pops wins by achievements!
AJD:
initial hand: Masonry1 and Puppet1
achievement(s): 1 – Prehistory 2 – Classical 3 – Medieval
score: (19)
9
Ecology9 Barometer4 Agriculture1 Domestication1 Masonry1
Radio Telescope8 Mathematics2 Publications7 Atomic Theory6 Magnifying Glass3 Writing1 Pottery1
Hot Air Balloon6 Invention4 Clothing1 Sailing1
Ice Cream7 Education3 Puppet1
Machine Gun7 Rubber7 Coal5 Metalworking1
2
6
14
2
2
1
pops:
initial hand: The Wheel1 and Candles1
achievement(s): Monument Wonder Empire 4 – Renaissance Wealth Heritage Supremacy
score: (45)
7 7 7 7
Fermenting2 Steam Engine5 Refrigeration7 Perspective4 Anatomy4 Sandpaper3 Tractor8 Air Conditioner8
Chemistry5 Physics5 Experimentation4 Dice1 Tools1 Ruler1 Translation3 Almanac3 X-Ray8
Nylon8 Satellites9 Telegraph7 Measurement5 Homing Pigeons3 The Wheel1 Jeans7 Currency2 Sliced Bread8
Lighting7 Reformation4 Chaturanga2 Code of Laws1 Flute1 City States1 Crossword8 Television8
Explosives7 Crossbow2 Candles1 Road Building2 Engineering3 Archery1 Oars1 Gunpowder4 Parachute8 Bandage8 Flight8
11
21
15
19
11
9
Game log
AJD melds Masonry1 and goes first.
pops melds The Wheel1.
— AJD's turn 1 —
AJD draws Domestication1.
— pops's turn 1 —
pops melds Candles1.
pops activates the dogma of The Wheel1.
...
effects are shared with AJD.
... AJD draws Sailing1 and Metalworking1.
... pops draws Code of Laws1 and Flute1.
... pops draws City States1 as a sharing bonus.
— AJD's turn 2 —
AJD melds Metalworking1.
AJD melds Sailing1.
— pops's turn 2 —
pops melds Code of Laws1.
pops activates the dogma of Code of Laws1.
...
effects are shared with AJD.
... AJD tucks nothing.
... pops tucks Flute1.
... pops splays their purple cards left.
— AJD's turn 3 —
AJD melds Domestication1.
AJD activates the dogma of Sailing1.
... AJD draws and melds Pottery1.
— pops's turn 3 —
pops activates the dogma of The Wheel1.
...
effects are shared with AJD.
... AJD draws Writing1 and Archery1.
... pops draws Ruler1 and Tools1.
... pops draws Oars1 as a sharing bonus.
pops melds Ruler1.
— AJD's turn 4 —
AJD activates the dogma of Sailing1.
... AJD draws and melds Agriculture1.
AJD melds Writing1.
— pops's turn 4 —
pops activates the dogma of Ruler1.
... pops draws Chaturanga2.
pops melds Chaturanga2.
— AJD's turn 5 —
AJD activates the dogma of Sailing1.
... AJD draws and melds Clothing1.
AJD activates the dogma of Clothing1.
... AJD melds Puppet1.
... AJD draws and scores Pagoda2.
— pops's turn 5 —
pops activates the dogma of Candles1.
... pops draws Homing Pigeons3.
...
demands are made of AJD.
... AJD transfers Archery1 to pops's hand.
... AJD draws Canal Building2.
pops activates the dogma of Chaturanga2.
...
effects are shared with AJD.
... AJD splays his yellow cards left.
... AJD draws and foreshadows Tuning Fork5.
... pops melds Homing Pigeons3.
... pops draws Katana3 and Engineering3.
... pops draws Feudalism3 as a sharing bonus.
— AJD's turn 6 —
AJD achieves age 1 – Prehistory (Mysticism1)!
AJD activates the dogma of Metalworking1.
... AJD draws and scores Horseshoes2.
... AJD draws Toothbrush2.
— pops's turn 6 —
pops melds Tools1.
pops activates the dogma of Tools1.
... pops returns Katana3, City States1, and Oars1.
... pops draws and melds Charitable Trust3.
... pops returns Feudalism3.
... pops returns Feudalism3.
... pops draws Dice1, City States1, and Oars1.
— AJD's turn 7 —
AJD activates the dogma of Agriculture1.
... AJD returns Canal Building2.
... AJD draws and scores Machinery3.
AJD activates the dogma of Metalworking1.
... AJD draws Philosophy2.
— pops's turn 7 —
pops activates the dogma of Chaturanga2.
... pops splays their blue cards left.
... pops melds Dice1.
... pops draws Crossbow2 and Road Building2.
pops activates the dogma of Chaturanga2.
... pops splays their green cards left.
... pops melds Crossbow2.
... pops draws Sandpaper3 and Translation3.
— AJD's turn 8 —
AJD melds Toothbrush2.
AJD achieves age 2 – Classical (Calendar2)!
— pops's turn 8 —
pops activates the dogma of Charitable Trust3.
... pops draws Anatomy4.
... pops melds Anatomy4.
... pops returns Charitable Trust3 from their board.
pops activates the dogma of Homing Pigeons3.
...
demands are made of AJD.
... AJD returns Pagoda2 and Horseshoes2.
... pops splays their red cards left.
— AJD's turn 9 —
AJD activates the dogma of Metalworking1.
... AJD draws Watermill2.
AJD activates the dogma of Metalworking1.
... AJD draws and scores Fermenting2, Mapmaking2, Monotheism2, and Construction2.
... AJD draws Mathematics2.
— pops's turn 9 —
pops activates the dogma of Anatomy4.
...
demands are made of AJD.
... AJD returns Machinery3 from his score pile.
... AJD has no top 3 to return.
pops draws Reformation4.
— AJD's turn 10 —
AJD melds Watermill2.
AJD activates the dogma of Metalworking1.
... AJD draws Linguistics2.
— pops's turn 10 —
pops melds Reformation4.
pops activates the dogma of Anatomy4.
...
demands are made of AJD.
... AJD returns Fermenting2 from his score pile.
... AJD returns Watermill2 from his board.
— AJD's turn 11 —
AJD melds Linguistics2.
AJD activates the dogma of Linguistics2.
... AJD draws Magnifying Glass3.
... AJD draws Alchemy3.
— pops's turn 11 —
pops activates the dogma of Reformation4.
... pops tucks Sandpaper3, Translation3, Road Building2, and City States1.
... pops splays their yellow cards right.
pops activates the dogma of Reformation4.
... pops tucks Engineering3 and Archery1.
... pops achieves Monument!
... pops tucks Oars1.
... pops splays their purple cards right.
— AJD's turn 12 —
AJD activates the dogma of Linguistics2.
... AJD draws and foreshadows Navigation4.
... AJD draws Education3.
AJD melds Education3.
— pops's turn 12 —
pops activates the dogma of Anatomy4.
...
demands are made of AJD.
... AJD returns Monotheism2 from his score pile.
... AJD returns Linguistics2 from his board.
pops activates the dogma of Anatomy4.
...
demands are made of AJD.
... AJD returns Mapmaking2 from his score pile.
... AJD returns Toothbrush2 from his board.
— AJD's turn 13 —
AJD melds Magnifying Glass3.
AJD activates the dogma of Magnifying Glass3.
... AJD draws Barometer4.
... AJD returns Alchemy3.
... AJD returns nothing.
... AJD splays his blue cards left.
— pops's turn 13 —
pops activates the dogma of Dice1.
... pops draws Currency2.
... pops draws Glassblowing2.
... It doesn't have a bonus.
pops activates the dogma of Crossbow2.
...
demands are made of AJD.
... AJD has nothing to transfer.
— AJD's turn 14 —
AJD melds Barometer4.
AJD activates the dogma of Barometer4.
...
effects are shared with pops.
... pops has nothing to transfer.
... AJD transfers Tuning Fork5 from his forecast to his hand.
... pops draws and foreshadows Measurement5.
... AJD draws and foreshadows The Pirate Code5.
... AJD draws Invention4 as a sharing bonus.
— pops's turn 14 —
pops draws Experimentation4.
pops melds Experimentation4.
— AJD's turn 15 —
AJD melds Invention4.
AJD melds Philosophy2.
— pops's turn 15 —
pops activates the dogma of Experimentation4.
...
effects are shared with AJD.
... AJD draws Canal Building2.
... pops draws Fermenting2.
... AJD draws and melds Coal5.
... pops draws and melds Physics5.
... pops draws Chemistry5 as a sharing bonus.
pops activates the dogma of Crossbow2.
...
demands are made of AJD.
... AJD has nothing to transfer.
— AJD's turn 16 —
AJD melds Mathematics2.
AJD activates the dogma of Mathematics2.
... AJD draws Enterprise4.
... AJD returns Canal Building2.
... AJD returns Tuning Fork5.
... AJD draws and melds Hot Air Balloon6.
— pops's turn 16 —
pops draws Steam Engine5.
pops activates the dogma of Anatomy4.
...
demands are made of AJD.
... AJD returns Construction2 from his score pile.
... AJD returns Philosophy2 from his board.
— AJD's turn 17 —
AJD activates the dogma of Hot Air Balloon6.
... AJD draws and scores Typewriter7.
... There's nothing AJD can achieve.
... AJD draws and melds Saxophone7.
AJD achieves age 3 – Medieval (Medicine3)!
— pops's turn 17 —
pops melds Chemistry5.
... pops melds Measurement5 from their forecast.
... pops activates the dogma of Measurement5.
... ... pops returns Glassblowing2.
... ... pops splays their blue cards right.
... ... pops draws Fertilizer7.
pops activates the dogma of Anatomy4.
...
demands are made of AJD.
... AJD returns Typewriter7 from his score pile.
... AJD returns Saxophone7 from his board.
— AJD's turn 18 —
AJD draws Steamboat6.
AJD draws Atomic Theory6.
— pops's turn 18 —
pops activates the dogma of Measurement5.
... pops returns Fertilizer7.
... pops splays their red cards right.
... pops draws Kaleidoscope6.
pops activates the dogma of Measurement5.
... pops returns Kaleidoscope6.
... pops splays their green cards right.
... pops achieves Wonder!
... pops draws Sunglasses3.
— AJD's turn 19 —
AJD melds Atomic Theory6.
AJD activates the dogma of Atomic Theory6.
...
effects are shared with pops.
... pops draws Perspective4.
... pops returns Sunglasses3.
... AJD draws Colonialism4.
... AJD returns Steamboat6.
... AJD splays his blue cards right.
... pops draws and melds Telegraph7.
... AJD draws and melds Rubber7.
... AJD draws Machine Gun7 as a sharing bonus.
— pops's turn 19 —
pops activates the dogma of Telegraph7.
... pops doesn't change any splay.
... pops splays their blue cards up.
pops draws Jeans7.
— AJD's turn 20 —
AJD melds Machine Gun7.
AJD activates the dogma of Atomic Theory6.
...
effects are shared with pops.
... pops draws and melds Refrigeration7.
... AJD draws and melds Ice Cream7.
... AJD draws Photography7 as a sharing bonus.
— pops's turn 20 —
pops activates the dogma of Reformation4.
... pops tucks Jeans7, Fermenting2, Steam Engine5, and Perspective4.
pops activates the dogma of Crossbow2.
... pops draws Almanac3.
...
demands are made of AJD.
... AJD transfers Photography7 to pops's score pile.
... AJD draws Lever2.
— AJD's turn 21 —
AJD activates the dogma of Atomic Theory6.
...
effects are shared with pops.
... pops draws and melds Explosives7.
... AJD draws and melds Publications7.
... AJD draws Combustion7 as a sharing bonus.
AJD draws Lighting7.
— pops's turn 21 —
pops activates the dogma of Explosives7.
... pops draws nothing.
...
demands are made of AJD.
... AJD transfers Combustion7, Lighting7, and Colonialism4 to pops's hand.
pops melds Lighting7.
... pops achieves Empire!
— AJD's turn 22 —
AJD activates the dogma of Publications7.
...
effects are shared with pops.
... pops rearranges their yellow cards.
... AJD rearranges his blue cards.
... pops splays their yellow cards up.
... AJD splays his blue cards up.
... AJD draws Evolution7 as a sharing bonus.
AJD activates the dogma of Mathematics2.
...
effects are shared with pops.
... pops draws Gunpowder4.
... pops returns Colonialism4.
... AJD draws Colonialism4.
... AJD returns Lever2.
... pops returns nothing.
... AJD returns Evolution7.
... AJD draws and melds Radio Telescope8.
... AJD draws Bandage8 as a sharing bonus.
— pops's turn 22 —
pops activates the dogma of Lighting7.
... pops tucks Almanac3, Currency2, and Gunpowder4.
... pops draws and scores Elevator7, Typewriter7, and Saxophone7.
pops achieves age 4 – Renaissance (Printing Press4)!
— AJD's turn 23 —
AJD activates the dogma of Radio Telescope8.
...
effects are shared with pops.
... pops draws Lightning Rod5.
... pops returns Lightning Rod5.
... AJD draws Statistics5.
... AJD returns Bandage8.
... pops draws Credit Card9, Fission9, Collaboration9, Genetics9, Suburbia9, Computers9, and Satellites9.
... pops melds Satellites9.
... pops returns Credit Card9, Fission9, Collaboration9, Genetics9, Suburbia9, and Computers9.
... AJD draws Email9, Ecology9, Specialization9, Services9, Fission9, and Collaboration9.
... AJD melds Ecology9.
... AJD returns Email9, Specialization9, Services9, Fission9, and Collaboration9.
... AJD draws Calculator9 as a sharing bonus.
AJD activates the dogma of Ecology9.
... AJD returns Colonialism4.
... AJD scores Calculator9.
... AJD draws Cell Phone10 and Stem Cells10.
— pops's turn 23 —
pops activates the dogma of Satellites9.
... pops draws Wristwatch9 and Genetics9.
... pops returns Genetics9.
... pops foreshadows Wristwatch9.
... pops returns Combustion7.
... pops draws Mobility8, Nylon8, and Rocketry8.
... pops splays their purple cards up.
... pops melds Nylon8.
... pops executes Nylon8.
... ... pops draws and tucks Crossword8.
... ... pops achieves Wealth!
... ... pops draws and tucks Tractor8 and Air Conditioner8.
... ... pops splays their red cards up.
pops activates the dogma of Nylon8.
... pops draws Karaoke9 and Suburbia9.
... pops returns Suburbia9.
... pops foreshadows Karaoke9.
... pops draws and tucks X-Ray8 and Parachute8.
... pops achieves Heritage!
... pops draws and tucks Sliced Bread8, Television8, Bandage8, and Flight8.
... pops achieves Supremacy!
pops wins by achievements!