moomoo wins by score!

moomoo:
    initial hand: Archery1 and Pottery1
    achievement(s):  1 – Prehistory
    score: (9) 1 1 1 2 4
    Skyscrapers8 Refrigeration7 Medicine3 Canal Building2
    Mathematics2 Pottery1
    Databases10 Self Service10 Compass3 Currency2
    Specialization9 Education3 City States1
    Optics3 Metalworking1 Archery1
    0  1  2  6  3  3 

AJD:
    initial hand: The Wheel1 and Metalworking1
    achievement(s):  2 – Classical Monument
    score: (8) 2 2 4
     Fermenting2 Agriculture1 Perspective4 Anatomy4 Machinery3
     Atomic Theory6 Calendar2 Translation3
     Bicycle7 Paper3 Clothing1 The Wheel1 Navigation4
     Reformation4 Philosophy2 Enterprise4
    Colonialism4 Gunpowder4 Engineering3
    2  12  6  6  2  1 


Game log moomoo melds Archery1 and goes first. AJD melds The Wheel1.
moomoo's turn 1 — moomoo draws City States1.
AJD's turn 1 — AJD activates the dogma of The Wheel1. ... AJD draws Clothing1 and Sailing1. AJD melds Metalworking1.
moomoo's turn 2 — moomoo melds City States1. moomoo activates the dogma of City States1. ... demands are made of AJD. ... AJD transfers Metalworking1 from his board to moomoo's board. ... AJD draws Agriculture1.
AJD's turn 2 — AJD melds Clothing1. AJD activates the dogma of Clothing1. ... AJD melds Agriculture1. ... AJD draws and scores Writing1 and Code of Laws1.
moomoo's turn 3 — moomoo activates the dogma of Metalworking1. ... moomoo draws and scores Domestication1, Oars1, Tools1, Mysticism1, and Construction2. ... moomoo draws Currency2. moomoo achieves age 1 – Prehistory (Masonry1)!
AJD's turn 3 — AJD draws Fermenting2. AJD draws Philosophy2.
moomoo's turn 4 — moomoo melds Pottery1. moomoo melds Currency2.
AJD's turn 4 — AJD activates the dogma of Clothing1. ... AJD melds Philosophy2. ... AJD draws and scores Mapmaking2. AJD draws Calendar2.
moomoo's turn 5 — moomoo activates the dogma of Metalworking1. ... moomoo draws Canal Building2. moomoo activates the dogma of Metalworking1. ... moomoo draws Mathematics2.
AJD's turn 5 — AJD activates the dogma of Clothing1. ... AJD melds Calendar2. ... AJD draws and scores Monotheism2. AJD activates the dogma of Calendar2. ... AJD draws Alchemy3 and Paper3.
moomoo's turn 6 — moomoo activates the dogma of Metalworking1. ... moomoo draws Optics3. moomoo melds Canal Building2.
AJD's turn 6 — AJD melds Paper3. AJD activates the dogma of Paper3. ... AJD splays his green cards left. ... AJD draws Perspective4.
moomoo's turn 7 — moomoo melds Optics3. moomoo activates the dogma of Optics3. ... moomoo draws and melds Compass3. ... moomoo draws and scores Navigation4.
AJD's turn 7 — AJD activates the dogma of Agriculture1. ... AJD returns Alchemy3. ... AJD draws and scores Printing Press4. AJD achieves age 2 – Classical (Road Building2)!
moomoo's turn 8 — moomoo activates the dogma of Optics3. ... moomoo draws and melds Medicine3. ... moomoo draws and scores Invention4. moomoo activates the dogma of Optics3. ... moomoo draws and melds Education3. ... moomoo transfers Domestication1 from their score pile to AJD's score pile.
AJD's turn 8 — AJD melds Fermenting2. AJD activates the dogma of Philosophy2. ... AJD splays his yellow cards left. ... AJD scores Sailing1.
moomoo's turn 9 — moomoo activates the dogma of Education3. ... effects are shared with AJD. ... AJD returns nothing from his score pile. ... moomoo returns Navigation4 from their score pile. ... moomoo draws Emancipation6. moomoo melds Mathematics2.
AJD's turn 9 — AJD activates the dogma of Paper3. ... AJD draws Colonialism4 and Anatomy4. AJD melds Colonialism4.
moomoo's turn 10 — moomoo activates the dogma of Mathematics2. ... effects are shared with AJD. ... AJD returns nothing. ... moomoo returns Emancipation6. ... moomoo draws and melds Refrigeration7. moomoo draws Evolution7.
AJD's turn 10 — AJD activates the dogma of Paper3. ... AJD draws Reformation4 and Gunpowder4. AJD activates the dogma of Paper3. ... AJD draws Enterprise4 and Navigation4.
moomoo's turn 11 — moomoo activates the dogma of Mathematics2. ... effects are shared with AJD. ... AJD returns nothing. ... moomoo returns Evolution7. ... moomoo draws and melds Skyscrapers8. moomoo draws Corporations8.
AJD's turn 11 — AJD activates the dogma of Fermenting2. ... AJD draws Engineering3, Machinery3, and Translation3. AJD melds Reformation4.
moomoo's turn 12 — moomoo activates the dogma of Mathematics2. ... moomoo returns Corporations8. ... moomoo draws and melds Specialization9. moomoo draws Ecology9.
AJD's turn 12 — AJD activates the dogma of Reformation4. ... AJD tucks Perspective4, Enterprise4, Anatomy4, and Gunpowder4. ... AJD splays his purple cards right. AJD activates the dogma of Reformation4. ... AJD tucks Navigation4 and Engineering3. ... AJD achieves Monument! ... AJD tucks Machinery3 and Translation3. ... AJD splays his yellow cards right.
moomoo's turn 13 — moomoo activates the dogma of Mathematics2. ... effects are shared with AJD. ... AJD returns nothing. ... moomoo returns Ecology9. ... moomoo draws and melds Self Service10. moomoo draws Bioengineering10.
AJD's turn 13 — AJD activates the dogma of Fermenting2. ... AJD draws Alchemy3, Steam Engine5, Societies5, Physics5, The Pirate Code5, and Measurement5. AJD activates the dogma of Fermenting2. ... AJD draws Coal5, Banking5, Chemistry5, Statistics5, Atomic Theory6, and Machine Tools6.
moomoo's turn 14 — moomoo draws Databases10. moomoo melds Databases10.
AJD's turn 14 — AJD melds Atomic Theory6. AJD activates the dogma of Atomic Theory6. ... AJD splays his blue cards right. ... AJD draws and melds Bicycle7.
moomoo's turn 15 — moomoo activates the dogma of Databases10. ... demands are made of AJD. ... AJD returns Writing1, Code of Laws1, Domestication1, and Sailing1 from his score pile. moomoo activates the dogma of Mathematics2. ... effects are shared with AJD. ... AJD returns nothing. ... moomoo returns Bioengineering10. ... moomoo attempts to draw a card above 10. moomoo wins by score!