antony wins by achievements!

moomoo:
    initial hand: Sailing1 and Bell1
    achievement(s):  Glory 1 – Prehistory 3 – Medieval
    score: (35)        2 5 4 8
    Cell Phone10 Elevator7 Pencil4
     Computers9 Atomic Theory6 Lightning Rod5 Physics5 Chemistry5 Frankfurt4 Thermometer5
     Jeans7 Hot Air Balloon6 Telegraph7 Steamboat6
    Saxophone7 Democracy6 Sunglasses3 Mohen-Daro1 Bell1 Astronomy5 Enterprise4 Emancipation6
     Liquid Fire3 Zurich5 Coal5 Barcelona3 Candles1 Octant5 The Pirate Code5 Loom6 Dallas9 Miniaturization10
    2  1  14  8  9  9 

antony:
    initial hand: Tools1 and Ice Skates1
    achievement(s):  Legend Wonder 1 – Prehistory 3 – Medieval History Empire Supremacy Wealth Universe 
    score: (29)        4 4 4
     Ecology9 Fertilizer7 Statistics5 Machinery3 Beijing4 Steam Engine5 Skyscrapers8
     Bangalore10 Photography7 Bifocals6 Benjamin Franklin6 Boston5 Madrid4 Tools1 Experimentation4
     Databases10 Venice3 Email9 Nylon8 GPS10 Invention4 Classification6
     Sudoku10 Florence4 Hattusa1 Seville4 Societies5 Toilet4 Crossword8 Indian Clubs6 Clock4
     Camcorder10 Jackie Chan10 Peter the Great5 Rubber7 Coke5 Milan4 Delhi3 Optics3 Tenochtitlan4 Kobukson4 Flight8
    4  12  20  14  13  9 


Game log moomoo melds Bell1 and goes first. antony melds Ice Skates1.
moomoo's turn 1 — moomoo draws Candles1.
antony's turn 1 — antony melds Tools1. ... antony draws Hattusa1. antony melds Hattusa1. ... antony draws Yin1. ... antony reveals Code of Laws1. ... antony keeps Code of Laws1. ... antony draws and returns nothing.
moomoo's turn 2 — moomoo melds Candles1. ... moomoo draws Mohen-Daro1. moomoo melds Mohen-Daro1. ... moomoo draws Lever2.
antony's turn 2 — antony draws Umbrella1. antony activates the dogma of Tools1. ... antony returns Yin1, Code of Laws1, and Umbrella1. ... antony draws and melds Compass3. ... antony returns nothing.
moomoo's turn 3 — moomoo melds Lever2. ... moomoo draws Ninevah2. moomoo activates the dogma of Lever2. ... moomoo draws Watermill2 and Canal Building2. ... moomoo returns Ninevah2, Canal Building2, and Watermill2. ... moomoo draws Sunglasses3.
antony's turn 3 — antony draws Optics3. antony melds Optics3. ... antony draws Delhi3.
moomoo's turn 4 — moomoo melds Sunglasses3. moomoo draws Deodorant3.
antony's turn 4 — antony melds Delhi3. ... antony splays their red cards left. ... ... antony draws Venice3. ... antony achieves Legend! antony melds Venice3. ... antony draws Invention4.
moomoo's turn 5 — moomoo melds Deodorant3. ... moomoo draws Barcelona3. moomoo melds Barcelona3. ... moomoo draws Chintz4.
antony's turn 5 — antony melds Invention4. antony activates the dogma of Invention4. ... antony splays their red cards right. ... ... antony draws Madrid4. ... antony draws and scores Slide Rule4.
moomoo's turn 6 — moomoo melds Chintz4. ... moomoo draws Frankfurt4. moomoo endorses with Barcelona3. ... moomoo tucks Sailing1. ... moomoo activates the dogma of Chintz4 with endorsement. ... ... moomoo draws Pencil4. ... ... moomoo draws Navigation4. ... ... moomoo draws nothing. ... ... moomoo draws nothing.
antony's turn 6 — antony melds Madrid4. ... antony splays their blue cards left. ... ... antony draws Tenochtitlan4. antony endorses with Madrid4. ... antony tucks Tenochtitlan4. ... antony activates the dogma of Invention4 with endorsement. ... ... antony splays their blue cards right. ... ... ... antony draws Florence4. ... ... antony draws and scores Globe4.
moomoo's turn 7 — moomoo melds Frankfurt4. ... moomoo draws The Pirate Code5 and Coal5. moomoo melds Coal5.
antony's turn 7 — antony melds Florence4. ... antony splays their purple cards left. ... ... antony draws Seville4. antony endorses with Florence4. ... antony tucks Seville4. ... antony activates the dogma of Invention4 with endorsement. ... ... antony splays their purple cards right. ... ... ... antony draws Beijing4. ... ... antony draws and scores Barometer4.
moomoo's turn 8 — moomoo endorses with Frankfurt4. ... moomoo tucks Pencil4. ... moomoo activates the dogma of Coal5 with endorsement. ... ... moomoo draws and tucks Octant5. ... ... moomoo draws and tucks Lightning Rod5. ... ... moomoo splays their red cards right. ... ... ... moomoo draws Zurich5. ... ... moomoo scores Frankfurt4 and Lever2 from their board. ... ... moomoo scores nothing from their board. moomoo melds Zurich5. ... moomoo achieves Glory!
antony's turn 8 — antony melds Beijing4. ... antony draws Milan4. antony melds Milan4. ... antony draws Statistics5 and Coke5.
moomoo's turn 9 — moomoo activates the dogma of Deodorant3. ... effects are shared with antony. ... antony draws and melds Machinery3. ... moomoo draws and melds Charitable Trust3. ... antony draws and melds Feudalism3. ... moomoo draws and melds Liquid Fire3. ... moomoo draws Peter the Great5 as a sharing bonus. moomoo melds Peter the Great5.
antony's turn 9 — antony melds Statistics5. antony activates the dogma of Statistics5. ... demands are made of moomoo. ... moomoo transfers Frankfurt4 from their score pile to their hand. ... antony splays their yellow cards right. ... ... antony draws Boston5.
moomoo's turn 10 — moomoo inspires red. ... moomoo would tuck The Pirate Code5, triggering the karma of Peter the Great5. ... ... moomoo achieves age 1 – Prehistory (Sailing1) from their board! ... moomoo tucks The Pirate Code5. ... moomoo draws Thermometer5. moomoo activates the dogma of Lightning Rod5. ... moomoo draws and tucks Measurement5. ... demands are made of antony. ... antony draws and tucks Societies5. ... antony returns Feudalism3 from their board. ... moomoo would tuck Physics5, triggering the karma of Peter the Great5. ... ... moomoo scores Measurement5 from their board. ... moomoo draws and tucks Physics5. ... moomoo returns nothing.
antony's turn 10 — antony melds Boston5. ... antony draws Encyclopedia6 and Vaccination6. antony melds Vaccination6.
moomoo's turn 11 — moomoo activates the dogma of Lightning Rod5. ... moomoo draws and tucks Astronomy5. ... demands are made of antony. ... antony draws and tucks Steam Engine5. ... antony returns Vaccination6 from their board. ... moomoo would tuck Chemistry5, triggering the karma of Peter the Great5. ... ... moomoo scores Chintz4 from their board. ... moomoo draws and tucks Chemistry5. ... moomoo returns Deodorant3 from their board. moomoo inspires red. ... moomoo would tuck Frankfurt4, triggering the karma of Peter the Great5. ... ... moomoo achieves age 3 – Medieval (Charitable Trust3) from their board! ... moomoo tucks Frankfurt4. ... moomoo draws Atomic Theory6.
antony's turn 11 — antony melds Coke5. antony activates the dogma of Coke5. ... effects are shared with moomoo. ... moomoo draws and tucks Enterprise4. ... antony draws and tucks Toilet4. ... moomoo draws and foreshadows Democracy6. ... antony draws and foreshadows Bifocals6. ... antony draws Benjamin Franklin6 as a sharing bonus.
moomoo's turn 12 — moomoo inspires red. ... moomoo tucks Thermometer5. ... moomoo draws Steamboat6. moomoo melds Steamboat6. ... moomoo draws Paris6. ... moomoo melds Democracy6 from their forecast. ... moomoo activates the dogma of Democracy6. ... ... effects are shared with antony. ... ... antony returns nothing. ... ... moomoo returns Paris6. ... ... moomoo draws and scores Bandage8.
antony's turn 12 — antony melds Benjamin Franklin6. ... antony would meld Bifocals6, triggering the karma of Benjamin Franklin6. ... ... antony draws and melds Rubber7. ... antony melds Bifocals6 from their forecast. ... antony activates the dogma of Bifocals6. ... ... antony melds Peter the Great5 from moomoo's board. ... ... antony draws and foreshadows Morphine6. ... ... antony returns Morphine6 from their forecast. ... ... antony draws and foreshadows Shrapnel6. ... ... antony splays their green cards right. ... ... ... antony draws Bombay6. ... ... antony achieves Wonder! antony activates the dogma of Peter the Great5. ... antony would tuck Kobukson4, triggering the karma of Peter the Great5. ... ... antony achieves age 1 – Prehistory (Ice Skates1) from their board! ... antony draws and tucks Kobukson4. ... antony draws and tucks Crossword8. ... antony would tuck Nylon8, triggering the karma of Peter the Great5. ... ... antony achieves age 3 – Medieval (Compass3) from their board! ... antony draws and tucks Nylon8.
moomoo's turn 13 — moomoo melds Atomic Theory6. moomoo activates the dogma of Atomic Theory6. ... effects are shared with antony. ... moomoo splays their blue cards right. ... ... moomoo draws Edinburgh6. ... antony draws and melds Photography7. ... moomoo draws and melds Jeans7. ... moomoo draws Charles Darwin7 as a sharing bonus.
antony's turn 13 — antony activates the dogma of Photography7. ... effects are shared with moomoo. ... moomoo melds Peter the Great5 from antony's board. ... antony melds Peter the Great5 from moomoo's board. ... moomoo draws and foreshadows Saxophone7. ... antony draws and foreshadows GPS10. ... moomoo melds Saxophone7 from their forecast. ... antony melds GPS10 from their forecast. ... demands are made of no one. ... antony achieves History! ... antony draws Jackie Chan10 as a sharing bonus. antony activates the dogma of GPS10. ... demands are made of moomoo. ... moomoo returns nothing. ... antony draws and foreshadows Social Networking10, Sudoku10, and Artificial Heart10. ... antony splays their yellow cards up.
moomoo's turn 14 — moomoo activates the dogma of Atomic Theory6. ... effects are shared with antony. ... antony melds Nylon8 from their board. ... moomoo melds Steamboat6 from their board. ... antony draws and tucks Indian Clubs6. ... moomoo draws and tucks Hot Air Balloon6. ... antony draws and melds Fertilizer7. ... moomoo draws and melds Telegraph7. ... moomoo draws Queen Victoria7 as a sharing bonus. moomoo activates the dogma of Atomic Theory6. ... moomoo melds Hot Air Balloon6 from their board. ... moomoo draws and tucks Loom6. ... moomoo draws and melds Elevator7.
antony's turn 14 — antony melds Jackie Chan10. ... antony melds Sudoku10 from their forecast. ... antony activates the dogma of Sudoku10. ... ... antony draws and tucks Clock4. ... ... antony draws and melds Camcorder10. ... ... ... antony achieves Empire! ... ... antony executes Camcorder10. ... ... ... antony melds nothing. ... ... ... antony returns Encyclopedia6 and Bombay6. ... ... ... antony draws Ecology9 and Email9. antony activates the dogma of Camcorder10. ... antony draws and tucks Experimentation4. ... antony draws and tucks Flight8 and Skyscrapers8. ... demands are made of moomoo. ... moomoo transfers Navigation4, Edinburgh6, Charles Darwin7, and Queen Victoria7 to antony's hand. ... moomoo draws Computers9. ... antony melds Email9 and Ecology9. ... antony returns Navigation4, Edinburgh6, Charles Darwin7, and Queen Victoria7. ... antony draws Satellites9 and Jet9.
moomoo's turn 15 — moomoo melds Computers9. moomoo activates the dogma of Computers9. ... effects are shared with antony. ... antony melds Venice3 from their board. ... ... antony achieves Supremacy! ... moomoo melds Jeans7 from their board. ... antony draws and tucks Classification6. ... moomoo draws and tucks Emancipation6. ... antony splays their red cards up. ... ... antony draws Bangalore10. ... antony achieves Wealth! ... moomoo splays their red cards up. ... ... moomoo draws Dallas9. ... antony draws and melds Databases10. ... antony executes Databases10. ... There were no non-demand effects to execute. ... moomoo draws and melds Cell Phone10. ... moomoo executes Cell Phone10. ... ... moomoo draws MP310 and Miniaturization10. ... ... moomoo splays their green cards up. ... ... moomoo tucks Dallas9, Miniaturization10, and nothing. ... moomoo draws Alex Trebek10 as a sharing bonus.
antony's turn 15 — antony melds Bangalore10. ... antony achieves Universe! antony wins by achievements!