moomoo wins by achievements!

AJD:
    initial hand: Domestication1 and Umbrella1
    achievement(s):  World 1 – Prehistory + 1
    score: (24)      1 4 3 5
     HolAn5 Statistics5 Masonry1 Uruk1 Domestication1 Teotihuacan2
     Laser9 Mathematics2 Publications7 Frankfurt4 Translation3 Carthage2 Troy1 Tools1 Alchemy3
     Alfred Nobel7 Palampore5 Venice3 Umbrella1 Nanjing2 Su Song3
     Code of Laws1 City States1
     Bandage8 Archery1 Katana3 Shuriken4 Bangle1 Oars1 Metalworking1
    16  8  11  19  1  1 

moomoo:
    initial hand: Clothing1 and Ice Skates1
    achievement(s):  Monument Supremacy Legend Glory Repute Empire 2 – Classical 3 – Medieval 
    score: (38)      8 5 10
     St. Petersburg7 Barometer4 Antibiotics8 Skyscrapers8
     Artificial Heart10 Quantum Theory8 Chongqing8 X-Ray8 Lever2 Atomic Theory6 Pottery1 Writing1
     Corporations8 Comb1 Ice Skates1 Clothing1 Steamboat6
     Washington7 Railroad7 Astronomy5 Clock4 Mysticism1 Flute1 Socialism8 Emancipation6
     Erwin Rommel8 Mumbai7 Road Building2 Construction2 Mobility8
    4  15  10  11  11  3 


Game log AJD melds Domestication1 and goes first. moomoo melds Ice Skates1.
AJD's turn 1 — AJD activates the dogma of Domestication1. ... AJD melds Umbrella1. ... AJD draws City States1.
moomoo's turn 1 — moomoo draws Comb1. moomoo draws The Wheel1.
AJD's turn 2 — AJD activates the dogma of Domestication1. ... AJD melds City States1. ... AJD draws Tools1. AJD activates the dogma of Domestication1. ... AJD melds Tools1. ... AJD draws Archery1.
moomoo's turn 2 — moomoo draws Masonry1. moomoo melds Masonry1. ... moomoo draws Uruk1.
AJD's turn 3 — AJD melds Archery1. ... AJD draws Troy1. AJD melds Troy1. ... AJD reveals Oars1. ... AJD keeps Oars1. ... AJD draws and returns nothing.
moomoo's turn 3 — moomoo draws Writing1. moomoo draws Mysticism1.
AJD's turn 4 — AJD draws Bangle1. AJD endorses with Troy1. ... AJD tucks Oars1. ... AJD activates the dogma of Domestication1 with endorsement. ... ... AJD melds Bangle1. ... ... AJD draws Code of Laws1. ... ... AJD melds Code of Laws1. ... ... AJD draws Metalworking1.
moomoo's turn 4 — moomoo activates the dogma of Masonry1. ... effects are shared with AJD. ... AJD melds nothing. ... moomoo melds Uruk1, Mysticism1, Comb1, and The Wheel1. ... moomoo achieves Monument! moomoo endorses with Uruk1. ... moomoo tucks Clothing1. ... moomoo activates the dogma of The Wheel1 with endorsement. ... ... moomoo draws Flute1 and Sailing1. ... ... moomoo draws Pottery1 and Philosophy2.
AJD's turn 5 — AJD activates the dogma of Code of Laws1. ... AJD tucks Metalworking1. ... AJD splays his red cards left. ... ... AJD draws Teotihuacan2. AJD activates the dogma of Code of Laws1. ... AJD tucks Teotihuacan2. ... AJD splays his yellow cards left. ... ... AJD draws Nanjing2.
moomoo's turn 5 — moomoo endorses with Uruk1. ... moomoo tucks Writing1. ... moomoo activates the dogma of The Wheel1 with endorsement. ... ... moomoo draws Mathematics2 and Construction2. ... ... moomoo draws Canal Building2 and Fermenting2. moomoo melds Construction2. ... moomoo achieves Supremacy! ... moomoo draws Marseille2.
AJD's turn 6 — AJD activates the dogma of Code of Laws1. ... AJD tucks Nanjing2. ... AJD splays his green cards left. ... ... AJD draws Carthage2. AJD melds Carthage2. ... AJD draws Translation3.
moomoo's turn 6 — moomoo endorses with Uruk1. ... moomoo tucks Flute1. ... moomoo activates the dogma of Mysticism1 with endorsement. ... ... moomoo draws and melds Lever2. ... ... moomoo draws Pagoda2. ... ... moomoo draws and melds Road Building2. ... ... moomoo draws Calendar2. moomoo activates the dogma of Lever2. ... moomoo draws Mapmaking2 and Monotheism2. ... moomoo returns Pagoda2 and Marseille2. ... moomoo draws Novel3.
AJD's turn 7 — AJD activates the dogma of Domestication1. ... effects are shared with moomoo. ... moomoo melds Pottery1. ... moomoo draws Paper3. ... AJD melds Translation3. ... AJD draws Alchemy3. ... AJD draws Su Song3 as a sharing bonus. AJD activates the dogma of Code of Laws1. ... AJD tucks Alchemy3. ... AJD splays his blue cards left. ... ... AJD draws Venice3.
moomoo's turn 7 — moomoo melds Mathematics2. moomoo activates the dogma of Mathematics2. ... moomoo returns Novel3. ... moomoo draws and melds Clock4.
AJD's turn 8 — AJD melds Venice3. ... AJD draws Shuriken4. AJD melds Shuriken4.
moomoo's turn 8 — moomoo activates the dogma of Clock4. ... moomoo splays their green cards right. ... ... moomoo draws Tenochtitlan4. ... demands are made of AJD. ... AJD draws Cell Phone10, Stem Cells10, and Software10. ... AJD returns Cell Phone10, Stem Cells10, and Software10. ... The total number of is 5. ... AJD transfers nothing. moomoo melds Tenochtitlan4. ... moomoo splays their red cards left. ... ... moomoo draws Florence4. ... moomoo achieves Legend!
AJD's turn 9 — AJD activates the dogma of Translation3. ... AJD melds nothing from his score pile. ... AJD achieves World! AJD endorses with Venice3. ... AJD tucks Su Song3. ... AJD activates the dogma of Shuriken4 with endorsement. ... ... demands are made of moomoo. ... ... moomoo transfers Uruk1 from their board to AJD's board. ... ... moomoo draws Barometer4. ... ... moomoo transfers Masonry1 from their board to AJD's board. ... ... moomoo draws Experimentation4. ... ... AJD splays his purple cards right. ... ... ... AJD draws Frankfurt4.
moomoo's turn 9 — moomoo endorses with Tenochtitlan4. ... moomoo tucks Barometer4. ... moomoo activates the dogma of The Wheel1 with endorsement. ... ... effects are shared with AJD. ... ... AJD draws Katana3 and Optics3. ... ... moomoo draws Sandpaper3 and Medicine3. ... ... moomoo draws Compass3 and Machinery3. ... ... moomoo draws Galileo Galilei4 as a sharing bonus. moomoo activates the dogma of Mathematics2. ... moomoo returns Florence4. ... moomoo draws and melds Astronomy5.
AJD's turn 10 — AJD melds Katana3. AJD activates the dogma of Katana3. ... demands are made of moomoo. ... moomoo transfers The Wheel1 and Tenochtitlan4 from their board to AJD's score pile. ... moomoo draws Statistics5 and transfers it to AJD's forecast.
moomoo's turn 10 — moomoo activates the dogma of Astronomy5. ... moomoo draws and melds Atomic Theory6. ... moomoo draws Canning6. moomoo activates the dogma of Atomic Theory6. ... moomoo splays their blue cards right. ... ... moomoo draws Paris6. ... moomoo draws and melds Publications7.
AJD's turn 11 — AJD melds Frankfurt4. ... AJD draws Palampore5 and Societies5. AJD melds Palampore5. ... AJD melds Statistics5 from his forecast. ... AJD activates the dogma of Statistics5. ... ... demands are made of no one. ... ... effects are shared with moomoo. ... ... AJD splays his yellow cards right. ... ... ... AJD draws HolAn5.
moomoo's turn 11 — moomoo draws Railroad7. moomoo activates the dogma of Publications7. ... moomoo rearranges their blue cards. ... moomoo splays their blue cards up.
AJD's turn 12 — AJD melds Societies5. AJD activates the dogma of Societies5. ... demands are made of moomoo. ... moomoo transfers Mathematics2 from their board to AJD's board. ... moomoo draws Physics5.
moomoo's turn 12 — moomoo melds Railroad7. moomoo activates the dogma of Railroad7. ... moomoo returns Sailing1, Philosophy2, Canal Building2, Fermenting2, Calendar2, Mapmaking2, Monotheism2, Paper3, Experimentation4, Sandpaper3, Medicine3, Compass3, Machinery3, Galileo Galilei4, Canning6, Paris6, and Physics5. ... moomoo draws Vaccination6, Steamboat6, and Emancipation6. ... moomoo splays their green cards up. ... ... moomoo draws Washington7.
AJD's turn 13 — AJD activates the dogma of Societies5. ... demands are made of moomoo. ... moomoo transfers Publications7 from their board to AJD's board. ... moomoo draws Banking5. AJD activates the dogma of Publications7. ... effects are shared with moomoo. ... moomoo rearranges their blue cards. ... AJD rearranges his red cards. ... AJD splays his blue cards up. ... AJD draws Alfred Nobel7 as a sharing bonus.
moomoo's turn 13 — moomoo melds Washington7. ... moomoo splays their purple cards right. ... ... moomoo draws St. Petersburg7. ... moomoo achieves Glory and Repute! moomoo melds St. Petersburg7. ... moomoo splays their yellow cards right. ... ... moomoo draws Mumbai7.
AJD's turn 14 — AJD melds HolAn5. ... AJD reveals Chemistry5, Coal5, Measurement5, The Pirate Code5, and Physics5. ... AJD keeps The Pirate Code5. ... AJD draws and returns Chemistry5, Coal5, Measurement5, and Physics5. AJD activates the dogma of Publications7. ... AJD rearranges his blue cards. ... AJD splays his yellow cards up. ... ... AJD draws Naples5.
moomoo's turn 14 — moomoo melds Mumbai7. ... moomoo draws Mass Media8 and Corporations8. moomoo melds Corporations8.
AJD's turn 15 — AJD activates the dogma of Palampore5. ... effects are shared with moomoo. ... moomoo melds nothing. ... AJD melds Alfred Nobel7. ... No bonus value occurs more than once on moomoo's board. ... AJD draws and scores Homing Pigeons3. AJD achieves age 1 – Prehistory (Agriculture1)! ... moomoo draws Erwin Rommel8.
moomoo's turn 15 — moomoo melds Erwin Rommel8. moomoo endorses with Washington7. ... moomoo tucks Steamboat6. ... moomoo activates the dogma of Corporations8 with endorsement. ... ... demands are made of AJD. ... ... AJD has no card to transfer. ... ... AJD has no card to transfer. ... ... moomoo draws and melds Crossword8. ... ... moomoo draws and melds X-Ray8.
AJD's turn 16 — AJD inspires green. ... AJD scores Naples5. ... AJD draws Ice Cream7. AJD activates the dogma of Mathematics2. ... AJD returns Ice Cream7. ... AJD draws and melds Bandage8.
moomoo's turn 16 — moomoo activates the dogma of X-Ray8. ... moomoo draws Horseshoes2 and Philosophy2. ... moomoo draws and tucks Socialism8. ... moomoo draws and foreshadows Rocketry8, Flight8, and Quantum Theory8. ... moomoo splays their yellow cards up. ... ... moomoo draws Chongqing8. moomoo melds Chongqing8. ... moomoo draws Computers9 and Collaboration9. ... moomoo melds Quantum Theory8 from their forecast. ... ... moomoo achieves Empire! ... moomoo activates the dogma of Quantum Theory8. ... ... moomoo draws Canal Building2 and Fermenting2. ... ... moomoo draws and tucks Antibiotics8. ... ... moomoo returns Horseshoes2 and Vaccination6. ... ... moomoo draws Artificial Heart10. ... ... moomoo would score The Internet10, triggering the karma of Erwin Rommel8. ... ... ... moomoo scores Crossword8 from their board. ... ... ... moomoo scores Societies5 from AJD's board. ... ... moomoo draws and scores The Internet10.
AJD's turn 17 — AJD activates the dogma of Bandage8. ... effects are shared with moomoo. ... moomoo melds Artificial Heart10. ... AJD melds nothing. ... demands are made of no one. ... AJD draws Nikola Tesla8 as a sharing bonus. AJD activates the dogma of Mathematics2. ... effects are shared with moomoo. ... moomoo returns nothing. ... AJD returns Nikola Tesla8. ... AJD draws and melds Laser9.
moomoo's turn 17 — moomoo endorses with St. Petersburg7. ... moomoo tucks Emancipation6. ... moomoo activates the dogma of Artificial Heart10 with endorsement. ... ... moomoo draws Crossbow2 and Calendar2. ... ... moomoo draws Mapmaking2 and Monotheism2. ... ... moomoo draws and tucks Mobility8. ... ... moomoo draws and tucks Skyscrapers8. ... ... moomoo achieves age 2 – Classical (Currency2)! ... ... moomoo achieves age 3 – Medieval (Engineering3)! moomoo wins by achievements!