antony wins by achievements!

qdread:
    initial hand: Pottery1 and Writing1
    achievement(s):  3 – Medieval Monument 6 – Enlightenment 8 – Modern 9 – Postmodern
    score: (58) 5 2 5 5 3 4 6 3 4 6 7 8
     Antibiotics8 Fermenting2 Medicine3 Anatomy4
    Pottery1 Alchemy3 Translation3 Writing1
    Satellites9 Currency2 Clothing1 Navigation4 Compass3
     Reformation4 Code of Laws1 Monotheism2 Education3 Enterprise4
    Flight8 Optics3 Machine Tools6 Gunpowder4 Colonialism4
    1  14  2  5  0  4 

antony:
    initial hand: Archery1 and Sailing1
    achievement(s):  1 – Prehistory 2 – Classical 4 – Renaissance 5 – Exploration 7 – Romance Empire
    score: (58) 1 2 2 3 1 2 1 5 6 6 1 7 1 1 1 2 2 5 4 5
     Chemistry5 Tools1 Encyclopedia6 Evolution7 Quantum Theory8 Rocketry8
    Mass Media8
     Services9 Societies5 Astronomy5 Mysticism1 Socialism8
    Combustion7 Mobility8
    3  5  9  4  3  5 


Game log qdread melds Pottery1 and goes first. antony melds Sailing1.
qdread's turn 1 — qdread activates the dogma of Pottery1. ... qdread returns Writing1. ... qdread draws and scores Masonry1. ... qdread draws Metalworking1.
antony's turn 1 — antony activates the dogma of Sailing1. ... antony draws and melds Agriculture1. antony activates the dogma of Sailing1. ... antony draws and melds Tools1.
qdread's turn 2 — qdread melds Metalworking1. qdread activates the dogma of Metalworking1. ... qdread draws Clothing1.
antony's turn 2 — antony activates the dogma of Sailing1. ... antony draws and melds Mysticism1. antony activates the dogma of Mysticism1. ... antony draws and melds City States1. ... antony draws Domestication1.
qdread's turn 3 — qdread activates the dogma of Metalworking1. ... qdread draws and scores The Wheel1. ... qdread draws Code of Laws1. qdread activates the dogma of Metalworking1. ... qdread draws Writing1.
antony's turn 3 — antony activates the dogma of Sailing1. ... antony draws and melds Mapmaking2. antony activates the dogma of Mapmaking2. ... demands are made of qdread. ... qdread transfers The Wheel1 from his score pile to antony's score pile. ... antony draws and scores Construction2.
qdread's turn 4 — qdread melds Clothing1. qdread activates the dogma of Clothing1. ... qdread melds Code of Laws1. ... qdread draws and scores Calendar2.
antony's turn 4 — antony activates the dogma of Mapmaking2. ... demands are made of qdread. ... qdread transfers Masonry1 from his score pile to antony's score pile. ... antony draws and scores Road Building2. antony achieves age 1 – Prehistory (Oars1)!
qdread's turn 5 — qdread activates the dogma of Metalworking1. ... effects are shared with antony. ... antony draws Philosophy2. ... qdread draws Currency2. ... qdread draws Fermenting2 as a sharing bonus. qdread activates the dogma of Clothing1. ... qdread melds Fermenting2. ... qdread draws and scores Mathematics2.
antony's turn 5 — antony activates the dogma of City States1. ... demands are made of qdread. ... qdread transfers Metalworking1 from his board to antony's board. ... qdread draws Monotheism2. antony activates the dogma of Metalworking1. ... antony draws and scores Feudalism3. ... antony draws Medicine3.
qdread's turn 6 — qdread activates the dogma of Fermenting2. ... qdread draws Paper3, Optics3, Education3, and Alchemy3. qdread activates the dogma of Fermenting2. ... qdread draws Translation3, Compass3, Machinery3, and Gunpowder4.
antony's turn 6 — antony activates the dogma of Tools1. ... antony returns Archery1, Domestication1, and Philosophy2. ... antony draws and melds Perspective4. ... antony returns Medicine3. ... antony returns Medicine3. ... antony draws Archery1, Domestication1, and Philosophy2. antony activates the dogma of Perspective4. ... antony returns Archery1. ... antony scores Domestication1 and Philosophy2.
qdread's turn 7 — qdread activates the dogma of Fermenting2. ... qdread draws Medicine3, Invention4, Navigation4, and Experimentation4. qdread activates the dogma of Fermenting2. ... qdread draws Enterprise4, Reformation4, Colonialism4, and Anatomy4.
antony's turn 7 — antony activates the dogma of Metalworking1. ... antony draws and scores Archery1. ... antony draws Measurement5. antony achieves age 2 – Classical (Canal Building2)!
qdread's turn 8 — qdread melds Gunpowder4. qdread activates the dogma of Gunpowder4. ... demands are made of antony. ... antony transfers City States1 from their board to qdread's score pile. ... qdread draws and scores Statistics5.
antony's turn 8 — antony activates the dogma of Mysticism1. ... antony draws and melds Astronomy5. ... antony draws Steam Engine5. antony activates the dogma of Astronomy5. ... antony draws Vaccination6.
qdread's turn 9 — qdread activates the dogma of Gunpowder4. ... demands are made of antony. ... antony transfers Mapmaking2 from their board to qdread's score pile. ... qdread draws and scores Coal5. qdread achieves age 3 – Medieval (Engineering3)!
antony's turn 9 — antony activates the dogma of Perspective4. ... antony returns Steam Engine5. ... antony scores Measurement5 and Vaccination6. antony achieves age 4 – Renaissance (Printing Press4)!
qdread's turn 10 — qdread melds Reformation4. qdread activates the dogma of Gunpowder4. ... demands are made of antony. ... antony transfers Metalworking1 from their board to qdread's score pile. ... qdread draws and scores Physics5.
antony's turn 10 — antony activates the dogma of Sailing1. ... antony draws and melds Societies5. antony activates the dogma of Sailing1. ... antony draws and melds The Pirate Code5.
qdread's turn 11 — qdread activates the dogma of Reformation4. ... qdread tucks Monotheism2, Education3, Enterprise4, Medicine3, and Anatomy4. ... qdread splays his yellow cards right. qdread activates the dogma of Reformation4. ... qdread tucks Alchemy3. ... qdread achieves Monument! ... qdread tucks Translation3, Navigation4, Writing1, Compass3, and Colonialism4. ... qdread splays his purple cards right.
antony's turn 11 — antony activates the dogma of Sailing1. ... antony draws and melds Chemistry5. antony activates the dogma of Sailing1. ... antony draws and melds Steam Engine5.
qdread's turn 12 — qdread activates the dogma of Fermenting2. ... qdread draws Encyclopedia6, Classification6, Democracy6, Machine Tools6, Industrialization6, and Canning6. qdread melds Machine Tools6.
antony's turn 12 — antony activates the dogma of Chemistry5. ... antony splays their blue cards right. ... antony draws and scores Atomic Theory6. ... antony returns Masonry1 from their score pile. antony achieves age 5 – Exploration (Banking5)!
qdread's turn 13 — qdread melds Currency2. qdread activates the dogma of Currency2. ... effects are shared with antony. ... antony returns nothing. ... qdread returns Paper3, Invention4, and Encyclopedia6. ... qdread draws and scores Paper3, Invention4, and Emancipation6.
antony's turn 13 — antony activates the dogma of Steam Engine5. ... antony draws and tucks Encyclopedia6 and Combustion7. ... antony scores Agriculture1 from their board. antony activates the dogma of Steam Engine5. ... antony draws and tucks Refrigeration7 and Evolution7. ... antony scores Refrigeration7 from their board.
qdread's turn 14 — qdread achieves age 6 – Enlightenment (Metric System6)! qdread activates the dogma of Fermenting2. ... qdread draws Railroad7, Explosives7, Bicycle7, Publications7, Lighting7, and Sanitation7.
antony's turn 14 — antony activates the dogma of The Pirate Code5. ... demands are made of qdread. ... qdread transfers City States1 and Metalworking1 from his score pile to antony's score pile. ... antony scores Sailing1 from their board. antony activates the dogma of The Pirate Code5. ... demands are made of qdread. ... qdread transfers Calendar2 and Mathematics2 from his score pile to antony's score pile. ... antony scores The Pirate Code5 from their board.
qdread's turn 15 — qdread melds Optics3. qdread activates the dogma of Currency2. ... qdread returns Machinery3, Experimentation4, Classification6, and Sanitation7. ... qdread draws and scores Machinery3, Experimentation4, Classification6, and Sanitation7.
antony's turn 15 — antony activates the dogma of Steam Engine5. ... antony draws and tucks Mobility8 and Quantum Theory8. ... antony scores Perspective4 from their board. antony achieves age 7 – Romance (Electricity7)!
qdread's turn 16 — qdread activates the dogma of Optics3. ... qdread draws and melds Antibiotics8. ... No opponents have fewer points than qdread. qdread achieves age 8 – Modern (Corporations8)!
antony's turn 16 — antony activates the dogma of Steam Engine5. ... antony draws and tucks Socialism8 and Rocketry8. ... antony scores Steam Engine5 from their board. antony draws Mass Media8.
qdread's turn 17 — qdread activates the dogma of Optics3. ... qdread draws and melds Flight8. ... qdread draws and scores Empiricism8. qdread activates the dogma of Antibiotics8. ... qdread returns Democracy6 and Bicycle7. ... qdread draws Skyscrapers8, Ecology9, Satellites9, and Genetics9.
antony's turn 17 — antony melds Mass Media8. antony draws Services9.
qdread's turn 18 — qdread melds Satellites9. qdread achieves age 9 – Postmodern (Collaboration9)!
antony's turn 18 — antony melds Services9. antony activates the dogma of Mass Media8. ... antony returns nothing. ... antony splays their purple cards up. ... antony achieves Empire! antony wins by achievements!