antony wins by achievements!

antony:
    initial hand: Mysticism1 and Metalworking1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 5 – Exploration 7 – Romance 6 – Enlightenment
    score: (35) 1 1 1 1 1 2 2 1 1 5 6 7 6
     Agriculture1 Steam Engine5 Canal Building2 Anatomy4
    Evolution7 Experimentation4 Alchemy3 Mathematics2
    Measurement5 Navigation4
    Societies5 Mysticism1 Democracy6
    Coal5
    0  6  6  3  4  0 

AJD:
    initial hand: Code of Laws1 and Pottery1
    achievement(s):  Empire World 4 – Renaissance Monument
    score: (20) 4 4 4 4 4
    Medicine3 Fermenting2 Skyscrapers8 Antibiotics8
     Physics5 Printing Press4 Translation3 Pottery1 Writing1 Quantum Theory8
     Bicycle7 Electricity7 Banking5 Currency2 Compass3 Sailing1 Paper3 Classification6
     Railroad7 Emancipation6 Code of Laws1 Monotheism2 Empiricism8
     Industrialization6 Engineering3 Optics3 Construction2 Combustion7 Flight8
    3  5  9  21  7  3 


Game log antony melds Metalworking1 and goes first. AJD melds Pottery1.
antony's turn 1 — antony activates the dogma of Metalworking1. ... antony draws Writing1.
AJD's turn 1 — AJD activates the dogma of Pottery1. ... AJD returns Code of Laws1. ... AJD draws and scores Tools1. ... AJD draws Agriculture1. AJD activates the dogma of Pottery1. ... AJD returns Agriculture1. ... AJD draws and scores The Wheel1. ... AJD draws Sailing1.
antony's turn 2 — antony activates the dogma of Metalworking1. ... antony draws and scores City States1, Masonry1, Archery1, Oars1, and Domestication1. ... antony draws Code of Laws1. antony activates the dogma of Metalworking1. ... antony draws Agriculture1.
AJD's turn 2 — AJD melds Sailing1. AJD activates the dogma of Sailing1. ... AJD draws and melds Fermenting2.
antony's turn 3 — antony activates the dogma of Metalworking1. ... antony draws and scores Road Building2 and Mapmaking2. ... antony draws Mathematics2. antony activates the dogma of Metalworking1. ... antony draws Philosophy2.
AJD's turn 3 — AJD activates the dogma of Fermenting2. ... AJD draws Currency2, Monotheism2, and Construction2. AJD melds Monotheism2.
antony's turn 4 — antony achieves age 1 – Prehistory (Clothing1)! antony melds Mathematics2.
AJD's turn 4 — AJD activates the dogma of Monotheism2. ... demands are made of antony. ... antony transfers Metalworking1 to AJD's score pile. ... antony transfers Metalworking1 from their board to AJD's score pile. ... antony draws and tucks Canal Building2. ... AJD draws and tucks Paper3. AJD melds Construction2.
antony's turn 5 — antony activates the dogma of Mathematics2. ... antony returns Philosophy2. ... antony draws and melds Alchemy3. antony melds Mysticism1.
AJD's turn 5 — AJD activates the dogma of Construction2. ... demands are made of antony. ... antony transfers Writing1 and Code of Laws1 to AJD's hand. ... antony draws Philosophy2. ... AJD achieves Empire! AJD activates the dogma of Fermenting2. ... AJD draws Optics3, Feudalism3, and Translation3.
antony's turn 6 — antony activates the dogma of Alchemy3. ... effects are shared with AJD. ... AJD draws Invention4 and Printing Press4. ... antony draws Gunpowder4. ... antony returns Agriculture1, Philosophy2, and Gunpowder4. ... AJD melds Optics3. ... AJD scores Invention4. ... antony melds nothing. ... antony draws Machinery3 as a sharing bonus. antony activates the dogma of Alchemy3. ... antony draws Navigation4. ... antony melds Navigation4. ... antony scores Machinery3.
AJD's turn 6 — AJD melds Code of Laws1. AJD activates the dogma of Code of Laws1. ... AJD tucks Writing1. ... AJD splays his blue cards left.
antony's turn 7 — antony activates the dogma of Alchemy3. ... antony draws Experimentation4. ... antony melds Experimentation4. ... antony scores nothing. antony achieves age 2 – Classical (Calendar2)!
AJD's turn 7 — AJD activates the dogma of Optics3. ... AJD draws and melds Medicine3. ... AJD draws and scores Enterprise4. AJD melds Translation3.
antony's turn 8 — antony activates the dogma of Experimentation4. ... antony draws and melds Measurement5. antony activates the dogma of Experimentation4. ... antony draws and melds Steam Engine5.
AJD's turn 8 — AJD activates the dogma of Translation3. ... AJD melds nothing from his score pile. ... AJD achieves World! AJD activates the dogma of Optics3. ... AJD draws and melds Compass3. ... AJD draws and scores Reformation4.
antony's turn 9 — antony activates the dogma of Steam Engine5. ... antony draws and tucks Anatomy4 and Perspective4. ... antony scores Perspective4 from their board. antony achieves age 3 – Medieval (Education3)!
AJD's turn 9 — AJD activates the dogma of Optics3. ... AJD draws and melds Engineering3. ... No opponents have fewer points than AJD. AJD activates the dogma of Medicine3. ... demands are made of antony. ... antony transfers Tools1 from AJD's score pile to their score pile. ... antony transfers Perspective4 from their score pile to AJD's score pile.
antony's turn 10 — antony activates the dogma of Experimentation4. ... antony draws and melds Physics5. antony activates the dogma of Mysticism1. ... antony draws and melds Agriculture1. ... antony draws Philosophy2.
AJD's turn 10 — AJD activates the dogma of Medicine3. ... demands are made of antony. ... antony transfers Metalworking1 from AJD's score pile to their score pile. ... antony transfers Machinery3 from their score pile to AJD's score pile. AJD draws Gunpowder4.
antony's turn 11 — antony activates the dogma of Mysticism1. ... antony draws Coal5. antony melds Coal5.
AJD's turn 11 — AJD melds Printing Press4. AJD achieves age 4 – Renaissance (Colonialism4)!
antony's turn 12 — antony activates the dogma of Mysticism1. ... antony draws and melds Societies5. ... antony draws Astronomy5. antony activates the dogma of Physics5. ... antony draws Metric System6, Machine Tools6, and Vaccination6.
AJD's turn 12 — AJD melds Currency2. AJD activates the dogma of Currency2. ... AJD returns Feudalism3 and Gunpowder4. ... AJD draws and scores Feudalism3 and Gunpowder4.
antony's turn 13 — antony activates the dogma of Measurement5. ... antony returns Philosophy2. ... antony splays their yellow cards right. ... antony draws Statistics5. antony melds Vaccination6.
AJD's turn 13 — AJD draws Banking5. AJD melds Banking5.
antony's turn 14 — antony activates the dogma of Vaccination6. ... demands are made of AJD. ... AJD returns The Wheel1 from his score pile. ... AJD draws and melds Emancipation6. ... antony draws and melds Railroad7. antony activates the dogma of Vaccination6. ... demands are made of AJD. ... AJD returns Feudalism3 and Machinery3 from his score pile. ... AJD draws and melds Industrialization6. ... antony draws and melds Sanitation7.
AJD's turn 14 — AJD activates the dogma of Banking5. ... demands are made of antony. ... antony transfers Physics5 from their board to AJD's board. ... antony draws and scores Chemistry5. ... AJD splays his green cards right. AJD activates the dogma of Banking5. ... demands are made of antony. ... antony transfers Railroad7 from their board to AJD's board. ... antony draws and scores Encyclopedia6.
antony's turn 15 — antony activates the dogma of Coal5. ... effects are shared with AJD. ... AJD draws and tucks Classification6. ... antony draws and tucks Democracy6. ... AJD splays his red cards right. ... AJD scores nothing from his board. ... antony scores Sanitation7 and Vaccination6 from their board. ... antony draws Canning6 as a sharing bonus. antony achieves age 5 – Exploration (The Pirate Code5)!
AJD's turn 15 — AJD activates the dogma of Railroad7. ... AJD draws Explosives7, Lighting7, and Electricity7. ... AJD splays his green cards up. AJD melds Electricity7.
antony's turn 16 — antony activates the dogma of Experimentation4. ... effects are shared with AJD. ... AJD draws and melds Bicycle7. ... antony draws and melds Evolution7. ... antony draws Publications7 as a sharing bonus. antony achieves age 7 – Romance (Refrigeration7)!
AJD's turn 16 — AJD activates the dogma of Industrialization6. ... AJD draws and tucks Combustion7, Flight8, and Empiricism8. ... AJD splays his purple cards right. AJD activates the dogma of Industrialization6. ... AJD draws and tucks Skyscrapers8, Antibiotics8, and Quantum Theory8. ... AJD achieves Monument!
antony's turn 17 — antony achieves age 6 – Enlightenment (Atomic Theory6)! antony wins by achievements!