markusin wins by achievements!

markusin:
    initial hand: Domestication1 and Puppet1
    achievement(s):  Wonder 2 – Classical 3 – Medieval Monument Wealth 4 – Renaissance 5 – Exploration 6 – Enlightenment 
    score: (32)          1 3 3 4 1 2 4
     Canning6 Anatomy4 Agriculture1 Domestication1 Ximen Bao2 Dentures6 Morphine6
     Berlin6 Encyclopedia6 Mathematics2 Chemistry5 Christian Huygens5 Experimentation4 Almanac3 Alexandria2 Lever2 Huang Di1 Stethoscope6
     Banking5 Mapmaking2 Ice Skates1 Sargon of Akkad1 Bi Sheng2 Steamboat6 Hot Air Balloon6
     Societies5 Philosophy2 Mysticism1 Code of Laws1 Ephesus1 Puppet1 Bell1 Emancipation6 Clock4 Indian Clubs6 Kaleidoscope6
     Industrialization6 Barcelona3 Road Building2 Coal5 Construction2 Alexander the Great2 Athens1 Archery1 Tran Huang Dao3 Loom6 Shrapnel6
    10  6  18  14  15  0 

JimKam:
    initial hand: City States1 and Ruler1
    achievement(s):  Supremacy 1 – Prehistory Glory Repute 
    score: (42)       2 1 5 5 6 6 5
     Statistics5 Dublin6 Noodles1 Damascus1 Masonry1
     Sejong the Great3 Alchemy3 Pottery1 Yin1 Ruler1 Tools1 Atlantis1 Dice1
     Rio de J.6 Homing Pigeons3 Invention4 Paper3 The Wheel1 Sailing1 Currency2 Clothing1 Comb1 Metric System6
     Sunglasses3 Pagoda2 Monotheism2 Flute1 City States1
     The Pirate Code5 Sparta2 Metalworking1 Oars1
    10  11  4  9  5  0 


Game log markusin melds Domestication1 and goes first. JimKam melds Ruler1.
markusin's turn 1 — markusin activates the dogma of Domestication1. ... markusin melds Puppet1. ... markusin draws Agriculture1.
JimKam's turn 1 — JimKam melds City States1. ... JimKam draws Damascus1. JimKam melds Damascus1. ... JimKam draws Yin1. ... JimKam reveals Masonry1. ... JimKam keeps Masonry1. ... JimKam draws and returns nothing.
markusin's turn 2 — markusin draws Ice Skates1. markusin melds Ice Skates1. ... markusin draws Athens1.
JimKam's turn 2 — JimKam activates the dogma of Ruler1. ... JimKam draws Crossbow2. JimKam melds Crossbow2.
markusin's turn 3 — markusin melds Athens1. ... markusin draws Ephesus1 and Horseshoes2. markusin activates the dogma of Domestication1. ... markusin melds Ephesus1. ... markusin draws Archery1.
JimKam's turn 3 — JimKam melds Yin1. ... JimKam reveals Tools1. ... JimKam keeps Tools1. ... JimKam draws and returns nothing. JimKam endorses with Damascus1. ... JimKam tucks Tools1. ... JimKam activates the dogma of Crossbow2 with endorsement. ... ... demands are made of markusin. ... ... markusin transfers Horseshoes2 to JimKam's score pile. ... ... markusin draws Bell1. ... ... markusin has nothing to transfer.
markusin's turn 4 — markusin endorses with Ephesus1. ... markusin tucks Bell1. ... markusin activates the dogma of Ice Skates1 with endorsement. ... ... effects are shared with JimKam. ... ... JimKam returns Masonry1. ... ... JimKam draws and melds Currency2. ... ... JimKam returns Crossbow2 from their board. ... ... markusin returns Agriculture1 and Archery1. ... ... markusin draws and melds Mathematics2 and Monotheism2. ... ... markusin returns Monotheism2 from their board. ... ... markusin returns Mathematics2 from their board. ... ... markusin draws Huang Di1 as a sharing bonus. markusin activates the dogma of Domestication1. ... effects are shared with JimKam. ... JimKam melds nothing. ... JimKam draws Sailing1. ... markusin melds Huang Di1. ... markusin draws Code of Laws1. ... markusin draws Sargon of Akkad1 as a sharing bonus.
JimKam's turn 4 — JimKam melds Sailing1. JimKam draws Pottery1.
markusin's turn 5 — markusin endorses with Athens1. ... markusin tucks Sargon of Akkad1. ... markusin activates the dogma of Huang Di1 with endorsement. ... ... markusin draws Scissors2. ... ... markusin draws Road Building2. markusin activates the dogma of Domestication1. ... effects are shared with JimKam. ... JimKam melds Pottery1. ... JimKam draws Clothing1. ... markusin melds Code of Laws1. ... markusin draws The Wheel1. ... markusin draws Homer1 as a sharing bonus.
JimKam's turn 5 — JimKam endorses with Damascus1. ... JimKam tucks Clothing1. ... JimKam activates the dogma of Sailing1 with endorsement. ... ... JimKam draws and melds Oars1. ... ... JimKam draws and melds Metalworking1. JimKam activates the dogma of Pottery1. ... effects are shared with markusin. ... markusin returns Scissors2. ... markusin draws and scores Plumbing1. ... JimKam returns nothing. ... markusin draws Soap1. ... JimKam draws Mysticism1. ... JimKam draws Imhotep1 as a sharing bonus.
markusin's turn 6 — markusin activates the dogma of Ice Skates1. ... effects are shared with JimKam. ... JimKam returns Mysticism1. ... JimKam draws and melds Linguistics2. ... JimKam returns Linguistics2 from their board. ... markusin returns Road Building2, The Wheel1, and Soap1. ... markusin draws and foreshadows Almanac3. ... markusin draws and melds Glassblowing2 and Lever2. ... markusin returns Glassblowing2 from their board. ... markusin draws Bi Sheng2 as a sharing bonus. markusin activates the dogma of Lever2. ... markusin draws Toothbrush2 and Calendar2. ... markusin returns Calendar2 and Toothbrush2. ... markusin draws Liquid Fire3.
JimKam's turn 6 — JimKam draws Noodles1. JimKam melds Imhotep1.
markusin's turn 7 — markusin activates the dogma of Domestication1. ... effects are shared with JimKam. ... JimKam melds Noodles1. ... JimKam draws Masonry1. ... markusin melds Homer1. ... markusin draws Agriculture1. ... markusin draws Ximen Bao2 as a sharing bonus. markusin activates the dogma of Domestication1. ... effects are shared with JimKam. ... JimKam would meld Masonry1, triggering the karma of Imhotep1. ... ... JimKam splays their yellow cards left. ... ... ... JimKam draws Linzi1. ... ... JimKam returns Masonry1. ... JimKam draws Flute1. ... markusin melds Agriculture1. ... markusin draws Archery1. ... markusin draws Alexander the Great2 as a sharing bonus.
JimKam's turn 7 — JimKam melds Flute1. JimKam activates the dogma of Flute1. ... JimKam splays their blue cards left. ... demands are made of markusin. ... markusin would return Ximen Bao2, triggering the karma of Homer1. ... ... markusin tucks Ximen Bao2. ... JimKam draws Comb1.
markusin's turn 8 — markusin melds Alexander the Great2. ... markusin melded Alexander the Great2, triggering its karma. ... ... markusin scores Imhotep1 from JimKam's board. markusin fades Homer1 from their board. markusin activates the dogma of Code of Laws1. markusin would take a Dogma action, triggering the karma of Alexander the Great2. ... markusin tucks Bi Sheng2. ... markusin splays their green cards left. ... ... markusin draws Nanjing2.
JimKam's turn 8 — JimKam melds Linzi1. ... JimKam reveals Mysticism1. ... JimKam keeps nothing. ... JimKam draws and returns Mysticism1. JimKam endorses with Linzi1. ... JimKam tucks Comb1. ... JimKam activates the dogma of Flute1 with endorsement. ... ... JimKam splays their green cards left. ... ... ... JimKam draws Atlantis1. ... ... JimKam splays their purple cards left. ... ... demands are made of markusin. ... ... markusin returns Nanjing2. ... ... markusin returns nothing. ... ... JimKam draws Dice1. ... ... JimKam draws The Wheel1. ... ... JimKam draws Masonry1.
markusin's turn 9 — markusin inspires green. ... markusin draws and foreshadows Enterprise4. ... markusin draws and melds Mysticism1. ... markusin draws Fermenting2. markusin activates the dogma of Mysticism1. markusin would take a Dogma action, triggering the karma of Alexander the Great2. ... markusin draws and melds Mapmaking2. ... markusin draws Philosophy2.
JimKam's turn 9 — JimKam endorses with Linzi1. ... JimKam tucks Atlantis1. ... JimKam activates the dogma of Flute1 with endorsement. ... ... JimKam splays their red cards left. ... ... ... JimKam draws Sparta2. ... ... demands are made of markusin. ... ... markusin returns nothing. ... ... markusin returns nothing. ... ... JimKam draws Construction2. ... ... JimKam draws Monotheism2. JimKam melds Sparta2. ... JimKam reveals Mathematics2 and Road Building2. ... JimKam keeps Road Building2. ... JimKam draws and returns Mathematics2.
markusin's turn 10 — markusin melds Philosophy2. markusin activates the dogma of Philosophy2. markusin would take a Dogma action, triggering the karma of Alexander the Great2. ... markusin splays their purple cards left. ... ... markusin draws Alexandria2. ... markusin scores Liquid Fire3.
JimKam's turn 10 — JimKam melds The Wheel1. JimKam melds Monotheism2. ... JimKam achieves Supremacy!
markusin's turn 11 — markusin melds Alexandria2. ... markusin draws Novel3. markusin endorses with Alexandria2. ... markusin tucks Archery1. ... markusin activates the dogma of Philosophy2 with endorsement. ... markusin would take a Dogma action, triggering the karma of Alexander the Great2. ... ... markusin scores Novel3. ... ... markusin scores nothing. ... ... markusin splays their red cards left. ... ... ... markusin draws Teotihuacan2. ... ... markusin splays their yellow cards left. ... ... markusin scores Fermenting2. ... ... markusin scores Teotihuacan2.
JimKam's turn 11 — JimKam endorses with Sparta2. ... JimKam tucks Dice1. ... JimKam activates the dogma of The Wheel1 with endorsement. ... ... JimKam draws Pagoda2 and Calendar2. ... ... JimKam draws Mathematics2 and Alchemy3. JimKam melds Pagoda2.
markusin's turn 12 — markusin draws Paper3. markusin melds Paper3. ... markusin melds Almanac3 from their forecast. ... markusin activates the dogma of Almanac3. ... markusin would take a Dogma action, triggering the karma of Alexander the Great2. ... ... markusin draws and foreshadows Experimentation4. ... ... markusin scores nothing.
JimKam's turn 12 — JimKam achieves age 1 – Prehistory (Writing1)! ... markusin draws Tran Huang Dao3. JimKam endorses with Linzi1. ... JimKam tucks Masonry1. ... JimKam activates the dogma of Pagoda2 with endorsement. ... ... JimKam draws Sunglasses3. ... ... JimKam foreshadows Sunglasses3. ... ... JimKam draws Homing Pigeons3. ... ... JimKam foreshadows Homing Pigeons3.
markusin's turn 13 — markusin activates the dogma of Philosophy2. markusin would take a Dogma action, triggering the karma of Alexander the Great2. ... markusin scores nothing. ... markusin splays their blue cards left. ... ... markusin draws Barcelona3. ... markusin scores nothing. markusin activates the dogma of Paper3. markusin would take a Dogma action, triggering the karma of Alexander the Great2. ... markusin draws Clock4, Invention4, Navigation4, Perspective4, and Colonialism4.
JimKam's turn 13 — JimKam melds Road Building2. JimKam activates the dogma of Road Building2. ... JimKam melds Construction2 and Alchemy3. ... JimKam transfers Construction2 from their board to markusin's board. ... JimKam transfers Paper3 from markusin's board to their board.
markusin's turn 14 — markusin melds Invention4. ... markusin melds Experimentation4 from their forecast. ... markusin activates the dogma of Experimentation4. ... ... markusin draws and foreshadows Anatomy4. ... ... markusin draws and melds Coal5. markusin activates the dogma of Invention4. ... markusin splays their purple cards right. ... markusin draws and scores Reformation4. ... markusin achieves Wonder!
JimKam's turn 14 — JimKam activates the dogma of Paper3. ... effects are shared with markusin. ... markusin draws Printing Press4, Banking5, Societies5, and Statistics5. ... JimKam draws Coke5, Chemistry5, Physics5, The Pirate Code5, and Measurement5. ... JimKam draws Sejong the Great3 as a sharing bonus. JimKam activates the dogma of Road Building2. ... JimKam melds Sejong the Great3 and Mathematics2. ... JimKam transfers Road Building2 from their board to markusin's board. ... JimKam transfers Invention4 from markusin's board to their board.
markusin's turn 15 — markusin achieves age 2 – Classical (Canal Building2)! ... JimKam draws Christian Huygens5. markusin achieves age 3 – Medieval (Engineering3)! ... JimKam draws Christopher Polhem5.
JimKam's turn 15 — JimKam melds The Pirate Code5. ... JimKam melds Homing Pigeons3 from their forecast. ... JimKam activates the dogma of Homing Pigeons3. ... ... demands are made of markusin. ... ... markusin returns Fermenting2 and Teotihuacan2. JimKam activates the dogma of The Pirate Code5. ... demands are made of markusin. ... markusin transfers Plumbing1 and Imhotep1 from their score pile to JimKam's score pile. ... JimKam scores Linzi1 from their board.
markusin's turn 16 — markusin melds Societies5. ... markusin melds Anatomy4 from their forecast. markusin activates the dogma of Mapmaking2. ... demands are made of JimKam. ... JimKam transfers Linzi1 from their score pile to markusin's score pile. ... markusin draws and scores Fermenting2.
JimKam's turn 16 — JimKam melds Christian Huygens5. ... JimKam melds Sunglasses3 from their forecast. ... JimKam activates the dogma of Sunglasses3. ... ... JimKam scores Coke5. ... ... JimKam can't splay anything. JimKam activates the dogma of Sunglasses3. ... JimKam scores Christopher Polhem5. ... JimKam can't splay anything.
markusin's turn 17 — markusin activates the dogma of Societies5. ... demands are made of JimKam. ... JimKam transfers Christian Huygens5 from their board to markusin's board. ... JimKam draws Seed Drill5. markusin melds Barcelona3. ... markusin draws Astronomy5.
JimKam's turn 17 — JimKam melds Chemistry5. JimKam activates the dogma of Chemistry5. ... JimKam draws Feudalism3. ... JimKam splays their blue cards right. ... ... JimKam draws Dublin6. ... JimKam draws and scores Classification6. ... JimKam returns Plumbing1 from their score pile.
markusin's turn 18 — markusin endorses with Barcelona3. ... markusin tucks Tran Huang Dao3. ... markusin activates the dogma of Societies5 with endorsement. ... ... demands are made of JimKam. ... ... JimKam transfers Chemistry5 from their board to markusin's board. ... ... JimKam draws Metric System6. ... ... JimKam transfers Mathematics2 from their board to markusin's board. ... ... JimKam draws Industrialization6. markusin activates the dogma of Mathematics2. ... markusin draws and foreshadows Canning6. ... markusin returns Statistics5. ... markusin draws and melds Encyclopedia6.
JimKam's turn 18 — JimKam melds Dublin6. ... JimKam achieves Glory! ... JimKam splays their yellow cards right. ... ... JimKam draws Rio de J.6. ... JimKam achieves Repute! JimKam melds Industrialization6.
markusin's turn 19 — markusin melds Banking5. ... markusin melds Enterprise4 from their forecast. ... markusin activates the dogma of Enterprise4. ... ... demands are made of JimKam. ... ... JimKam transfers Industrialization6 from their board to markusin's board. ... ... JimKam draws and melds Statistics5. ... ... markusin splays their green cards right. ... ... ... markusin draws Berlin6. markusin melds Berlin6. ... markusin splays their blue cards right. ... ... markusin draws Paris6. ... markusin melds Canning6 from their forecast. ... markusin activates the dogma of Canning6. ... ... markusin draws and tucks Emancipation6. ... ... markusin scores Enterprise4 from their board. ... ... markusin splays their yellow cards right.
JimKam's turn 19 — JimKam melds Rio de J.6. JimKam endorses with Rio de J.6. ... JimKam tucks Metric System6. ... JimKam activates the dogma of The Pirate Code5 with endorsement. ... ... demands are made of no one. ... ... effects are shared with markusin.
markusin's turn 20 — markusin endorses with Berlin6. ... markusin tucks Clock4. ... markusin activates the dogma of Industrialization6 with endorsement. ... ... markusin draws and tucks Stethoscope6, Steamboat6, Indian Clubs6, and Dentures6. ... ... markusin draws and tucks Loom6. ... ... markusin achieves Monument! ... ... markusin draws and tucks Morphine6, Kaleidoscope6, Hot Air Balloon6, and Shrapnel6. ... ... markusin splays their red cards right. ... ... markusin achieves Wealth! markusin achieves age 4 – Renaissance (Gunpowder4)! ... JimKam draws Catherine the Great6.
JimKam's turn 20 — JimKam melds Catherine the Great6. JimKam fades Catherine the Great6 from their board. JimKam activates the dogma of Sunglasses3. ... JimKam scores Seed Drill5. ... JimKam splays their purple cards right. ... ... JimKam draws Vienna6.
markusin's turn 21 — markusin achieves age 5 – Exploration (Steam Engine5)! ... JimKam draws John Harrison6. markusin achieves age 6 – Enlightenment (Democracy6)! markusin wins by achievements!