moomoo wins by Globalization!

moomoo:
    initial hand: Oars1 and Archery1
    achievement(s):  Empire Monument Universe 6 – Enlightenment
    score: (55) 6 3 3 3 6 7 10 10 7
    Globalization10 Stem Cells10 Fermenting2 Steam Engine5
     Computers9 Printing Press4 Writing1
     Metric System6 Measurement5 Paper3 Currency2
    Democracy6 Emancipation6 A.I.10 Railroad7 Astronomy5 Philosophy2
     Robotics10 Miniaturization10 Archery1
    1  1  10  6  7  4 

antony:
    initial hand: Mysticism1 and The Wheel1
    achievement(s):  1 – Prehistory 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration
    score: (29) 1 2 2 3 3 5 1 5 1 5 1
    Vaccination6
     Experimentation4 Mathematics2 Pottery1 Chemistry5 Physics5
    Classification6 Bicycle7 Clothing1 The Wheel1
    Mysticism1
    3  3  9  0  3  0 


Game log moomoo melds Archery1 and goes first. antony melds The Wheel1.
moomoo's turn 1 — moomoo draws Agriculture1.
antony's turn 1 — antony activates the dogma of The Wheel1. ... antony draws Code of Laws1 and Pottery1. antony melds Mysticism1.
moomoo's turn 2 — moomoo draws Writing1. moomoo melds Writing1.
antony's turn 2 — antony melds Pottery1. antony activates the dogma of Mysticism1. ... antony draws Masonry1.
moomoo's turn 3 — moomoo activates the dogma of Writing1. ... moomoo draws Philosophy2. moomoo melds Philosophy2.
antony's turn 3 — antony melds Masonry1. antony activates the dogma of Mysticism1. ... antony draws and melds Clothing1. ... antony draws Metalworking1.
moomoo's turn 4 — moomoo activates the dogma of Writing1. ... moomoo draws Currency2. moomoo melds Currency2.
antony's turn 4 — antony activates the dogma of Clothing1. ... antony melds Metalworking1. ... antony draws and scores Domestication1. antony activates the dogma of Mysticism1. ... antony draws and melds City States1. ... antony draws Sailing1.
moomoo's turn 5 — moomoo draws Fermenting2. moomoo melds Fermenting2.
antony's turn 5 — antony activates the dogma of Metalworking1. ... antony draws Canal Building2. antony activates the dogma of Metalworking1. ... antony draws and scores Road Building2 and Construction2. ... antony draws Mathematics2.
moomoo's turn 6 — moomoo activates the dogma of Fermenting2. ... effects are shared with antony. ... antony draws Monotheism2 and Calendar2. ... moomoo draws Medicine3. ... moomoo draws Engineering3 as a sharing bonus. moomoo draws Machinery3.
antony's turn 6 — antony achieves age 1 – Prehistory (Tools1)! antony melds Mathematics2.
moomoo's turn 7 — moomoo activates the dogma of Fermenting2. ... moomoo draws Paper3. moomoo melds Paper3.
antony's turn 7 — antony activates the dogma of Metalworking1. ... antony draws and scores Feudalism3 and Alchemy3. ... antony draws Compass3. antony achieves age 2 – Classical (Mapmaking2)!
moomoo's turn 8 — moomoo activates the dogma of Paper3. ... moomoo splays their green cards left. ... moomoo draws Printing Press4. moomoo melds Printing Press4.
antony's turn 8 — antony activates the dogma of Mathematics2. ... effects are shared with moomoo. ... moomoo returns nothing. ... antony returns Compass3. ... antony draws and melds Experimentation4. antony activates the dogma of Experimentation4. ... effects are shared with moomoo. ... moomoo draws and melds Measurement5. ... antony draws and melds Statistics5. ... antony draws Coal5 as a sharing bonus.
moomoo's turn 9 — moomoo draws Physics5. moomoo melds Physics5.
antony's turn 9 — antony activates the dogma of Experimentation4. ... effects are shared with moomoo. ... moomoo draws and melds Astronomy5. ... antony draws and melds Societies5. ... antony draws The Pirate Code5 as a sharing bonus. antony melds Coal5.
moomoo's turn 10 — moomoo activates the dogma of Astronomy5. ... moomoo draws and melds Atomic Theory6 and Metric System6. ... moomoo draws Industrialization6. moomoo activates the dogma of Atomic Theory6. ... moomoo splays their blue cards right. ... moomoo draws and melds Railroad7.
antony's turn 10 — antony activates the dogma of Coal5. ... effects are shared with moomoo. ... moomoo draws and tucks Steam Engine5. ... antony draws and tucks Chemistry5. ... antony splays their red cards right. ... moomoo scores Atomic Theory6 and Physics5 from their board. ... antony scores Societies5 and City States1 from their board. ... antony draws Canning6 as a sharing bonus. antony achieves age 3 – Medieval (Translation3)!
moomoo's turn 11 — moomoo activates the dogma of Printing Press4. ... effects are shared with antony. ... antony returns nothing. ... moomoo returns Physics5 from their score pile. ... moomoo draws Computers9. ... antony splays their blue cards right. ... moomoo draws Electricity7 as a sharing bonus. moomoo melds Computers9.
antony's turn 11 — antony activates the dogma of Coal5. ... antony draws and tucks Physics5. ... antony scores Statistics5 and Masonry1 from their board. antony achieves age 4 – Renaissance (Enterprise4)!
moomoo's turn 12 — moomoo activates the dogma of Computers9. ... moomoo splays their green cards up. ... moomoo achieves Empire! ... moomoo draws and melds Miniaturization10. ... moomoo executes Miniaturization10. ... ... moomoo returns nothing. moomoo activates the dogma of Computers9. ... moomoo splays their red cards up. ... moomoo draws and melds Stem Cells10. ... moomoo executes Stem Cells10. ... ... moomoo scores Oars1, Agriculture1, Medicine3, and Engineering3. ... ... moomoo scores Machinery3 and Industrialization6. ... ... moomoo achieves Monument! ... ... moomoo scores Electricity7.
antony's turn 12 — antony activates the dogma of Coal5. ... antony draws and tucks Vaccination6. ... antony scores Coal5 and Metalworking1 from their board. antony achieves age 5 – Exploration (Banking5)!
moomoo's turn 13 — moomoo activates the dogma of Computers9. ... moomoo draws and melds Self Service10. ... moomoo executes Self Service10. ... ... moomoo executes Computers9. ... ... ... moomoo draws and melds A.I.10. ... ... ... ... moomoo achieves Universe! ... ... ... moomoo executes A.I.10. ... ... ... ... moomoo draws and scores The Internet10. moomoo achieves age 6 – Enlightenment (Machine Tools6)!
antony's turn 13 — antony activates the dogma of Vaccination6. ... demands are made of moomoo. ... moomoo returns Oars1 and Agriculture1 from their score pile. ... moomoo draws and melds Emancipation6. ... antony draws and melds Bicycle7. antony activates the dogma of Experimentation4. ... effects are shared with moomoo. ... moomoo draws and melds Democracy6. ... antony draws and melds Classification6. ... antony draws Encyclopedia6 as a sharing bonus.
moomoo's turn 14 — moomoo activates the dogma of Computers9. ... moomoo draws and melds Robotics10. ... moomoo executes Robotics10. ... ... moomoo scores Self Service10 from their board. ... ... moomoo draws and melds Globalization10. ... ... moomoo executes Globalization10. ... ... ... moomoo draws and scores Explosives7. moomoo wins by Globalization!