AJD wins by attrition!

pops:
    initial hand: Clothing1 and Comb1
    achievement(s):  1 – Prehistory 2 – Classical Monument
    score: (12)     1 4
     Fermenting2 Deodorant3 Teotihuacan2 Domestication1 Perspective4 Anatomy4 Canal Building2
    Linguistics2 Stethoscope6 Bifocals6
     Globe4 Homing Pigeons3 Babylon1 Comb1 Nanjing2 Clothing1 Glassblowing2 Currency2 Chintz4 Banking5
     Reformation4 Pagoda2 Mysticism1 Monotheism2
     Tran Huang Dao3 Engineering3 Oars1 Road Building2 Construction2 Gunpowder4 Tenochtitlan4 Shrapnel6
    13  17  11  16  10  0 

AJD:
    initial hand: Sailing1 and Chopsticks1
    achievement(s):  Legend World Trade Wonder 3 – Medieval Glory Heritage 
    score: (23)     4 4 6
     Michelangelo4 Sandpaper3 Chopsticks1 Sneferu1 Canning6
     Berlin6 Mathematics2 Translation3 Cordoba3 Dice1 Ruler1
     Navigation4 Su Song3 Memphis1 Umbrella1 Sailing1 Metric System6
     Clock4 Flute1 Mohen-Daro1 Democracy6
     Loom6 Milan4 Optics3 Chang'An1 Metalworking1 Bangle1
    5  4  4  9  8  0 


Game log pops melds Comb1 and goes first. AJD melds Sailing1.
pops's turn 1 — pops activates the dogma of Comb1. ... pops chooses purple. ... pops draws Noodles1, Mysticism1, Masonry1, and Pottery1. ... pops returns Noodles1, Pottery1, and Masonry1.
AJD's turn 1 — AJD melds Chopsticks1. ... AJD draws Memphis1. AJD activates the dogma of Sailing1. ... AJD draws and melds Flute1.
pops's turn 2 — pops melds Mysticism1. ... pops draws Babylon1. pops melds Babylon1. ... pops draws Pagoda2.
AJD's turn 2 — AJD activates the dogma of Sailing1. ... AJD draws and melds Umbrella1. AJD melds Memphis1. ... AJD reveals Code of Laws1. ... AJD keeps nothing. ... AJD draws and returns Code of Laws1.
pops's turn 3 — pops activates the dogma of Mysticism1. ... effects are shared with AJD. ... AJD draws and melds The Wheel1. ... AJD draws Archery1. ... pops draws Domestication1. ... pops draws Sinuhe1 as a sharing bonus. pops melds Pagoda2.
AJD's turn 3 — AJD activates the dogma of Flute1. ... effects are shared with pops. ... pops splays their purple cards left. ... ... pops draws Teotihuacan2. ... AJD splays his green cards left. ... ... AJD draws Mohen-Daro1. ... demands are made of no one. ... pops draws Puppet1. ... pops draws Oars1. ... AJD draws Dice1. ... AJD draws Metalworking1. ... AJD draws Sneferu1 as a sharing bonus. AJD melds Dice1.
pops's turn 4 — pops activates the dogma of Pagoda2. ... effects are shared with AJD. ... AJD draws Sandpaper3. ... AJD tucks Sneferu1. ... AJD melds Sandpaper3. ... pops draws Engineering3. ... pops tucks Oars1. ... pops melds Engineering3. ... pops draws Shen Kuo3 as a sharing bonus. pops activates the dogma of Engineering3. ... demands are made of AJD. ... AJD transfers The Wheel1 from his board to pops's score pile. ... pops splays their red cards left.
AJD's turn 4 — AJD activates the dogma of Flute1. ... AJD splays his yellow cards left. ... demands are made of pops. ... pops returns Puppet1. ... AJD draws Bangle1. ... AJD draws Writing1. AJD endorses with Memphis1. ... AJD tucks Mohen-Daro1. ... There's no top card AJD can endorse.
pops's turn 5 — pops melds Teotihuacan2. ... pops draws Nanjing2. ... pops reveals Fermenting2 and Currency2. ... pops keeps Fermenting2 and Currency2. ... pops draws and returns nothing. pops achieves age 1 – Prehistory (City States1)! ... AJD draws Su Song3.
AJD's turn 5 — AJD melds Metalworking1. ... AJD draws Chang'An1. AJD melds Su Song3.
pops's turn 6 — pops endorses with Teotihuacan2. ... pops tucks Nanjing2. ... pops activates the dogma of Pagoda2 with endorsement. ... ... pops draws Homing Pigeons3. ... ... pops tucks Clothing1. ... ... pops melds Homing Pigeons3. ... ... pops draws Deodorant3. ... ... pops tucks Domestication1. ... ... pops melds Deodorant3. pops melds Fermenting2.
AJD's turn 6 — AJD melds Chang'An1. ... AJD draws Monotheism2. AJD endorses with Chang'An1. ... AJD tucks Bangle1. ... AJD activates the dogma of Flute1 with endorsement. ... ... AJD splays his purple cards left. ... ... ... AJD draws Cordoba3. ... ... AJD splays his red cards left. ... ... demands are made of pops. ... ... pops returns nothing. ... ... pops returns nothing. ... ... AJD draws Ruler1. ... ... AJD draws Tools1.
pops's turn 7 — pops melds Sinuhe1. pops achieves age 2 – Classical (Philosophy2)! ... AJD draws Murasaki Shikibu3.
AJD's turn 7 — AJD melds Cordoba3. ... AJD splays his blue cards left. ... ... AJD draws Mecca3. ... AJD achieves Legend! AJD endorses with Chang'An1. ... AJD tucks Ruler1. ... AJD activates the dogma of Sandpaper3 with endorsement. ... ... AJD draws Bell1. ... ... AJD draws Agriculture1. ... ... AJD returns Archery1, Writing1, Monotheism2, Tools1, Bell1, and Agriculture1. ... ... AJD draws Almanac3, Medicine3, Optics3, Paper3, Translation3, and Education3. ... ... AJD melds Translation3. ... ... AJD returns Education3, Medicine3, and Almanac3. ... ... AJD draws Sunglasses3, Compass3, and Feudalism3. ... ... AJD melds Optics3.
pops's turn 8 — pops activates the dogma of Fermenting2. ... pops draws Linguistics2, Canal Building2, and Road Building2. pops melds Linguistics2. ... pops draws Luoyang2.
AJD's turn 8 — AJD activates the dogma of Translation3. ... AJD draws Mathematics2. ... AJD melds nothing from his score pile. ... AJD achieves World! AJD activates the dogma of Sandpaper3. ... AJD draws Pottery1. ... AJD returns Pottery1, Sunglasses3, Feudalism3, and Compass3. ... AJD draws Charitable Trust3, Machinery3, Education3, and Medicine3. ... AJD melds Mathematics2.
pops's turn 9 — pops activates the dogma of Linguistics2. ... effects are shared with AJD. ... AJD draws and foreshadows Invention4. ... pops draws and foreshadows Pencil4. ... AJD draws Feudalism3. ... pops draws Katana3. ... pops draws Tran Huang Dao3 as a sharing bonus. pops melds Tran Huang Dao3. pops fades Sinuhe1 from their board.
AJD's turn 9 — AJD activates the dogma of Mathematics2. ... effects are shared with pops. ... pops draws Calendar2. ... AJD draws Mapmaking2. ... pops returns Katana3. ... pops draws and melds Globe4. ... AJD returns Charitable Trust3. ... AJD draws and melds Clock4. ... AJD draws Amina Sukhera4 as a sharing bonus. AJD issues a Trade decree. ... AJD removes from the game Murasaki Shikibu3, Paper3, Mecca3, Machinery3, Education3, Medicine3, Feudalism3, Mapmaking2, and Amina Sukhera4. ... AJD achieves Trade! ... AJD draws and foreshadows Astronomy5, Steam Engine5, and Physics5.
pops's turn 10 — pops activates the dogma of Globe4. ... pops returns Luoyang2, Canal Building2, and Currency2. ... pops splays their yellow cards left. ... ... pops draws Tenochtitlan4. ... pops splays their green cards left. ... pops draws and foreshadows Hot Air Balloon6. pops activates the dogma of Fermenting2. ... pops draws Lever2, Construction2, Monotheism2, and Canal Building2.
AJD's turn 10 — AJD draws Navigation4. AJD melds Navigation4. ... AJD melds Invention4 from his forecast. ... AJD activates the dogma of Invention4. ... ... effects are shared with pops. ... ... pops melds Lever2. ... ... AJD melds nothing. ... ... pops splays their green cards right. ... ... pops draws and scores Shuriken4. ... ... AJD splays his blue cards right. ... ... ... AJD draws Milan4. ... ... AJD draws and scores Kobukson4. ... ... AJD achieves Wonder! ... ... AJD draws Michelangelo4 as a sharing bonus.
pops's turn 11 — pops activates the dogma of Fermenting2. ... pops draws Glassblowing2, Currency2, Compass3, and Perspective4. pops activates the dogma of Fermenting2. ... pops draws Printing Press4, Reformation4, Colonialism4, and Anatomy4.
AJD's turn 11 — AJD melds Milan4. ... AJD draws Seed Drill5 and Measurement5. AJD activates the dogma of Mathematics2. ... effects are shared with pops. ... pops returns nothing. ... AJD returns Seed Drill5. ... AJD draws and melds Loom6.
pops's turn 12 — pops melds Reformation4. pops activates the dogma of Reformation4. ... pops tucks Road Building2, Glassblowing2, Currency2, Perspective4, and Construction2. ... pops splays their purple cards right.
AJD's turn 12 — AJD activates the dogma of Invention4. ... effects are shared with pops. ... pops melds nothing. ... AJD melds Michelangelo4. ... AJD splays his red cards right. ... ... AJD draws Berlin6. ... AJD draws and scores Barometer4. AJD achieves age 3 – Medieval (Alchemy3)! ... pops draws Johannes Kepler4.
pops's turn 13 — pops activates the dogma of Fermenting2. ... pops draws Chintz4, Gunpowder4, Experimentation4, Societies5, The Pirate Code5, Chemistry5, and Banking5. pops activates the dogma of Reformation4. ... pops tucks Chintz4, Gunpowder4, Tenochtitlan4, Banking5, Anatomy4, and Monotheism2. ... pops achieves Monument! ... pops tucks Canal Building2. ... pops splays their yellow cards right. ... ... pops draws HolAn5.
AJD's turn 13 — AJD melds Berlin6. ... AJD achieves Glory! AJD activates the dogma of Loom6. ... effects are shared with pops. ... pops scores Lever2 from their board. ... AJD scores Invention4 from his board. ... pops returns The Wheel1 and Lever2 from their score pile. ... pops draws and tucks Stethoscope6, Shrapnel6, and Bifocals6. ... AJD returns Kobukson4 and Measurement5 from his score pile. ... AJD draws and tucks Metric System6, Democracy6, and Canning6. ... AJD achieves Heritage! ... AJD draws Adam Smith6 as a sharing bonus.
pops's turn 14 — pops resigns from the game. AJD wins by attrition!