antony wins by achievements!
JimKam:
initial hand: Domestication1 and Archery1
achievement(s):
score: (10) 2 8
Refrigeration7 Vaccination6 Anatomy4 Masonry1 Fermenting2 Domestication1
Encyclopedia6 Experimentation4 Writing1 Physics5
Paper3 Sailing1 Mapmaking2
Democracy6 Astronomy5 Reformation4 Societies5 City States1 Code of Laws1
Colonialism4 Engineering3 Archery1 Optics3
5
10
8
14
3
0
antony:
initial hand: Mysticism1 and The Wheel1
achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval 5 – Exploration 4 – Renaissance 6 – Enlightenment
score: (32) 2 2 2 4 3 5 4 2 3 5
Statistics5
Alchemy3
Classification6 Compass3
Emancipation6 Monotheism2 Mysticism1
Road Building2 Coal5 The Pirate Code5 Metalworking1 Oars1
10
3
5
2
5
0
Game log
JimKam melds Domestication1 and goes first.
antony melds The Wheel1.
— JimKam's turn 1 —
JimKam activates the dogma of Domestication1.
...
effects are shared with antony.
... antony melds Mysticism1.
... antony draws Tools1.
... JimKam melds Archery1.
... JimKam draws City States1.
... JimKam draws Sailing1 as a sharing bonus.
— antony's turn 1 —
antony activates the dogma of The Wheel1.
... antony draws Oars1 and Clothing1.
antony activates the dogma of The Wheel1.
... antony draws Metalworking1 and Agriculture1.
— JimKam's turn 2 —
JimKam activates the dogma of Domestication1.
...
effects are shared with antony.
... antony melds Clothing1.
... antony draws Code of Laws1.
... JimKam melds Sailing1.
... JimKam draws Masonry1.
... JimKam draws Writing1 as a sharing bonus.
JimKam activates the dogma of Domestication1.
... JimKam melds City States1.
... JimKam draws Road Building2.
— antony's turn 2 —
antony activates the dogma of Clothing1.
... antony melds Tools1.
... antony draws and scores Mathematics2.
antony activates the dogma of Clothing1.
... antony melds Metalworking1.
... antony draws and scores Construction2.
— JimKam's turn 3 —
JimKam activates the dogma of Domestication1.
...
effects are shared with antony.
... antony melds Agriculture1.
... antony draws Mapmaking2.
... JimKam melds Writing1.
... JimKam draws Currency2.
... JimKam draws Canal Building2 as a sharing bonus.
JimKam activates the dogma of Sailing1.
... JimKam draws and melds Fermenting2.
— antony's turn 3 —
antony activates the dogma of Agriculture1.
... antony returns Oars1.
... antony draws and scores Calendar2.
antony achieves age 1 – Prehistory (Pottery1)!
— JimKam's turn 4 —
JimKam activates the dogma of Fermenting2.
...
effects are shared with antony.
... antony draws Monotheism2 and Alchemy3.
... JimKam draws Education3.
... JimKam draws Engineering3 as a sharing bonus.
JimKam activates the dogma of City States1.
...
demands are made of antony.
... antony transfers Tools1 from their board to JimKam's board.
... antony draws Oars1.
— antony's turn 4 —
antony melds Monotheism2.
antony activates the dogma of Monotheism2.
...
demands are made of JimKam.
... JimKam transfers Tools1 to antony's score pile.
... JimKam transfers Tools1 from their board to antony's score pile.
... JimKam draws and tucks Optics3.
... antony draws and tucks Medicine3.
— JimKam's turn 5 —
JimKam melds Masonry1.
JimKam activates the dogma of Sailing1.
... JimKam draws and melds Paper3.
— antony's turn 5 —
antony melds Alchemy3.
antony activates the dogma of Alchemy3.
... antony draws Experimentation4 and Perspective4.
... antony melds Experimentation4.
... antony scores Perspective4.
— JimKam's turn 6 —
JimKam activates the dogma of Paper3.
... JimKam splays their green cards left.
... JimKam draws Colonialism4.
JimKam melds Engineering3.
— antony's turn 6 —
antony activates the dogma of Experimentation4.
...
effects are shared with JimKam.
... JimKam draws and melds Societies5.
... antony draws and melds The Pirate Code5.
... antony draws Statistics5 as a sharing bonus.
antony achieves age 2 – Classical (Philosophy2)!
— JimKam's turn 7 —
JimKam activates the dogma of Societies5.
...
demands are made of antony.
... antony transfers Experimentation4 from their board to JimKam's board.
... antony draws Astronomy5.
JimKam activates the dogma of Engineering3.
...
demands are made of no one.
...
effects are shared with antony.
... antony splays their red cards left.
... JimKam splays their red cards left.
... JimKam draws Measurement5 as a sharing bonus.
— antony's turn 7 —
antony activates the dogma of Alchemy3.
...
effects are shared with JimKam.
... JimKam draws Invention4 and Enterprise4.
... antony draws Gunpowder4 and Navigation4.
... antony returns Code of Laws1, Oars1, Mapmaking2, Navigation4, Gunpowder4, Statistics5, and Astronomy5.
... JimKam melds Colonialism4.
... JimKam scores Canal Building2.
... antony melds nothing.
... antony draws Coal5 as a sharing bonus.
antony melds Coal5.
— JimKam's turn 8 —
JimKam activates the dogma of Paper3.
... JimKam splays their blue cards left.
... JimKam draws Anatomy4, Reformation4, and Navigation4.
JimKam melds Invention4.
— antony's turn 8 —
antony activates the dogma of Coal5.
...
effects are shared with JimKam.
... JimKam draws and tucks Physics5.
... antony draws and tucks Banking5.
... JimKam splays their red cards right.
... antony splays their red cards right.
... JimKam scores nothing from their board.
... antony scores Clothing1 and The Wheel1 from their board.
... antony draws Chemistry5 as a sharing bonus.
antony activates the dogma of Coal5.
... antony draws and tucks Statistics5.
... antony scores Agriculture1 and Medicine3 from their board.
— JimKam's turn 9 —
JimKam melds Road Building2.
JimKam activates the dogma of Road Building2.
... JimKam melds Reformation4 and Anatomy4.
... JimKam transfers Road Building2 from their board to antony's board.
... JimKam transfers Banking5 from antony's board to their board.
— antony's turn 9 —
antony achieves age 3 – Medieval (Machinery3)!
antony activates the dogma of Monotheism2.
...
demands are made of JimKam.
... JimKam transfers Banking5 to antony's score pile.
... JimKam transfers Banking5 from their board to antony's score pile.
... JimKam draws and tucks Code of Laws1.
... antony draws and tucks Oars1.
— JimKam's turn 10 —
JimKam activates the dogma of Reformation4.
... JimKam splays their purple cards right.
JimKam activates the dogma of Reformation4.
... JimKam splays their yellow cards right.
— antony's turn 10 —
antony activates the dogma of Monotheism2.
...
demands are made of JimKam.
... JimKam transfers Invention4 to antony's score pile.
... JimKam transfers Invention4 from their board to antony's score pile.
... JimKam draws and tucks Mapmaking2.
... antony draws and tucks Compass3.
antony achieves age 5 – Exploration (Steam Engine5)!
— JimKam's turn 11 —
JimKam activates the dogma of Experimentation4.
... JimKam draws and melds Astronomy5.
JimKam activates the dogma of Astronomy5.
... JimKam draws Vaccination6.
— antony's turn 11 —
antony draws Emancipation6.
antony melds Emancipation6.
— JimKam's turn 12 —
JimKam activates the dogma of Astronomy5.
... JimKam draws and melds Encyclopedia6.
... JimKam draws Democracy6.
JimKam melds Vaccination6.
— antony's turn 12 —
antony activates the dogma of Emancipation6.
...
demands are made of JimKam.
... JimKam transfers Currency2 to antony's score pile.
... JimKam draws Canning6.
... antony splays their purple cards right.
antony achieves age 4 – Renaissance (Printing Press4)!
— JimKam's turn 13 —
JimKam activates the dogma of Vaccination6.
...
demands are made of antony.
... antony returns The Wheel1, Tools1, Clothing1, and Agriculture1 from their score pile.
... antony draws and melds Classification6.
... JimKam draws and melds Refrigeration7.
JimKam activates the dogma of Astronomy5.
... JimKam draws Machine Tools6.
— antony's turn 13 —
antony activates the dogma of Emancipation6.
...
demands are made of JimKam.
... JimKam transfers Education3 to antony's score pile.
... JimKam draws Metric System6.
antony activates the dogma of Emancipation6.
...
demands are made of JimKam.
... JimKam transfers Measurement5 to antony's score pile.
... JimKam draws Industrialization6.
— JimKam's turn 14 —
JimKam melds Democracy6.
JimKam activates the dogma of Democracy6.
... JimKam returns Enterprise4, Navigation4, Canning6, Machine Tools6, Metric System6, and Industrialization6.
... JimKam draws and scores Quantum Theory8.
— antony's turn 14 —
antony achieves age 6 – Enlightenment (Atomic Theory6)!
antony wins by achievements!