JimKam wins by achievements!

JimKam:
    initial hand: Clothing1 and Chopsticks1
    achievement(s):  1 – Prehistory Monument 4 – Renaissance Wealth Wonder 5 – Exploration History 7 – Romance
    score: (39)         3 6 6 3 6
     Canning6 Vaccination6 Leonardo da Vinci4 Watermill2 Chopsticks1 Soap1 Anatomy4 Dentures6 Morphine6
     Benjamin Franklin6 Mathematics2 Translation3 Lightning Rod5 Lever2 Perfume1 Linguistics2 Experimentation4 Bifocals6
     Jeans7 Paper3 Compass3 Seed Drill5 Invention4 Currency2 Clothing1 Umbrella1 Comb1 Sargon of Akkad1
     Lighting7 Reformation4 Chaturanga2 Clock4 Monotheism2 Mysticism1
     Industrialization6 Engineering3 Bangle1 Shuriken4 Road Building2 Amina Sukhera4 Archery1 Horseshoes2 Shrapnel6
    9  17  11  9  10  1 

antony:
    initial hand: Sailing1 and Ruler1
    achievement(s):  2 – Classical 3 – Medieval War Destiny Expansion 6 – Enlightenment Rivalry
    score: (26)    1 1 1 1 2 3 3 3
     Air Conditioner8 Deodorant3 Avicenna3 Domestication1
     Printing Press4 Slide Rule4 Chemistry5 Almanac3 Tools1 Writing1 Ruler1 Dice1
     Glassblowing2 Sailing1 The Wheel1
     Education3 Flute1 Code of Laws1 City States1
     Optics3 Gunpowder4 Coal5 Construction2 Tigernmas1 Katana3 Candles1 Oars1
    8  7  12  10  5  0 


Game log JimKam melds Chopsticks1 and goes first. antony melds Sailing1.
JimKam's turn 1 — JimKam draws Perfume1.
antony's turn 1 — antony activates the dogma of Sailing1. ... antony draws and melds Writing1. antony activates the dogma of Sailing1. ... antony draws and melds Code of Laws1.
JimKam's turn 2 — JimKam melds Perfume1. JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Plumbing1. ... demands are made of antony. ... antony has no top card to transfer.
antony's turn 2 — antony activates the dogma of Code of Laws1. ... antony tucks Ruler1. ... antony splays their blue cards left. antony activates the dogma of Sailing1. ... antony draws and melds Oars1.
JimKam's turn 3 — JimKam activates the dogma of Perfume1. ... effects are shared with antony. ... antony draws and tucks City States1. ... JimKam draws and tucks Soap1. ... demands are made of no one. ... JimKam draws Sargon of Akkad1 as a sharing bonus. JimKam activates the dogma of Perfume1. ... effects are shared with antony. ... antony draws and tucks The Wheel1. ... JimKam draws and tucks Comb1. ... demands are made of no one. ... JimKam draws Daedalus1 as a sharing bonus.
antony's turn 3 — antony activates the dogma of Sailing1. ... antony draws and melds Domestication1. antony activates the dogma of Oars1. ... demands are made of no one. ... effects are shared with JimKam. ... JimKam draws Umbrella1. ... antony draws Tools1. ... antony draws Hammurabi1 as a sharing bonus.
JimKam's turn 4 — JimKam melds Umbrella1. JimKam activates the dogma of Perfume1. ... effects are shared with antony. ... antony draws and tucks Dice1. ... JimKam draws and tucks Puppet1. ... demands are made of no one. ... JimKam draws Homer1 as a sharing bonus.
antony's turn 4 — antony activates the dogma of Domestication1. ... effects are shared with JimKam. ... JimKam melds Homer1. ... JimKam draws Noodles1. ... antony melds Tools1. ... antony draws Flute1. ... antony draws Gilgamesh1 as a sharing bonus. antony activates the dogma of Domestication1. ... antony melds Flute1. ... antony draws Candles1.
JimKam's turn 5 — JimKam melds Noodles1. JimKam inspires purple. ... JimKam draws and tucks Linguistics2. ... JimKam draws Bell1.
antony's turn 5 — antony activates the dogma of Domestication1. ... effects are shared with JimKam. ... JimKam melds Clothing1. ... JimKam draws Archery1. ... antony melds Candles1. ... antony draws Bangle1. ... antony draws Tigernmas1 as a sharing bonus. antony activates the dogma of Candles1. ... antony draws Engineering3. ... demands are made of JimKam. ... JimKam transfers Bell1 to antony's hand. ... JimKam draws Ice Skates1.
JimKam's turn 6 — JimKam achieves age 1 – Prehistory (Masonry1)! ... antony draws Hatshepsut1. JimKam inspires purple. ... JimKam draws and tucks Monotheism2. ... JimKam draws Agriculture1.
antony's turn 6 — antony melds Engineering3. antony activates the dogma of Flute1. ... antony splays their purple cards left. ... demands are made of JimKam. ... JimKam would return Sargon of Akkad1, triggering the karma of Homer1. ... ... JimKam tucks Sargon of Akkad1. ... antony draws Pottery1.
JimKam's turn 7 — JimKam melds Ice Skates1. JimKam activates the dogma of Ice Skates1. ... effects are shared with antony. ... antony returns Bangle1, Bell1, and Pottery1. ... antony draws and foreshadows Sunglasses3, Sandpaper3, and Katana3. ... antony returns Engineering3 from their board. ... JimKam returns Archery1 and Agriculture1. ... JimKam draws and melds Horseshoes2 and Lever2. ... JimKam returns Horseshoes2 from their board. ... JimKam draws Bi Sheng2 as a sharing bonus.
antony's turn 7 — antony activates the dogma of Candles1. ... antony draws Almanac3. ... demands are made of JimKam. ... JimKam transfers Daedalus1 to antony's hand. ... JimKam draws Bangle1. antony melds Almanac3. ... antony melds Katana3 from their forecast. ... antony activates the dogma of Katana3. ... ... demands are made of JimKam. ... ... JimKam transfers Noodles1 and Ice Skates1 from their board to antony's score pile. ... ... JimKam draws Education3 and transfers it to antony's forecast.
JimKam's turn 8 — JimKam activates the dogma of Lever2. ... JimKam draws Canal Building2 and Mathematics2. ... JimKam returns Bangle1, Canal Building2, and Mathematics2. ... JimKam draws Magnifying Glass3. JimKam melds Magnifying Glass3.
antony's turn 8 — antony activates the dogma of Katana3. ... demands are made of JimKam. ... JimKam transfers Homer1 and Plumbing1 from their board to antony's score pile. ... JimKam draws Toothbrush2 and transfers it to antony's forecast. antony activates the dogma of Katana3. ... demands are made of JimKam. ... JimKam transfers Puppet1 from their board to antony's score pile. ... JimKam draws Glassblowing2 and transfers it to antony's forecast.
JimKam's turn 9 — JimKam activates the dogma of Magnifying Glass3. ... JimKam draws Clock4. ... JimKam returns Bi Sheng2. ... JimKam returns nothing. ... JimKam splays their blue cards left. JimKam melds Clock4.
antony's turn 9 — antony achieves age 2 – Classical (Calendar2)! ... JimKam draws Amina Sukhera4. antony activates the dogma of Domestication1. ... antony melds Tigernmas1. ... antony draws Bell1.
JimKam's turn 10 — JimKam activates the dogma of Clock4. ... JimKam splays their green cards right. ... demands are made of antony. ... antony draws The Internet10, A.I.10, and Bioengineering10. ... antony returns A.I.10, Bioengineering10, and The Internet10. ... The total number of is 5. ... antony transfers nothing. JimKam activates the dogma of Clock4. ... JimKam splays their blue cards right. ... demands are made of antony. ... antony draws Robotics10, Globalization10, and Software10. ... antony returns Software10, Robotics10, and Globalization10. ... The total number of is 4. ... antony transfers nothing.
antony's turn 10 — antony achieves age 3 – Medieval (Alchemy3)! ... JimKam draws Leonardo da Vinci4. antony issues a War decree. ... antony removes from the game Hammurabi1, Gilgamesh1, Hatshepsut1, Daedalus1, and Bell1. ... antony achieves War! ... You choose the value 3. ... antony returns Magnifying Glass3 from JimKam's board.
JimKam's turn 11 — JimKam activates the dogma of Lever2. ... JimKam draws and tucks Bangle1. ... JimKam draws Watermill2 and Philosophy2. ... JimKam draws nothing. JimKam melds Watermill2.
antony's turn 11 — antony activates the dogma of Almanac3. ... effects are shared with JimKam. ... JimKam draws Chaturanga2. ... antony draws Construction2. ... JimKam draws and foreshadows Enterprise4. ... antony draws and foreshadows Barometer4. ... JimKam scores nothing. ... antony scores Sunglasses3 from their forecast. ... antony draws and foreshadows Slide Rule4. ... antony draws Rhazes3 as a sharing bonus. antony activates the dogma of Almanac3. ... effects are shared with JimKam. ... JimKam draws Road Building2. ... antony draws Crossbow2. ... JimKam draws and foreshadows Perspective4. ... antony draws and foreshadows Gunpowder4. ... antony achieves Destiny! ... JimKam scores nothing. ... antony scores Toothbrush2 from their forecast. ... antony draws and foreshadows Machinery3. ... antony draws Sejong the Great3 as a sharing bonus.
JimKam's turn 12 — JimKam melds Leonardo da Vinci4. JimKam activates the dogma of Clock4. ... JimKam splays their yellow cards right. ... demands are made of antony. ... antony draws Stem Cells10, Databases10, and Self Service10. ... antony returns Databases10, Self Service10, and Stem Cells10. ... The total number of is 3. ... antony transfers Rhazes3 and Sejong the Great3 to JimKam's score pile. ... antony transfers Sunglasses3 from their score pile to JimKam's score pile.
antony's turn 12 — antony activates the dogma of Domestication1. ... effects are shared with JimKam. ... JimKam would meld Chaturanga2, triggering the karma of Leonardo da Vinci4. ... ... JimKam draws Shuriken4, Printing Press4, and Reformation4. ... JimKam melds Chaturanga2. ... JimKam draws Mysticism1. ... antony melds Construction2. ... antony draws Metalworking1. ... antony draws Avicenna3 as a sharing bonus. antony melds Avicenna3. ... antony melds Glassblowing2 from their forecast. ... antony activates the dogma of Glassblowing2. ... ... antony scores Crossbow2. ... ... antony draws and foreshadows Pencil4.
JimKam's turn 13 — JimKam would meld Reformation4, triggering the karma of Leonardo da Vinci4. ... JimKam draws Anatomy4, Experimentation4, and Invention4. JimKam melds Reformation4. JimKam activates the dogma of Reformation4. ... JimKam tucks Anatomy4, Shuriken4, Road Building2, Amina Sukhera4, Mysticism1, and Experimentation4. ... JimKam achieves Monument! ... JimKam splays their purple cards right.
antony's turn 13 — antony activates the dogma of Flute1. ... antony splays their green cards left. ... demands are made of JimKam. ... JimKam returns nothing. ... antony draws Pottery1. antony activates the dogma of Almanac3. ... effects are shared with JimKam. ... JimKam draws Scissors2. ... antony draws Pagoda2. ... JimKam draws and foreshadows Navigation4. ... antony draws and foreshadows Measurement5. ... JimKam scores nothing. ... antony scores Pencil4 from their forecast. ... antony draws and foreshadows Physics5. ... antony draws Saladin3 as a sharing bonus.
JimKam's turn 14 — JimKam activates the dogma of Lever2. ... JimKam draws and tucks Archery1. ... JimKam draws Currency2 and Fermenting2. ... JimKam returns Scissors2, Invention4, and Printing Press4. ... JimKam draws Lightning Rod5. JimKam would meld Fermenting2, triggering the karma of Leonardo da Vinci4. ... JimKam melds Lightning Rod5 and Currency2. JimKam melds Fermenting2.
antony's turn 14 — antony activates the dogma of Almanac3. ... effects are shared with JimKam. ... JimKam draws Horseshoes2. ... antony draws Mapmaking2. ... JimKam draws and foreshadows Invention4. ... antony draws and foreshadows Printing Press4. ... JimKam scores nothing. ... antony scores nothing. ... antony draws Tran Huang Dao3 as a sharing bonus. antony issues a Expansion decree. ... antony removes from the game Metalworking1, Pottery1, Pagoda2, Saladin3, Mapmaking2, and Tran Huang Dao3. ... antony achieves Expansion! ... antony splays their red cards up.
JimKam's turn 15 — JimKam achieves age 4 – Renaissance (Colonialism4)! ... antony draws Shen Kuo3. JimKam activates the dogma of Fermenting2. ... JimKam scores nothing. ... JimKam draws Canal Building2, Mathematics2, Medicine3, Translation3, Feudalism3, Paper3, and Compass3.
antony's turn 15 — antony melds Shen Kuo3. ... antony melds Education3 from their forecast. ... antony activates the dogma of Education3. ... ... effects are shared with JimKam. ... ... JimKam splays their red cards left. ... ... antony splays their yellow cards left. ... ... JimKam returns Sunglasses3 from their score pile. ... ... JimKam draws Steam Engine5. ... ... antony returns Pencil4 from their score pile. ... ... antony draws Coal5. ... ... antony draws Alhazen3 as a sharing bonus. antony melds Coal5. ... antony melds Gunpowder4 from their forecast. ... antony activates the dogma of Gunpowder4. ... ... demands are made of JimKam. ... ... JimKam transfers Fermenting2 from their board to antony's score pile. ... ... antony draws and scores Charitable Trust3.
JimKam's turn 16 — JimKam activates the dogma of Bangle1. ... effects are shared with antony. ... antony tucks nothing. ... JimKam tucks Horseshoes2. ... antony draws and foreshadows Deodorant3. ... JimKam draws and foreshadows Homing Pigeons3. ... JimKam draws Bartolomeo Cristofori5 as a sharing bonus. JimKam would meld Bartolomeo Cristofori5, triggering the karma of Leonardo da Vinci4. ... JimKam draws Seed Drill5, Astronomy5, and Statistics5. JimKam melds Bartolomeo Cristofori5. ... JimKam melds Invention4 from their forecast. ... JimKam activates the dogma of Invention4. ... ... JimKam splays their red cards right. ... ... JimKam achieves Wealth and Wonder! ... ... JimKam draws and scores The Pirate Code5. JimKam fades Bartolomeo Cristofori5 from their board.
antony's turn 16 — antony melds Alhazen3. ... antony melds Deodorant3 from their forecast. ... antony activates the dogma of Deodorant3. ... ... antony draws and melds Optics3. ... ... antony draws Chemistry5. antony fades Alhazen3 from their board. antony melds Chemistry5. ... antony melds Slide Rule4 from their forecast. ... antony activates the dogma of Slide Rule4. ... ... effects are shared with JimKam. ... ... JimKam draws Engineering3. ... ... antony draws Societies5. ... ... JimKam draws and foreshadows Industrialization6. ... ... antony draws and foreshadows Indian Clubs6. ... ... antony splays their yellow cards right. ... ... JimKam draws Vaccination6. ... ... antony draws Air Conditioner8. ... ... antony draws L. van Beethoven6 as a sharing bonus.
JimKam's turn 17 — JimKam achieves age 5 – Exploration (Banking5)! ... antony draws Adam Smith6. JimKam would meld Vaccination6, triggering the karma of Leonardo da Vinci4. ... JimKam melds Seed Drill5, Compass3, Paper3, Translation3, Mathematics2, and Engineering3. JimKam melds Vaccination6. ... JimKam melds Industrialization6 from their forecast. ... JimKam activates the dogma of Industrialization6. ... ... JimKam draws and tucks Dentures6 and Bifocals6.
antony's turn 17 — antony melds Air Conditioner8. ... antony melds Printing Press4 from their forecast. ... antony activates the dogma of Printing Press4. ... ... effects are shared with JimKam. ... ... JimKam draws Kaleidoscope6. ... ... antony draws Loom6. ... ... JimKam draws and foreshadows Canning6. ... ... antony draws and foreshadows Machine Tools6. ... ... JimKam returns nothing. ... ... antony returns Plumbing1 from their score pile. ... ... antony draws Metric System6. ... ... antony splays their blue cards right. ... ... antony draws Marie Curie8 as a sharing bonus. antony achieves age 6 – Enlightenment (Democracy6)! ... JimKam draws Benjamin Franklin6.
JimKam's turn 18 — JimKam melds Benjamin Franklin6. ... JimKam achieves History! ... JimKam would meld Canning6, triggering the karma of Benjamin Franklin6. ... ... JimKam draws and melds Lighting7. ... JimKam melds Canning6 from their forecast. JimKam would meld Kaleidoscope6, triggering the karma of Benjamin Franklin6. ... JimKam draws and melds Jeans7. JimKam melds Kaleidoscope6. ... JimKam would meld Homing Pigeons3, triggering the karma of Benjamin Franklin6. ... ... JimKam draws and melds Stethoscope6. ... JimKam melds Homing Pigeons3 from their forecast. ... JimKam activates the dogma of Homing Pigeons3. ... ... JimKam draws Rock9 and Ecology9. ... ... JimKam returns Rock9. ... ... JimKam foreshadows Ecology9. ... ... demands are made of antony. ... ... antony returns Crossbow2 and Toothbrush2.
antony's turn 18 — antony melds L. van Beethoven6. antony fades Shen Kuo3 from their board. antony issues a Rivalry decree. ... antony removes from the game Societies5, Adam Smith6, Loom6, Metric System6, and Marie Curie8. ... antony achieves Rivalry! ... antony chooses JimKam. ... antony returns The Pirate Code5, Bartolomeo Cristofori5, and Rhazes3.
JimKam's turn 19 — JimKam activates the dogma of Canning6. ... JimKam draws and tucks Morphine6. ... JimKam scores L. van Beethoven6 from antony's board. ... JimKam draws and tucks Shrapnel6. ... JimKam scores Stethoscope6, Homing Pigeons3, and Kaleidoscope6 from their board. JimKam achieves age 7 – Romance (Bicycle7)! JimKam wins by achievements!