qdread wins by achievements!

qdread:
    initial hand: Agriculture1 and Writing1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance Monument 6 – Enlightenment
    score: (31) 1 1 1 1 1 1 2 2 2 2 3 3 2 1 4 4
     Canning6 Perspective4 Medicine3 Agriculture1 Statistics5 Vaccination6
    Translation3 Physics5
     Astronomy5 Democracy6 Emancipation6
    Colonialism4 The Pirate Code5 Coal5
    0  5  7  6  6  0 

JimKam:
    initial hand: Code of Laws1 and City States1
    achievement(s):  5 – Exploration
    score: (16) 1 3 2 3 2 1 4
    Machinery3 Anatomy4
     Encyclopedia6 Chemistry5 Mathematics2 Pottery1 Printing Press4 Atomic Theory6
    Metric System6 Banking5 Clothing1 Measurement5
    Monotheism2 City States1 Enterprise4 Societies5
     Machine Tools6 Engineering3 Oars1 Optics3 Gunpowder4 Industrialization6
    6  3  5  5  6  0 


Game log qdread melds Agriculture1 and goes first. JimKam melds City States1.
qdread's turn 1 — qdread draws Clothing1.
JimKam's turn 1 — JimKam draws Oars1. JimKam melds Oars1.
qdread's turn 2 — qdread melds Clothing1. qdread activates the dogma of Clothing1. ... qdread melds Writing1. ... qdread draws and scores Tools1, Mysticism1, and Metalworking1.
JimKam's turn 2 — JimKam draws Archery1. JimKam activates the dogma of Oars1. ... demands are made of qdread. ... qdread transfers nothing to JimKam's score pile. ... JimKam draws Pottery1.
qdread's turn 3 — qdread activates the dogma of Writing1. ... qdread draws Canal Building2. qdread activates the dogma of Clothing1. ... qdread melds nothing. ... qdread draws and scores Sailing1, Masonry1, and Domestication1.
JimKam's turn 3 — JimKam melds Pottery1. JimKam activates the dogma of Oars1. ... demands are made of qdread. ... qdread transfers Canal Building2 to JimKam's score pile. ... qdread draws Currency2.
qdread's turn 4 — qdread activates the dogma of Clothing1. ... qdread melds nothing. ... qdread draws and scores Calendar2 and Mapmaking2. qdread activates the dogma of Clothing1. ... qdread melds nothing. ... qdread draws and scores Philosophy2 and Construction2.
JimKam's turn 4 — JimKam activates the dogma of Pottery1. ... effects are shared with qdread. ... qdread draws Fermenting2. ... JimKam draws Monotheism2. ... JimKam draws Mathematics2 as a sharing bonus. JimKam melds Monotheism2.
qdread's turn 5 — qdread achieves age 1 – Prehistory (The Wheel1)! qdread activates the dogma of Clothing1. ... qdread melds nothing. ... qdread draws and scores Paper3 and Compass3.
JimKam's turn 5 — JimKam activates the dogma of Monotheism2. ... demands are made of qdread. ... qdread transfers Agriculture1 to JimKam's score pile. ... qdread transfers Agriculture1 from his board to JimKam's score pile. ... qdread draws and tucks Feudalism3. ... JimKam draws and tucks Optics3. JimKam activates the dogma of Monotheism2. ... demands are made of qdread. ... qdread transfers Clothing1 to JimKam's score pile. ... qdread transfers Clothing1 from his board to JimKam's score pile. ... qdread draws and tucks Translation3. ... JimKam draws and tucks Machinery3.
qdread's turn 6 — qdread achieves age 2 – Classical (Road Building2)! qdread melds Fermenting2.
JimKam's turn 6 — JimKam activates the dogma of Pottery1. ... JimKam returns Archery1. ... JimKam draws and scores Archery1. ... JimKam draws Medicine3. JimKam activates the dogma of Pottery1. ... JimKam returns Medicine3. ... JimKam draws and scores Alchemy3. ... JimKam draws Engineering3.
qdread's turn 7 — qdread achieves age 3 – Medieval (Education3)! qdread melds Currency2.
JimKam's turn 7 — JimKam melds Engineering3. JimKam activates the dogma of Engineering3. ... demands are made of qdread. ... qdread transfers Fermenting2 and Feudalism3 from his board to JimKam's score pile. ... JimKam splays their red cards left.
qdread's turn 8 — qdread activates the dogma of Writing1. ... qdread draws Medicine3. qdread activates the dogma of Writing1. ... qdread draws Reformation4.
JimKam's turn 8 — JimKam activates the dogma of Monotheism2. ... demands are made of qdread. ... qdread transfers Currency2 to JimKam's score pile. ... qdread transfers Currency2 from his board to JimKam's score pile. ... qdread draws and tucks Perspective4. ... JimKam draws and tucks Enterprise4. JimKam activates the dogma of Pottery1. ... JimKam returns Code of Laws1. ... JimKam draws and scores Code of Laws1. ... JimKam draws Invention4.
qdread's turn 9 — qdread achieves age 4 – Renaissance (Experimentation4)! qdread melds Reformation4.
JimKam's turn 9 — JimKam melds Mathematics2. JimKam activates the dogma of Mathematics2. ... effects are shared with qdread. ... qdread returns nothing. ... JimKam returns Invention4. ... JimKam draws and melds Chemistry5.
qdread's turn 10 — qdread draws Navigation4. qdread draws Colonialism4.
JimKam's turn 10 — JimKam activates the dogma of Chemistry5. ... JimKam splays their blue cards right. ... JimKam draws and scores Machine Tools6. ... JimKam returns Agriculture1 from their score pile. JimKam activates the dogma of Chemistry5. ... JimKam draws and scores Metric System6. ... JimKam returns Clothing1 from their score pile.
qdread's turn 11 — qdread activates the dogma of Reformation4. ... qdread tucks Medicine3 and Colonialism4. ... qdread splays his yellow cards right. qdread activates the dogma of Colonialism4. ... effects are shared with JimKam. ... JimKam draws and tucks Printing Press4, Gunpowder4, and Anatomy4. ... qdread draws and tucks Invention4. ... qdread draws Statistics5 as a sharing bonus.
JimKam's turn 11 — JimKam achieves age 5 – Exploration (Steam Engine5)! JimKam activates the dogma of Monotheism2. ... demands are made of qdread. ... qdread transfers Invention4 to JimKam's score pile. ... qdread transfers Invention4 from his board to JimKam's score pile. ... qdread draws and tucks Agriculture1. ... JimKam draws and tucks Clothing1.
qdread's turn 12 — qdread activates the dogma of Colonialism4. ... effects are shared with JimKam. ... JimKam draws and tucks Measurement5. ... qdread draws and tucks Astronomy5, The Pirate Code5, and Coal5. ... qdread draws Physics5 as a sharing bonus. qdread activates the dogma of Reformation4. ... qdread tucks Navigation4, Physics5, and Statistics5. ... qdread achieves Monument! ... qdread splays his purple cards right.
JimKam's turn 12 — JimKam draws Banking5. JimKam melds Banking5.
qdread's turn 13 — qdread activates the dogma of Colonialism4. ... effects are shared with JimKam. ... JimKam draws and tucks Societies5, Industrialization6, and Atomic Theory6. ... qdread draws and tucks Democracy6 and Emancipation6. ... qdread draws Canning6 as a sharing bonus. qdread melds Canning6.
JimKam's turn 13 — JimKam draws Encyclopedia6. JimKam melds Encyclopedia6.
qdread's turn 14 — qdread activates the dogma of Navigation4. ... demands are made of JimKam. ... JimKam transfers Canal Building2 from their score pile to qdread's score pile. qdread activates the dogma of Canning6. ... qdread draws and tucks Vaccination6. ... qdread scores Writing1, Navigation4, and Reformation4 from his board.
JimKam's turn 14 — JimKam activates the dogma of Encyclopedia6. ... effects are shared with qdread. ... qdread melds nothing from his score pile. ... JimKam melds nothing from their score pile. JimKam activates the dogma of Encyclopedia6. ... effects are shared with qdread. ... qdread melds nothing from his score pile. ... JimKam melds Machine Tools6 and Metric System6 from their score pile.
qdread's turn 15 — qdread achieves age 6 – Enlightenment (Classification6)! qdread wins by achievements!