AJD wins by achievements!

AJD:
    initial hand: City States1 and Dice1
    achievement(s):  Expansion Trade Repute Empire Wonder Wealth 1 – Prehistory 2 – Classical 3 – Medieval
    score: (28)         7 5
     Miami9 Guadalajara9 Vaccination6 Medicine3 Statistics5 Steam Engine5 Ximen Bao2 Toothbrush2 Chopsticks1 Canning6
     Genetics9 Physics5 Chemistry5 Experimentation4 Alexandria2 Perfume1
     Telegraph7 Paper3 Bombay6 Measurement5 Mapmaking2 Ice Skates1 Metric System6
     Ephesus1 Hattusa1 City States1 Monotheism2
     Helicopter9 Coke5 Coal5 Candles1 Barcelona3 Shrapnel6 Tehran6 Machine Tools6
    9  12  15  17  16  3 

markusin:
    initial hand: Sailing1 and Soap1
    achievement(s):  War Supremacy Monument
    score: (86)       3 7 3 8 6 6 2 7 7 8 8 8
     Tractor8 Jakarta3 Domestication1 Soap1
     Calendar2 Stethoscope6 Cordoba3 Alchemy3 Dice1 Yin1 Tools1 Atlantis1 Pottery1 Writing1
     Sao Paulo8 J.P. Morgan8 Jeans7 Classification6 Rio de J.6 Homing Pigeons3 Sailing1 Clothing1
     H.G. Wells8 Emancipation6 Code of Laws1 Flute1 Mecca3 Chaturanga2
     Combustion7 Horseshoes2 Gilgamesh1 Chang'An1 Athens1 Oars1 Archery1 Metalworking1
    9  16  3  15  2  2 


Game log AJD melds Dice1 and goes first. markusin melds Sailing1.
AJD's turn 1 — AJD activates the dogma of Dice1. ... effects are shared with markusin. ... markusin draws Oars1. ... It doesn't have a bonus. ... AJD draws Chopsticks1. ... It doesn't have a bonus. ... AJD draws Daedalus1 as a sharing bonus.
markusin's turn 1 — markusin melds Soap1. ... markusin draws Athens1. markusin melds Athens1. ... markusin draws Yin1 and Horseshoes2.
AJD's turn 2 — AJD melds Chopsticks1. ... AJD draws Hattusa1. AJD melds Hattusa1. ... AJD draws Ephesus1. ... AJD reveals Metalworking1. ... AJD keeps nothing. ... AJD draws and returns Metalworking1.
markusin's turn 2 — markusin endorses with Athens1. ... markusin tucks Oars1. ... markusin doesn't endorse a card. markusin activates the dogma of Sailing1. ... effects are shared with AJD. ... AJD draws and melds Candles1. ... markusin draws and melds Domestication1. ... markusin draws Gilgamesh1 as a sharing bonus.
AJD's turn 3 — AJD melds Ephesus1. ... AJD draws Toothbrush2. AJD melds Toothbrush2.
markusin's turn 3 — markusin melds Yin1. ... markusin draws Chang'An1. ... markusin reveals Tools1. ... markusin keeps Tools1. ... markusin draws and returns nothing. markusin endorses with Yin1. ... markusin tucks Tools1. ... markusin activates the dogma of Domestication1 with endorsement. ... ... markusin melds Chang'An1. ... ... markusin draws Code of Laws1. ... ... markusin melds Gilgamesh1. ... ... markusin draws Clothing1.
AJD's turn 4 — AJD endorses with Ephesus1. ... AJD tucks City States1. ... AJD activates the dogma of Toothbrush2 with endorsement. ... ... effects are shared with markusin. ... ... markusin tucks Code of Laws1 and Clothing1. ... ... AJD tucks Daedalus1. ... ... AJD tucks nothing. ... ... markusin splays their red cards left. ... ... ... markusin draws Atlantis1. ... ... AJD splays his yellow cards left. ... ... ... AJD draws Teotihuacan2. ... ... AJD splays his purple cards left. ... ... markusin doesn't transfer the bottom 2 to the available achievements. ... ... AJD doesn't transfer the bottom 2 to the available achievements. ... ... AJD doesn't transfer the bottom 2 to the available achievements. ... ... AJD draws Ximen Bao2 as a sharing bonus. AJD melds Ximen Bao2.
markusin's turn 4 — markusin activates the dogma of Code of Laws1. ... markusin tucks Atlantis1. markusin activates the dogma of Domestication1. ... markusin melds Horseshoes2. ... markusin draws Pottery1.
AJD's turn 5 — AJD activates the dogma of Ximen Bao2. ... effects are shared with markusin. ... markusin draws Homing Pigeons3. ... AJD draws nothing. ... markusin draws Writing1. ... AJD draws Perfume1. ... AJD draws Plato2 as a sharing bonus. AJD activates the dogma of Ximen Bao2. ... effects are shared with markusin. ... markusin draws Alchemy3. ... AJD draws nothing. ... markusin draws Archery1. ... AJD draws Agriculture1. ... AJD draws Confucius2 as a sharing bonus.
markusin's turn 5 — markusin activates the dogma of Horseshoes2. ... markusin draws and foreshadows Calendar2. ... demands are made of AJD. ... AJD transfers Dice1 from his board to markusin's board. ... AJD draws and melds Mapmaking2. AJD fades Daedalus1 from his board. markusin melds Homing Pigeons3.
AJD's turn 6 — AJD melds Perfume1. AJD issues a Expansion decree. ... AJD removes from the game Teotihuacan2, Plato2, Agriculture1, and Confucius2. ... AJD achieves Expansion! ... AJD splays his purple cards up. ... ... AJD draws Alexandria2.
markusin's turn 6 — markusin melds Alchemy3. markusin activates the dogma of Homing Pigeons3. ... demands are made of AJD. ... AJD returns Daedalus1. ... markusin splays their green cards left. ... ... markusin draws Jakarta3.
AJD's turn 7 — AJD melds Alexandria2. ... AJD draws Education3. AJD melds Education3.
markusin's turn 7 — markusin melds Jakarta3. ... markusin reveals Translation3, Machinery3, and Paper3. ... markusin keeps Translation3 and Paper3. ... markusin draws and returns Machinery3. markusin endorses with Jakarta3. ... markusin tucks Pottery1. ... markusin activates the dogma of Code of Laws1 with endorsement. ... ... effects are shared with AJD. ... ... AJD tucks nothing. ... ... markusin tucks Writing1. ... ... markusin splays their blue cards left. ... ... ... markusin draws Cordoba3. ... ... markusin tucks Archery1.
AJD's turn 8 — AJD activates the dogma of Ximen Bao2. ... effects are shared with markusin. ... markusin draws nothing. ... AJD draws nothing. ... markusin draws Flute1. ... AJD draws Mysticism1. ... AJD draws Avicenna3 as a sharing bonus. AJD melds Avicenna3.
markusin's turn 8 — markusin melds Cordoba3. markusin melds Paper3.
AJD's turn 9 — AJD activates the dogma of Avicenna3. ... effects are shared with markusin. ... markusin draws The Wheel1. ... AJD draws Ice Skates1. ... AJD draws Rhazes3 as a sharing bonus. AJD activates the dogma of Avicenna3. ... effects are shared with markusin. ... markusin draws Metalworking1. ... AJD draws Fermenting2. ... AJD draws Su Song3 as a sharing bonus.
markusin's turn 9 — markusin activates the dogma of Code of Laws1. ... effects are shared with AJD. ... AJD tucks Ice Skates1. ... AJD splays his green cards left. ... ... AJD draws Barcelona3. ... markusin tucks Flute1. ... markusin splays their purple cards left. ... ... markusin draws Mecca3. ... markusin draws Saladin3 as a sharing bonus. markusin endorses with Jakarta3. ... markusin tucks Mecca3. ... markusin doesn't endorse a card.
AJD's turn 10 — AJD melds Su Song3. AJD activates the dogma of Avicenna3. ... effects are shared with markusin. ... markusin draws Chaturanga2. ... AJD draws Lever2. ... AJD draws Alhazen3 as a sharing bonus.
markusin's turn 10 — markusin endorses with Cordoba3. ... markusin tucks Metalworking1. ... markusin activates the dogma of Paper3 with endorsement. ... ... effects are shared with AJD. ... ... AJD draws Experimentation4 and Reformation4. ... ... markusin draws Invention4, Colonialism4, Gunpowder4, and Anatomy4. ... ... markusin draws Enterprise4, Perspective4, Printing Press4, and Astronomy5. ... ... markusin draws Tran Huang Dao3 as a sharing bonus. markusin activates the dogma of Code of Laws1. ... effects are shared with AJD. ... AJD splays his blue cards left. ... markusin splays their yellow cards left. ... ... markusin draws Hangzhou3. ... AJD tucks Barcelona3. ... AJD splays his red cards left. ... ... AJD draws Baghdad3. ... markusin tucks Chaturanga2. ... markusin draws Murasaki Shikibu3 as a sharing bonus.
AJD's turn 11 — AJD melds Experimentation4. AJD issues a Trade decree. ... AJD removes from the game Mysticism1, Rhazes3, Fermenting2, Lever2, Alhazen3, Reformation4, and Baghdad3. ... AJD achieves Trade! ... AJD draws and foreshadows The Pirate Code5, Coal5, and Physics5.
markusin's turn 11 — markusin melds Saladin3. markusin issues a War decree. ... markusin removes from the game Translation3, The Wheel1, Invention4, Colonialism4, Gunpowder4, Anatomy4, Enterprise4, Perspective4, Printing Press4, Astronomy5, Tran Huang Dao3, Hangzhou3, and Murasaki Shikibu3. ... markusin achieves War! ... You choose the value 3. ... markusin returns Avicenna3, Su Song3, and Education3 from AJD's board.
AJD's turn 12 — AJD activates the dogma of Experimentation4. ... AJD draws and melds Measurement5. AJD activates the dogma of Experimentation4. ... AJD draws and melds Chemistry5.
markusin's turn 12 — markusin draws Medicine3. markusin activates the dogma of Paper3. ... effects are shared with AJD. ... AJD draws Statistics5, Coke5, Societies5, and Steam Engine5. ... markusin draws Stethoscope6, Emancipation6, Classification6, Democracy6, and Industrialization6. ... markusin draws Sejong the Great3 as a sharing bonus.
AJD's turn 13 — AJD melds Steam Engine5. ... AJD melds Coal5 from his forecast. ... AJD activates the dogma of Coal5. ... ... AJD draws and tucks Canning6. ... ... AJD splays his red cards right. ... ... ... AJD draws Bombay6. ... ... AJD scores nothing from his board. AJD melds Bombay6. ... AJD splays his green cards right. ... ... AJD draws Tehran6. ... AJD achieves Repute! ... AJD melds Physics5 from his forecast.
markusin's turn 13 — markusin melds Stethoscope6. markusin melds Emancipation6.
AJD's turn 14 — AJD melds Coke5. AJD activates the dogma of Coke5. ... AJD draws nothing. ... AJD draws and tucks Shrapnel6. ... AJD draws and foreshadows Bifocals6.
markusin's turn 14 — markusin activates the dogma of Stethoscope6. ... markusin melds Sejong the Great3. ... markusin draws Jeans7 and Rocketry8. ... markusin splays their yellow cards right. ... ... markusin draws Rio de J.6. markusin fades Saladin3 from their board. markusin would meld Rocketry8, triggering the karma of Sejong the Great3. ... markusin returns Rocketry8. ... markusin draws and melds Genetics9.
AJD's turn 15 — AJD melds Societies5. AJD endorses with Bombay6. ... AJD tucks Tehran6. ... AJD activates the dogma of Societies5 with endorsement. ... ... demands are made of markusin. ... ... markusin transfers Paper3 from their board to AJD's board. ... ... markusin draws Atomic Theory6. ... ... markusin transfers Genetics9 from their board to AJD's board. ... ... markusin draws Vaccination6.
markusin's turn 15 — markusin would meld Atomic Theory6, triggering the karma of Sejong the Great3. ... markusin returns Atomic Theory6. ... markusin draws and melds Combustion7. markusin melds Rio de J.6.
AJD's turn 16 — AJD melds Statistics5. AJD activates the dogma of Statistics5. ... effects are shared with markusin. ... markusin draws Road Building2. ... AJD draws Monotheism2. ... demands are made of no one. ... AJD splays his yellow cards right. ... ... AJD draws Guadalajara9. ... AJD draws Ruth Handler9 as a sharing bonus.
markusin's turn 16 — markusin melds Classification6. markusin activates the dogma of Classification6. ... effects are shared with AJD. ... AJD reveals Ruth Handler9. ... AJD transfers Medicine3 and Vaccination6 from markusin's hand to his hand. ... AJD melds Medicine3, Vaccination6, Guadalajara9, and Ruth Handler9. ... markusin reveals Jeans7. ... markusin melds Jeans7. ... markusin draws Charles Darwin7 as a sharing bonus.
AJD's turn 17 — AJD inspires yellow. ... AJD tucks Monotheism2. ... AJD transfers Ruth Handler9 from his board to his hand. ... AJD draws Helicopter9. AJD melds Helicopter9.
markusin's turn 17 — markusin would meld Charles Darwin7, triggering the karma of Sejong the Great3. ... markusin returns Charles Darwin7. ... markusin draws and melds Tractor8. markusin activates the dogma of Tractor8. ... effects are shared with AJD. ... AJD draws Telegraph7. ... markusin draws Elevator7. ... AJD draws and scores Refrigeration7. ... AJD draws Evolution7. ... markusin draws and scores Publications7. ... markusin draws Electricity7. ... markusin draws J.P. Morgan8 as a sharing bonus.
AJD's turn 18 — AJD melds Telegraph7. ... AJD achieves Empire! AJD activates the dogma of Telegraph7. ... AJD doesn't change any splay. ... AJD splays his blue cards up. ... ... AJD draws Miami9. ... AJD achieves Wonder!
markusin's turn 18 — markusin melds J.P. Morgan8. markusin fades Sejong the Great3 from their board. markusin activates the dogma of J.P. Morgan8. ... effects are shared with AJD. ... AJD splays his green cards up. ... markusin splays their purple cards up. ... ... markusin draws Sao Paulo8. ... markusin draws Caresse Crosby8 as a sharing bonus.
AJD's turn 19 — AJD melds Miami9. ... AJD achieves Wealth! ... AJD reveals Computers9, Collaboration9, Specialization9, Composites9, Ecology9, Satellites9, Fission9, and Suburbia9. ... AJD keeps Specialization9, Ecology9, and Suburbia9. ... AJD draws and returns Computers9, Collaboration9, Composites9, Satellites9, and Fission9. AJD activates the dogma of Helicopter9. ... AJD draws Novel3. ... AJD draws and tucks Metric System6. ... AJD transfers Societies5 from his board to his score pile. ... AJD returns nothing.
markusin's turn 19 — markusin melds Sao Paulo8. ... markusin reveals Mobility8, Socialism8, Corporations8, Skyscrapers8, Mass Media8, Quantum Theory8, Antibiotics8, and Flight8. ... markusin keeps Corporations8, Skyscrapers8, and Flight8. ... markusin draws and returns Mobility8, Socialism8, Mass Media8, Quantum Theory8, and Antibiotics8. ... markusin melds Calendar2 from their forecast. markusin melds Flight8.
AJD's turn 20 — AJD achieves age 1 – Prehistory (Masonry1)! ... markusin draws H.G. Wells8. AJD activates the dogma of Helicopter9. ... AJD draws nothing. ... AJD draws and tucks Machine Tools6. ... AJD transfers Flight8 from markusin's board to markusin's score pile. ... AJD returns nothing.
markusin's turn 20 — markusin melds H.G. Wells8. markusin inspires purple. ... markusin would foreshadow Stem Cells10, triggering the karma of H.G. Wells8. ... ... markusin melds Stem Cells10. ... ... ... markusin achieves Supremacy! ... ... markusin executes Stem Cells10. ... ... ... markusin scores Democracy6, Industrialization6, Road Building2, Elevator7, Electricity7, and Caresse Crosby8. ... ... ... markusin achieves Monument! ... ... ... markusin scores Corporations8 and Skyscrapers8. ... ... markusin removes from the game Stem Cells10 from their board. ... markusin draws Rocketry8.
AJD's turn 21 — AJD achieves age 2 – Classical (Canal Building2)! ... markusin draws Duke Ellington8. AJD achieves age 3 – Medieval (Feudalism3)! AJD wins by achievements!