... antony draws and tucks Vaccination6. ... antony draws Classification6 as a sharing bonus. antony activates the dogma of Colonialism4. ... effects are shared with AJD. ... AJD draws and tucks Canning6. ... antony draws and tucks Metric System6, Industrialization6, Democracy6, and Machine Tools6. ... antony draws Combustion7 as a sharing bonus.
AJD's turn 13 — AJD achieves age 7 – Romance (Sanitation7)! AJD activates the dogma of Hot Air Balloon6. ... AJD draws and scores Refrigeration7. ... AJD achieves age 1 – Prehistory (Chopsticks1) from antony's board! AJD wins by achievements!