JimKam wins by achievements!
qdread:
initial hand: Mysticism1 and Candles1
achievement(s): 1 – Prehistory 4 – Renaissance
score: (23)
5 2 4
Barometer4
Magnifying Glass3 Mathematics2 Tools1 Dice1
Invention4 Steamboat6 Palampore5 Scissors2
Saxophone7 Flute1 Puppet1 Mysticism1
Kobukson4 Candles1
2
2
6
2
3
0
JimKam:
initial hand: Archery1 and Ice Skates1
achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval 1 – Prehistory Monument 1 – Prehistory 4 – Renaissance
score: (20)
2 2 2 2 3
Soap1 Noodles1 Domestication1
Telescope4 Alchemy3 Writing1 Pottery1
Paper3 Clothing1 Sailing1 Globe4
Clock4 Novel3 City States1 Monotheism2 Education3
Optics3 Shuriken4 Metalworking1 Archery1 Engineering3
2
2
6
5
0
0
Game log
qdread melds Candles1 and goes first.
JimKam melds Ice Skates1.
— qdread's turn 1 —
qdread activates the dogma of Candles1.
... qdread draws nothing.
...
demands are made of JimKam.
... JimKam transfers Archery1 to qdread's hand.
... JimKam draws Domestication1.
— JimKam's turn 1 —
JimKam melds Domestication1.
JimKam draws Masonry1.
— qdread's turn 2 —
qdread melds Mysticism1.
qdread activates the dogma of Mysticism1.
...
effects are shared with JimKam.
... JimKam draws and melds Noodles1.
... JimKam draws Soap1.
... qdread draws and melds Puppet1.
... qdread draws Dice1.
... qdread draws Agriculture1 as a sharing bonus.
— JimKam's turn 2 —
JimKam draws Oars1.
JimKam draws Clothing1.
— qdread's turn 3 —
qdread melds Dice1.
qdread achieves age 1 – Prehistory (Code of Laws1)!
— JimKam's turn 3 —
JimKam activates the dogma of Noodles1.
... JimKam draws and scores Currency2.
... JimKam draws Pottery1.
JimKam activates the dogma of Noodles1.
... JimKam draws and scores Fermenting2.
... JimKam draws Metalworking1.
— qdread's turn 4 —
qdread activates the dogma of Dice1.
...
effects are shared with JimKam.
... JimKam draws The Wheel1.
... It doesn't have a bonus.
... qdread draws Flute1.
... qdread draws and melds Tools1.
... qdread draws City States1 as a sharing bonus.
qdread melds Flute1.
— JimKam's turn 4 —
JimKam activates the dogma of Noodles1.
... JimKam draws and scores Construction2.
... JimKam draws Sailing1.
JimKam activates the dogma of Noodles1.
... JimKam draws and scores Philosophy2.
... JimKam draws Writing1.
— qdread's turn 5 —
qdread activates the dogma of Flute1.
...
effects are shared with JimKam.
... JimKam splays their yellow cards left.
... qdread splays his blue cards left.
...
demands are made of no one.
... JimKam draws Monotheism2.
... qdread draws Scissors2.
... qdread draws Mathematics2.
... qdread draws Mapmaking2 as a sharing bonus.
qdread melds Scissors2.
— JimKam's turn 5 —
JimKam activates the dogma of Noodles1.
... JimKam draws and scores Calendar2.
... JimKam draws Canal Building2.
JimKam melds Soap1.
— qdread's turn 6 —
qdread activates the dogma of Candles1.
... qdread draws Liquid Fire3.
...
demands are made of JimKam.
... JimKam transfers Monotheism2 to qdread's hand.
... JimKam draws Novel3.
qdread melds Mathematics2.
— JimKam's turn 6 —
JimKam activates the dogma of Soap1.
... JimKam tucks The Wheel1, Clothing1, and Sailing1.
... JimKam achieves age 1 – Prehistory (Masonry1) from their hand!
JimKam melds Novel3.
— qdread's turn 7 —
qdread activates the dogma of Mathematics2.
... qdread returns Liquid Fire3.
... qdread draws and melds Kobukson4.
qdread activates the dogma of Kobukson4.
... qdread splays his red cards left.
...
demands are made of JimKam.
... JimKam returns Ice Skates1 from their board.
... JimKam draws and tucks Telescope4.
... qdread draws and tucks nothing.
— JimKam's turn 7 —
JimKam achieves age 2 – Classical (Road Building2)!
JimKam achieves age 3 – Medieval (Medicine3)!
— qdread's turn 8 —
qdread activates the dogma of Kobukson4.
... qdread splays his purple cards left.
...
demands are made of JimKam.
... JimKam returns The Wheel1 from their board.
... JimKam draws and tucks Globe4.
... qdread draws and tucks nothing.
qdread draws Toilet4.
— JimKam's turn 8 —
JimKam activates the dogma of Novel3.
...
effects are shared with qdread.
... qdread draws Engineering3.
... JimKam draws Sunglasses3.
... qdread draws Education3.
... JimKam draws Compass3.
... qdread's non-purple top cards have no non-
icon in common.
... JimKam's non-purple top cards have no non-
icon in common.
... JimKam draws Enterprise4 as a sharing bonus.
JimKam activates the dogma of Novel3.
...
effects are shared with qdread.
... qdread draws Alchemy3.
... JimKam draws Paper3.
... qdread draws Optics3.
... JimKam draws Machinery3.
... qdread's non-purple top cards have no non-
icon in common.
... JimKam's non-purple top cards have no non-
icon in common.
... JimKam draws Invention4 as a sharing bonus.
— qdread's turn 9 —
qdread activates the dogma of Mathematics2.
... qdread returns Toilet4.
... qdread draws and melds Palampore5.
qdread activates the dogma of Palampore5.
... qdread draws and scores Lightning Rod5.
... qdread splays his purple cards right.
— JimKam's turn 9 —
JimKam melds Machinery3.
JimKam activates the dogma of Machinery3.
...
demands are made of qdread.
... qdread transfers Archery1, Agriculture1, City States1, Mapmaking2, Monotheism2, Engineering3, Education3, Alchemy3, and Optics3 to JimKam's hand.
... qdread transfers Enterprise4 and Invention4 from JimKam's hand to his hand.
... JimKam scores Sunglasses3.
— qdread's turn 10 —
qdread draws Seed Drill5.
qdread activates the dogma of Mathematics2.
... qdread returns Seed Drill5.
... qdread draws and melds Steamboat6.
— JimKam's turn 10 —
JimKam melds Paper3.
JimKam melds Optics3.
— qdread's turn 11 —
qdread draws Loom6.
qdread activates the dogma of Mathematics2.
...
effects are shared with JimKam.
... JimKam returns nothing.
... qdread returns Loom6.
... qdread draws and melds Saxophone7.
— JimKam's turn 11 —
JimKam activates the dogma of Optics3.
...
effects are shared with qdread.
... qdread draws and melds Magnifying Glass3.
... No opponents have fewer points than qdread.
... JimKam draws and melds Katana3.
... JimKam transfers Currency2 from their score pile to qdread's score pile.
... JimKam draws Clock4 as a sharing bonus.
JimKam melds Clock4.
— qdread's turn 12 —
qdread activates the dogma of Kobukson4.
... qdread splays his green cards left.
...
demands are made of JimKam.
... JimKam returns Katana3 and Machinery3 from their board.
... JimKam draws and tucks Shuriken4.
... qdread draws and tucks Barometer4.
qdread melds Invention4.
— JimKam's turn 12 —
JimKam activates the dogma of Soap1.
...
effects are shared with qdread.
... JimKam tucks Alchemy3, Writing1, and Pottery1.
... JimKam achieves age 1 – Prehistory (Oars1) from their hand!
JimKam activates the dogma of Soap1.
...
effects are shared with qdread.
... JimKam tucks City States1, Monotheism2, and Education3.
... JimKam achieves Monument!
... JimKam achieves age 1 – Prehistory (Agriculture1) from their hand!
— qdread's turn 13 —
qdread activates the dogma of Invention4.
... qdread splays his green cards right.
... qdread draws and scores Pencil4.
qdread achieves age 4 – Renaissance (Colonialism4)!
— JimKam's turn 13 —
JimKam activates the dogma of Clock4.
...
effects are shared with qdread.
... qdread splays his blue cards right.
... JimKam splays their purple cards right.
...
demands are made of no one.
... JimKam draws Chintz4 as a sharing bonus.
JimKam activates the dogma of Soap1.
...
effects are shared with qdread.
... JimKam tucks Metalworking1, Archery1, and Engineering3.
... JimKam achieves age 4 – Renaissance (Chintz4) from their hand!
JimKam wins by achievements!