Hydralisk wins by achievements!
Hydralisk:
initial hand: Masonry1 and Flute1
achievement(s): Monument Legend Destiny History Heritage Wealth Supremacy Empire Universe
score: (40)
6 6
Sudoku10 Enterprise4 Flute1 Mecca3 Istanbul3 Sunglasses3 Novel3 Feudalism3 Philosophy2 Clock4 Toilet4 Reformation4 Johannes Vermeer5 Tuning Fork5 Piano5 Astronomy5 Vienna6 Code of Laws1 Kaleidoscope6
GPS10 Banking5 Sao Paulo8 Paper3 Homing Pigeons3 Mapmaking2 Ice Skates1 Currency2 The Wheel1 Sailing1 Venice3 Globe4 Chintz4 Palampore5 Measurement5
Laser9 Chongqing8 Cordoba3 Chemistry5 Isaac Newton5 Slide Rule4 Almanac3 Dice1 Tools1 Alchemy3 Calendar2 Magnifying Glass3 Telescope4 Experimentation4 Lightning Rod5 Mathematics2 Physics5
Nelson Mandela9 Shuriken4 Delhi3 Gilgamesh1 Archery1 Optics3 Metalworking1 Liquid Fire3 Katana3 Kobukson4 Gunpowder4 Colonialism4 Coke5 The Pirate Code5 Coal5 Algiers5 Industrialization6 Oars1
Tractor8 Rhazes3 Kaifeng3 Masonry1 Agriculture1 Michelangelo4 Barometer4 Anatomy4 Stove5 Pressure Cooker5 Statistics5 Canning6
11
20
24
15
14
4
Soulmate:
initial hand: Mysticism1 and Plumbing1
achievement(s): War 1 – Prehistory Trade 2 – Classical 3 – Medieval 4 – Renaissance 5 – Exploration 6 – Enlightenment
score: (30)
3 5
Indian Clubs6 Monotheism2 Mysticism1 Ephesus1 Education3 Bell1
Shen Kuo3 Su Song3 Clothing1 Memphis1
Translation3 Writing1 Pottery1 Bifocals6
Octant5 Plumbing1 Engineering3
Avicenna3 Machinery3 Uruk1 Linzi1
8
7
0
10
0
0
Game log
Hydralisk melds Masonry1 and goes first.
Soulmate melds Plumbing1.
— Hydralisk's turn 1 —
Hydralisk melds Flute1.
... Hydralisk draws Mohen-Daro1.
— Soulmate's turn 1 —
Soulmate draws Candles1.
Soulmate melds Mysticism1.
... Soulmate draws Linzi1.
— Hydralisk's turn 2 —
Hydralisk activates the dogma of Flute1.
...
demands are made of Soulmate.
... Soulmate returns Candles1.
... Hydralisk draws Dice1.
... Hydralisk draws The Wheel1.
Hydralisk melds Mohen-Daro1.
... Hydralisk draws Mapmaking2.
— Soulmate's turn 2 —
Soulmate melds Linzi1.
... Soulmate draws Memphis1.
... Soulmate reveals Tools1.
... Soulmate keeps nothing.
... Soulmate draws and returns Tools1.
Soulmate melds Memphis1.
... Soulmate draws Ephesus1.
... Soulmate reveals Agriculture1.
... Soulmate keeps nothing.
... Soulmate draws and returns Agriculture1.
— Hydralisk's turn 3 —
Hydralisk melds The Wheel1.
... Hydralisk draws Uruk1.
Hydralisk endorses with Mohen-Daro1.
... Hydralisk tucks Dice1.
... Hydralisk activates the dogma of The Wheel1 with endorsement.
... ...
effects are shared with Soulmate.
... ... Soulmate draws Comb1 and Domestication1.
... ... Hydralisk draws Ice Skates1 and Oars1.
... ... Hydralisk draws Archery1 and Sailing1.
... ... Hydralisk draws Gilgamesh1 as a sharing bonus.
— Soulmate's turn 3 —
Soulmate endorses with Linzi1.
... Soulmate tucks Ephesus1.
... Soulmate activates the dogma of Mysticism1 with endorsement.
... ... Soulmate draws and melds Clothing1.
... ... Soulmate draws Writing1.
... ... Soulmate draws Pottery1.
Soulmate activates the dogma of Clothing1.
...
effects are shared with Hydralisk.
... Hydralisk melds Archery1.
... Soulmate melds Writing1.
... Hydralisk has no unique colors.
... Soulmate has no unique colors.
... Soulmate draws Hammurabi1 as a sharing bonus.
— Hydralisk's turn 4 —
Hydralisk endorses with Mohen-Daro1.
... Hydralisk tucks Sailing1.
... Hydralisk activates the dogma of The Wheel1 with endorsement.
... ... Hydralisk draws Metalworking1 and Code of Laws1.
... ... Hydralisk draws Tools1 and Agriculture1.
Hydralisk activates the dogma of The Wheel1.
... Hydralisk draws Mathematics2 and Philosophy2.
— Soulmate's turn 4 —
Soulmate endorses with Linzi1.
... Soulmate tucks Pottery1.
... Soulmate activates the dogma of Mysticism1 with endorsement.
... ...
effects are shared with Hydralisk.
... ... Hydralisk draws and melds Currency2.
... ... Hydralisk draws Calendar2.
... ... Soulmate draws and melds Fermenting2.
... ... Soulmate draws Canal Building2.
... ... Soulmate draws and melds Monotheism2.
... ... Soulmate draws Construction2.
... ... Soulmate draws Sejong the Great3 as a sharing bonus.
Soulmate activates the dogma of Monotheism2.
...
demands are made of no one.
...
effects are shared with Hydralisk.
... Hydralisk draws and tucks Optics3.
... Soulmate draws and tucks Engineering3.
... Soulmate draws Saladin3 as a sharing bonus.
— Hydralisk's turn 5 —
Hydralisk activates the dogma of Masonry1.
... Hydralisk melds Uruk1, Ice Skates1, Mapmaking2, and Gilgamesh1.
... Hydralisk achieves Monument!
Hydralisk endorses with Uruk1.
... Hydralisk tucks Tools1.
... Hydralisk activates the dogma of Dice1 with endorsement.
... ... Hydralisk draws Homing Pigeons3.
... ... Hydralisk draws and melds Paper3.
... ... Hydralisk draws Alchemy3.
... ... It doesn't have a bonus.
— Soulmate's turn 5 —
Soulmate melds Saladin3.
Soulmate issues a War decree.
... Soulmate removes from the game Comb1, Domestication1, Hammurabi1, Canal Building2, Construction2, and Sejong the Great3.
... Soulmate achieves War!
... You choose the value 3.
... Soulmate returns Paper3 from Hydralisk's board.
— Hydralisk's turn 6 —
Hydralisk melds Homing Pigeons3.
Hydralisk activates the dogma of Homing Pigeons3.
...
demands are made of Soulmate.
... Soulmate returns nothing.
... Hydralisk splays his green cards left.
... ... Hydralisk draws Delhi3.
— Soulmate's turn 6 —
Soulmate activates the dogma of Saladin3.
...
effects are shared with Hydralisk.
... Hydralisk scores Fermenting2 from Soulmate's board.
... Soulmate would score Mohen-Daro1, triggering the karma of Saladin3.
... ... Soulmate melds Mohen-Daro1.
... ... Soulmate splays his purple cards left.
... ... ... Soulmate draws Jakarta3.
... Soulmate draws Su Song3 as a sharing bonus.
Soulmate activates the dogma of Saladin3.
...
effects are shared with Hydralisk.
... Hydralisk scores Mohen-Daro1 from Soulmate's board.
... Soulmate would score Uruk1, triggering the karma of Saladin3.
... ... Soulmate melds Uruk1.
... ... Soulmate splays his yellow cards left.
... Soulmate draws Alhazen3 as a sharing bonus.
— Hydralisk's turn 7 —
Hydralisk melds Delhi3.
... Hydralisk splays his red cards left.
... ... Hydralisk draws Kaifeng3.
... Hydralisk achieves Legend!
Hydralisk melds Kaifeng3.
... Hydralisk splays his yellow cards left.
... ... Hydralisk draws Mecca3.
— Soulmate's turn 7 —
Soulmate melds Su Song3.
Soulmate fades Saladin3 from his board.
Soulmate achieves age 1 – Prehistory (City States1)!
... Hydralisk draws Rhazes3.
— Hydralisk's turn 8 —
Hydralisk melds Rhazes3.
Hydralisk endorses with Delhi3.
... Hydralisk tucks Metalworking1.
... Hydralisk activates the dogma of Rhazes3 with endorsement.
... ... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Mecca3.
... ... Hydralisk draws and foreshadows Deodorant3.
... ... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Alchemy3.
... ... Hydralisk draws and foreshadows Sandpaper3.
— Soulmate's turn 8 —
Soulmate activates the dogma of Writing1.
...
effects are shared with Hydralisk.
... Hydralisk draws Liquid Fire3.
... Soulmate would draw a 3, triggering the karma of Su Song3.
... ... Soulmate transfers Saladin3 from his score pile to his forecast.
... Soulmate draws Charitable Trust3.
... Soulmate draws Tran Huang Dao3 as a sharing bonus.
Soulmate issues a Trade decree.
... Soulmate removes from the game Jakarta3, Alhazen3, Charitable Trust3, and Tran Huang Dao3.
... Soulmate achieves Trade!
... Soulmate draws and foreshadows Invention4, Printing Press4, and Perspective4.
— Hydralisk's turn 9 —
Hydralisk endorses with Delhi3.
... Hydralisk tucks Calendar2.
... Hydralisk activates the dogma of Rhazes3 with endorsement.
... ... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Liquid Fire3.
... ... Hydralisk draws and foreshadows Almanac3.
... ... Hydralisk draws and foreshadows Slide Rule4.
Hydralisk activates the dogma of Rhazes3.
... Hydralisk draws and foreshadows Pencil4.
— Soulmate's turn 9 —
Soulmate inspires green.
... Soulmate draws and melds Machinery3 and Translation3.
... Soulmate draws Compass3.
Soulmate activates the dogma of Machinery3.
...
demands are made of no one.
...
effects are shared with Hydralisk.
... Hydralisk scores Oars1.
... Soulmate scores nothing.
... Soulmate splays his red cards left.
... ... Soulmate draws Cordoba3.
... Soulmate draws Avicenna3 as a sharing bonus.
— Hydralisk's turn 10 —
Hydralisk endorses with Delhi3.
... Hydralisk tucks Agriculture1.
... Hydralisk activates the dogma of Rhazes3 with endorsement.
... ... Hydralisk draws and foreshadows Seed Drill5.
... ... Hydralisk draws and foreshadows Thermometer5.
... ... Hydralisk achieves Destiny!
Hydralisk activates the dogma of Flute1.
... Hydralisk splays his blue cards left.
... ... Hydralisk draws Istanbul3.
...
demands are made of Soulmate.
... Soulmate returns nothing.
... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... Hydralisk tucks Istanbul3.
... Hydralisk draws Sunglasses3.
... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... Hydralisk tucks Sunglasses3.
... Hydralisk draws Novel3.
... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... Hydralisk tucks Novel3.
... Hydralisk draws Magnifying Glass3.
... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... Hydralisk tucks Magnifying Glass3.
... Hydralisk draws Katana3.
— Soulmate's turn 10 —
Soulmate activates the dogma of Monotheism2.
...
demands are made of no one.
...
effects are shared with Hydralisk.
... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... Hydralisk tucks Katana3.
... Hydralisk draws and tucks Feudalism3.
... Soulmate draws and tucks Education3.
... Soulmate draws Shen Kuo3 as a sharing bonus.
Soulmate melds Cordoba3.
... Soulmate splays his blue cards left.
... ... Soulmate draws Baghdad3.
... Soulmate melds Saladin3 from his forecast.
Soulmate fades Saladin3 from his board.
— Hydralisk's turn 11 —
Hydralisk activates the dogma of Flute1.
... Hydralisk splays his purple cards left.
... ... Hydralisk draws Venice3.
...
demands are made of Soulmate.
... Soulmate returns Baghdad3.
... Hydralisk would draw a 3, triggering the karma of Rhazes3.
... ... Hydralisk tucks Venice3.
... Hydralisk draws Paper3.
Hydralisk melds Paper3.
... Hydralisk melds Almanac3 from his forecast.
... Hydralisk activates the dogma of Almanac3.
... ... Hydralisk draws Globe4.
... ... Hydralisk returns Code of Laws1.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Globe4.
... ... Hydralisk draws and foreshadows Shuriken4.
... ... Hydralisk scores Thermometer5 from his forecast.
... ... Hydralisk draws and foreshadows Shrapnel6.
— Soulmate's turn 11 —
Soulmate melds Shen Kuo3.
Soulmate achieves age 2 – Classical (Road Building2)!
... Hydralisk draws Michelangelo4.
— Hydralisk's turn 12 —
Hydralisk endorses with Delhi3.
... Hydralisk tucks Philosophy2.
... Hydralisk activates the dogma of Paper3 with endorsement.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Michelangelo4.
... ... Hydralisk draws Barometer4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Barometer4.
... ... Hydralisk draws Clock4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Clock4.
... ... Hydralisk draws Toilet4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Toilet4.
... ... Hydralisk draws Telescope4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Telescope4.
... ... Hydralisk draws Kobukson4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Kobukson4.
... ... Hydralisk draws Chintz4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Chintz4.
... ... Hydralisk draws Reformation4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Reformation4.
... ... Hydralisk draws Gunpowder4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Gunpowder4.
... ... Hydralisk draws Colonialism4.
... ... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Colonialism4.
... ... Hydralisk draws Anatomy4.
Hydralisk activates the dogma of Paper3.
... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... Hydralisk tucks Anatomy4.
... Hydralisk draws Experimentation4.
... Hydralisk would draw a 4, triggering the karma of Rhazes3.
... ... Hydralisk tucks Experimentation4.
... Hydralisk draws Enterprise4 and Lightning Rod5.
... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... Hydralisk tucks Lightning Rod5.
... Hydralisk draws Palampore5.
... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... Hydralisk tucks Palampore5.
... Hydralisk draws Stove5.
— Soulmate's turn 12 —
Soulmate achieves age 3 – Medieval (Medicine3)!
... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... Hydralisk tucks Stove5.
... Hydralisk draws Johannes Vermeer5.
Soulmate inspires green.
... Soulmate splays his green cards left.
... ... Soulmate draws Zurich5.
... Soulmate draws Octant5.
— Hydralisk's turn 13 —
Hydralisk endorses with Delhi3.
... Hydralisk tucks Mathematics2.
... Hydralisk activates the dogma of Paper3 with endorsement.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Johannes Vermeer5.
... ... Hydralisk draws Tuning Fork5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Tuning Fork5.
... ... Hydralisk draws Piano5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Piano5.
... ... Hydralisk draws Coke5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Coke5.
... ... Hydralisk draws Pressure Cooker5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Pressure Cooker5.
... ... Hydralisk draws Measurement5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Measurement5.
... ... Hydralisk draws The Pirate Code5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks The Pirate Code5.
... ... Hydralisk draws Coal5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Coal5.
... ... Hydralisk draws Astronomy5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Astronomy5.
... ... Hydralisk draws Physics5.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Physics5.
... ... Hydralisk draws Statistics5.
Hydralisk melds Enterprise4.
... Hydralisk melds Slide Rule4 from his forecast.
... Hydralisk activates the dogma of Slide Rule4.
... ... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Statistics5.
... ... Hydralisk draws and foreshadows Steam Engine5.
... ... Hydralisk draws Banking5.
... ... Hydralisk returns Banking5.
... ... Hydralisk draws and foreshadows Chemistry5.
... ... Hydralisk splays his yellow cards right.
... ... ... Hydralisk draws Algiers5.
... ... Hydralisk draws Tractor8.
— Soulmate's turn 13 —
Soulmate melds Octant5.
Soulmate achieves age 4 – Renaissance (Navigation4)!
... Hydralisk would draw a 5, triggering the karma of Rhazes3.
... ... Hydralisk tucks Algiers5.
... Hydralisk draws Isaac Newton5.
— Hydralisk's turn 14 —
Hydralisk melds Isaac Newton5.
... Hydralisk achieves History!
... Hydralisk melds Chemistry5 from his forecast.
... Hydralisk activates the dogma of Chemistry5.
... ... Hydralisk draws and foreshadows Banking5.
... ... Hydralisk draws Metric System6.
... ... Hydralisk returns Metric System6.
... ... Hydralisk draws and foreshadows Vaccination6.
... ... Hydralisk splays his blue cards right.
... ... ... Hydralisk achieves Heritage!
... ... ... Hydralisk draws Vienna6.
... ... Hydralisk would draw a 6, triggering the karma of Rhazes3.
... ... ... Hydralisk tucks Vienna6.
... ... Hydralisk draws and scores Machine Tools6.
... ... Hydralisk returns Oars1 from his score pile.
Hydralisk activates the dogma of Paper3.
... Hydralisk draws Industrialization6.
... Hydralisk would draw a 6, triggering the karma of Rhazes3.
... ... Hydralisk tucks Industrialization6.
... Hydralisk draws Canning6.
... Hydralisk would draw a 6, triggering the karma of Rhazes3.
... ... Hydralisk tucks Canning6.
... Hydralisk draws Classification6.
— Soulmate's turn 14 —
Soulmate activates the dogma of Monotheism2.
...
demands are made of no one.
...
effects are shared with Hydralisk.
... Hydralisk draws and tucks Code of Laws1.
... Soulmate draws and tucks Bell1.
... Soulmate draws Catherine the Great6 as a sharing bonus.
Soulmate activates the dogma of Monotheism2.
...
effects are shared with Hydralisk.
... Hydralisk scores Classification6.
... Soulmate scores Zurich5.
...
demands are made of no one.
... Hydralisk draws and tucks Oars1.
... Soulmate draws and tucks Bifocals6.
... Soulmate draws Napoleon Bonaparte6 as a sharing bonus.
— Hydralisk's turn 15 —
Hydralisk melds Tractor8.
... Hydralisk melds Shuriken4 from his forecast.
... Hydralisk activates the dogma of Shuriken4.
... ... Hydralisk splays his red cards left.
... ...
demands are made of Soulmate.
... ... Soulmate transfers Cordoba3 from his board to Hydralisk's board.
... ... Soulmate draws Indian Clubs6.
... ... Hydralisk splays his purple cards right.
... ... ... Hydralisk draws Sao Paulo8.
... ... Hydralisk achieves Wealth!
Hydralisk melds Sao Paulo8.
... Hydralisk achieves Supremacy!
... Hydralisk reveals Corporations8, Antibiotics8, Mass Media8, Skyscrapers8, Quantum Theory8, Empiricism8, Mobility8, and Socialism8.
... Hydralisk keeps Corporations8 and Skyscrapers8.
... Hydralisk draws and returns Antibiotics8, Mass Media8, Quantum Theory8, Empiricism8, Mobility8, and Socialism8.
... Hydralisk melds Banking5 from his forecast.
... Hydralisk activates the dogma of Banking5.
... ...
demands are made of Soulmate.
... ... Soulmate has no card to transfer.
... ... Hydralisk splays his green cards right.
... ... ... Hydralisk draws Chongqing8.
— Soulmate's turn 15 —
Soulmate achieves age 5 – Exploration (Societies5)!
... Hydralisk draws Erwin Rommel8.
Soulmate melds Avicenna3.
— Hydralisk's turn 16 —
Hydralisk melds Chongqing8.
... Hydralisk draws Laser9 and Suburbia9.
Hydralisk melds Laser9.
— Soulmate's turn 16 —
Soulmate melds Indian Clubs6.
Soulmate achieves age 6 – Enlightenment (Emancipation6)!
... Hydralisk draws Nelson Mandela9.
— Hydralisk's turn 17 —
Hydralisk activates the dogma of Laser9.
... Hydralisk draws and tucks Kaleidoscope6.
... Hydralisk returns Sanitation7, Flight8, and Computers9 from the available achievements.
... Hydralisk returns Mohen-Daro1, Fermenting2, and Thermometer5 from his score pile.
... Hydralisk draws and melds GPS10.
... ... Hydralisk achieves Empire!
... Hydralisk draws and melds Sudoku10.
Hydralisk melds Nelson Mandela9.
... Hydralisk achieves Universe!
Hydralisk wins by achievements!