JimKam wins by score!

JimKam:
    initial hand: City States1 and Bell1
    achievement(s):  Glory Fame Victory Wonder  
    score: (102)      5 5 5 4 2 4 9 5 7 7 7 9 9 10
     Guadalajara9 Wristwatch9 Steam Engine5 Leonardo da Vinci4 Medicine3
     Taipei9 Archimedes2 Alchemy3 Mathematics2 Chemistry5
     Measurement5 Invention4 Babylon1 Fu Xi1 Glassblowing2 Banking5
     Tokyo5 Feudalism3 Enterprise4 Education3 Reformation4 Pagoda2 Confucius2 Chaturanga2 Bell1 City States1
     Helicopter9 Coal5 Zurich5 Colonialism4 Amina Sukhera4 Gunpowder4 Tikal2 Oars1 Archery1 Road Building2 Industrialization6 Dallas9 Optics3
    14  11  14  19  17  6 

qdread:
    initial hand: Writing1 and Noodles1
    achievement(s):  Monument 1 – Prehistory Empire 2 – Classical
    score: (72)  1 1 1 1 1 1 2 2 3 1 2 2 5 2 4 7 7 7 7 7 7
     Fermenting2 Noodles1 Teotihuacan2 Anatomy4 Perspective4 Machinery3 Canning6
     Carthage2 Pottery1 Yin1 Writing1 Atlantis1 Calendar2 Typewriter7
     Navigation4 Nanjing2 Scissors2 Clothing1 Currency2 Steamboat6
     Lighting7 New York City6 Philosophy2 Mysticism1 Catherine the Great6
    Construction2 Gilgamesh1 Alexander the Great2 John Ericsson7
    10  8  3  11  1  1 


Game log JimKam melds Bell1 and goes first. qdread melds Noodles1.
JimKam's turn 1 — JimKam activates the dogma of Bell1. ... effects are shared with qdread. ... qdread scores nothing. ... JimKam scores nothing. ... qdread draws and foreshadows Scissors2. ... JimKam draws and foreshadows Pagoda2. ... JimKam draws Fu Xi1 as a sharing bonus.
qdread's turn 1 — qdread melds Writing1. ... qdread draws Yin1. qdread activates the dogma of Writing1. ... qdread draws Watermill2.
JimKam's turn 2 — JimKam melds Fu Xi1. ... JimKam draws Babylon1. JimKam melds Babylon1. ... JimKam draws Chaturanga2.
qdread's turn 2 — qdread activates the dogma of Noodles1. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... qdread draws and scores nothing. ... JimKam draws Oars1. ... qdread draws Clothing1. ... qdread draws Gilgamesh1 as a sharing bonus. qdread melds Yin1. ... qdread reveals Mysticism1. ... qdread keeps Mysticism1. ... qdread draws and returns nothing.
JimKam's turn 3 — JimKam melds Chaturanga2. JimKam draws Glassblowing2.
qdread's turn 3 — qdread melds Clothing1. ... qdread draws Atlantis1. qdread endorses with Yin1. ... qdread tucks Atlantis1. ... qdread activates the dogma of Clothing1 with endorsement. ... ... qdread melds Gilgamesh1. ... ... qdread melds Mysticism1. ... ... qdread draws and scores Tools1, Masonry1, and Code of Laws1. ... ... qdread draws and scores Metalworking1, Domestication1, and The Wheel1. ... ... qdread achieves Monument!
JimKam's turn 4 — JimKam endorses with Babylon1. ... JimKam tucks Oars1. ... JimKam activates the dogma of Chaturanga2 with endorsement. ... ... JimKam draws and foreshadows Feudalism3. ... ... JimKam draws and foreshadows Education3. JimKam activates the dogma of Oars1. ... demands are made of no one. ... effects are shared with qdread. ... qdread draws Sailing1. ... JimKam draws Archery1. ... JimKam draws Confucius2 as a sharing bonus.
qdread's turn 4 — qdread achieves age 1 – Prehistory (Agriculture1)! ... JimKam draws Archimedes2. qdread endorses with Yin1. ... qdread tucks Sailing1. ... qdread activates the dogma of Mysticism1 with endorsement. ... ... qdread draws and melds Pottery1. ... ... qdread draws Canal Building2. ... ... qdread draws and melds Fermenting2. ... ... qdread draws Calendar2.
JimKam's turn 5 — JimKam endorses with Babylon1. ... JimKam tucks Archery1. ... JimKam activates the dogma of Chaturanga2 with endorsement. ... ... JimKam melds Confucius2. ... ... JimKam draws Machinery3 and Alchemy3. ... ... JimKam draws and foreshadows Medicine3. JimKam melds Archimedes2. ... JimKam draws Tikal2. ... JimKam melds Pagoda2 from their forecast. ... JimKam activates the dogma of Pagoda2. ... JimKam would take a Dogma action, triggering the karma of Archimedes2. ... ... effects are shared with qdread. ... ... qdread draws Navigation4. ... ... qdread foreshadows Navigation4. ... ... JimKam draws Reformation4. ... ... JimKam tucks City States1. ... ... JimKam melds Reformation4. ... ... JimKam draws Michelangelo4 as a sharing bonus.
qdread's turn 5 — qdread activates the dogma of Fermenting2. ... qdread draws Currency2, Construction2, and Philosophy2. qdread melds Philosophy2. ... qdread melds Scissors2 from his forecast. ... qdread activates the dogma of Scissors2. ... ... qdread transfers Sailing1 from his board to his hand. ... ... qdread scores Watermill2 and Canal Building2. ... ... Paper3 isn't a top card.
JimKam's turn 6 — JimKam melds Tikal2. ... JimKam reveals Road Building2 and Mapmaking2. ... JimKam keeps Road Building2 and Mapmaking2. ... JimKam draws and returns nothing. JimKam endorses with Tikal2. ... JimKam tucks Glassblowing2. ... JimKam activates the dogma of Reformation4 with endorsement. ... JimKam would take a Dogma action, triggering the karma of Archimedes2. ... ... effects are shared with qdread. ... ... qdread tucks Calendar2 and Currency2. ... ... JimKam tucks Road Building2 and Alchemy3. ... ... qdread splays his yellow cards right. ... ... ... qdread draws Nanjing2. ... ... JimKam splays their purple cards right. ... ... ... JimKam draws Frankfurt4. ... ... JimKam draws Leonardo da Vinci4 as a sharing bonus.
qdread's turn 6 — qdread melds Construction2. qdread activates the dogma of Construction2. ... demands are made of JimKam. ... JimKam transfers Michelangelo4 and Mapmaking2 to qdread's hand. ... JimKam draws Lever2. ... qdread achieves Empire!
JimKam's turn 7 — JimKam melds Frankfurt4. ... JimKam draws Statistics5 and Measurement5. ... JimKam melds Medicine3 from their forecast. ... JimKam activates the dogma of Medicine3. ... ... demands are made of qdread. ... ... qdread transfers Canal Building2 from his score pile to JimKam's score pile. JimKam melds Leonardo da Vinci4. ... JimKam would meld Education3, triggering the karma of Leonardo da Vinci4. ... ... JimKam draws Enterprise4, Gunpowder4, and Printing Press4. ... JimKam melds Education3 from their forecast.
qdread's turn 7 — qdread achieves age 2 – Classical (Monotheism2)! ... JimKam draws Amina Sukhera4. qdread melds Nanjing2. ... qdread reveals Mathematics2. ... qdread keeps nothing. ... qdread draws and returns Mathematics2.
JimKam's turn 8 — JimKam would meld Enterprise4, triggering the karma of Leonardo da Vinci4. ... JimKam draws Anatomy4, Perspective4, and Invention4. JimKam melds Enterprise4. ... JimKam would meld Feudalism3, triggering the karma of Leonardo da Vinci4. ... ... JimKam draws Colonialism4, Physics5, and Coal5. ... JimKam melds Feudalism3 from their forecast. ... JimKam activates the dogma of Feudalism3. ... ... demands are made of no one. ... ... effects are shared with qdread. ... ... JimKam splays their yellow cards left. ... ... ... JimKam draws Tokyo5. JimKam would meld Tokyo5, triggering the karma of Leonardo da Vinci4. ... JimKam draws Steam Engine5, Astronomy5, and The Pirate Code5. JimKam melds Tokyo5. ... JimKam achieves Glory!
qdread's turn 8 — qdread activates the dogma of Philosophy2. ... effects are shared with JimKam. ... JimKam splays their red cards left. ... ... JimKam draws Zurich5. ... qdread splays his blue cards left. ... ... qdread draws Carthage2. ... JimKam scores The Pirate Code5. ... qdread scores Mapmaking2. ... qdread draws Alexander the Great2 as a sharing bonus. qdread melds Carthage2. ... qdread draws Katana3.
JimKam's turn 9 — JimKam would meld Steam Engine5, triggering the karma of Leonardo da Vinci4. ... JimKam melds Invention4, Measurement5, Lever2, Printing Press4, Physics5, Gunpowder4, Amina Sukhera4, Colonialism4, Zurich5, and Coal5. JimKam melds Steam Engine5. JimKam activates the dogma of Measurement5. ... JimKam returns Anatomy4. ... JimKam splays their red cards right. ... ... JimKam draws Gdansk5. ... JimKam draws Wristwatch9.
qdread's turn 9 — qdread endorses with Carthage2. ... qdread tucks Alexander the Great2. ... qdread activates the dogma of Philosophy2 with endorsement. ... ... effects are shared with JimKam. ... ... qdread splays his purple cards left. ... ... ... qdread draws Teotihuacan2. ... ... qdread splays his yellow cards left. ... ... JimKam scores Astronomy5. ... ... qdread scores Katana3. ... ... qdread scores Sailing1. ... ... qdread draws Plato2 as a sharing bonus. qdread melds Plato2.
JimKam's turn 10 — JimKam melds Wristwatch9. JimKam melds Gdansk5.
qdread's turn 10 — qdread endorses with Nanjing2. ... qdread tucks Teotihuacan2. ... qdread activates the dogma of Construction2 with endorsement. ... ... demands are made of JimKam. ... ... JimKam transfers Statistics5 and Perspective4 to qdread's hand. ... ... JimKam draws Toothbrush2. ... ... JimKam transfers Machinery3 and Toothbrush2 to qdread's hand. ... ... JimKam draws Mathematics2. qdread melds Michelangelo4. ... qdread melds Navigation4 from his forecast. ... qdread activates the dogma of Navigation4. ... ... demands are made of JimKam. ... ... JimKam transfers Canal Building2 from their score pile to qdread's score pile. qdread fades Plato2 from his board.
JimKam's turn 11 — JimKam draws Email9. JimKam endorses with Gdansk5. ... JimKam tucks Mathematics2. ... JimKam activates the dogma of Coal5 with endorsement. ... ... JimKam draws and tucks Banking5. ... ... JimKam draws and tucks Chemistry5. ... ... JimKam scores Physics5 and Printing Press4 from their board. ... ... JimKam scores Lever2 and Frankfurt4 from their board.
qdread's turn 11 — qdread inspires yellow. ... qdread scores Statistics5. ... qdread draws Anatomy4. qdread activates the dogma of Philosophy2. ... effects are shared with JimKam. ... qdread splays his green cards left. ... ... qdread draws New York City6. ... JimKam scores Email9. ... qdread scores Toothbrush2. ... qdread draws Catherine the Great6 as a sharing bonus.
JimKam's turn 12 — JimKam draws Satellites9. JimKam melds Satellites9.
qdread's turn 12 — qdread melds New York City6. ... qdread draws Typewriter7 and Lighting7. qdread melds Lighting7.
JimKam's turn 13 — JimKam activates the dogma of Satellites9. JimKam would take a Dogma action, triggering the karma of Archimedes2. ... JimKam returns nothing. ... JimKam draws Genetics9, Helicopter9, and Collaboration9. ... JimKam splays their purple cards up. ... ... JimKam draws Guadalajara9. ... JimKam melds Helicopter9. ... JimKam executes Helicopter9. ... ... JimKam transfers Michelangelo4 from qdread's board to qdread's score pile. ... ... JimKam returns Collaboration9. ... ... JimKam transfers Gdansk5 from their board to their score pile. ... ... JimKam returns nothing. JimKam melds Guadalajara9. ... JimKam splays their yellow cards up. ... ... JimKam draws Sydney9. ... JimKam achieves Fame! ... JimKam draws Artificial Heart10.
qdread's turn 13 — qdread activates the dogma of Lighting7. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... qdread tucks Typewriter7, Anatomy4, and Perspective4. ... qdread draws and scores Fertilizer7 and Saxophone7. qdread activates the dogma of Lighting7. ... effects are shared with JimKam. ... JimKam draws and scores nothing. ... qdread tucks Machinery3 and Catherine the Great6. ... qdread draws and scores Refrigeration7 and Bicycle7.
JimKam's turn 14 — JimKam melds Sydney9. ... JimKam achieves Victory! ... JimKam splays their green cards up. ... ... JimKam draws Taipei9. JimKam melds Taipei9. ... JimKam splays their blue cards up. ... ... JimKam draws Dallas9. ... JimKam achieves Wonder!
qdread's turn 14 — qdread activates the dogma of Fermenting2. ... effects are shared with JimKam. ... JimKam draws Engineering3, Translation3, Compass3, Optics3, and Industrialization6. ... qdread draws Emancipation6, Steamboat6, Canning6, and Machine Tools6. ... qdread draws John Ericsson7 as a sharing bonus. qdread activates the dogma of Lighting7. ... effects are shared with JimKam. ... JimKam tucks Industrialization6, Dallas9, and Optics3. ... JimKam draws and scores Railroad7, Explosives7, and Sanitation7. ... qdread tucks Steamboat6, Canning6, and John Ericsson7. ... qdread draws and scores Telegraph7 and Ice Cream7. ... qdread draws Alfred Nobel7 as a sharing bonus.
JimKam's turn 15 — JimKam activates the dogma of Helicopter9. ... JimKam transfers Sydney9 from their board to their score pile. ... JimKam returns Translation3. ... JimKam transfers Satellites9 from their board to their score pile. ... JimKam returns nothing. JimKam activates the dogma of Measurement5. ... JimKam scores Artificial Heart10. ... JimKam returns Engineering3. ... JimKam splays their red cards right. ... JimKam attempts to draw a card above 10. JimKam wins by score!