moomoo wins by achievements!

moomoo:
    initial hand: The Wheel1 and Mysticism1
    achievement(s):  Monument 1 – Prehistory 2 – Classical 3 – Medieval 5 – Exploration 4 – Renaissance
    score: (25) 2 2 2 5 5 7 2
    Agriculture1 Anatomy4 Perspective4 Masonry1
    Pottery1
    Measurement5 The Wheel1
    Colonialism4 Oars1
    0  7  3  0  2  0 

qdread:
    initial hand: Tools1 and Writing1
    achievement(s): 
    score: (20) 1 5 1 2 1 2 8
    Physics5 Experimentation4 Printing Press4 Mathematics2 Writing1 Chemistry5
    Clothing1 Banking5
    Democracy6 Astronomy5 Enterprise4 Feudalism3
    Gunpowder4 Coal5
    0  2  4  3  3  0 


Game log moomoo melds The Wheel1 and goes first. qdread melds Writing1.
moomoo's turn 1 — moomoo activates the dogma of The Wheel1. ... moomoo draws Clothing1 and Code of Laws1.
qdread's turn 1 — qdread activates the dogma of Writing1. ... qdread draws Mathematics2. qdread activates the dogma of Writing1. ... qdread draws Philosophy2.
moomoo's turn 2 — moomoo activates the dogma of The Wheel1. ... moomoo draws Metalworking1 and Archery1. moomoo activates the dogma of The Wheel1. ... moomoo draws Agriculture1 and Oars1.
qdread's turn 2 — qdread melds Mathematics2. qdread activates the dogma of Mathematics2. ... qdread returns Philosophy2. ... qdread draws and melds Feudalism3.
moomoo's turn 3 — moomoo activates the dogma of The Wheel1. ... moomoo draws Domestication1 and Masonry1. moomoo melds Masonry1.
qdread's turn 3 — qdread draws Optics3. qdread activates the dogma of Mathematics2. ... qdread returns Optics3. ... qdread draws and melds Printing Press4.
moomoo's turn 4 — moomoo activates the dogma of Masonry1. ... moomoo melds Domestication1, Oars1, Metalworking1, and Mysticism1. ... moomoo achieves Monument! moomoo activates the dogma of The Wheel1. ... moomoo draws Pottery1 and City States1.
qdread's turn 4 — qdread draws Enterprise4. qdread melds Enterprise4.
moomoo's turn 5 — moomoo melds Clothing1. moomoo activates the dogma of Clothing1. ... moomoo melds Pottery1. ... moomoo draws and scores Construction2, Mapmaking2, and Calendar2.
qdread's turn 5 — qdread activates the dogma of Enterprise4. ... demands are made of moomoo. ... moomoo transfers Domestication1 from their board to qdread's board. ... moomoo draws and melds Perspective4. qdread activates the dogma of Enterprise4. ... demands are made of moomoo. ... moomoo transfers Clothing1 from their board to qdread's board. ... moomoo draws and melds Anatomy4.
moomoo's turn 6 — moomoo draws Gunpowder4. moomoo achieves age 1 – Prehistory (Sailing1)!
qdread's turn 6 — qdread draws Invention4. qdread draws Experimentation4.
moomoo's turn 7 — moomoo draws Navigation4. moomoo draws Colonialism4.
qdread's turn 7 — qdread melds Experimentation4. qdread activates the dogma of Experimentation4. ... qdread draws and melds Steam Engine5.
moomoo's turn 8 — moomoo draws Measurement5. moomoo melds Measurement5.
qdread's turn 8 — qdread activates the dogma of Steam Engine5. ... qdread draws and tucks Chemistry5 and Banking5. ... qdread scores Domestication1 from his board. qdread activates the dogma of Experimentation4. ... qdread draws and melds Physics5.
moomoo's turn 9 — moomoo melds Agriculture1. moomoo activates the dogma of Agriculture1. ... moomoo returns Gunpowder4. ... moomoo draws and scores Societies5.
qdread's turn 9 — qdread activates the dogma of Steam Engine5. ... qdread draws and tucks Gunpowder4 and Coal5. ... qdread scores Steam Engine5 from his board. qdread activates the dogma of Gunpowder4. ... demands are made of moomoo. ... moomoo transfers Metalworking1 from their board to qdread's score pile. ... qdread draws and scores Monotheism2.
moomoo's turn 10 — moomoo achieves age 2 – Classical (Currency2)! moomoo melds Colonialism4.
qdread's turn 10 — qdread activates the dogma of Gunpowder4. ... demands are made of moomoo. ... moomoo transfers Mysticism1 from their board to qdread's score pile. ... qdread draws and scores Road Building2. qdread draws Astronomy5.
moomoo's turn 11 — moomoo activates the dogma of Agriculture1. ... moomoo returns Navigation4. ... moomoo draws and scores The Pirate Code5. moomoo achieves age 3 – Medieval (Machinery3)!
qdread's turn 11 — qdread melds Astronomy5. qdread activates the dogma of Astronomy5. ... qdread draws Emancipation6.
moomoo's turn 12 — moomoo draws Industrialization6. moomoo activates the dogma of Agriculture1. ... moomoo returns Industrialization6. ... moomoo draws and scores Lighting7.
qdread's turn 12 — qdread activates the dogma of Astronomy5. ... qdread draws Democracy6. qdread activates the dogma of Astronomy5. ... qdread draws Machine Tools6.
moomoo's turn 13 — moomoo activates the dogma of Agriculture1. ... moomoo returns City States1. ... moomoo draws and scores Fermenting2. moomoo achieves age 5 – Exploration (Statistics5)!
qdread's turn 13 — qdread melds Democracy6. qdread activates the dogma of Democracy6. ... qdread returns Tools1. ... qdread draws and scores Quantum Theory8.
moomoo's turn 14 — moomoo achieves age 4 – Renaissance (Reformation4)! moomoo wins by achievements!