markusin wins by achievements!

markusin:
    initial hand: Masonry1 and Chopsticks1
    achievement(s):  Trade 1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment Monument
    score: (21)     1 1 1 1 1 1 1 1 5
     Dentures6 Medicine3 Stove5 Steam Engine5 Pressure Cooker5 Vaccination6 Canning6 Sanitation7 Fertilizer7
    Linguistics2 Dice1 Telescope4 Atomic Theory6 Publications7
     Classification6 Banking5 Ptolemy2 Ice Skates1 Sailing1 Metric System6 Telegraph7 Jeans7
     Astronomy5 Tuning Fork5 Enterprise4 Pagoda2 Homer1 Flute1 Philosophy2 Mysticism1 Clock4 Emancipation6 Democracy6 Railroad7
     Industrialization6 Colonialism4 Coal5 Shuriken4 Engineering3 Construction2 Kobukson4 Rubber7 Combustion7
    5  3  12  13  14  2 

JimKam:
    initial hand: City States1 and Perfume1
    achievement(s):  1 – Prehistory History 6 – Enlightenment 7 – Romance 5 – Exploration
    score: (99)      1 1 7 7 7 5 4 4 4 4 4 2 2 2 2 2 2 7 7 7 7
     Elevator7 Florence Nightingale7 Ximen Bao2 Soap1 Noodles1 Deodorant3 Anatomy4
     Alchemy3 Experimentation4 Stethoscope6 Lever2 Encyclopedia6 Mathematics2 Printing Press4 Ruler1 Johannes Kepler4 Lightning Rod5
    The Wheel1 Umbrella1 Comb1 Galileo Galilei4
    Novel3 Lighting7 Education3
    Liquid Fire3 Katana3 Coke5 Optics3 Candles1 Oars1
    6  5  7  4  0  1 


Game log markusin melds Chopsticks1 and goes first. JimKam melds Perfume1.
markusin's turn 1 — markusin draws Dice1.
JimKam's turn 1 — JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Ruler1. ... demands are made of markusin. ... markusin has no top card to transfer. JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Plumbing1. ... demands are made of markusin. ... markusin has no top card to transfer.
markusin's turn 2 — markusin melds Dice1. markusin activates the dogma of Dice1. ... markusin draws Ice Skates1. ... It doesn't have a bonus.
JimKam's turn 2 — JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Umbrella1. ... demands are made of markusin. ... markusin has no top card to transfer. JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Bangle1. ... demands are made of markusin. ... markusin has no top card to transfer.
markusin's turn 3 — markusin melds Ice Skates1. markusin activates the dogma of Dice1. ... markusin draws Comb1. ... It doesn't have a bonus.
JimKam's turn 3 — JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Puppet1. ... demands are made of markusin. ... markusin has no top card to transfer. JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Bell1. ... demands are made of markusin. ... markusin has no top card to transfer.
markusin's turn 4 — markusin activates the dogma of Chopsticks1. ... effects are shared with JimKam. ... JimKam draws Soap1. ... markusin draws Clothing1. ... JimKam doesn't transfer the bottom 1 to the available achievements. ... markusin doesn't transfer the bottom 1 to the available achievements. ... markusin draws Hammurabi1 as a sharing bonus. markusin melds Hammurabi1.
JimKam's turn 4 — JimKam achieves age 1 – Prehistory (Code of Laws1)! ... markusin draws Homer1. JimKam activates the dogma of Perfume1. ... JimKam draws and tucks Archery1. ... demands are made of markusin. ... markusin has no top card to transfer.
markusin's turn 5 — markusin melds Masonry1. markusin inspires red. ... markusin melds Homer1. ... markusin draws Domestication1. markusin fades Hammurabi1 from their board.
JimKam's turn 5 — JimKam melds Soap1. JimKam activates the dogma of Perfume1. ... effects are shared with markusin. ... markusin draws and tucks Sailing1. ... JimKam draws and tucks Candles1. ... demands are made of no one. ... JimKam draws Fu Xi1 as a sharing bonus.
markusin's turn 6 — markusin activates the dogma of Ice Skates1. ... markusin returns Domestication1, Clothing1, and Comb1. ... markusin draws and melds Construction2. ... markusin draws and foreshadows Translation3. ... markusin draws and melds Monotheism2. ... markusin returns Monotheism2 from their board. markusin activates the dogma of Construction2. ... demands are made of JimKam. ... JimKam transfers City States1 and Fu Xi1 to markusin's hand. ... JimKam draws Road Building2.
JimKam's turn 6 — JimKam activates the dogma of Perfume1. ... effects are shared with markusin. ... markusin draws and tucks Flute1. ... JimKam draws and tucks Noodles1. ... demands are made of no one. ... JimKam draws Sargon of Akkad1 as a sharing bonus. JimKam melds Sargon of Akkad1.
markusin's turn 7 — markusin activates the dogma of Dice1. ... markusin draws Comb1. ... It doesn't have a bonus. markusin inspires purple. ... markusin draws and tucks Philosophy2. ... markusin draws Agriculture1.
JimKam's turn 7 — JimKam inspires green. ... JimKam would meld Oars1, triggering the karma of Sargon of Akkad1. ... ... JimKam tucks Oars1. ... JimKam draws Metalworking1. JimKam melds Road Building2.
markusin's turn 8 — markusin activates the dogma of Ice Skates1. ... markusin returns City States1, Comb1, and Agriculture1. ... markusin draws and melds Linguistics2, Pagoda2, and Chaturanga2. ... markusin returns Chaturanga2 from their board. markusin activates the dogma of Linguistics2. ... markusin draws Magnifying Glass3. ... markusin draws Fermenting2.
JimKam's turn 8 — JimKam activates the dogma of Perfume1. ... effects are shared with markusin. ... markusin draws and tucks Mysticism1. ... JimKam draws and tucks Comb1. ... demands are made of no one. ... JimKam draws Ptolemy2 as a sharing bonus. JimKam melds Ptolemy2.
markusin's turn 9 — markusin activates the dogma of Pagoda2. ... markusin draws Engineering3. ... markusin foreshadows Engineering3. markusin melds Magnifying Glass3. ... markusin melds Engineering3 from their forecast. ... markusin activates the dogma of Engineering3. ... ... demands are made of JimKam. ... ... JimKam transfers Perfume1, Puppet1, and Road Building2 from their board to markusin's score pile. ... ... markusin splays their red cards left.
JimKam's turn 9 — JimKam activates the dogma of Magnifying Glass3 (belonging to markusin). ... effects are shared with markusin. ... markusin draws Shuriken4. ... markusin returns Fermenting2. ... JimKam draws Toilet4. ... JimKam returns Metalworking1. ... markusin returns nothing. ... JimKam returns nothing. ... markusin splays their yellow cards left. ... JimKam splays their yellow cards left. ... JimKam draws Ximen Bao2 as a sharing bonus. JimKam melds Toilet4.
markusin's turn 10 — markusin activates the dogma of Ice Skates1. ... effects are shared with JimKam. ... JimKam returns Toilet4 from their board. ... markusin returns Magnifying Glass3 from their board. ... markusin draws Shen Kuo3 as a sharing bonus. markusin activates the dogma of Engineering3. ... demands are made of JimKam. ... JimKam transfers Bell1 and Plumbing1 from their board to markusin's score pile.
JimKam's turn 10 — JimKam inspires green. ... JimKam draws and melds Crossbow2. ... JimKam draws Scissors2. JimKam activates the dogma of Linguistics2 (belonging to markusin). ... effects are shared with markusin. ... markusin draws and foreshadows Enterprise4. ... JimKam draws and foreshadows Perspective4. ... markusin draws Mapmaking2. ... JimKam draws Education3. ... JimKam draws Confucius2 as a sharing bonus.
markusin's turn 11 — markusin melds Shuriken4. ... markusin melds Enterprise4 from their forecast. ... markusin activates the dogma of Enterprise4. ... ... demands are made of JimKam. ... ... JimKam transfers Ptolemy2 from their board to markusin's board. ... ... JimKam draws and melds Gunpowder4. ... ... markusin splays their green cards right. markusin issues a Trade decree. ... markusin removes from the game Fu Xi1, Shen Kuo3, and Mapmaking2. ... markusin achieves Trade! ... markusin draws and foreshadows Societies5, Steam Engine5, and Astronomy5.
JimKam's turn 11 — JimKam activates the dogma of Gunpowder4. ... demands are made of markusin. ... markusin transfers Masonry1 from their board to JimKam's score pile. ... JimKam draws and scores Currency2. JimKam melds Ximen Bao2. JimKam fades Sargon of Akkad1 from their board.
markusin's turn 12 — markusin activates the dogma of Chopsticks1. ... effects are shared with JimKam. ... JimKam draws The Wheel1. ... markusin draws Tools1. ... JimKam doesn't transfer the bottom 1 to the available achievements. ... markusin transfers the bottom 1 to the available achievements. ... markusin draws Michelangelo4 as a sharing bonus. markusin achieves age 1 – Prehistory (Metalworking1)! ... JimKam draws Johannes Kepler4.
JimKam's turn 12 — JimKam inspires yellow. ... JimKam tucks Johannes Kepler4. ... JimKam draws Calendar2. JimKam activates the dogma of Ximen Bao2. ... JimKam draws Mathematics2. ... JimKam melds The Wheel1.
markusin's turn 13 — markusin activates the dogma of Enterprise4. ... demands are made of JimKam. ... JimKam transfers Gunpowder4 from their board to markusin's board. ... JimKam draws and melds Printing Press4. markusin activates the dogma of Gunpowder4. ... demands are made of JimKam. ... JimKam transfers Crossbow2 from their board to markusin's score pile. ... markusin draws and scores Watermill2.
JimKam's turn 13 — JimKam inspires yellow. ... JimKam tucks Education3. ... JimKam draws Monotheism2. JimKam activates the dogma of Printing Press4. ... JimKam returns Currency2 from their score pile. ... JimKam draws Banking5. ... JimKam splays their blue cards right.
markusin's turn 14 — markusin activates the dogma of Gunpowder4. ... demands are made of JimKam. ... JimKam transfers Bangle1 from their board to markusin's score pile. ... markusin draws and scores Horseshoes2. markusin activates the dogma of Gunpowder4. ... demands are made of JimKam. ... JimKam transfers Archery1 from their board to markusin's score pile. ... markusin draws and scores Toothbrush2.
JimKam's turn 14 — JimKam activates the dogma of The Wheel1. ... effects are shared with markusin. ... markusin draws Writing1 and Pottery1. ... JimKam draws Domestication1 and Clothing1. ... JimKam draws Galileo Galilei4 as a sharing bonus. JimKam melds Banking5.
markusin's turn 15 — markusin activates the dogma of Chopsticks1. ... effects are shared with JimKam. ... JimKam draws City States1. ... markusin draws Agriculture1. ... The 1 deck is empty. ... markusin draws Amina Sukhera4 as a sharing bonus. markusin achieves age 2 – Classical (Canal Building2)! ... JimKam draws Christopher Polhem5.
JimKam's turn 15 — JimKam inspires yellow. ... JimKam tucks Galileo Galilei4. ... JimKam draws Fermenting2. JimKam melds Mathematics2.
markusin's turn 16 — markusin activates the dogma of Enterprise4. ... demands are made of JimKam. ... JimKam transfers Banking5 from their board to markusin's board. ... JimKam draws and melds Invention4. markusin achieves age 3 – Medieval (Machinery3)! ... JimKam draws Niccolo Machiavelli4.
JimKam's turn 16 — JimKam issues a Expansion decree. ... JimKam removes from the game Niccolo Machiavelli4, Scissors2, Confucius2, Calendar2, Monotheism2, Domestication1, Clothing1, City States1, Christopher Polhem5, and Fermenting2. ... JimKam achieves Expansion! ... JimKam splays their blue cards up. JimKam activates the dogma of Mathematics2. ... JimKam draws Physics5. ... JimKam draws Lever2. ... JimKam returns Physics5. ... JimKam draws and melds Encyclopedia6.
markusin's turn 17 — markusin draws Tuning Fork5. markusin melds Tuning Fork5. ... markusin melds Steam Engine5 from their forecast. ... markusin activates the dogma of Steam Engine5. ... ... markusin draws and tucks Clock4 and Barometer4. ... ... markusin scores Barometer4 from their board.
JimKam's turn 17 — JimKam melds Lever2. JimKam activates the dogma of Lever2. ... JimKam draws Chemistry5. ... JimKam draws Glassblowing2. ... JimKam draws Currency2 and Optics3. ... JimKam returns Glassblowing2 and Currency2. ... JimKam draws Homing Pigeons3.
markusin's turn 18 — markusin achieves age 4 – Renaissance (Reformation4)! ... JimKam draws Leonardo da Vinci4. markusin activates the dogma of Steam Engine5. ... markusin draws and tucks Kobukson4 and Telescope4. ... markusin scores Chopsticks1 from their board.
JimKam's turn 18 — JimKam activates the dogma of Lever2. ... JimKam draws The Pirate Code5. ... JimKam draws Currency2. ... JimKam draws Feudalism3 and Compass3. ... JimKam returns Chemistry5, The Pirate Code5, Homing Pigeons3, and Feudalism3. ... JimKam draws Stethoscope6 and Anatomy4. JimKam melds Stethoscope6. ... JimKam achieves History!
markusin's turn 19 — markusin activates the dogma of Gunpowder4. ... markusin splays JimKam's blue cards left. ... demands are made of JimKam. ... JimKam has nothing to transfer. markusin draws Stove5.
JimKam's turn 19 — JimKam activates the dogma of Stethoscope6. ... JimKam draws Deodorant3. ... JimKam melds Leonardo da Vinci4. ... JimKam draws Lighting7. ... JimKam splays their yellow cards right. JimKam would meld Lighting7, triggering the karma of Leonardo da Vinci4. ... JimKam draws Colonialism4, Navigation4, and Experimentation4. JimKam melds Lighting7.
markusin's turn 20 — markusin melds Amina Sukhera4. ... markusin melded Amina Sukhera4, triggering its karma. ... ... markusin scores Leonardo da Vinci4 from JimKam's board. ... ... markusin scores nothing. markusin achieves age 5 – Exploration (Measurement5)! ... JimKam draws Florence Nightingale7.
JimKam's turn 20 — JimKam melds Experimentation4. JimKam melds Florence Nightingale7.
markusin's turn 21 — markusin melds Stove5. ... markusin melds Astronomy5 from their forecast. markusin activates the dogma of Astronomy5. ... effects are shared with JimKam. ... JimKam draws Industrialization6. ... markusin draws Dentures6. ... markusin draws Isaac Newton5 as a sharing bonus.
JimKam's turn 21 — JimKam activates the dogma of Lighting7. ... JimKam tucks Deodorant3, Currency2, and Anatomy4. ... JimKam draws and scores Saxophone7, Machine Gun7, and Ice Cream7. JimKam achieves age 6 – Enlightenment (Machine Tools6)! ... markusin draws Bartholomew Roberts5.
markusin's turn 22 — markusin melds Bartholomew Roberts5. markusin fades Amina Sukhera4 from their board. markusin inspires green. ... markusin scores Gunpowder4 from their board. ... markusin draws Coal5.
JimKam's turn 22 — JimKam melds Optics3. JimKam activates the dogma of Optics3. ... effects are shared with markusin. ... markusin draws and melds Medicine3. ... markusin draws and scores Statistics5. ... JimKam draws and melds Novel3. ... JimKam draws and scores Piano5. ... JimKam draws George Stephenson7 as a sharing bonus.
markusin's turn 23 — markusin activates the dogma of Linguistics2. ... effects are shared with JimKam. ... JimKam draws and foreshadows Coke5. ... markusin draws and foreshadows Physics5. ... JimKam draws Elevator7. ... markusin draws Classification6. ... markusin draws A. van Leeuwenhoek5 as a sharing bonus. markusin melds Dentures6.
JimKam's turn 23 — JimKam melds Elevator7. ... JimKam melds Coke5 from their forecast. ... JimKam activates the dogma of Coke5. ... ... effects are shared with markusin. ... ... markusin draws and tucks Pressure Cooker5. ... ... JimKam draws and tucks Lightning Rod5. ... ... markusin draws and foreshadows Steamboat6. ... ... JimKam draws and foreshadows Hot Air Balloon6. ... ... JimKam draws Alfred Nobel7 as a sharing bonus. JimKam activates the dogma of Elevator7. ... JimKam draws and melds Katana3. ... JimKam scores Invention4 from their board. ... You choose the value 4. ... JimKam transfers Barometer4, Leonardo da Vinci4, Amina Sukhera4, and Gunpowder4 from markusin's score pile to their score pile.
markusin's turn 24 — markusin melds Classification6. markusin activates the dogma of Classification6. ... markusin reveals Coal5. ... markusin transfers Colonialism4 and Industrialization6 from JimKam's hand to their hand. ... markusin melds Coal5, Colonialism4, and Industrialization6.
JimKam's turn 24 — JimKam achieves age 7 – Romance (Explosives7)! ... markusin draws John Harrison6. JimKam melds Alfred Nobel7.
markusin's turn 25 — markusin issues a Expansion decree. ... markusin removes from the game Tools1, Michelangelo4, Writing1, Pottery1, Agriculture1, Isaac Newton5, A. van Leeuwenhoek5, and John Harrison6. ... markusin returns Expansion from JimKam's achievements. markusin activates the dogma of Industrialization6. ... markusin splays their yellow cards left. ... markusin draws and tucks Metric System6, Emancipation6, and Vaccination6. ... markusin splays their red cards right.
JimKam's turn 25 — JimKam activates the dogma of Elevator7. ... JimKam draws and melds Liquid Fire3. ... JimKam scores Currency2 from their board. ... You choose the value 2. ... JimKam transfers Road Building2, Crossbow2, Watermill2, Horseshoes2, and Toothbrush2 from markusin's score pile to their score pile. JimKam draws Typewriter7.
markusin's turn 26 — markusin activates the dogma of Industrialization6. ... markusin draws and tucks Atomic Theory6, Canning6, Democracy6, Publications7, and Sanitation7. ... markusin splays their purple cards right. markusin inspires green. ... markusin scores Alfred Nobel7 from JimKam's board. ... markusin draws Evolution7.
JimKam's turn 26 — JimKam melds George Stephenson7. ... JimKam melds Hot Air Balloon6 from their forecast. ... JimKam activates the dogma of Hot Air Balloon6. ... ... effects are shared with markusin. ... ... markusin draws and scores Photography7. ... ... JimKam draws and scores Electricity7. ... ... markusin achieves age 6 – Enlightenment (Hot Air Balloon6) from JimKam's board! ... ... markusin transfers Classification6 from their board to JimKam's board. ... ... JimKam achieves age 5 – Exploration (Bartholomew Roberts5) from markusin's board! ... ... JimKam transfers Classification6 from their board to markusin's board. ... ... JimKam draws Queen Victoria7 as a sharing bonus. JimKam activates the dogma of Elevator7. ... JimKam draws and melds Alchemy3. ... JimKam scores George Stephenson7 from their board. ... You choose the value 7. ... JimKam transfers Alfred Nobel7 and Photography7 from markusin's score pile to their score pile.
markusin's turn 27 — markusin activates the dogma of Industrialization6. ... markusin draws and tucks Fertilizer7, Telegraph7, Jeans7, Rubber7, Railroad7, and Combustion7. ... markusin achieves Monument! markusin wins by achievements!