AJD wins by achievements!

moomoo:
    initial hand: Tools1 and Noodles1
    achievement(s):  Heritage Monument Wealth
    score: (14)        
     Statistics5 Medicine3 Noodles1 Dentures6 Morphine6 Pressure Cooker5
     Lightning Rod5 Typewriter7 Printing Press4 Telescope4 Magnifying Glass3 Tools1 Ruler1 Bifocals6 Stethoscope6
     Steamboat6 Compass3 Hot Air Balloon6
     Saxophone7 Kaleidoscope6 Indian Clubs6 Reformation4 Tuning Fork5
     Coke5 Machine Gun7 Loom6 Kobukson4 Road Building2 Gunpowder4 Katana3 Optics3
    3  5  11  7  8  0 

AJD:
    initial hand: Pottery1 and Bangle1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration Wonder Supremacy
    score: (28)     1 1 1 1 4 2 4 5
     Stove5 Perspective4 Sandpaper3 Watermill2 Domestication1
     Thermometer5 Experimentation4 Pottery1 Slide Rule4
     Metric System6 Clothing1 Invention4 Paper3 Sailing1 The Wheel1
     Toilet4 Mysticism1 City States1 Chaturanga2 Sunglasses3 Societies5
     Octant5 Colonialism4 Oars1
    4  5  7  15  3  0 


Game log moomoo melds Noodles1 and goes first. AJD melds Pottery1.
moomoo's turn 1 — moomoo activates the dogma of Noodles1. ... moomoo draws and scores nothing. ... moomoo draws Ruler1.
AJD's turn 1 — AJD draws Domestication1. AJD draws City States1.
moomoo's turn 2 — moomoo melds Ruler1. moomoo activates the dogma of Ruler1. ... moomoo draws Crossbow2.
AJD's turn 2 — AJD melds Domestication1. AJD activates the dogma of Domestication1. ... effects are shared with moomoo. ... moomoo melds Tools1. ... moomoo draws Sailing1. ... AJD melds City States1. ... AJD draws Mysticism1. ... AJD draws Clothing1 as a sharing bonus.
moomoo's turn 3 — moomoo draws The Wheel1. moomoo activates the dogma of Tools1. ... moomoo returns Sailing1, Crossbow2, and The Wheel1. ... moomoo draws and melds Medicine3. ... moomoo returns nothing.
AJD's turn 3 — AJD activates the dogma of Domestication1. ... AJD melds Clothing1. ... AJD draws Oars1. AJD activates the dogma of Clothing1. ... AJD melds Oars1. ... AJD draws and scores Metalworking1, Writing1, and Archery1.
moomoo's turn 4 — moomoo draws Compass3. moomoo melds Compass3.
AJD's turn 4 — AJD activates the dogma of Clothing1. ... AJD melds nothing. ... AJD draws and scores Masonry1 and Code of Laws1. AJD achieves age 1 – Prehistory (Agriculture1)!
moomoo's turn 5 — moomoo draws Optics3. moomoo melds Optics3.
AJD's turn 5 — AJD activates the dogma of Domestication1. ... AJD melds Mysticism1. ... AJD draws Sailing1. AJD activates the dogma of Mysticism1. ... AJD draws and melds The Wheel1. ... AJD draws Fermenting2.
moomoo's turn 6 — moomoo draws Alchemy3. moomoo activates the dogma of Optics3. ... moomoo draws and melds Magnifying Glass3.
AJD's turn 6 — AJD melds Bangle1. AJD activates the dogma of Mysticism1. ... AJD draws and melds Watermill2. ... AJD draws Glassblowing2.
moomoo's turn 7 — moomoo activates the dogma of Optics3. ... moomoo draws and melds Charitable Trust3. ... moomoo draws and scores Barometer4. moomoo activates the dogma of Optics3. ... moomoo draws and melds Katana3. ... moomoo transfers Barometer4 from their score pile to AJD's score pile.
AJD's turn 7 — AJD achieves age 2 – Classical (Mapmaking2)! AJD activates the dogma of Pottery1. ... AJD returns Glassblowing2. ... AJD draws and scores Lever2. ... AJD draws Chaturanga2.
moomoo's turn 8 — moomoo activates the dogma of Magnifying Glass3. ... moomoo draws Globe4. ... moomoo returns Alchemy3. ... moomoo returns nothing. ... moomoo splays their blue cards left. moomoo melds Globe4.
AJD's turn 8 — AJD activates the dogma of Watermill2. ... AJD tucks Chaturanga2. ... AJD draws Sunglasses3. ... AJD tucks Sunglasses3. ... AJD draws Sandpaper3. AJD activates the dogma of Bangle1. ... AJD tucks nothing. ... AJD draws and foreshadows Paper3.
moomoo's turn 9 — moomoo activates the dogma of Magnifying Glass3. ... moomoo draws Currency2. ... moomoo draws Telescope4. ... moomoo returns Currency2. ... moomoo returns nothing. ... moomoo splays their yellow cards left. moomoo melds Telescope4.
AJD's turn 9 — AJD melds Sandpaper3. ... AJD melds Paper3 from his forecast. ... AJD activates the dogma of Paper3. ... ... AJD splays his green cards left. ... ... AJD draws Toilet4. AJD activates the dogma of Paper3. ... AJD draws Experimentation4.
moomoo's turn 10 — moomoo draws Gunpowder4. moomoo draws Pencil4.
AJD's turn 10 — AJD melds Experimentation4. AJD activates the dogma of Paper3. ... AJD splays his blue cards left. ... AJD draws Colonialism4 and Perspective4.
moomoo's turn 11 — moomoo melds Gunpowder4. moomoo activates the dogma of Gunpowder4. ... demands are made of AJD. ... AJD transfers Bangle1 from his board to moomoo's score pile. ... moomoo draws and scores Construction2.
AJD's turn 11 — AJD melds Colonialism4. AJD melds Toilet4.
moomoo's turn 12 — moomoo activates the dogma of Telescope4. ... effects are shared with AJD. ... AJD draws Toothbrush2. ... moomoo draws Road Building2. ... AJD draws Invention4. ... AJD returns Toothbrush2. ... moomoo draws Printing Press4. ... moomoo returns Pencil4. ... AJD draws and foreshadows Seed Drill5. ... moomoo draws and foreshadows Lightning Rod5. ... AJD places nothing on top of its deck. ... moomoo places nothing on top of its deck. ... moomoo draws Chintz4 as a sharing bonus. moomoo melds Road Building2.
AJD's turn 12 — AJD activates the dogma of Experimentation4. ... AJD draws and melds Octant5. AJD activates the dogma of Experimentation4. ... AJD draws and melds Thermometer5.
moomoo's turn 13 — moomoo activates the dogma of Road Building2. ... moomoo melds Printing Press4 and Chintz4. ... moomoo transfers Road Building2 from their board to AJD's board. ... moomoo transfers Paper3 from AJD's board to their board. moomoo activates the dogma of Paper3. ... moomoo splays their green cards left. ... moomoo draws Reformation4, Kobukson4, and Navigation4.
AJD's turn 13 — AJD achieves age 3 – Medieval (Education3)! AJD activates the dogma of Road Building2. ... AJD melds Sailing1 and Perspective4. ... AJD transfers Road Building2 from his board to moomoo's board. ... AJD transfers Paper3 from moomoo's board to his board.
moomoo's turn 14 — moomoo activates the dogma of Road Building2. ... moomoo melds Kobukson4 and Reformation4. ... moomoo doesn't transfer Kobukson4. moomoo activates the dogma of Kobukson4. ... moomoo splays their red cards left. ... demands are made of AJD. ... AJD returns nothing. ... AJD draws and tucks Slide Rule4. ... moomoo draws and tucks nothing.
AJD's turn 14 — AJD melds Invention4. AJD activates the dogma of Invention4. ... AJD splays his blue cards right. ... AJD draws and scores Shuriken4.
moomoo's turn 15 — moomoo activates the dogma of Printing Press4. ... effects are shared with AJD. ... AJD draws Horseshoes2. ... moomoo draws Linguistics2. ... AJD draws Enterprise4. ... AJD returns Horseshoes2. ... moomoo draws Statistics5. ... moomoo returns Linguistics2. ... AJD draws and foreshadows Piano5. ... moomoo draws and foreshadows Stove5. ... AJD returns Writing1 from his score pile. ... AJD draws Shrapnel6. ... moomoo returns Bangle1 from their score pile. ... moomoo draws Loom6. ... moomoo splays their blue cards right. ... moomoo draws Coal5 as a sharing bonus. moomoo melds Loom6. ... moomoo melds Stove5 from their forecast. ... moomoo activates the dogma of Stove5. ... ... moomoo scores Chintz4. ... ... moomoo draws and tucks Tuning Fork5. ... ... moomoo splays their green cards right.
AJD's turn 15 — AJD activates the dogma of Invention4. ... AJD splays his green cards right. ... AJD draws and scores Measurement5. AJD achieves age 4 – Renaissance (Anatomy4)!
moomoo's turn 16 — moomoo activates the dogma of Loom6. ... moomoo splays their purple cards left. ... moomoo scores Globe4 from their board. ... moomoo returns Construction2 and Chintz4 from their score pile. ... moomoo draws and tucks Hot Air Balloon6, Dentures6, and Bifocals6. ... moomoo achieves Heritage! moomoo activates the dogma of Loom6. ... moomoo splays their red cards left. ... moomoo scores Charitable Trust3 from their board. ... moomoo returns Charitable Trust3 and Globe4 from their score pile. ... moomoo draws and tucks Steamboat6, Morphine6, and Stethoscope6. ... moomoo achieves Monument!
AJD's turn 16 — AJD activates the dogma of Octant5. ... demands are made of moomoo. ... moomoo transfers Stove5 from their board to AJD's board. ... moomoo draws and foreshadows Kaleidoscope6. ... AJD draws and foreshadows Encyclopedia6. AJD achieves age 5 – Exploration (Physics5)!
moomoo's turn 17 — moomoo draws Indian Clubs6. moomoo melds Indian Clubs6. ... moomoo melds Kaleidoscope6 from their forecast. ... moomoo activates the dogma of Kaleidoscope6. ... ... moomoo draws and melds Machine Gun7. ... ... moomoo splays their red cards right.
AJD's turn 17 — AJD activates the dogma of Thermometer5. ... effects are shared with moomoo. ... moomoo melds Steamboat6 from their board. ... AJD melds Clothing1 from his board. ... moomoo draws and melds Coke5. ... AJD draws and melds Metric System6. ... AJD draws Emancipation6 as a sharing bonus. AJD activates the dogma of Metric System6. ... AJD splays his yellow cards right.
moomoo's turn 18 — moomoo activates the dogma of Kaleidoscope6. ... moomoo draws and melds Typewriter7. moomoo activates the dogma of Kaleidoscope6. ... moomoo draws and melds Saxophone7. ... moomoo splays their purple cards right.
AJD's turn 18 — AJD activates the dogma of Metric System6. ... AJD splays his purple cards right. AJD activates the dogma of Metric System6. ... AJD splays his red cards right. ... AJD achieves Wonder!
moomoo's turn 19 — moomoo melds Statistics5. ... moomoo melds Lightning Rod5 from their forecast. ... ... moomoo achieves Wealth! ... moomoo activates the dogma of Lightning Rod5. ... ... moomoo melds nothing. ... ... moomoo draws and foreshadows Fertilizer7. ... ... moomoo draws and tucks Pressure Cooker5. ... ... demands are made of AJD. ... ... AJD draws and tucks Societies5. ... ... AJD achieves Supremacy! AJD wins by achievements!