antony wins by achievements!

antony:
    initial hand: Tools1 and Bell1
    achievement(s):  1 – Prehistory History 2 – Classical 3 – Medieval Destiny Wealth Heritage
    score: (44)             4 1 2 3 3 5 5
     ATM9 Tractor8 Sanitation7 Steam Engine5 Stove5 Perspective4 Deodorant3 Sandpaper3 Pressure Cooker5
     Human Genome10 Thermometer5 Translation3 Atomic Theory6 Experimentation4 Telescope4 Slide Rule4 Almanac3 Linguistics2 Alchemy3 Tools1
     Banking5 Steamboat6 Invention4 Charitable Trust3
     Ice Cream7 Reformation4 Sunglasses3 Toilet4 Chaturanga2 Novel3 Flute1 Bell1 Clock4
     Explosives7 Katana3 Liquid Fire3 Optics3
    2  8  13  8  5  1 

moomoo:
    initial hand: City States1 and Comb1
    achievement(s):  Supremacy Monument 4 – Renaissance 5 – Exploration 6 – Enlightenment 7 – Romance
    score: (40)     1 5 6 7 3 1 7
    Dentures6 Watermill2 Domestication1 Masonry1 Barometer4 Pencil4 Anatomy4
     Photography7 Lever2 Perfume1
     Hot Air Balloon6 Currency2 The Wheel1 Comb1 Umbrella1 Chintz4 Palampore5
    Kaleidoscope6 Mysticism1 City States1
    Kobukson4 Shuriken4 Shrapnel6 Machine Tools6
    4  3  5  2  4  0 


Game log antony melds Bell1 and goes first. moomoo melds Comb1.
antony's turn 1 — antony activates the dogma of Bell1. ... effects are shared with moomoo. ... moomoo scores nothing. ... antony scores nothing. ... moomoo draws and foreshadows Watermill2. ... antony draws and foreshadows Lever2. ... antony draws Flute1 as a sharing bonus.
moomoo's turn 1 — moomoo melds City States1. moomoo activates the dogma of Comb1. ... moomoo chooses green. ... moomoo draws The Wheel1, Puppet1, Mysticism1, and Pottery1. ... moomoo returns Puppet1, Mysticism1, and Pottery1.
antony's turn 2 — antony melds Flute1. antony activates the dogma of Flute1. ... effects are shared with moomoo. ... antony splays their purple cards left. ... demands are made of no one. ... moomoo draws Soap1. ... moomoo draws Agriculture1. ... antony draws Noodles1. ... antony draws Writing1. ... antony draws Oars1 as a sharing bonus.
moomoo's turn 2 — moomoo activates the dogma of Comb1. ... moomoo chooses yellow. ... moomoo draws Masonry1, Metalworking1, Clothing1, and Domestication1. ... moomoo returns Metalworking1 and Clothing1. moomoo activates the dogma of Comb1. ... moomoo chooses blue. ... moomoo draws Sailing1, Code of Laws1, Mysticism1, and Pottery1. ... moomoo returns Sailing1, Code of Laws1, and Mysticism1.
antony's turn 3 — antony melds Tools1. antony activates the dogma of Tools1. ... antony returns Noodles1, Writing1, and Oars1. ... antony draws and melds Alchemy3. ... antony returns nothing.
moomoo's turn 3 — moomoo activates the dogma of Comb1. ... moomoo chooses red. ... moomoo draws Metalworking1, Clothing1, Sailing1, and Code of Laws1. ... moomoo returns Clothing1, Sailing1, and Code of Laws1. moomoo activates the dogma of Comb1. ... moomoo chooses purple. ... moomoo draws Mysticism1, Writing1, Oars1, and Clothing1. ... moomoo returns Writing1, Oars1, and Clothing1.
antony's turn 4 — antony activates the dogma of Flute1. ... effects are shared with moomoo. ... moomoo scores nothing. ... antony scores nothing. ... antony splays their blue cards left. ... demands are made of no one. ... moomoo draws Sailing1. ... antony draws Code of Laws1. ... antony draws Liquid Fire3 as a sharing bonus. antony activates the dogma of Alchemy3. ... effects are shared with moomoo. ... moomoo draws Printing Press4. ... antony draws Enterprise4. ... moomoo melds Masonry1. ... moomoo scores Soap1. ... antony melds Liquid Fire3. ... antony scores Enterprise4. ... antony draws Novel3 as a sharing bonus.
moomoo's turn 4 — moomoo activates the dogma of Masonry1. ... moomoo melds The Wheel1, Metalworking1, and Mysticism1. ... ... moomoo achieves Supremacy! ... moomoo melds Domestication1. ... moomoo achieves Monument! moomoo activates the dogma of Metalworking1. ... moomoo draws Dice1.
antony's turn 5 — antony achieves age 1 – Prehistory (Archery1)! antony activates the dogma of Alchemy3. ... effects are shared with moomoo. ... moomoo draws Anatomy4, Gunpowder4, and Experimentation4. ... moomoo returns Agriculture1, Pottery1, Sailing1, Printing Press4, Dice1, Anatomy4, Gunpowder4, and Experimentation4. ... antony draws Invention4. ... moomoo melds nothing. ... antony melds Novel3. ... antony scores Code of Laws1. ... antony draws Sandpaper3 as a sharing bonus.
moomoo's turn 5 — moomoo activates the dogma of Mysticism1. ... moomoo draws Writing1. moomoo activates the dogma of Mysticism1. ... moomoo draws Perfume1.
antony's turn 6 — antony melds Invention4. ... antony melds Lever2 from their forecast. ... antony activates the dogma of Lever2. ... ... antony draws Road Building2 and Fermenting2. ... ... antony draws nothing. antony melds Sandpaper3.
moomoo's turn 6 — moomoo melds Perfume1. moomoo activates the dogma of Perfume1. ... moomoo draws and tucks Umbrella1. ... demands are made of antony. ... antony transfers Lever2 from their board to moomoo's board. ... antony draws and melds Linguistics2.
antony's turn 7 — antony activates the dogma of Linguistics2. ... antony draws and foreshadows Toilet4. ... antony draws Charitable Trust3. antony activates the dogma of Sandpaper3. ... antony returns Road Building2, Fermenting2, and Charitable Trust3. ... antony draws Medicine3, Deodorant3, and Machinery3. ... antony melds Deodorant3.
moomoo's turn 7 — moomoo activates the dogma of Lever2. ... effects are shared with antony. ... antony draws Chaturanga2 and Construction2. ... moomoo draws Crossbow2 and Philosophy2. ... antony draws nothing. ... moomoo returns Crossbow2 and Philosophy2. ... moomoo draws Magnifying Glass3. ... moomoo draws Currency2 as a sharing bonus. moomoo melds Magnifying Glass3. ... moomoo melds Watermill2 from their forecast. ... moomoo activates the dogma of Watermill2. ... ... moomoo tucks nothing.
antony's turn 8 — antony melds Chaturanga2. antony activates the dogma of Chaturanga2. ... antony scores Construction2. ... antony splays their yellow cards left. ... antony draws Almanac3. ... antony melds Almanac3. ... antony draws Shuriken4 and Perspective4.
moomoo's turn 8 — moomoo activates the dogma of Magnifying Glass3. ... effects are shared with antony. ... antony draws Reformation4. ... antony returns Medicine3. ... moomoo draws Kobukson4. ... moomoo returns Writing1. ... antony returns Shuriken4, Perspective4, and Reformation4. ... antony draws Steamboat6. ... moomoo returns nothing. ... moomoo splays their blue cards left. ... moomoo draws Compass3 as a sharing bonus. moomoo activates the dogma of Watermill2. ... moomoo tucks Kobukson4. ... moomoo draws Coke5.
antony's turn 9 — antony melds Steamboat6. ... antony melds Toilet4 from their forecast. ... ... antony achieves History! ... antony activates the dogma of Toilet4. ... ... antony scores Machinery3. ... ... antony splays their green cards left. ... ... antony draws Optics3. ... ... antony draws and tucks Clock4. ... ... demands are made of moomoo. ... ... moomoo returns nothing. ... ... antony returns nothing. antony achieves age 2 – Classical (Calendar2)!
moomoo's turn 9 — moomoo melds Coke5. moomoo activates the dogma of Coke5. ... moomoo draws and tucks Barometer4. ... moomoo draws and foreshadows Stethoscope6.
antony's turn 10 — antony achieves age 3 – Medieval (Education3)! antony activates the dogma of Almanac3. ... antony draws and foreshadows Telescope4. ... antony scores nothing.
moomoo's turn 10 — moomoo activates the dogma of Coke5. ... moomoo draws and tucks Chintz4. ... moomoo draws and foreshadows Morphine6. moomoo melds Currency2.
antony's turn 11 — antony activates the dogma of Deodorant3. ... antony draws and melds Homing Pigeons3. ... antony draws Slide Rule4. antony melds Slide Rule4. ... antony melds Telescope4 from their forecast. ... antony activates the dogma of Telescope4. ... ... antony draws and foreshadows Globe4. ... ... antony draws and foreshadows Tuning Fork5. ... ... antony places nothing on top of its deck.
moomoo's turn 11 — moomoo activates the dogma of Coke5. ... moomoo draws and tucks Pencil4. ... moomoo draws and foreshadows Bifocals6. moomoo activates the dogma of Coke5. ... moomoo draws and tucks Shuriken4. ... moomoo draws and foreshadows Indian Clubs6.
antony's turn 12 — antony activates the dogma of Telescope4. ... antony draws and foreshadows Navigation4. ... antony draws and foreshadows Lightning Rod5. ... antony places nothing on top of its deck. antony activates the dogma of Telescope4. ... antony draws and foreshadows Printing Press4. ... antony draws and foreshadows Seed Drill5. ... antony places nothing on top of its deck.
moomoo's turn 12 — moomoo activates the dogma of Coke5. ... moomoo draws and tucks Anatomy4. ... moomoo draws and melds Loom6 and Dentures6. ... moomoo draws and foreshadows Hot Air Balloon6. moomoo activates the dogma of Dentures6. ... moomoo draws and tucks Shrapnel6. ... moomoo scores Coke5 and Loom6 from their board. ... moomoo splays their blue cards right.
antony's turn 13 — antony activates the dogma of Deodorant3. ... antony draws and melds Sunglasses3. ... antony draws and melds Katana3. antony activates the dogma of Telescope4. ... effects are shared with moomoo. ... moomoo draws and foreshadows Gunpowder4. ... antony draws and foreshadows Experimentation4. ... antony achieves Destiny! ... moomoo draws and foreshadows Piano5. ... antony draws and foreshadows Octant5. ... moomoo places nothing on top of its deck. ... antony places nothing on top of its deck. ... antony draws Perspective4 as a sharing bonus.
moomoo's turn 13 — moomoo draws Kaleidoscope6. moomoo melds Kaleidoscope6. ... moomoo melds Hot Air Balloon6 from their forecast. ... moomoo activates the dogma of Hot Air Balloon6. ... ... moomoo draws and scores Telegraph7. ... ... moomoo doesn't achieve anything. ... ... moomoo draws and melds Machine Gun7.
antony's turn 14 — antony melds Perspective4. ... antony melds Experimentation4 from their forecast. ... antony activates the dogma of Experimentation4. ... ... antony draws and foreshadows Reformation4. ... ... antony draws and foreshadows Thermometer5. ... ... antony draws and melds Stove5. antony activates the dogma of Stove5. ... effects are shared with moomoo. ... moomoo scores Magnifying Glass3. ... antony scores Homing Pigeons3. ... moomoo draws and tucks Palampore5. ... antony draws and tucks Pressure Cooker5. ... moomoo splays their green cards right. ... antony splays their green cards right. ... antony draws Atomic Theory6 as a sharing bonus.
moomoo's turn 14 — moomoo achieves age 4 – Renaissance (Colonialism4)! moomoo achieves age 5 – Exploration (Coal5)!
antony's turn 15 — antony melds Atomic Theory6. ... antony melds Reformation4 from their forecast. ... antony activates the dogma of Reformation4. ... ... antony scores nothing. ... ... antony splays their red cards left. ... ... antony draws Charitable Trust3. ... ... antony tucks Optics3 and Charitable Trust3. ... ... antony splays their purple cards right. antony activates the dogma of Atomic Theory6. ... antony draws and foreshadows Chemistry5. ... antony draws and foreshadows Steam Engine5. ... antony splays their blue cards right. ... antony achieves Wealth! ... antony draws and melds Explosives7.
moomoo's turn 15 — moomoo achieves age 6 – Enlightenment (Classification6)! moomoo activates the dogma of Dentures6. ... moomoo draws and tucks Machine Tools6. ... moomoo scores Metalworking1 and Machine Gun7 from their board.
antony's turn 16 — antony activates the dogma of Steamboat6. ... antony draws Measurement5. ... demands are made of moomoo. ... moomoo draws Democracy6. antony melds Measurement5. ... antony melds Steam Engine5 from their forecast. ... antony activates the dogma of Steam Engine5. ... ... antony scores Measurement5. ... ... antony draws and tucks Statistics5 and Banking5. ... ... antony scores Statistics5 from their board.
moomoo's turn 16 — moomoo activates the dogma of Kaleidoscope6. ... effects are shared with antony. ... antony draws and melds Sanitation7. ... antony splays their yellow cards right. ... moomoo draws and melds Photography7. ... moomoo draws Ice Cream7 as a sharing bonus. moomoo achieves age 7 – Romance (Evolution7)!
antony's turn 17 — antony activates the dogma of Sanitation7. ... antony draws and melds Translation3. ... demands are made of moomoo. ... moomoo transfers Ice Cream7 and Democracy6 to antony's hand. ... moomoo transfers nothing from antony's hand to their hand. antony melds Ice Cream7. ... antony melds Thermometer5 from their forecast. ... antony activates the dogma of Thermometer5. ... ... antony melds Banking5 from their board. ... ... antony draws and melds Tractor8, ATM9, and Human Genome10. ... ... ... antony achieves Heritage! antony wins by achievements!