moomoo wins by score!

AJD:
    initial hand: Clothing1 and Noodles1
    achievement(s):  1 – Prehistory 2 – Classical Advancement Destiny
    score: (18)     1 1 1 1 1 2
     Pencil4 Sandpaper3 Noodles1 Antibiotics8
     X-Ray8 Mathematics2 Writing1 Ruler1 Rocketry8
     Jeans7 Currency2 Sargon of Akkad1 Clothing1 Mass Media8
    Reformation4 Railroad7 Code of Laws1
    Gunpowder4 Yi Sun-sin4 Road Building2 Crossbow2
    1  9  3  4  2  0 

moomoo:
    initial hand: Domestication1 and Flute1
    achievement(s): 
    score: (24)    8 5
     Caresse Crosby8 Michelangelo4 Barometer4 Rhazes3 Domestication1 Canal Building2
     Radio Telescope8 Publications7 Alchemy3 Linguistics2 Tools1
     Glassblowing2 Telegraph7 Paper3 Charitable Trust3 Homing Pigeons3
    Duke Ellington8 Piano5 Flute1 Philosophy2 Novel3 Chaturanga2
    John von Neumann8 Bandage8 Kobukson4 Archery1 Tran Huang Dao3
    3  6  14  7  0  2 


Game log AJD melds Clothing1 and goes first. moomoo melds Flute1.
AJD's turn 1 — AJD activates the dogma of Clothing1. ... AJD melds Noodles1. ... AJD draws and scores City States1 and Pottery1.
moomoo's turn 1 — moomoo melds Domestication1. moomoo draws Archery1.
AJD's turn 2 — AJD draws Writing1. AJD activates the dogma of Clothing1. ... AJD melds Writing1. ... AJD draws and scores Mysticism1 and Masonry1.
moomoo's turn 2 — moomoo activates the dogma of Domestication1. ... effects are shared with AJD. ... AJD melds nothing. ... AJD draws Code of Laws1. ... moomoo melds Archery1. ... moomoo draws Tools1. ... moomoo draws Homer1 as a sharing bonus. moomoo activates the dogma of Domestication1. ... moomoo melds Tools1. ... moomoo draws Plumbing1.
AJD's turn 3 — AJD draws Ruler1. AJD activates the dogma of Clothing1. ... AJD melds Code of Laws1. ... AJD draws and scores Sailing1.
moomoo's turn 3 — moomoo draws Metalworking1. moomoo activates the dogma of Tools1. ... moomoo returns Homer1, Plumbing1, and Metalworking1. ... moomoo draws and melds Paper3. ... moomoo returns nothing.
AJD's turn 4 — AJD activates the dogma of Code of Laws1. ... AJD tucks Ruler1. ... AJD splays his blue cards left. AJD achieves age 1 – Prehistory (Agriculture1)! ... moomoo draws Rhazes3.
moomoo's turn 4 — moomoo draws Charitable Trust3. moomoo melds Rhazes3.
AJD's turn 5 — AJD activates the dogma of Writing1. ... effects are shared with moomoo. ... moomoo draws Philosophy2. ... AJD draws Fermenting2. ... moomoo would draw a 2, triggering the karma of Rhazes3. ... ... moomoo tucks Philosophy2. ... moomoo draws Canal Building2. ... AJD draws Crossbow2. ... AJD draws Sargon of Akkad1 as a sharing bonus. AJD melds Crossbow2.
moomoo's turn 5 — moomoo would draw a 3, triggering the karma of Rhazes3. ... moomoo tucks Charitable Trust3. moomoo draws Homing Pigeons3. moomoo would draw a 3, triggering the karma of Rhazes3. ... moomoo tucks Homing Pigeons3. moomoo draws Novel3.
AJD's turn 6 — AJD melds Sargon of Akkad1. AJD achieves age 2 – Classical (Calendar2)! ... moomoo would draw a 3, triggering the karma of Rhazes3. ... ... moomoo tucks Novel3. ... moomoo draws Tran Huang Dao3.
moomoo's turn 6 — moomoo activates the dogma of Paper3. ... moomoo splays their green cards left. ... moomoo draws Kobukson4. moomoo melds Kobukson4.
AJD's turn 7 — AJD activates the dogma of Writing1. ... effects are shared with moomoo. ... moomoo would draw a 2, triggering the karma of Rhazes3. ... ... moomoo tucks Canal Building2. ... moomoo draws Chaturanga2. ... AJD draws Pagoda2. ... moomoo would draw a 2, triggering the karma of Rhazes3. ... ... moomoo tucks Chaturanga2. ... moomoo draws Linguistics2. ... AJD draws Mathematics2. ... AJD draws Archimedes2 as a sharing bonus. AJD melds Mathematics2.
moomoo's turn 7 — moomoo melds Linguistics2. moomoo activates the dogma of Rhazes3. ... moomoo draws and foreshadows Piano5.
AJD's turn 8 — AJD activates the dogma of Crossbow2. ... demands are made of moomoo. ... moomoo has nothing to transfer. AJD activates the dogma of Mathematics2. ... effects are shared with moomoo. ... moomoo draws Scissors2. ... AJD draws Currency2. ... moomoo returns Scissors2. ... moomoo would draw a 3, triggering the karma of Rhazes3. ... ... moomoo tucks Tran Huang Dao3. ... moomoo draws and melds Alchemy3. ... AJD returns Pagoda2. ... AJD draws and melds Sandpaper3. ... AJD draws Alhazen3 as a sharing bonus.
moomoo's turn 8 — moomoo activates the dogma of Alchemy3. ... effects are shared with AJD. ... AJD melds Currency2. ... AJD scores Fermenting2. ... moomoo melds nothing. ... moomoo draws Michelangelo4 as a sharing bonus. moomoo melds Michelangelo4.
AJD's turn 9 — AJD draws Almanac3. AJD activates the dogma of Mathematics2. ... effects are shared with moomoo. ... moomoo draws Mapmaking2. ... AJD draws Monotheism2. ... moomoo returns nothing. ... AJD returns Almanac3. ... AJD draws and melds Pencil4. ... AJD draws William Shakespeare4 as a sharing bonus.
moomoo's turn 9 — moomoo draws Barometer4. moomoo melds Barometer4.
AJD's turn 10 — AJD issues a Advancement decree. ... AJD removes from the game Archimedes2, Alhazen3, Monotheism2, and William Shakespeare4. ... AJD achieves Advancement! ... AJD draws Emancipation6. AJD activates the dogma of Mathematics2. ... AJD draws Glassblowing2. ... AJD returns Emancipation6. ... AJD draws and melds Railroad7.
moomoo's turn 10 — moomoo activates the dogma of Barometer4. ... moomoo transfers Piano5 from their forecast to their hand. ... moomoo draws and foreshadows Publications7. moomoo activates the dogma of Paper3. ... effects are shared with AJD. ... AJD splays his green cards left. ... moomoo splays their blue cards left. ... AJD draws Reformation4 and Gunpowder4. ... moomoo draws Invention4 and Experimentation4. ... moomoo draws Yi Sun-sin4 as a sharing bonus.
AJD's turn 11 — AJD draws Lighting7. AJD melds Glassblowing2.
moomoo's turn 11 — moomoo melds Piano5. moomoo activates the dogma of Piano5. ... effects are shared with AJD. ... AJD draws Typewriter7. ... moomoo draws Saxophone7. ... AJD doesn't have five top cards of different values. ... moomoo doesn't have five top cards of different values. ... moomoo draws Johannes Vermeer5 as a sharing bonus.
AJD's turn 12 — AJD activates the dogma of Mathematics2. ... effects are shared with moomoo. ... moomoo draws Construction2. ... AJD draws Road Building2. ... moomoo returns Saxophone7. ... moomoo draws and melds Bandage8. ... AJD returns Typewriter7. ... AJD draws and melds X-Ray8. ... AJD draws Albert Einstein8 as a sharing bonus. AJD melds Albert Einstein8.
moomoo's turn 12 — moomoo activates the dogma of Piano5. ... effects are shared with AJD. ... AJD draws Jeans7. ... moomoo draws Telegraph7. ... AJD doesn't have five top cards of different values. ... moomoo doesn't have five top cards of different values. ... moomoo draws Duke Ellington8 as a sharing bonus. moomoo melds Duke Ellington8. ... moomoo melds Publications7 from their forecast. ... moomoo activates the dogma of Publications7. ... ... moomoo rearranges their yellow cards. ... ... moomoo splays their yellow cards up.
AJD's turn 13 — AJD melds Road Building2. AJD activates the dogma of Road Building2. AJD would take a Dogma action, triggering the karma of Albert Einstein8. ... effects are shared with moomoo. ... moomoo melds Yi Sun-sin4 and Telegraph7. ... moomoo transfers Yi Sun-sin4 from their board to AJD's board. ... moomoo transfers Glassblowing2 from AJD's board to their board. ... AJD melds Jeans7 and Gunpowder4. ... AJD doesn't transfer Gunpowder4. ... AJD draws Marie Curie8 as a sharing bonus.
moomoo's turn 13 — moomoo inspires purple. ... moomoo draws and melds John von Neumann8. ... ... moomoo melded John von Neumann8, triggering its karma. ... ... ... moomoo returns Albert Einstein8 from AJD's board. ... moomoo draws Sliced Bread8. moomoo activates the dogma of Glassblowing2. ... moomoo scores Sliced Bread8. ... moomoo draws and foreshadows Machine Gun7.
AJD's turn 14 — AJD melds Reformation4. AJD activates the dogma of X-Ray8. ... AJD draws Liquid Fire3. ... AJD draws and tucks Rocketry8. ... AJD draws and foreshadows Flight8 and Mobility8. ... AJD splays his yellow cards up.
moomoo's turn 14 — moomoo inspires purple. ... moomoo draws and melds Caresse Crosby8. ... moomoo draws Radio Telescope8. moomoo melds Radio Telescope8.
AJD's turn 15 — AJD activates the dogma of X-Ray8. ... AJD draws Feudalism3. ... AJD draws and tucks Antibiotics8. ... AJD draws and foreshadows Empiricism8, Socialism8, and Quantum Theory8. AJD activates the dogma of X-Ray8. ... AJD draws Engineering3. ... AJD draws and tucks Mass Media8. ... AJD draws and foreshadows Ecology9 and Genetics9. ... AJD achieves Destiny! ... AJD draws and foreshadows Composites9.
moomoo's turn 15 — moomoo activates the dogma of Glassblowing2. ... moomoo scores Johannes Vermeer5. ... moomoo attempts to draw a card above 10. moomoo wins by score!