qdread wins by score!

qdread:
    initial hand: Metalworking1 and Comb1
    achievement(s):  1 – Prehistory Advancement
    score: (5) 
    Clock4 Novel3
    Sailing1 Comb1
    Archimedes2 Calendar2
     Optics3 Bangle1 Oars1
    Fermenting2
    3  3  3  6  0  0 

blear:
    initial hand: Domestication1 and Soap1
    achievement(s):  War
    score: (4)   2
     Flute1 Code of Laws1 Bell1 Puppet1
    Ice Skates1
    Dice1 Writing1
    Road Building2 Tigernmas1 Plumbing1
     Domestication1 Soap1 Chopsticks1
    7  2  0  6  0  0 


Game log qdread melds Comb1 and goes first. blear melds Soap1.
qdread's turn 1 — qdread draws Bangle1.
blear's turn 1 — blear draws Puppet1. blear melds Domestication1.
qdread's turn 2 — qdread activates the dogma of Comb1. ... effects are shared with blear. ... blear chooses red. ... blear draws Agriculture1, Code of Laws1, The Wheel1, and Clothing1. ... blear returns Agriculture1. ... blear returns Code of Laws1, The Wheel1, and Clothing1. ... qdread chooses purple. ... qdread draws Mysticism1, Archery1, Masonry1, and Pottery1. ... qdread returns Archery1, Masonry1, and Pottery1. ... qdread draws Homer1 as a sharing bonus. qdread melds Homer1.
blear's turn 2 — blear activates the dogma of Domestication1. ... effects are shared with qdread. ... qdread melds Bangle1. ... qdread draws Noodles1. ... blear melds Puppet1. ... blear draws Writing1. ... blear draws Gilgamesh1 as a sharing bonus. blear activates the dogma of Domestication1. ... effects are shared with qdread. ... qdread melds Noodles1. ... qdread draws Ruler1. ... blear melds Writing1. ... blear draws Bell1. ... blear draws Ptahhotep1 as a sharing bonus.
qdread's turn 3 — qdread inspires purple. ... qdread draws and tucks Calendar2. ... qdread draws Oars1. qdread activates the dogma of Noodles1. ... qdread draws and scores Canal Building2. ... qdread draws City States1.
blear's turn 3 — blear activates the dogma of Domestication1. ... effects are shared with qdread. ... qdread melds Metalworking1. ... qdread draws Sailing1. ... blear melds Bell1. ... blear draws Plumbing1. ... blear draws Hatshepsut1 as a sharing bonus. blear activates the dogma of Domestication1. ... effects are shared with qdread. ... qdread melds Sailing1. ... qdread draws Agriculture1. ... blear melds Plumbing1. ... blear draws Candles1. ... blear draws Tigernmas1 as a sharing bonus.
qdread's turn 4 — qdread achieves age 1 – Prehistory (Tools1)! ... blear draws Huang Di1. qdread activates the dogma of Sailing1. ... effects are shared with blear. ... blear draws and melds Code of Laws1. ... qdread draws and melds The Wheel1. ... qdread draws Archimedes2 as a sharing bonus.
blear's turn 4 — blear melds Tigernmas1. blear issues a War decree. ... blear removes from the game Gilgamesh1, Ptahhotep1, Hatshepsut1, Candles1, and Huang Di1. ... blear achieves War! ... You choose the value 1. ... blear returns Homer1, The Wheel1, Metalworking1, and Noodles1 from qdread's board.
qdread's turn 5 — qdread activates the dogma of Bangle1. ... effects are shared with blear. ... blear tucks nothing. ... qdread tucks Oars1. ... blear draws and foreshadows Feudalism3. ... qdread draws and foreshadows Optics3. ... qdread draws Plato2 as a sharing bonus. qdread melds Archimedes2.
blear's turn 5 — blear inspires red. ... blear draws Clothing1. ... blear draws Ice Skates1. blear activates the dogma of Domestication1. ... blear melds Ice Skates1. ... blear draws Chopsticks1.
qdread's turn 6 — qdread activates the dogma of Sailing1. qdread would take a Dogma action, triggering the karma of Archimedes2. ... effects are shared with blear. ... blear draws and melds Road Building2. ... qdread draws and melds Fermenting2. ... qdread draws Sun Tzu2 as a sharing bonus. qdread issues a Advancement decree. ... qdread removes from the game Mysticism1, Ruler1, City States1, Agriculture1, Plato2, and Sun Tzu2. ... qdread achieves Advancement! ... qdread draws Perspective4.
blear's turn 6 — blear activates the dogma of Code of Laws1. ... blear tucks Chopsticks1. ... blear splays their yellow cards left. blear activates the dogma of Domestication1. ... blear draws Flute1. ... blear melds Flute1. ... blear draws Dice1.
qdread's turn 7 — qdread activates the dogma of Archimedes2. qdread would take a Dogma action, triggering the karma of Archimedes2. ... effects are shared with blear. ... blear draws Engineering3. ... qdread draws Novel3. ... qdread draws Alexander the Great2 as a sharing bonus. qdread melds Novel3. ... qdread melds Optics3 from his forecast. ... qdread activates the dogma of Optics3. ... qdread would take a Dogma action, triggering the karma of Archimedes2. ... ... qdread draws and melds Clock4. ... ... qdread transfers Canal Building2 from his score pile to blear's score pile.
blear's turn 7 — blear activates the dogma of Domestication1. ... blear draws Archery1. ... blear melds Dice1. ... blear draws Perfume1. blear activates the dogma of Flute1. ... blear splays their purple cards left. ... demands are made of qdread. ... qdread returns Alexander the Great2. ... blear draws Masonry1.
qdread's turn 8 — qdread activates the dogma of Clock4. qdread would take a Dogma action, triggering the karma of Archimedes2. ... qdread splays his red cards right. ... demands are made of blear. ... blear attempts to draw a card above 10. qdread wins by score!