markusin wins by score!

AJD:
    initial hand: Domestication1 and Chopsticks1
    achievement(s):  1 – Prehistory Rivalry 2 – Classical 3 – Medieval 4 – Renaissance 6 – Enlightenment 5 – Exploration
    score: (24)    1 1 2 2 5 5
    Pressure Cooker5 Dentures6 Domestication1
     Atomic Theory6 Linguistics2 Pottery1 Alchemy3 Experimentation4
     S. de Champlain5 Globe4 Paper3 Compass3
     Emancipation6 Kaleidoscope6 Sinuhe1 Mysticism1 City States1 Indian Clubs6
     Colonialism4 Shivaji5 Gunpowder4 Road Building2 Optics3
    2  5  11  5  6  0 

markusin:
    initial hand: Sailing1 and Puppet1
    achievement(s):  Empire War 1 – Prehistory Monument Universe
    score: (35)    1 3 6 10 10
     Globalization10 Edward Jenner6 Soap1 Chopsticks1 Masonry1 Fermenting2 Medicine3 Avicenna3 Perspective4
    Software10 Mathematics2 Printing Press4 Isaac Newton5
     Self Service10 Measurement5 Corporations8 Classification6 Clothing1 Currency2 Sailing1 Navigation4 Invention4
     A.I.10 Empiricism8 Railroad7 Reformation4 Al-Kindi3 Flute1 Puppet1 Enterprise4 Feudalism3 Education3
     Miniaturization10 Metalworking1 Bangle1 Amina Sukhera4 Coal5
    6  12  9  13  5  6 


Game log AJD melds Domestication1 and goes first. markusin melds Sailing1.
AJD's turn 1 — AJD draws Agriculture1.
markusin's turn 1 — markusin melds Puppet1. markusin activates the dogma of Sailing1. ... markusin draws and melds Masonry1.
AJD's turn 2 — AJD draws City States1. AJD activates the dogma of Domestication1. ... effects are shared with markusin. ... markusin melds nothing. ... markusin draws Writing1. ... AJD melds City States1. ... AJD draws Pottery1. ... AJD draws Sinuhe1 as a sharing bonus.
markusin's turn 2 — markusin activates the dogma of Sailing1. ... effects are shared with AJD. ... AJD draws and melds Clothing1. ... markusin draws and melds Flute1. ... markusin draws Sunshu Ao1 as a sharing bonus. markusin activates the dogma of Flute1. ... effects are shared with AJD. ... markusin splays their purple cards left. ... demands are made of no one. ... AJD draws Mysticism1. ... markusin draws Soap1. ... markusin draws Metalworking1. ... markusin draws Tigernmas1 as a sharing bonus.
AJD's turn 3 — AJD activates the dogma of Clothing1. ... AJD melds Pottery1. ... AJD draws and scores Oars1. AJD melds Mysticism1.
markusin's turn 3 — markusin melds Metalworking1. markusin activates the dogma of Metalworking1. ... markusin draws and scores Tools1, Archery1, The Wheel1, and Monotheism2. ... markusin draws Currency2.
AJD's turn 4 — AJD activates the dogma of Mysticism1. ... effects are shared with markusin. ... markusin draws and melds Construction2. ... markusin draws Mathematics2. ... AJD draws and melds Fermenting2. ... AJD draws Canal Building2. ... AJD draws Ximen Bao2 as a sharing bonus. AJD melds Sinuhe1.
markusin's turn 4 — markusin melds Mathematics2. markusin activates the dogma of Construction2. ... demands are made of AJD. ... AJD transfers Chopsticks1 and Agriculture1 to markusin's hand. ... AJD draws Linguistics2. ... markusin achieves Empire!
AJD's turn 5 — AJD activates the dogma of Fermenting2. ... AJD draws Philosophy2, Calendar2, Road Building2, and Compass3. AJD melds Road Building2.
markusin's turn 5 — markusin melds Chopsticks1. markusin activates the dogma of Chopsticks1. ... effects are shared with AJD. ... AJD draws Paper3. ... markusin draws Machinery3. ... The 1 deck is empty. ... markusin draws Sejong the Great3 as a sharing bonus.
AJD's turn 6 — AJD achieves age 1 – Prehistory (Code of Laws1)! ... markusin draws Tran Huang Dao3. AJD activates the dogma of Road Building2. ... effects are shared with markusin. ... markusin melds Soap1 and Currency2. ... markusin transfers Construction2 from their board to AJD's board. ... markusin transfers Clothing1 from AJD's board to their board. ... AJD melds Compass3 and Paper3. ... AJD doesn't transfer Construction2. ... AJD draws Su Song3 as a sharing bonus.
markusin's turn 6 — markusin melds Tigernmas1. markusin issues a War decree. ... markusin removes from the game Writing1, Sunshu Ao1, Agriculture1, Machinery3, Sejong the Great3, and Tran Huang Dao3. ... markusin achieves War! ... You choose the value 2. ... markusin returns Fermenting2 and Construction2 from AJD's board.
AJD's turn 7 — AJD melds Linguistics2. AJD issues a Rivalry decree. ... AJD removes from the game Canal Building2, Ximen Bao2, Philosophy2, Calendar2, and Su Song3. ... AJD achieves Rivalry! ... AJD chooses markusin. ... AJD returns Tigernmas1, Monotheism2, Tools1, and The Wheel1.
markusin's turn 7 — markusin draws Fermenting2. markusin activates the dogma of Flute1. ... markusin splays their yellow cards left. ... demands are made of AJD. ... AJD returns nothing. ... markusin draws Bangle1. ... markusin draws Tools1.
AJD's turn 8 — AJD activates the dogma of Paper3. ... AJD splays his blue cards left. ... AJD draws Gunpowder4. AJD activates the dogma of Paper3. ... AJD splays his green cards left. ... AJD draws Globe4 and Perspective4.
markusin's turn 8 — markusin activates the dogma of Metalworking1. ... effects are shared with AJD. ... AJD draws and scores The Wheel1, Construction2, and Monotheism2. ... AJD draws Optics3. ... markusin draws and scores Engineering3. ... markusin draws Medicine3. ... markusin draws Al-Kindi3 as a sharing bonus. markusin melds Al-Kindi3.
AJD's turn 9 — AJD achieves age 2 – Classical (Mapmaking2)! ... markusin draws Avicenna3. AJD melds Gunpowder4.
markusin's turn 9 — markusin activates the dogma of Soap1. ... effects are shared with AJD. ... AJD draws Alchemy3. ... markusin draws Feudalism3. ... AJD tucks Alchemy3. ... markusin tucks Fermenting2, Medicine3, and Avicenna3. ... markusin achieves age 1 – Prehistory (Tools1) from their hand! ... markusin would draw a 3, triggering the karma of Al-Kindi3. ... ... markusin draws Education3 and Colonialism4. ... markusin draws Amina Sukhera4 as a sharing bonus. markusin melds Colonialism4.
AJD's turn 10 — AJD melds Globe4. AJD activates the dogma of Globe4. ... AJD returns Perspective4 and Optics3. ... AJD splays his purple cards left. ... AJD splays his red cards left. ... AJD draws and foreshadows Emancipation6.
markusin's turn 10 — markusin activates the dogma of Colonialism4. ... effects are shared with AJD. ... AJD draws and tucks Optics3 and Experimentation4. ... markusin draws and tucks Enterprise4, Navigation4, Printing Press4, and Invention4. ... markusin would draw a 4, triggering the karma of Al-Kindi3. ... ... markusin draws Reformation4 and Perspective4. ... markusin draws Isaac Newton5 as a sharing bonus. markusin melds Reformation4.
AJD's turn 11 — AJD activates the dogma of Sinuhe1. ... effects are shared with markusin. ... markusin draws and foreshadows Statistics5. ... AJD draws and foreshadows Societies5. ... AJD draws Shivaji5 as a sharing bonus. AJD melds Shivaji5. ... AJD melds Societies5 from his forecast. ... AJD activates the dogma of Societies5. ... ... demands are made of markusin. ... ... markusin transfers Colonialism4 from their board to AJD's board. ... ... markusin draws Coal5.
markusin's turn 11 — markusin activates the dogma of Reformation4. ... markusin splays their green cards left. ... markusin tucks Feudalism3, Education3, Bangle1, and Amina Sukhera4. ... markusin splays their purple cards right. markusin activates the dogma of Reformation4. ... markusin tucks Perspective4 and Isaac Newton5. ... markusin achieves Monument! ... markusin tucks Coal5. ... markusin splays their yellow cards right.
AJD's turn 12 — AJD draws Astronomy5. AJD activates the dogma of Domestication1. ... effects are shared with markusin. ... markusin melds nothing. ... markusin draws Banking5. ... AJD melds Astronomy5. ... AJD draws The Pirate Code5. ... AJD draws S. de Champlain5 as a sharing bonus.
markusin's turn 12 — markusin activates the dogma of Mathematics2. ... effects are shared with AJD. ... AJD returns The Pirate Code5. ... AJD draws and melds Dentures6. ... markusin returns Banking5. ... markusin draws and melds Classification6. ... markusin draws Edward Jenner6 as a sharing bonus. markusin activates the dogma of Classification6. ... markusin reveals Edward Jenner6. ... markusin melds Edward Jenner6.
AJD's turn 13 — AJD activates the dogma of Dentures6. ... AJD draws and tucks Indian Clubs6. ... AJD scores Societies5 and Astronomy5 from his board. ... AJD splays his blue cards right. AJD achieves age 3 – Medieval (Translation3)! ... markusin draws Carl Friedrich Gauss6.
markusin's turn 13 — markusin activates the dogma of Mathematics2. ... markusin returns Carl Friedrich Gauss6. ... markusin draws and melds Railroad7. markusin activates the dogma of Railroad7. ... markusin draws Canning6, Stethoscope6, and Industrialization6. ... markusin splays their purple cards up.
AJD's turn 14 — AJD draws Kaleidoscope6. AJD melds Kaleidoscope6. ... AJD melds Emancipation6 from his forecast. ... AJD activates the dogma of Emancipation6. ... ... demands are made of markusin. ... ... AJD would successfully demand something of markusin, triggering the karma of Edward Jenner6. ... ... ... markusin returns Canning6. ... ... AJD splays his red cards right.
markusin's turn 14 — markusin inspires purple. ... markusin scores Industrialization6. ... markusin draws Electricity7. markusin activates the dogma of Mathematics2. ... markusin returns Electricity7. ... markusin draws and melds Corporations8.
AJD's turn 15 — AJD activates the dogma of Emancipation6. ... demands are made of markusin. ... AJD would successfully demand something of markusin, triggering the karma of Edward Jenner6. ... ... markusin returns Stethoscope6. ... AJD splays his purple cards right. AJD activates the dogma of Linguistics2. ... AJD draws and foreshadows Pressure Cooker5. ... AJD draws Shrapnel6.
markusin's turn 15 — markusin draws Empiricism8. markusin melds Empiricism8.
AJD's turn 16 — AJD melds S. de Champlain5. ... AJD melds Pressure Cooker5 from his forecast. ... AJD activates the dogma of Pressure Cooker5. ... ... effects are shared with markusin. ... ... markusin draws nothing. ... ... AJD returns Shrapnel6. ... ... AJD draws Chemistry5 and Lightning Rod5. AJD activates the dogma of Linguistics2. ... effects are shared with markusin. ... markusin draws Measurement5. ... AJD draws Physics5. ... markusin draws Palampore5. ... AJD draws Machine Tools6. ... AJD would draw John L. McAdam6 into his hand, triggering the karma of S. de Champlain5. ... ... AJD achieves age 4 – Renaissance (Anatomy4)! ... AJD draws John L. McAdam6 as a sharing bonus.
markusin's turn 16 — markusin melds Measurement5. markusin activates the dogma of Empiricism8. ... markusin splays their red cards left. ... markusin chooses red and blue. ... markusin draws Ecology9.
AJD's turn 17 — AJD inspires green. ... AJD returns Physics5. ... AJD would draw Atomic Theory6 into his hand, triggering the karma of S. de Champlain5. ... ... AJD achieves age 6 – Enlightenment (Vaccination6)! ... AJD draws Atomic Theory6. ... AJD draws The Pirate Code5. AJD melds Atomic Theory6.
markusin's turn 17 — markusin activates the dogma of Mathematics2. ... effects are shared with AJD. ... AJD returns nothing. ... markusin returns Ecology9. ... markusin draws and melds Software10. markusin activates the dogma of Software10. ... markusin draws and scores Stem Cells10. ... markusin draws and melds A.I.10 and Self Service10. ... markusin executes Self Service10. ... ... markusin executes Software10. ... ... ... markusin draws and scores Robotics10. ... ... ... markusin draws and melds Globalization10 and Miniaturization10. ... ... ... ... markusin achieves Universe! ... ... ... markusin executes Miniaturization10. ... ... ... ... markusin returns Palampore5. ... ... ... ... markusin returns Palampore5.
AJD's turn 18 — AJD inspires green. ... AJD returns The Pirate Code5. ... AJD would draw Metric System6 into his hand, triggering the karma of S. de Champlain5. ... ... AJD achieves age 5 – Exploration (Steam Engine5)! ... AJD draws Metric System6. ... AJD draws Banking5. AJD activates the dogma of Emancipation6. ... AJD draws and foreshadows Physics5. ... demands are made of markusin. ... markusin has nothing to transfer.
markusin's turn 18 — markusin draws Bioengineering10. markusin activates the dogma of Miniaturization10. ... effects are shared with AJD. ... AJD returns Banking5. ... AJD returns Banking5. ... markusin returns Bioengineering10. ... markusin returns Bioengineering10. ... markusin draws Databases10, MP310, The Internet10, and Bioengineering10. ... markusin attempts to draw a card above 10. markusin wins by score!