markusin wins by achievements!

markusin:
    initial hand: Domestication1 and Mysticism1
    achievement(s):  1 – Prehistory 5 – Exploration 6 – Enlightenment Wonder Empire Monument
    score: (23) 1 3 3 3 6 7
     Suburbia9 Canning6 Statistics5 Perspective4 Masonry1 Anatomy4 Domestication1 Fermenting2 Skyscrapers8
     Pottery1 Tools1 Experimentation4 Quantum Theory8 Rocketry8
     Metric System6 Measurement5 Corporations8
     Railroad7 Emancipation6 Reformation4 Monotheism2 Enterprise4 Empiricism8 Democracy6
     Industrialization6 The Pirate Code5 Machine Tools6 Combustion7 Coal5 Mobility8 Flight8
    7  14  11  14  15  6 

AJD:
    initial hand: Sailing1 and City States1
    achievement(s):  2 – Classical 3 – Medieval 4 – Renaissance 7 – Romance 8 – Modern
    score: (7) 7
    Canal Building2
    Genetics9 Evolution7 Atomic Theory6 Printing Press4
     Mass Media8 Collaboration9 Classification6 Electricity7 Paper3 The Wheel1 Invention4
     Specialization9 Societies5 City States1 Philosophy2 Education3
    Explosives7 Gunpowder4 Road Building2 Archery1 Colonialism4
    2  2  16  6  6  1 


Game log markusin melds Domestication1 and goes first. AJD melds Sailing1.
markusin's turn 1 — markusin activates the dogma of Domestication1. ... markusin melds Mysticism1. ... markusin draws Clothing1.
AJD's turn 1 — AJD melds City States1. AJD activates the dogma of City States1. ... demands are made of markusin. ... markusin transfers Mysticism1 from their board to AJD's board. ... markusin draws Masonry1.
markusin's turn 2 — markusin activates the dogma of Domestication1. ... effects are shared with AJD. ... AJD melds nothing. ... AJD draws Code of Laws1. ... markusin melds Clothing1. ... markusin draws Writing1. ... markusin draws Tools1 as a sharing bonus. markusin activates the dogma of Clothing1. ... markusin melds Tools1. ... markusin draws and scores The Wheel1 and Agriculture1.
AJD's turn 2 — AJD activates the dogma of Sailing1. ... effects are shared with markusin. ... markusin draws and melds Pottery1. ... AJD draws and melds Archery1. ... AJD draws Oars1 as a sharing bonus. AJD activates the dogma of Mysticism1. ... AJD draws and melds Road Building2. ... AJD draws Construction2.
markusin's turn 3 — markusin activates the dogma of Clothing1. ... markusin melds nothing. ... markusin draws and scores Mathematics2 and Calendar2. markusin activates the dogma of Pottery1. ... markusin returns Writing1. ... markusin draws and scores Writing1. ... markusin draws Monotheism2.
AJD's turn 3 — AJD activates the dogma of Road Building2. ... AJD melds Construction2 and Oars1. ... AJD transfers Oars1 from his board to markusin's board. ... AJD transfers Clothing1 from markusin's board to his board. AJD activates the dogma of Mysticism1. ... AJD draws and melds Mapmaking2. ... AJD draws Canal Building2.
markusin's turn 4 — markusin melds Monotheism2. markusin activates the dogma of Monotheism2. ... demands are made of no one. ... effects are shared with AJD. ... AJD draws and tucks Philosophy2. ... markusin draws and tucks Fermenting2. ... markusin draws Engineering3 as a sharing bonus.
AJD's turn 4 — AJD melds Canal Building2. AJD activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers The Wheel1 from their score pile to AJD's score pile. ... AJD draws and scores Translation3.
markusin's turn 5 — markusin achieves age 1 – Prehistory (Metalworking1)! markusin activates the dogma of Domestication1. ... effects are shared with AJD. ... AJD melds Code of Laws1. ... AJD draws Paper3. ... markusin melds Masonry1. ... markusin draws Compass3. ... markusin draws Alchemy3 as a sharing bonus.
AJD's turn 5 — AJD activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers Agriculture1 from their score pile to AJD's score pile. ... AJD draws and scores Machinery3. AJD activates the dogma of Mapmaking2. ... demands are made of markusin. ... markusin transfers Writing1 from their score pile to AJD's score pile. ... AJD draws and scores Medicine3.
markusin's turn 6 — markusin melds Engineering3. markusin activates the dogma of Engineering3. ... demands are made of AJD. ... AJD transfers Mapmaking2 and Construction2 from his board to markusin's score pile. ... markusin splays their red cards left.
AJD's turn 6 — AJD draws Feudalism3. AJD achieves age 2 – Classical (Currency2)!
markusin's turn 7 — markusin activates the dogma of Monotheism2. ... demands are made of AJD. ... AJD transfers Clothing1 to markusin's score pile. ... AJD transfers Clothing1 from his board to markusin's score pile. ... AJD draws and tucks Education3. ... markusin draws and tucks Experimentation4. markusin activates the dogma of Monotheism2. ... demands are made of AJD. ... AJD transfers Sailing1 to markusin's score pile. ... AJD transfers Sailing1 from his board to markusin's score pile. ... AJD draws and tucks Colonialism4. ... markusin draws and tucks Enterprise4.
AJD's turn 7 — AJD draws Gunpowder4. AJD melds Gunpowder4.
markusin's turn 8 — markusin activates the dogma of Pottery1. ... markusin returns Compass3. ... markusin draws and scores Compass3. ... markusin draws Reformation4. markusin melds Reformation4.
AJD's turn 8 — AJD activates the dogma of Gunpowder4. ... demands are made of markusin. ... markusin transfers Masonry1 from their board to AJD's score pile. ... AJD draws and scores Invention4. AJD achieves age 3 – Medieval (Optics3)!
markusin's turn 9 — markusin activates the dogma of Pottery1. ... markusin returns Alchemy3. ... markusin draws and scores Alchemy3. ... markusin draws Anatomy4. markusin melds Anatomy4.
AJD's turn 9 — AJD activates the dogma of Gunpowder4. ... demands are made of markusin. ... markusin transfers Engineering3 from their board to AJD's score pile. ... AJD draws and scores Perspective4. AJD achieves age 4 – Renaissance (Navigation4)!
markusin's turn 10 — markusin activates the dogma of Anatomy4. ... demands are made of AJD. ... AJD returns The Wheel1 from his score pile. ... AJD returns Code of Laws1 from his board. markusin activates the dogma of Anatomy4. ... demands are made of AJD. ... AJD returns Translation3 from his score pile. ... AJD has no top 3 to return.
AJD's turn 10 — AJD activates the dogma of Gunpowder4. ... demands are made of markusin. ... markusin transfers Oars1 from their board to AJD's score pile. ... AJD draws and scores Translation3. AJD activates the dogma of Mysticism1. ... AJD draws The Wheel1.
markusin's turn 11 — markusin activates the dogma of Anatomy4. ... demands are made of AJD. ... AJD returns Masonry1 from his score pile. ... AJD returns Mysticism1 from his board. markusin draws Printing Press4.
AJD's turn 11 — AJD melds The Wheel1. AJD activates the dogma of The Wheel1. ... AJD draws Code of Laws1 and Masonry1.
markusin's turn 12 — markusin melds Printing Press4. markusin activates the dogma of Printing Press4. ... markusin returns Sailing1 from their score pile. ... markusin draws Metric System6. ... markusin splays their blue cards right.
AJD's turn 12 — AJD draws Statistics5. AJD draws Societies5.
markusin's turn 13 — markusin activates the dogma of Reformation4. ... markusin tucks Metric System6. ... markusin splays their yellow cards right. markusin draws Machine Tools6.
AJD's turn 13 — AJD melds Societies5. AJD activates the dogma of Societies5. ... demands are made of markusin. ... markusin transfers Printing Press4 from their board to AJD's board. ... markusin draws Measurement5.
markusin's turn 14 — markusin activates the dogma of Reformation4. ... markusin tucks Measurement5 and Machine Tools6. ... markusin splays their purple cards right. markusin activates the dogma of Machine Tools6. ... markusin draws and scores Chemistry5.
AJD's turn 14 — AJD activates the dogma of Printing Press4. ... AJD returns Oars1 from his score pile. ... AJD draws Explosives7. AJD melds Paper3.
markusin's turn 15 — markusin activates the dogma of Machine Tools6. ... markusin draws and scores Physics5. markusin achieves age 5 – Exploration (Astronomy5)!
AJD's turn 15 — AJD melds Explosives7. AJD draws Sanitation7.
markusin's turn 16 — markusin draws Classification6. markusin draws Canning6.
AJD's turn 16 — AJD draws Bicycle7. AJD activates the dogma of Canal Building2. ... AJD transfers Sanitation7 and Bicycle7 from his hand to his score pile. ... AJD transfers Invention4 and Perspective4 from his score pile to his hand.
markusin's turn 17 — markusin activates the dogma of Machine Tools6. ... markusin draws and scores Steam Engine5. markusin achieves age 6 – Enlightenment (Encyclopedia6)!
AJD's turn 17 — AJD melds Code of Laws1. AJD activates the dogma of Code of Laws1. ... AJD tucks Invention4. ... AJD splays his green cards left.
markusin's turn 18 — markusin activates the dogma of Anatomy4. ... demands are made of AJD. ... AJD returns Agriculture1 from his score pile. ... AJD returns Code of Laws1 from his board. markusin activates the dogma of Metric System6. ... effects are shared with AJD. ... AJD splays his green cards right. ... markusin splays their green cards right. ... markusin draws Emancipation6 as a sharing bonus.
AJD's turn 18 — AJD draws Electricity7. AJD melds Electricity7.
markusin's turn 19 — markusin draws Atomic Theory6. markusin melds Emancipation6.
AJD's turn 19 — AJD draws Evolution7. AJD draws Lighting7.
markusin's turn 20 — markusin melds Classification6. markusin activates the dogma of Classification6. ... markusin reveals Canning6. ... markusin transfers Masonry1, Statistics5, and Perspective4 from AJD's hand to their hand. ... markusin melds Masonry1, Perspective4, Statistics5, and Canning6.
AJD's turn 20 — AJD activates the dogma of Societies5. ... demands are made of markusin. ... markusin transfers Classification6 from their board to AJD's board. ... markusin draws The Pirate Code5. AJD activates the dogma of Classification6. ... AJD reveals Evolution7. ... AJD transfers Atomic Theory6 from markusin's hand to his hand. ... AJD melds Atomic Theory6 and Evolution7.
markusin's turn 21 — markusin melds The Pirate Code5. markusin activates the dogma of Emancipation6. ... demands are made of AJD. ... AJD transfers Feudalism3 to markusin's score pile. ... AJD draws Vaccination6. ... markusin splays their red cards right. ... markusin achieves Wonder!
AJD's turn 21 — AJD activates the dogma of Evolution7. ... AJD draws and scores Corporations8. ... AJD returns Writing1 from his score pile. AJD activates the dogma of Evolution7. ... AJD draws and scores Skyscrapers8. ... AJD returns Engineering3 from his score pile.
markusin's turn 22 — markusin activates the dogma of Emancipation6. ... demands are made of AJD. ... AJD transfers Vaccination6 to markusin's score pile. ... AJD draws Industrialization6. markusin activates the dogma of Emancipation6. ... demands are made of AJD. ... AJD transfers Lighting7 to markusin's score pile. ... AJD draws Democracy6.
AJD's turn 22 — AJD achieves age 7 – Romance (Refrigeration7)! AJD activates the dogma of Evolution7. ... AJD draws and scores Mobility8. ... AJD returns Medicine3 from his score pile.
markusin's turn 23 — markusin draws Railroad7. markusin melds Railroad7.
AJD's turn 23 — AJD activates the dogma of Evolution7. ... AJD draws one higher than the highest card in his score pile. ... AJD draws Collaboration9. AJD melds Collaboration9.
markusin's turn 24 — markusin activates the dogma of Railroad7. ... markusin draws Combustion7, Publications7, and Mass Media8. ... markusin splays their purple cards up. markusin melds Mass Media8. ... markusin achieves Empire!
AJD's turn 24 — AJD achieves age 8 – Modern (Antibiotics8)! AJD activates the dogma of Evolution7. ... AJD draws and scores Flight8. ... AJD returns Translation3 from his score pile.
markusin's turn 25 — markusin activates the dogma of Mass Media8. ... effects are shared with AJD. ... AJD returns Democracy6. ... AJD chooses the value 5. ... AJD returns Steam Engine5, Physics5, and Chemistry5 from markusin's score pile. ... markusin returns Publications7. ... markusin chooses the value 8. ... markusin returns Corporations8, Skyscrapers8, Mobility8, and Flight8 from AJD's score pile. ... AJD splays his purple cards up. ... markusin draws Rocketry8 as a sharing bonus. markusin melds Rocketry8.
AJD's turn 25 — AJD activates the dogma of Societies5. ... demands are made of markusin. ... markusin transfers Mass Media8 from their board to AJD's board. ... markusin draws Coal5. AJD activates the dogma of Mass Media8. ... AJD returns Industrialization6. ... AJD chooses the value 2. ... AJD returns Calendar2, Construction2, Mapmaking2, and Mathematics2 from markusin's score pile.
markusin's turn 26 — markusin draws Socialism8. markusin draws Empiricism8.
AJD's turn 26 — AJD activates the dogma of Evolution7. ... AJD draws and scores Quantum Theory8. ... AJD returns Machinery3 from his score pile. AJD activates the dogma of Evolution7. ... AJD draws one higher than the highest card in his score pile. ... AJD draws Suburbia9.
markusin's turn 27 — markusin melds Socialism8. markusin activates the dogma of Socialism8. ... markusin tucks Combustion7, Coal5, and Empiricism8. ... markusin transfers Suburbia9 from AJD's hand to their hand.
AJD's turn 27 — AJD activates the dogma of Evolution7. ... AJD draws one higher than the highest card in his score pile. ... AJD draws Specialization9. AJD melds Specialization9.
markusin's turn 28 — markusin activates the dogma of Rocketry8. ... markusin returns Quantum Theory8 and Bicycle7 from AJD's score pile. markusin activates the dogma of Canning6. ... markusin draws and tucks Democracy6. ... markusin scores Rocketry8 and Socialism8 from their board.
AJD's turn 28 — AJD draws Composites9. AJD activates the dogma of Mass Media8. ... AJD returns Composites9. ... AJD chooses the value 8. ... AJD returns Rocketry8 and Socialism8 from markusin's score pile.
markusin's turn 29 — markusin melds Suburbia9. markusin activates the dogma of Railroad7. ... markusin draws Industrialization6, Publications7, and Bicycle7. ... markusin splays their yellow cards up.
AJD's turn 29 — AJD draws Genetics9. AJD melds Genetics9.
markusin's turn 30 — markusin melds Industrialization6. markusin activates the dogma of Industrialization6. ... markusin draws and tucks Corporations8, Skyscrapers8, Mobility8, Flight8, Quantum Theory8, and Rocketry8. ... markusin achieves Monument! markusin wins by achievements!