MTom wins by achievements!

MTom:
    initial hand: Masonry1 and Domestication1
    achievement(s):  Monument Empire 6 – Enlightenment 7 – Romance Universe Wonder
    score: (27) 4 2 2 2 2 2 5 8
     Antibiotics8 Medicine3 Domestication1 Masonry1
     Evolution7 Atomic Theory6 Alchemy3 Writing1
     Satellites9 Metric System6 Measurement5 Navigation4 Sailing1
     Astronomy5 Code of Laws1 Mysticism1
     Flight8 Composites9
    5  7  9  10  3  4 

markusin:
    initial hand: Tools1 and City States1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration
    score: (26) 2 3 4 2 4 1 4 5 1
     Statistics5 Vaccination6 Refrigeration7 Sanitation7 Skyscrapers8
    Genetics9 Physics5 Translation3 Tools1 Publications7 Quantum Theory8
     Banking5 Clothing1 Electricity7 Bicycle7 Corporations8
     Emancipation6 Democracy6 Reformation4 Feudalism3 City States1 Railroad7 Lighting7 Empiricism8
     Machine Tools6 Industrialization6 Gunpowder4 Colonialism4 Optics3 Metalworking1 The Pirate Code5 Coal5 Combustion7 Mobility8
    3  9  9  13  18  1 


Game log MTom melds Masonry1 and goes first. markusin melds Tools1.
MTom's turn 1 — MTom draws Mysticism1.
markusin's turn 1 — markusin draws Writing1. markusin draws Metalworking1.
MTom's turn 2 — MTom draws Archery1. MTom draws Sailing1.
markusin's turn 2 — markusin melds Metalworking1. markusin activates the dogma of Metalworking1. ... markusin draws and scores Oars1 and The Wheel1. ... markusin draws Clothing1.
MTom's turn 3 — MTom draws Code of Laws1. MTom draws Agriculture1.
markusin's turn 3 — markusin melds Clothing1. markusin activates the dogma of Clothing1. ... markusin melds City States1. ... markusin draws and scores Canal Building2, Mapmaking2, Calendar2, and Currency2.
MTom's turn 4 — MTom draws Philosophy2. MTom draws Construction2.
markusin's turn 4 — markusin activates the dogma of Clothing1. ... markusin melds nothing. ... markusin draws and scores Fermenting2, Road Building2, Monotheism2, and Machinery3. markusin draws Compass3.
MTom's turn 5 — MTom activates the dogma of Masonry1. ... effects are shared with markusin. ... markusin melds nothing. ... MTom melds Domestication1, Archery1, Construction2, and Mysticism1. ... MTom achieves Monument! MTom activates the dogma of Construction2. ... demands are made of markusin. ... markusin transfers Writing1 and Compass3 to MTom's hand. ... markusin draws Optics3.
markusin's turn 5 — markusin melds Optics3. markusin activates the dogma of Optics3. ... markusin draws and melds Feudalism3. ... markusin transfers Oars1 from their score pile to MTom's score pile.
MTom's turn 6 — MTom melds Writing1. MTom activates the dogma of Domestication1. ... MTom melds Sailing1. ... MTom draws Engineering3.
markusin's turn 6 — markusin activates the dogma of Optics3. ... effects are shared with MTom. ... MTom draws and melds Medicine3. ... MTom draws and scores Experimentation4. ... markusin draws and melds Translation3. ... markusin draws and scores Enterprise4. ... markusin draws Alchemy3 as a sharing bonus. markusin achieves age 1 – Prehistory (Pottery1)!
MTom's turn 7 — MTom activates the dogma of Construction2. ... demands are made of markusin. ... markusin transfers Alchemy3 to MTom's hand. ... markusin draws Paper3. ... MTom achieves Empire! MTom activates the dogma of Medicine3. ... demands are made of no one.
markusin's turn 7 — markusin activates the dogma of Optics3. ... markusin draws and melds Colonialism4. ... markusin transfers The Wheel1 from their score pile to MTom's score pile. markusin achieves age 2 – Classical (Mathematics2)!
MTom's turn 8 — MTom activates the dogma of Sailing1. ... effects are shared with markusin. ... markusin draws and melds Gunpowder4. ... MTom draws and melds Navigation4. ... MTom draws Invention4 as a sharing bonus. MTom melds Code of Laws1.
markusin's turn 8 — markusin activates the dogma of Gunpowder4. ... demands are made of MTom. ... MTom transfers Construction2 from his board to markusin's score pile. ... markusin draws and scores Printing Press4. markusin activates the dogma of Gunpowder4. ... demands are made of MTom. ... MTom transfers Archery1 from his board to markusin's score pile. ... markusin draws and scores Anatomy4.
MTom's turn 9 — MTom activates the dogma of Navigation4. ... demands are made of markusin. ... markusin transfers Canal Building2 from their score pile to MTom's score pile. MTom activates the dogma of Navigation4. ... demands are made of markusin. ... markusin transfers Fermenting2 from their score pile to MTom's score pile.
markusin's turn 9 — markusin draws Reformation4. markusin achieves age 3 – Medieval (Education3)!
MTom's turn 10 — MTom activates the dogma of Navigation4. ... demands are made of markusin. ... markusin transfers Mapmaking2 from their score pile to MTom's score pile. MTom activates the dogma of Navigation4. ... demands are made of markusin. ... markusin transfers Calendar2 from their score pile to MTom's score pile.
markusin's turn 10 — markusin melds Reformation4. markusin achieves age 4 – Renaissance (Perspective4)!
MTom's turn 11 — MTom activates the dogma of Navigation4. ... demands are made of markusin. ... markusin transfers Currency2 from their score pile to MTom's score pile. MTom activates the dogma of Navigation4. ... demands are made of markusin. ... markusin transfers Road Building2 from their score pile to MTom's score pile.
markusin's turn 11 — markusin draws Steam Engine5. markusin activates the dogma of Clothing1. ... markusin melds Steam Engine5. ... markusin draws and scores Societies5.
MTom's turn 12 — MTom draws Measurement5. MTom melds Measurement5.
markusin's turn 12 — markusin activates the dogma of Steam Engine5. ... markusin draws and tucks The Pirate Code5 and Coal5. ... markusin scores Steam Engine5 from their board. markusin draws Banking5.
MTom's turn 13 — MTom activates the dogma of Measurement5. ... MTom returns Compass3. ... MTom splays his green cards right. ... MTom draws Compass3. MTom draws Statistics5.
markusin's turn 13 — markusin melds Banking5. markusin achieves age 5 – Exploration (Chemistry5)!
MTom's turn 14 — MTom activates the dogma of Measurement5. ... MTom returns Statistics5. ... MTom splays his yellow cards right. ... MTom draws Astronomy5. MTom melds Astronomy5.
markusin's turn 14 — markusin draws Physics5. markusin melds Physics5.
MTom's turn 15 — MTom melds Alchemy3. MTom activates the dogma of Medicine3. ... demands are made of markusin. ... markusin transfers Oars1 from MTom's score pile to their score pile. ... markusin transfers Societies5 from their score pile to MTom's score pile.
markusin's turn 15 — markusin draws Statistics5. markusin melds Statistics5.
MTom's turn 16 — MTom activates the dogma of Medicine3. ... demands are made of no one. MTom activates the dogma of Astronomy5. ... MTom draws and melds Atomic Theory6 and Metric System6. ... MTom draws Industrialization6.
markusin's turn 16 — markusin activates the dogma of Physics5. ... effects are shared with MTom. ... MTom draws Machine Tools6, Classification6, and Vaccination6. ... markusin draws Democracy6, Encyclopedia6, and Emancipation6. ... markusin returns Paper3, Democracy6, Encyclopedia6, and Emancipation6. ... markusin draws Democracy6 as a sharing bonus. markusin melds Democracy6.
MTom's turn 17 — MTom melds Machine Tools6. MTom activates the dogma of Atomic Theory6. ... MTom splays his blue cards right. ... MTom draws and melds Evolution7.
markusin's turn 17 — markusin activates the dogma of Physics5. ... effects are shared with MTom. ... MTom draws Encyclopedia6, Emancipation6, and Lighting7. ... MTom returns Agriculture1, Encyclopedia6, Emancipation6, Philosophy2, Engineering3, Invention4, Compass3, Industrialization6, Classification6, Vaccination6, and Lighting7. ... markusin draws Encyclopedia6, Emancipation6, and Industrialization6. ... markusin draws Classification6 as a sharing bonus. markusin melds Emancipation6.
MTom's turn 18 — MTom activates the dogma of Evolution7. ... MTom draws and scores Socialism8. ... MTom returns The Wheel1 from his score pile. MTom activates the dogma of Evolution7. ... MTom draws and scores Antibiotics8. ... MTom returns Fermenting2 from his score pile.
markusin's turn 18 — markusin melds Industrialization6. markusin activates the dogma of Industrialization6. ... markusin draws and tucks Vaccination6, Publications7, and Railroad7. ... markusin splays their red cards right.
MTom's turn 19 — MTom achieves age 6 – Enlightenment (Canning6)! MTom achieves age 7 – Romance (Explosives7)!
markusin's turn 19 — markusin activates the dogma of Industrialization6. ... markusin draws and tucks Refrigeration7, Electricity7, Combustion7, Bicycle7, and Sanitation7. ... markusin splays their purple cards right. markusin activates the dogma of Industrialization6. ... markusin draws and tucks Lighting7, Empiricism8, Corporations8, Quantum Theory8, Skyscrapers8, and Mobility8.
MTom's turn 20 — MTom activates the dogma of Evolution7. ... MTom draws one higher than the highest card in his score pile. ... MTom draws Satellites9. MTom melds Satellites9.
markusin's turn 20 — markusin activates the dogma of Banking5. ... demands are made of MTom. ... MTom transfers Machine Tools6 from his board to markusin's board. ... MTom draws and scores Mass Media8. ... markusin splays their green cards right. markusin activates the dogma of Statistics5. ... demands are made of MTom. ... MTom transfers Antibiotics8 and Mass Media8 from his score pile to his hand. ... markusin splays their yellow cards right.
MTom's turn 21 — MTom melds Antibiotics8. MTom activates the dogma of Astronomy5. ... MTom draws Flight8. ... MTom achieves Universe!
markusin's turn 21 — markusin activates the dogma of Physics5. ... effects are shared with MTom. ... MTom draws Specialization9, Composites9, and Collaboration9. ... markusin draws Computers9, Ecology9, and Services9. ... markusin draws Genetics9 as a sharing bonus. markusin melds Genetics9.
MTom's turn 22 — MTom melds Composites9. MTom activates the dogma of Satellites9. ... MTom returns Mass Media8, Flight8, Specialization9, and Collaboration9. ... MTom draws Mass Media8, Flight8, and Suburbia9. ... MTom splays his purple cards up. ... MTom melds Flight8. ... MTom executes Flight8. ... ... MTom splays his red cards up. ... ... MTom achieves Wonder! MTom wins by achievements!